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Messages - xetic

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1
New member introductions / Re: Just looking for the bar
« on: November 26, 2012, 08:21:06 PM »
[...]
I note it did take you awhile to actually write an intro .. registered 4/11, was that when they added charstatus= A ... forzen while casting
[...]

Naw, they added that much longer ago. I registered then because of the mag house lotto. I had wrote my own script for it and was running it on several servers with many accounts and noticed another scripter as well dismounting at the stones. When I looked around I found a script posted here to do it and was thinking it may have been the one with the dismount issue so posted a little note so the author could look into it.

Edit: Was actually your script: http://www.scriptuo.com/index.php?topic=7372.0

welcome.. i see you made fast work to contribute too.  Thx for sharing and welcome to the site.

Thanks. Had a friend ask me for a simple script to remove some of the tedious process of reforging. After actually learning about the reforging system and trying it out, the simple script idea snowballed and out came something more full featured. Since I already had to clean it up for him, it ended up being something contribution worthy after skimming through SUO for the first time since I registered, I decided to share it here.

2
OpenEUO Scripts / Re: [OpenEUO] Automated Runic Reforging
« on: November 26, 2012, 05:47:14 PM »
Two thumbs up Xetic!
Thankyou very much for sharing this will come in very handy. 8)
[..]
Very nice indeed!

Thanks.

This was the first OEUO script I've used.
[..]
Now I can see what all the hubbub was about regarding OEUO.

I'm surprised more scripters haven't moved over to oeuo yet considering how much more powerful Lua really is. It does take some time to get used to, and I'm still trying to figure out multi-threading with GUIs but it still stomps EUOX.

3
OpenEUO Scripts / Re: [OpenEUO] Automated Runic Reforging
« on: November 26, 2012, 12:08:27 PM »
Thanks, script uploaded.

4
New member introductions / Just looking for the bar
« on: November 25, 2012, 10:28:52 PM »
Buddy of mine told me it was happy hour but I can't seem to find the bar and I need more vodka. If you could point me in the right direction, I'd appreciate it.

Not really a fan of this whole intro procedure thing, only even considered it after getting intoxicated. Anyway, I'm xetic and I code. Been playing UO for about 14 years now and have tried pretty much everything in game. I haven't really played much since EA added the check for player frozen before casting a few years ago since it ruined my mage timing, but I do occasionally login and check out the new stuff. I heard about the runic reforging and insane items that can be crafted and figured I'd check it out. Which brought me here looking for more active scripting boards.

I wrote a handy lil script I didn't find anywhere else, maybe you will like it too. I even tried to make it user friendly! It's an Automated Runic Reforging script for OpenEUO: http://www.scriptuo.com/index.php?topic=10601.0

Enjoy.

5
OpenEUO Scripts / [OpenEUO] Automated Runic Reforging
« on: November 25, 2012, 10:22:50 PM »
Didn't see anything like this anywhere so wrote it. Should work fine. I've tested it as many ways as I can think of.

NOTE: I was drunk while debugging this script so I make no guarantees.

After crafting whatever you want reforged, use your runic and target an item and set up the reforging properties as you want and close the menu then hit play.

Script will attempt to merge all runics of low charge. This process is a bit slow but works great.
If you have a salvage bag, it will sort the junk items into it based on the filters / filter method you specify.
Read below or look at the code if you want to know more.

Code: [Select]
     About:
      Script Name: Reforged
      Author: xetic
      Version: 1.0
      Shard: OSI Compatible - Free Shards Status Unknown
      Revision Date: 11/26/2012
      Purpose: Automatically reforge all items of selected type.
 
Code: [Select]
   
     Setup:
      1. Craft some items and leave them inside your backpack, (no sub containers)
      2. Use the runic tool(s) you will be using for reforging and set the options however you like.
           NOTE: If using more than one type of runic, you must set this up on each.
      3. Close the reforge gump.
      4. Press play!
Code: [Select]
 
     Settings:
      1. craftSkill =  "Carpenter", "Fletching", "Smithing" or "Tailoring"
           Only one skill may be chosen.
      2. reforgeUses = How many charges each reforge attempt costs.
      3. reforgeType = ItemType to be reforged
           If you know the itemType enter the number in place of nil.
           If you don't know the type, you will be prompted to target it.
      4. requirementsAllOrNothing = Item Filter All or Nothing Settings
           The following setting can be: 'true', 'false' or 'nil'
             true  = All conditions in itemRequirements must be met or item gets moved to salvage bag
             false = If any of the properties in itemRequirements are found, the item is left in backpack
             nil   = No items are moved from character backpack  
           NOTES:
                 If no salvage bag is found, items aren't moved.
                 Salvage bag is must be used manually, the script won't salvage items in it.    
      5. itemRequirements = Required mods and values needed to keep an item.
           Example:
             itemRequirements = {
                 {["Name"] = "Luck", ["Value"] = 130},
                 {["Name"] = "Mana Increase", ["Value"] = 10},                    
                 {["Name"] = "Stamina Increase", ["Value"] = 8}                
             }  


Let me know if you have any problems or suggestions for improvements.

6
Pandemonium on Stratics http://vboards.stratics.com/uhall/239396-scripter-pacific.html

That thread is primarily about me with my openEUO script but in there they mentioned someone dismounting at stones. I'm not sure if you are using clicks for your stone gump opening, but I'm assuming you have a bug somewhere in yours as mine has no possible way to dismount. May not be either of ours though just figured I would mention it.

I thought it was a rather silly idea and would liked to have seen the Dev Teams limited resources be put to something else.

The idea was to implement a gold sink which is certainly needed. The market is flooded like hell at the moment.

Housing Guidelines PDF posted on uo.com: http://mythicmktg.fileburst.net/uo/media/pdfs/Magincia%20Public%20Design%20Doc.pdf


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