Author Topic: C2's Trick or Treater 2.3  (Read 108558 times)

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Offline waggler

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Re: C2's Trick or Treater 2.3
« Reply #105 on: October 05, 2013, 10:50:31 AM »
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I'm having a issue  with the script locking up after it recalls back to house / trick or treat location.  it simply  stops,,,  even if I manualy  click the  attendant,  it wont restart..  any suggestions
?

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.3
« Reply #106 on: October 05, 2013, 10:54:05 AM »
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I'm having a issue  with the script locking up after it recalls back to house / trick or treat location.  it simply  stops,,,  even if I manualy  click the  attendant,  it wont restart..  any suggestions
?

did you adjust the last sub in the script with the x and y coords to walk to?  If you didn't do that step in the directions... it is stuck because it does not know where to go.

Directions:
;          (6) Adjust rail to bag at very bottom of script and do not edid below line in comments
;              change xxxx to #charposx and yyyy to #charposy of locations u want

Code: [Select]
sub reenter_home ;just replace xxxx with stops and wait 40 per teleporter
wait 1s
gosub goodbye
gosub TM_TravelFromNamedRunebook %travel %home1 %home2 %bookname
wait 40
if #CHARPOSY >= %pathfindrangestart && #CHARPOSY <= %pathfindrangewindow
   {
   repeat
   event pathfind xxxx yyyy  ;x/y of first location (not recall point)
   until #charposx = xxxx && #charposy = yyyy

   wait 80 ; because of teleporter- take out if not using teleporter
   ;do not edit below-this is your original starting point
   repeat
   event pathfind %movedx %movedy
   until #charposx = %movedx && #charposy = %movedy
   }
gosub hello
return
« Last Edit: October 05, 2013, 10:58:43 AM by _C2_ »

Offline waggler

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Re: C2's Trick or Treater 2.3
« Reply #107 on: October 05, 2013, 12:44:43 PM »
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 yea  thanks.. right after I posted  I spent some time reading.. who'd have thunk..   I  found  exactly what you said  and had it corrected  to my chest location works fine now..

 thanks

Offline Venosa

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Re: C2's Trick or Treater 2.3
« Reply #108 on: October 05, 2013, 10:26:02 PM »
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no idea why but when I run the script it wont even recall. I have updated the runebook name but after I get teleported it wont even recall. Any ideas?

Offline The Ghost

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Re: C2's Trick or Treater 2.3
« Reply #109 on: October 06, 2013, 07:09:45 AM »
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Ensure you have the location of your rune selected. 

Offline Venosa

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Re: C2's Trick or Treater 2.3
« Reply #110 on: October 06, 2013, 07:51:29 AM »
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That was the first thing I checked and I the moment it teleports, it just doesn't recognize I have been teleported. doesn't even cast recall. cant even tell if my rail is working properly.

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.3
« Reply #111 on: October 06, 2013, 08:16:37 AM »
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That was the first thing I checked and I the moment it teleports, it just doesn't recognize I have been teleported. doesn't even cast recall. cant even tell if my rail is working properly.

ah.. is your status bar pulled?  maybe it sets your coords as 0, 0 or n/a, n/a and then when you move it still says na/ na.  i bet that it is it.  maybe the core of theis script was made before i did status bar checks.  humm.  regardless status bars must always be open in any script to see character variables like position weight mana etc. 

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Re: C2's Trick or Treater 2.3
« Reply #112 on: October 06, 2013, 09:21:13 AM »
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I tried with the status bar open, I even downloaded the old version and updated id's. Also ran it without UOA because sometimes I find that UOA affects some scripts, but still no luck on this one. Once I get teleported to gate it just stays trick or treating there. Even tried switching to sacred journey

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.3
« Reply #113 on: October 06, 2013, 09:42:53 AM »
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I tried with the status bar open, I even downloaded the old version and updated id's. Also ran it without UOA because sometimes I find that UOA affects some scripts, but still no luck on this one. Once I get teleported to gate it just stays trick or treating there. Even tried switching to sacred journey

how new is the character?  maybe their mana is too low to trigger the recall subs... that is a stretch.  I truly cannot reproduce the problem nor are any others having it.  i am at a total loss at this point.  sheesh.. how bizarre

Offline Venosa

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Re: C2's Trick or Treater 2.3
« Reply #114 on: October 06, 2013, 09:45:30 AM »
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pretty new but int is at 82/100 mana, is there a skill check ?

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.3
« Reply #115 on: October 06, 2013, 09:54:11 AM »
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pretty new but int is at 82/100 mana, is there a skill check ?

the recall subs are TMs so I am not 100% sure but you would pass it if there was

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Re: C2's Trick or Treater 2.3
« Reply #116 on: October 06, 2013, 10:17:25 AM »
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I have one more idea... and it has to do with how you downloaded the script.  did you copy and paste any of it at any point.  the copy and past function can make some lines get fumbled up.

if the answer is yes:

download file/script to computer - do not open and copy paste
once on computer click file on easy uo program and open
navigate to the directory and open in easy uo window.  
do not copy paste into window... a lot of scripts will not work correctly when this is done




also, have you tried other runebooks and is it engraved?

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Re: C2's Trick or Treater 2.3
« Reply #117 on: October 06, 2013, 10:26:41 AM »
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Both version 2.2 and 2.3 work fine

enusre you have those  insert  properly
Code: [Select]
set %travel RE
set %bookname halloween ;name on runebook you want to recall home
set %home1 15           ;home spot 1
set %home2 16           ;home in spot 2

Offline The Ghost

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Re: C2's Trick or Treater 2.3
« Reply #118 on: October 06, 2013, 10:31:53 AM »
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If you want to test your recall option  download this form TM
 http://www.scriptuo.com/index.php?topic=18.0;highlight=tm_travelfromrunebook

on top insert this
Code: [Select]
gosub TM_TravelFromNamedRunebook RE 1 1 Halloween
halt

This will try to recall to rune # 1 in the  book name Halloween .

Offline _C2_Topic starter

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Re: C2's Trick or Treater 2.3
« Reply #119 on: October 06, 2013, 10:42:13 AM »
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If you want to test your recall option  download this form TM
 http://www.scriptuo.com/index.php?topic=18.0;highlight=tm_travelfromrunebook

on top insert this
Code: [Select]
gosub TM_TravelFromNamedRunebook RE 1 1 Halloween
halt

This will try to recall to rune # 1 in the  book name Halloween .

great idea to trouble shoot the recall.  I am pretty sure we are talking about a copy paste issue at this point.

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