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Messages - captainsparrow1882

Pages: [1] 2
1
General UO Chat / Re: Heartwood Results Thread
« on: January 07, 2012, 06:17:47 AM »
Not true. I have received three runic saws just yesterday.

2
Player Templates / Re: tamer archer
« on: January 07, 2011, 12:11:50 AM »
Do you use bolas or a cyclone's Infused Throw to dismount?

3
●     Client crash reporting is now done automatically. The pop-up window to that instructs the user to e-mail the crash details to the UO staff has been disabled.

What's that supposed to mean? Any ideas?

4
UO Stratics House of Commons Chat 3rd June 2010   

House of Commons

122nd Chat Log

Zephenia - Welcome EVERYONE to the 122nd Ultima Online House of Commons chat on Stratics. The team will introduce themselves and we will begin! Remember, only send your questions to the 2 [QT]'s.

Mesanna - Hello everyone, I am Mesanna, Associate Producer
Mythic_Uriah - *waves* ... I bring the bagels
MythicMark - This is Mark (sometimes know as Shade) and I'm a designer on Ultima Online
Axel_Mythic - Hey all! I'm Billy, software engineer.
Mythic_Phoenix - Howdy folks! I'm a designer-type as well.
Logrus_Mythic - I'm Logrus supposedly a designer and I break stuff.
Bleak - Hey Everyone, I2019m Bleak, Software Engineer
brian - I'm Brian, another software engineer.

Nightcrawler - What is the status of the faction test server? Will we be seeing more attention to factions in the next few months?
Mythic_Phoenix - Factions updates are currently on hold while we go over the feedback we've received thus far. I can't offer a firm answer on when we'll be making further updates.

Xevei_GL - Additional House Storage upgrade? I desperately need one. Support your local packrats!
Mesanna - That is a subject we are discussing and its something we should have an answer on before the end of summer.

Adesteria - A question for Mesanna. If she going to be doing another event? And Is she coming back to Napa?
Mesanna - Yes I will be doing an event on every shard sooner or later, and yes I do want to return if they will have me.

Nightcrawler - Is the possibility of a classic shard under consideration? If so, what time period would it be geared towards?
Mythic_Uriah - The classic shard is under consideration, As stated in the letter earlier this year we would have an answer before the end of the year, There is no other update to its status

PotionMaster - So I hear you guys are going to activate all old player accounts.. Are you guys also thinking about reactivating a pre Trammel server?
Supreem *gears grinding*
MythicMark - see previous question on that last one
Supreem *chuckles*
Mythic_Uriah - o.O

GvP - With party-enabled features such as Mysticism's cleansing winds and the new bardic abilities, can we get a party option for instanced looting?
MythicMark - There is not a plan to do instanced looting right now but it is not out of the question.

Basara - Question for the server tech types: I was in the Underworld on Lake Austin, killing Gray Goblins for music gears last friday, when I had UO lock up, and I had to abort out of the program. When it restarted, I was by Ter Mur moongate, hidden on a character with no means to hide. Did something happen to the server that resulted in my being "Telestormed" to safety, like at old-school events?
Supreem - I'm not exactly sure what happened there. It sounds like the server might have crashed and you were restored back to your last saved location.\
Supreem - If it happens again, send in a bug report with as much information that you can come up with. :)

Axel_Mythic- We got a large art patch coming up for Pub66.5 to fix some of the Gargoyle armor issues. For Pub67, we're gonna continue to focus on bug fixing. Post away on the Enhanced Client forum on Stratics. Our eyes are always on that.

Adesteria - Are there any plans for another expansion in the future? Or is the focus on the content at hand?
Logrus_Mythic - If we were working on super secret expansion content, it would no longer be super secret content if we said we were focusing on it.

Spoon - Are you still planning to changeover to the enhanced client and stop support for the 2d?
Mythic_Phoenix - Where'd you hear that? Someone tells dirty lies! We've never had plans to abandon the 2d client and we will continue to support it.

Zephenia - Please post your questions to [QT]Aesop and [QT]Faerunner - they are waiting!
Supreem *whistles a tune*
Bleak *dances a jig*

Logrus_Mythic - Will Logrus ever get to put giant mutant ninja chickens in the game?
Logrus_Mythic - probably should have submitted that to a QT
Supreem - Not on mesanna's watch!

DaKaren - Could the ability to unlock individual items in a locked down container be restored? Having to unlock the entire container and then reset permissions on each individual object is very carpal tunnel unfriendly.
Mythic_Phoenix - We are investigating this and hope to fix it soon.

Adesteria - Any plans for new Vet rewards? Or are they super secret too?
Mythic_Uriah - Mutant Ninja Chickens are now working on Fiction for the Live game ... and will be replacing the Server Backend by next November
Mesanna- Yes we have plans for new Vet rewards =)
Logrus_Mythic - lol
Axel_Mythic - halp

Spoon - are there any plans to revamp theiving skill as its pretty much useless?
MythicMark - We realize we haven't been giving the devil his due with the thieving skill, we hope to put more of your neighbor's gold in your pocket soon.

Lost - Will the Magincia rebuild be coming soon?
MythicMark - Magincia will be back by the end of the year, we are hope you enjoy the story of its triumphant return in the upcoming live events.
Supreem - So New's Years party will be in Magincia this year?

BeefSupreme - When does the next part of the current fiction start? (Pt2) Are there any plans to have Mesanna stop stalking me in game?
MythicMark - The next part of the current fiction will begin with 66.5, it is the beginning of a new plot thread that is leading toward the return of Magincia. Also, Mesanna says she doesn't know who you are but she will gladly kill you.

Lint - Will the EC map ever be able to display houses, custom houses? The EC seems to have a smaller housing cache than the classic client. Each time a house comes into view, even if I was just there 10 seconds earlier, it is slow to reload. Any plans on improving this, or an explanation why it happens?
Axel_Mythic - The EC map is a different beast from the CC map, so we use some image compression tricks to get the houses on there. Because the compression is costly to the cpu, the update rate takes a hit.

Llewen - These days everyone is moving faster, computers are more powerful, connections are more reliable and faster. Is there any plan to speed up the movement rates of mobs in the game?
Mythic_Phoenix - Yes, we'll be taking speedhacking away from players and giving it to the mobs. :)
Mythic_Uriah - heh
Supreem - *bonks phoenix*

Anon155 - Any chance of a future embroidery kit that would allow "embroidering" clothing items much like other engraving kits?
Mesanna - Thats a great idea I think we will steal it =P
Mesanna *grins*

JoO - I will name my first born after the dev team member that spear heads the effort to fix riding swipe not working on faction horses. Any Takers?
Mythic_Uriah - Actually there was a developer who attempted this and ended up in a rubber room describing the smell of Blue ... it's tough to fix, so we have to tread carefully on this one

JCtheBuilder - Could something be done about upping the max resolution in the Classic Client? 800x600 makes everything look so tiny on today's large resolution monitors.
Supreem - The Classic Client uses a custom software rendering engine that is very complicated and only designed to run on specific resolutions. We decided a long time ago that it would not be feasible.
Supreem - If you want a bigger resolution, try switching to the Enhanced Client. Running the game at 1920x1200 on a 24" widescreen monitor is just beautiful.
Supreem - ./end shameless plug

Lost - Can we have Dev named Voodoo dolls for Halloween? *evil grin*
Mythic_Uriah *sound of the ding of gleaming teeth here*
Mythic_Phoenix - Sure. Since some of us already have player-named Voodoo dolls on our desks, that would only be fair.

Mythic_Phoenix - And...it's a wrap. Thank you everyone! :)
MythicMark - Goodnight everyone, thanks for coming!
Logrus_Mythic - Now its time to say good bye to all our company
Axel_Mythic - Good night all!
Logrus_Mythic - and the nice HOC
Mesanna - Later everyone, I will be seeing you soon!
Mythic_Uriah *meanders off most likely to be eaten by a grue*
Bleak - Goodnight everyone
Logrus_Mythic casts invis on a grue somewhere
brian - Bye everyone!
Supreem - Night fellas... *goes back to server fixes*

Zephenia - Thanks for coming everyone! Logs will be posted shortly. Join us in #ultima-online if you wish to chat!

5
UO News / Re: [UO Herald News] Producer's Update - May 2010
« on: May 19, 2010, 11:56:22 AM »
What I would expect to see in those statistics is a strong correlation in use between EUO and the classic client. Wouldn't it be the easiest for them to pull the plug on the classic client? .. wouldn't solve the speedhack problem though.

6
General UO Chat / Re: Shimmering effussion
« on: April 02, 2010, 01:07:24 AM »
Never tried, but I think a Disco Mystic should work fine there too. I think they even say so on uoguide.com.

7
Player Templates / Re: Sampire V2.0
« on: March 27, 2010, 02:49:55 PM »
I see.  But how does your 20 DI example work?
Full perfection = 100% DI
EoO = 50% DI

Sums up to 170 DI or do they multiply?

8
Player Templates / Re: Sampire V2.0
« on: March 27, 2010, 09:04:16 AM »
How is DI calculated?

DMG * (Item DI + EoO + Slayer + Perfection)?

Max Item DI 1.00
EoO 1.00
Slayer 1.50/1.00
Max Perfection 1.00

9
I guess I don't get the idea behind the new armor slots for wing armor and talons. While I can craft non-magical ones I haven't been able to craft runic ones, imbue anything on them, or convert any magical cloak or shoes to the gargish version. So, what is there about about them other then looks?

Also, did anyone have a chance to put glasses on a gargoyle yet? Do they take the earring slot?

Thx

10
Virtualization / Re: Optimizing Performance in Virtual Machines
« on: March 19, 2010, 12:21:39 PM »
I once found this script somewhere and have been using it ever since. There are probably more services in Windows XP that could be shut off to increase performance.

Quote
@echo off
@echo -- Stopping unnecessary services for optimal VPC speed
@echo
@echo -- ... Stopping "Help and Support" service
net stop "Help and Support"
@echo -- ... Stopping "Print Spooler" service
net stop "Print Spooler"
@echo -- ... Stopping "Error Reporting Service" service
net stop "Error Reporting Service"
@echo -- ... Stopping "Task Scheduler" service
net stop "Task Scheduler"

11
General UO Chat / Re: Bow suggestions for Navrey
« on: March 18, 2010, 01:08:23 AM »
Quote
"When using a bow with a damage type, like Silvani's Feywood Bow which has 100% energy damage, and a quiver that has other damage modifiers, like the Quiver of Fire which has 50% physical and 50% fire damage, which set of modifiers are used to determine damage?"

Leurocian checked this one out, and it turns out that the quiver damage type overrides the bow damage type (it only affects bows - it won't affect a melee weapon at all.)

So in this case, with the Quiver of Fire equipped, the bow will do 50% physical and 50% fire damage, and no energy damage at all.

FoF 95, February 1, 2008

12
General UO Chat / Re: Ideal whammy armor?
« on: March 02, 2010, 08:28:35 PM »

HLD Proofing

An opponent with a cumulative Defense Chance Increase of 70% or more will nullify any HLD hit.
[/quote]

Thanks! For what ever reason I was always taregting 65. Time to do some armor redesign ...

13
General UO Chat / Re: Ideal whammy armor?
« on: March 01, 2010, 08:53:30 PM »
I like having 70 DCI so I'm HLD proof. Some bosses have a HLD attack.

Wasn't 65 DCI the max required to be safe?

14
General UO Chat / Re: Imbuing armour
« on: February 23, 2010, 09:12:35 PM »
.. or any armor or weapon for 140 luck.

15
Scripting Chat / Re: OCR Explaination and help...Images and long post.
« on: January 26, 2010, 11:27:23 AM »
Since we are mostly interested in numbers, + and - I have come up with this (just snippets).
I basically scan only the third vertical scanline (10 pixels) of a char and try to determine the number or sign based on that value.

Code: [Select]
;**********
; ScanVerticalLine
; %1 x
; %2 y
; %3 colors
; %4 length
;**********
sub ScanVerticalLine
  namespace push
  namespace local ScanVerticalLine

  set !LPC #LPC
  set #LPC 1000000
  
  set !X %1
  set !Y %2
  set !Colors %3
  set !Length %4

  set #Result 0
  for !i 1 !length
  {
    savepix !X !Y 1
    set #Result #Result * 2
    if #PixCol in !Colors
      set #Result #Result + 1
    set !Y !Y + 1
  }

  set #LPC !LPC
  namespace pop
return #Result
Code: [Select]
;**********
; ScanCharacter ; numbers, + and - actually
; %1 x
; %2 y
; %3 colors
;**********
sub ScanCharacter
  namespace push
  namespace local ScanCharacter

  if ! !Initialized
  {
     set !Character1 1023
     set !Character2 783
     set !Character3 787
     set !Character4 1016
     set !Character5 547
     set !Character6 867
     set !Character7 527
     set !Character8 625
     set !Character9 793
     set !Character0 771
     set !CharacterMinus 48
     set !CharacterPlus 252

     set !Initialized #True
  }

  set !X %1 + 2 ; vertical line to scan
  set !Y %2
  set !Colors %3

  gosub ScanVerticalLine !X !Y !Colors 10
  
  while #True
  {
    if #Result = !Character1
    {
      set #Result 1
      break
    }
    if #Result = !Character2
    {
      set #Result 2
      break
    }
    if #Result = !Character3
    {
      set #Result 3
      break
    }
    if #Result = !Character4
    {
      set #Result 4
      break
    }
    if #Result = !Character5
    {
      set #Result 5
      break
    }
    if #Result = !Character6
    {
      set #Result 6
      break
    }
    if #Result = !Character7
    {
      set #Result 7
      break
    }
    if #Result = !Character8
    {
      set #Result 8
      break
    }
    if #Result = !Character9
    {
      set #Result 9
      break
    }
    if #Result = !Character0
    {
      set #Result 0
      break
    }
    if #Result = !CharacterMinus
    {
      set #Result -
      break
    }
    if #Result = !CharacterPlus
    {
      set #Result +
      break
    }
    set #Result N/A
    break
  }
  
  namespace pop
return #Result
Code: [Select]
;**********
; GetNumber
; %1 x
; %2 y
; %3 color
;**********
sub GetNumber
  namespace push
  namespace local GetLevel
  set !LPC #LPC
  set #LPC 1000000

  set !X #ContPosX + %1
  set !Y #ContPosY + %2
  set !Colors %3
  
  gosub ScanCharacter !X !Y !Colors
  if #Result notin 0123456789
    set #Result 0

  namespace pop
return #Result
Code: [Select]
;**********
; GetLevel ; interpret +/- red/yellow
; %1 x
; %2 y
;**********
sub GetLevel
  namespace push
  namespace local GetLevel
  set !LPC #LPC
  set #LPC 1000000
  
  set !X #ContPosX + %1
  set !Y #ContPosY + %2

  while #True
  {
    gosub ScanCharacter !X !Y %YellowTextColor
    if #Result in +
    {
      set #Result 1
      break
    }
    if #Result in -
    {
      set #Result -1
      break
    }
    
    gosub ScanCharacter !X !Y %RedTextColor
    if #Result in +
    {
      set #Result 2
      break
    }
    if #Result in -
    {
      set #Result -2
      break
    }

    set #Result 0
    break
  }

  set #LPC !LPC
  namespace pop
return #Result
Code: [Select]
gosub GetNumber %PlantGumpAgeTextOffsetX %PlantGumpAgeTextOffsetY %GreyTextColor
gosub GetLevel %WaterLevelTextOffsetX %WaterLevelTextOffsetY  
gosub GetLevel %InfestationLevelTextOffsetX %InfestationLevelTextOffsetY
gosub GetNumber %GreaterPoisonPotionTextOffsetX %GreaterPoisonPotionTextOffsetY %GreyTextColor
...

Here's some of the relative pixel coordinates I found out:

Code: [Select]
set %PlantGumpSize 263_231
set %PlantGumpAgeTextOffsetX 55
set %PlantGumpAgeTextOffsetY 52
set %PlantGumpReproductionButtonOffsetX 80
set %PlantGumpReproductionButtonOffsetY 72 + 5

set %ReproductionGumpSize 255_231
set %ReproductionGumpResourceTextOffsetX 150
set %ReproductionGumpResourceTextOffsetY 121
set %ReproductionGumpResourceButtonOffsetX 146
set %ReproductionGumpResourceButtonOffsetY 172
set %ReproductionGumpSeedTextOffsetX 200
set %ReproductionGumpSeedTextOffsetY 121
set %ReproductionGumpSeedButtonOffsetX 220
set %ReproductionGumpSeedButtonOffsetY 172
set %ReproductionGumpRetirementButtonOffsetX 220
set %ReproductionGumpRetirementButtonOffsetY 75


set %RetirementGumpSize 271_231
set %RetirementGumpRetireButtonOffsetX 180
set %RetirementGumpRetireButtonOffsetY 150

set %GlassPitcherType WYF
set %WaterTroughType QEE_TEE_VEE_WEE
set %EmptyBottleType WUF
set %PitcherOfWaterType VBM
set %WaterLevelTextOffsetX 197
set %WaterLevelTextOffsetY 72
set %WaterLevelButtonOffsetX 218
set %WaterLevelButtonOffsetY 72 + 5

set %GreaterPoisonPotionType AVF
set %GreaterPoisonPotionTextOffsetX 197
set %GreaterPoisonPotionTextOffsetY 96
set %GreaterPoisonPotionButtonOffsetX 218
set %GreaterPoisonPotionButtonOffsetY 96 + 5

set %GreaterCurePotionType NUF
set %GreaterCurePotionTextOffsetX 197
set %GreaterCurePotionTextOffsetY 120
set %GreaterCurePotionButtonOffsetX 218
set %GreaterCurePotionButtonOffsetY 120 + 5

set %GreaterHealPotionType UUF
set %GreaterHealPotionTextOffsetX 197
set %GreaterHealPotionTextOffsetY 144
set %GreaterHealPotionButtonOffsetX 218
set %GreaterHealPotionButtonOffsetY 144 + 5

set %GreaterStrengthPotionType XUF
set %GreaterStrengthPotionTextOffsetX 197
set %GreaterStrengthPotionTextOffsetY 168
set %GreaterStrengthPotionButtonOffsetX 218
set %GreaterStrengthPotionButtonOffsetY 168 + 5


set %InfestationLevelTextOffsetX 96
set %InfestationLevelTextOffsetY 96 + 1

set %FungusLevelTextOffsetX 96
set %FungusLevelTextOffsetY 120 + 1

set %PoisonLevelTextOffsetX 96
set %PoisonLevelTextOffsetY 144 + 1

set %DiseaseLevelTextOffsetX 96
set %DiseaseLevelTextOffsetY 168 + 1

and some colors

Code: [Select]
; plant gump
set %GreyTextColor _13024701_
set %YellowTextColor _3270631_
set %RedTextColor _5911015_

; reproduction gump
set %TextColorCount 8
set %TextColor1 11862073 ; blue
set %TextColor2 4277 ; dark red
set %TextColor3 13024701 ; white
set %TextColor4 46468 ; yellow
set %TextColor5 3245287 ; bright orange
set %TextColor6 33973
set %TextColor7 46352
set %TextColor8 11862181

I was thinking about using TM's TM_NewSampleArea sub for scanning but I couldn't figure out how the algorithm (checksum) and how well it spreads the results. :(

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