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Messages - baldielocks

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61
General UO Chat / Uo Discord channel
« on: April 24, 2020, 11:22:07 AM »
https://discord.gg/rqe7Zf
And I found Twinkle McNugget in there!

62
New member introductions / Re: Getting Back Into it
« on: April 21, 2020, 05:33:30 PM »
Xeno, Glad you made it! See you in game bud! Happy scripting!

63
Crafting / Re: Tinker Trainer
« on: March 21, 2020, 11:46:51 AM »
0-100 tinker in 6 hours. Used 35K ingots. Had an issue with it cleaning everything out of my backpack on the dump item sub. Including tinker kits and ingots. Added an ignore item C_ and it smoothed out. thank you very much!

64
Crafting / Re: Blacksmith Trainer
« on: March 21, 2020, 11:44:57 AM »
0-120 smith in 8 hours, used 45K ingots. Twice it started making the wrong item, but restart fixed it. Thank you for all your work. MUCH easier to use than CEO's.

65
General UO Chat / Guilded pet no damage bug?
« on: March 19, 2020, 06:58:26 AM »
I used to use a guilded pet no damage bug to train them. But I can't remember the steps. Anyone remember this? Does it still work? *scratches bald spot

66
Well, with my return, I find myself having to make an imbuer again, so I thought I would complete this project.... after 10 Years!

The problem that kept coming up in beta was the cont size of the context menu. And it has changed even more since then. So I am trying to figure out ways to handle the ever changing location of the toggle quest item option.

First, I thought I could just start at the top, count down spaces, and click option until cursor was #true. BUT this would also open the store, which would be inconvenient.

Then I thought I could go up and down from the "normal location", but again, the store.

So I hit on the idea of having the user record location. Then, if they use the script again, and location changes, I can check for cursor #true, and go up and down. If the user is standing in a house, the eject option pushes quest toggle up. Quest conversation pushes it down. And other instances. I wanted full auto, but a baldguy cant have his hair and eat it too.


Any thoughts?  More efficient ways?

67
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: February 25, 2020, 05:59:29 AM »
#smacks head# thanks for the reality check. I did read it. I read EVERYTHING. Bu I did not comprehend it. my apologies gentlefolk.

68
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: February 24, 2020, 05:26:06 PM »
I was a huge user of this script years ago. Went to run it on OSI. Followed all set ups and read me's. After recalling to the first location, I just stand there. No activity in the script. Eventually, I got a "you have been idle too long" gump. Tried with different books, different mining tools. I can't remember how to step through to find the hang, or I would have done that

69
Player vs. Monster / Re: Is woodland armor still the best?
« on: February 19, 2020, 07:05:10 PM »
Another\new thing, legendary items. just saw some with 8 properties! where do they drop? Luck suit helps?

70
Player vs. Monster / Is woodland armor still the best?
« on: February 19, 2020, 05:42:40 PM »
Before I left, woodland armor was able to go to 6 mods. Is it still the best way to go for a Sampire? I had an amazing suit, but it, and all my gear, got raped. No idea how, but both my accounts are blank. ugh, starting over again.

71
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: April 08, 2012, 06:08:08 PM »
  If you want a set it and forget it fully automated miner, setting blackrock secure to a trash barrel on steps is the only way.
And you get 10 pts per piece. All of my miners are at 50K now. yah, thats a lot of rock!


Yes working well again!

Is there some way to hook this to an auto re logger in order to keep it running 24/7?

The only other issue I have had is the stupid little black rock pieces filling up a bag and stalling me out. Any suggestions on how to get around that?

I use http://www.scriptuo.com/index.php?topic=803.0. Only drawback is when it logs in at your secure, you will stall looking for ingots. If you comment it out, you can avoid the stall.

72
General UO Chat / Re: Reforge bug?
« on: April 07, 2012, 05:17:00 PM »
Roger. Found so few people aware of it, thought I should say something somewhere. If someone could move to general area then, i would be much obliged

73
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: April 07, 2012, 04:04:33 AM »
back up and running. TM is much godliness. The Chuck Norris of scripting ;D. Any testing needed xiiover?

74
General UO Chat / Reforge bug?
« on: April 06, 2012, 02:00:19 PM »
If you craft a 100% elemental damage wep with reforge, you can re-reforge it, as those properties do not count as mods.

75
12TimesOvers' Script Library / Re: XIIxOveR's Miner For Dummies 3.0
« on: April 04, 2012, 07:54:51 PM »
Above work around is the only option. New easyuo update did not address. Miner still stands there looking dumb.

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