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Messages - baldielocks

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31
Scripting Chat / Starting on a refinement script, need some info
« on: November 12, 2020, 05:03:34 PM »
I am thinking of writing a town thief refinement and amalagation script. But I am hitting some knowledge gaps.
Do the refinements only spawn in crafting shop gold chests in fel?
Anyone know the respawn rate?
I am finding that some chests require lockpick, while others do can be opened with magic unlock. Chests can have up to 3 traps. So the best option, imo, is LP/Remove traps. Any suggestions? Should I code for non-lp?

32
UO Bragging Rights / Re: 17:48 Rikki run
« on: November 12, 2020, 04:54:04 PM »
you can do just fine. take it slow, get your materials for one spawn. I suggest barracoon. Vermin slayer talisman is cheap. repond materials are easy to get from goblins. Use leafblade for ai / feint. Read Sadok's Sampire Template too, he uses an effective fencer. Lajatang or Kama for whirlwind. Advantages are getting to use pots. do NOT put ssi on the weps! EVER. Once you have decent gear, all 70, 45 hci, 100 di, get a luck statue from one of the virtue dungeons. Get with some friends and learn how to do roof. That's where you will get the major drops to really boost your samp. Juumu's Sacred Hide and Cameo's are worth it. Sell other loot to buy the suggested armor types.

33
UO Bragging Rights / Re: 17:48 Rikki run
« on: November 10, 2020, 12:13:57 PM »
Thanks for asking! I wrote up the equipment/tactics/skills and macros  on stratics. https://community.stratics.com/threads/17-minute-48-second-rikki-run-sampire-ish-template-with-gear-build-ec-macroes.419145/

34
UO Bragging Rights / 17:48 Rikki run
« on: November 01, 2020, 09:21:21 PM »
I have been playing with the new items and my sampire template. I can consistently nail 20 minute or less runs from 2 candle or more. This is my record run to date, 17:48.
https://youtu.be/G2DPZ1JGUNk

35
Submit your Script / Re: BL Trick Or treat Recall
« on: October 25, 2020, 05:34:52 PM »
Good call oracle. Specials mover is for only when you run out of room and need to make room when restarting. I'll update the documentation to make that clear.
 I'm not seeing the blocked rune issue on my end. I'll jeep running it to see if I can duplicate. can you describe more about what is happening? Can you pause and step through (f6) to see what it is hanging up on? It SHOULD be trying to recall twice, then moving to the next rune. Just verified that it works.

36
Script Debug / Re: Trick or treat starter
« on: October 25, 2020, 09:18:01 AM »
Thanks Gaderian!!! I'll work on that.

You mentioned "setting a flag" for advancing the rune if there is a block. I am struggling to comprehend that. I THINK you mean like you showed me with the find sub, but put it down in the TM travel sub..  Since there is already a flag there in the find loop, how do I differentiate?

37
Submit your Script / BL Trick Or treat Recall
« on: October 25, 2020, 05:21:57 AM »
;=================================================================
; Script Name: BL Recall Trick or Treat
; Author: Baldielocks
; Version: Beta V5
; Shard OSI
; Revision Date: 10/22/2020
; Purpose:
;  Use TM Runebook subs to recall to trick or treat, bank, and trash.
;
;  Requirements:
;
;    Runebook named TrickorTreat1 with 16 valid, static, trick or treat targets.
;    Runebook named Bank with 16 bank runes
;    Runebook named  Trash with 6 trash can runes
;    One bag in bank for special loot items. Another if you are saving candy.
;    Set %savecandy to #true if you want to save it.
;    LOTS of bank room is a plus. Script will halt when you reach bank limit.
;    max weight up to 600, but not over
;    65 magery for 100% success. Script does not support fizzle protection in order to get around blocked runes.
;     Start at a bank to set the specials drop bag.
;
; Special Thanks To:
; Oracle, for testing and bug reporting.
; Gaderian for all his script help. Thanks for helping me learn! Such a little
; space to try to express my gratitude.
;   Ghost for pointing out ways to not complicate things .
;  Trail Myx,C_2, and Neo for gracious permission to use their subs.
;=================================================================
The script will stop recalling to the bank when the bank is full and recall until the pack is full. Once that happens, your pack is a mess. To help with that, Specials mover is also attached to assist in moving stuff around when inventory gets full. This is ONLY for when you restart with a full back and need to clean it up. Do NOT run at the same time as the main script.
Script will attempt to recall 2 times to a blocked rune, then switch to the next one.

38
Script Debug / Re: Trick or treat starter
« on: October 24, 2020, 04:14:42 AM »
How do I break out of the  "for" loop? I want to throw in a journal scan for full back pack. I tried a few times, and couldn't come up with a clean way to do it.
Code: [Select]
sub specials
 finditem %specialsonly c_ , #backpackid
 if #findcnt > 0
  {
  for #findindex 1 #findcnt
   {
   exevent drag #findid #findstack
   wait 10
   exevent dropc %Specialstash
   wait 20
   }
  }
return

Code: [Select]
sub specials
 finditem %specialsonly c_ , #backpackid
 if #findcnt > 0
  {
  for #findindex 1 #findcnt
   {
gosub Journalscan NAME ; as a place holder   
exevent drag #findid #findstack
   wait 10
   exevent dropc %Specialstash
gosub Journal sync name valid container_full
if full
{
do something
}
   wait 20
   }
  }
return

39
Script Debug / Re: Trick or treat starter
« on: October 23, 2020, 07:28:48 PM »
Same result Gaderian, Bit Defender virus alert. I used SUO extensivley years ago. But after I returned I could no longer download it.

40
Script Debug / Re: Trick or treat starter
« on: October 23, 2020, 04:41:35 PM »
MY BAD. I did the huge change and misnamed the trashcan variable. Fixed. Plus, I added another crystal skull to the specials.

As to runuo, I miss using it. My virus checker, bit defender, detects it as having a virus though, so I havent found a way to download it. See screenshot.

41
Script Debug / Re: Trick or treat starter
« on: October 23, 2020, 11:24:12 AM »
Gaderian, thanks for taking all that time to explain! I put it to good use. I won't say I have mastery over the "For" loop, but I at least get it now. In V5, I finally got a header on it. Added in ALL your suggestions and proofed them. Seems good so far.
I ran into an issue that I don't see a ready way to fix.
I made the change from -1 to 1 on RE casting. It now changes rune to the next one (%runelocstart + 1) for %RuneLocEnd. It does recall successfully! YAY!!! :D
BUT......
After if does it once, it has to use it every time thereafter. This is because %RunelocStart doesn't increment up with the change. How do I force it to skip a location to get caught back up?

Other changes:
Added in bank and pack full protection. If bank is full of items, it will skip banking specials and just dump candy in the trash.
Added 1 ID type for scarecrow.

To Do:
Fix the blocked recall rune increment.

Add in a halt command if the bank is full AND the pack is > 101 items. SInce there are 24 candy types, after you get to 102 specials in bag, you start recalling a lot. I played with the logic operators some and had a hard time getting it to work so far. Don't know how to find / set how many items are in pack.

Add in bank box gump detection. Go to next rune if bank did not open. Sometimes, latency will cause you to teleport away (due to a trick) AFTER you recalled to bank, leaving you stuck dragging items at the moongate. I know the gump is sizex 180, sizey 240. Playing with the logic operators I was unable to get it to work though. For example, I used This and it wound up in a loop, going back to dumpit.
Code: [Select]
sub dumpit
 If %BankFull = #true
 gosub trashcan
set %BankStart %BankStart + 1
if %BankStart > 16
 set %BankStart 1
set %BankEnd %BankStart + 1
gosub TM_TravelFromNamedRunebook RE %BankStart %BankEnd %Bankbook
wait 5
event macro 3 0 bank
wait 10
if #contsizex <> 180
{
gosub dumpit ; recall back and make sure toon is at bank

}






42
Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 09:17:02 PM »
Okay, Still having an issue with the blocked rune not advancing. And I am plum out of ideas!

 Gaderian, I'll take a look at the file, but It is so EASY now to get to 65 with book/jewels/skill that I just can't see anyone legitimately griping they cant do the script with no chiv/magery. I can throw in a skill check and a message to say at least 65 magery required.

But FIRST, I really need to fix the blocked rune problem. That seems to be my last major hurdle here.

43
Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 07:57:20 PM »
Im working on the trash issue. It's skipping the gosub even though %trashcandy is #true. As a work around, do the second bag option in your bank. It will take up an additional 24 items though.
Okay, got it fixed. Turned out I was being fancy again, and as Ghost would say "KISS!"
I'm not seeing any more recasting with blocked runes. It gets blocked once, then recalls to a random rune. Can you see if it is working now in this version for you?
In Beta V3:
Got rid of %trashcandy. If %savecandy true, it banks it. If false, it trashes it.
Added 4 new special types
Added in bank full protection
Added in backpack full protection

44
Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 07:06:27 PM »
As a double check, is %trashcandy set to #true at the top?

45
Script Debug / Re: Trick or treat starter
« on: October 22, 2020, 06:14:43 PM »
It will only bank when full, then it cleans out the pack. I got super lucky with the teleport handling, and not on purpose. It turned out the way I set the script up, that either it will recall right after the teleport happens, or it will do an npc scan, return null, and recall to the next rune. Thanks Ghost!

Do you know how to get the item types if you find anything I don't have listed as special yet?

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