ScriptUO

Ultima Online Fan Board => Player Templates => Topic started by: Hoby on October 08, 2009, 03:19:01 PM

Title: Imbueing temp
Post by: Hoby on October 08, 2009, 03:19:01 PM
What would the best temp to start with.  blacksmithing, tinkering, carpentry?  I saw somewhere you needed 118 blacksmithing?
Title: Re: Imbueing temp
Post by: cgeorgemo on October 08, 2009, 04:00:41 PM
You looking to make a toon that can unravel items for Magic Residue?
I'm getting it done with Exceptional Oak bows to make residue and Exceptional Wooden bows to enhance.
Title: Re: Imbueing temp
Post by: Paulonius on October 08, 2009, 05:04:30 PM
I would consider the ideal toon as having: 100 Fletching, 100 Arms Lore, 50 tink, and enough blacksmithing to make exceptional daggers 100%.  More tink or smithing is fine, but the fletching and arms lore are more likely to be helpful for imbue related scripts.
Title: Re: Imbueing temp
Post by: Hoby on October 08, 2009, 07:39:18 PM
Looking to make a char to take to 120 imbueing.  thanks for input.
Title: Re: Imbueing temp
Post by: onlyindreams on October 09, 2009, 12:30:45 AM
What would the best temp to start with.  blacksmithing, tinkering, carpentry?  I saw somewhere you needed 118 blacksmithing?

Well to use the script posted on EUO's website you need:
Blacksmithy 118
Tailoring 62
Tinkering 50+
Imbuing of at least 40

What he doesn't mention is that you needs GM Arms Lore. Atleast I'm pretty sure you do for the bonus.
Title: Re: Imbueing temp
Post by: cgeorgemo on October 09, 2009, 04:27:26 AM
You get a 35% DI bonus for an exceptional bow. This currently makes the bow unravelable if it's made out of oak. If you GM arms lore you will get 40% DI which will give you a few extra residue over the long haul. It's not much of an increase but it does exist.
Title: Re: Imbueing temp
Post by: Paulonius on October 09, 2009, 06:53:56 AM
You also want the arms lore for training imbue as otherwise the items you are working with will be easier and cost you more resources for skill gain...
Title: Re: Imbueing temp
Post by: chance fate on October 09, 2009, 07:49:10 AM
You only need 50.1 to unraval items to give you the first two  rescources magical residue and enchanted essence.
Title: Re: Imbueing temp
Post by: Hoby on October 09, 2009, 09:17:20 AM
well i gm's fletching.  Started at about 9pm with 33 skill and gm's this morning about 9am.  Made it 99.6 before server down.  Wow, that seemed real fast to me.  I started arms lore at 930ish and its now 114 and im at 91.  That seems fast to me too.  
*update*
Its now almost 4pm and just gm'd arms lore.