Author Topic: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013  (Read 96855 times)

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Offline Insideout

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #210 on: April 14, 2024, 06:14:43 PM »
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The gosub thing as urban cowboy said. I saw a 22 and a 17 at one point.tHERE SEMS TO BE AN ISSUE WITH IT SELECTING (sorry caps) the Items that were made. Sometimes you get a quick glimpse of the fill gump other times it just stays on the screen and does nothing.

Offline Gaderian

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Re: neo's bodbook filler v2.0 *new* tailor support, February 17, 2013
« Reply #211 on: April 18, 2024, 08:20:34 PM »
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I had some analysis on this and a reply mostly written when our neighborhood power fluctuated. So here is my overview.

Urban cowboy identified an area near the start of the program where it creates the menu and waits for a button response. This happens when the script first starts and once it returns from it's final processing routine. I am assuming you two have found it there after trying to create a set of objects to combine with the SBOD and not just starting the script and watching it run there without giving it the choice inputs.

The location that is needed to debug is when the combine of the items is done with the SBOD. I would stick a pause in the script at that point and then use the F7 stepping from that point.

I compared the click locations with my bod filler project and it appears to be correctly offset - at least the 2 scripts are the same.

Here is what I would suggest verifying next:
Has the SBOD gump changed where the click locations are?
When the combine function happens in the script - is the current gump the SBOD? I ran into some scripts not working because production servers had an inserted gump that was essentially the lower left corner of the game where you type talk messages to people. If the gump that is currently 'active' is not the SBOD, then the click offset will be in the wrong place. This "feature" appeared a few years ago and broke many scripts that depended on click locations. There are commands to ignore a gump, swap the current gump and a method to cycle through all gumps that are not ignored. One of those options can fix this kind of an issue.

Gaderian
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Tags: BOD  filler