Author Topic: Resource Gatherer verse Crafter  (Read 12135 times)

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Offline 12TimesOverTopic starter

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Resource Gatherer verse Crafter
« on: June 12, 2009, 11:27:23 AM »
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Yeah, I know. Not a very exciting template conversation but it is one that is near and dear to my heart.

There was a time in my UO past when I would typically assign a single character slot on whatever shard I played the role of "Mule". Typically this character ended up being a mismatch of resource gathering and crafting skills with enough Magery to "get around" squeezed in there somewhere. The template was cramped but, looking back on it, made sense based on what was valuable at the time.

As time has moved on it has become increasingly difficult to manage a single "Mule" character and I started to change the way I think about the process, mostly due to the time I spent on Siege Perilous where my two accounts provided very little, precious "skill real estate". I decided that to be an effective Mule one should really choose either the "Resource Gatherer" or the "Crafter/Quester" role for a given character.

The difference is pretty straightforward, a Resource Gatherer is a character designed to provide every resource in the game that a Crafter/Quester might need whereby the Crafter/Quester would be devoted to burning resources up in Heartwood, BOD's, or simply creating the armor, weapons, jewelry, add-ons, etc my other characters need.

My template's currently go something like:

Crafter/Quester
120 Tailor
120 Blacksmith
100 Arms Lore
100 Tinkering
100 Carpentry
100 Fletching
80 Magery

This character should be able to do all Heartwood quests, collect and fill BOD's and craft anything that may be needed.

Resource Gatherer
110 Magery
110 Med
100 Mining
100 Lumberjack
100 Fishing
100 Alchemy
100 Cooking

This character can gather all potential resources including most/all leather types. Alchemy and Cooking can be viewed as either Craft or Resource, I view consumables as resources.

So what do you do? Any better ideas or missing components? Anyone else enjoy this type of template discussion?

XII
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Offline TrailMyx

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Re: Resource Gatherer verse Crafter
« Reply #1 on: June 12, 2009, 11:30:12 AM »
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Personally, I'd pitch cooking for tinkering for the resource gatherer.  But that's just me. 

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Offline rana70

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Re: Resource Gatherer verse Crafter
« Reply #2 on: June 12, 2009, 11:34:01 AM »
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Hi,

I have two almost identical chars for my Gather/Crafting needs,
I think the real trouble with the crafters template will start with the
upcomming new crafting skill.

cu

Offline Xclio

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Re: Resource Gatherer verse Crafter
« Reply #3 on: June 12, 2009, 11:39:08 AM »
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I would also pitch the cooking for tinker simply to ensure that I always have whatever tools are necessary for the resource gathering.

Offline 12TimesOverTopic starter

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Re: Resource Gatherer verse Crafter
« Reply #4 on: June 12, 2009, 11:52:43 AM »
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Ah right, I forgot about Tinkering. I do have 80 tink on my new one. I think I'll flip Tinkering and Cooking between the two.

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Offline Xclio

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Re: Resource Gatherer verse Crafter
« Reply #5 on: June 12, 2009, 11:53:35 AM »
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I think that works quite well.

Offline Cerveza

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Re: Resource Gatherer verse Crafter
« Reply #6 on: June 12, 2009, 11:59:41 AM »
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You could drop Magery on the resource gatherer and go with 65 Chivalry for sacred journy. That would leave enough tinkering to make shovels and such.
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Offline 12TimesOverTopic starter

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Re: Resource Gatherer verse Crafter
« Reply #7 on: June 12, 2009, 12:04:35 PM »
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I did think of that actually, could work. I am also interested in being able to drop two EV's, Invis, and spam MindBlast as needed though which is why I squeezed the Magery/Med in there.

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Offline rana70

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Re: Resource Gatherer verse Crafter
« Reply #8 on: June 12, 2009, 12:06:12 PM »
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You could drop Magery on the resource gatherer and go with 65 Chivalry for sacred journy. That would leave enough tinkering to make shovels and such.


and maybeit is a  little expansive to fill up the TP for mining and lumberjacking ....

Offline Toptwo

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Re: Resource Gatherer verse Crafter
« Reply #9 on: June 12, 2009, 12:26:41 PM »
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Resource Gatherer
110 Magery
110 Med
100 Mining
100 Lumberjack
100 Fishing
100 Alchemy
100 Cooking


I am curious, why the fishing and the cooking?
Having Never played SP is it THAT important to have offensive stuff on a reasorce gatherer??

I think I would try and combine my gatherer/crafter into one char. Since u only have 2 chars on SP (Or get another account)  :)

120 Smith
120 Tailor
 95 Miner (use miners gloves +5)
100 Arms Lore
 95 Lumberjacking (use melisande's hatchet +5)
100 Carpenter
70 Tinker
20 magery (and use recall scrolls)

This wont give you any alchemy..but you can buy pots with all the money you make from getting quest stuff
 
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Offline 12TimesOverTopic starter

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Re: Resource Gatherer verse Crafter
« Reply #10 on: June 12, 2009, 12:59:20 PM »
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I'm not thinking about this as an SP thing, SP taught me how to think of the roles a little differently is all. I do this on all shards I play now.

Fishing = White Pearls, etc
Cooking = Why not, it's a crafting/resource skill
Magery/Med = Leather gathering

The point is to cover all crafting with one char and provide all resources with another char. Not necessarily something you would do unless you truly enjoy character design as much as I do ;)

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Offline TrailMyx

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Re: Resource Gatherer verse Crafter
« Reply #11 on: June 12, 2009, 01:05:22 PM »
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I have never created a resource gatherer without tinkering.  Mining simply requires it.  It's not as desperate now that the dependency for tinkering has been broken because you can use lumberjacking for creating boards (with axe).  But I guess with one soulstone, you can swap the two out (cooking/tinkering).
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Offline Toptwo

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Re: Resource Gatherer verse Crafter
« Reply #12 on: June 12, 2009, 02:03:48 PM »
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well, I guess I would be pretty close to what you have for resource gathering.

110 Magery
110 Eval
110 Med
100 Fishing
100 Alchemy
95 Mining (+ gloves +5 to make 100)
95 Lumberjack (plus Mel's hatchet to make 100)
-----

For the Crafter

120 Smith
120 Tailor
100 Arms lore
100 Tinker
100 Carp
100 Fletching
 80 for chiv or magery to get around


EDIT..............

the one thing to bear in mind though is we might have to drop off a skill on our crafter to be able to add Imbue/unravel...I have not read enough about these yet but I believe at least one of em is a new skill...yes?? Either that, or we are all gonna hafta make Gargoyles :)
« Last Edit: June 12, 2009, 02:11:06 PM by Toptwo »
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Offline Khameleon

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Re: Resource Gatherer verse Crafter
« Reply #13 on: June 12, 2009, 03:14:49 PM »
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don't forget about the additional Skill Item ID is used with the skill Imbuing.
so your gonna have to swap out ItemID with Arms Lore?

Offline Cerveza

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Re: Resource Gatherer verse Crafter
« Reply #14 on: June 12, 2009, 05:04:42 PM »
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How many of you have 100 Item ID on a soulstone right now... huh? Huh?

Yep, ole Cerveza does :)
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