Author Topic: Movement based skill gain  (Read 4696 times)

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Movement based skill gain
« on: August 18, 2009, 11:58:12 AM »
+1
I saw this was posted on EasyUO by Tracergod, and I think it's great information.  I'm not sure if it's totally relevant to OSI, however.  I know they removed a bunch of the antimacro stuff on OSI.

So I'm basically stickying this for myself.  ;)

Code: [Select]
     public static TimeSpan AntiMacroExpire = TimeSpan.FromMinutes( 5.0 ); //How long do we remember targets/locations?
      public const int Allowance = 3;   //How many times may we use the same location/target for gain
      private const int LocationSize = 5; //The size of eeach location, make this smaller so players dont have to move as far
      private static bool[] UseAntiMacro = new bool[]
      {
         // true if this skill uses the anti-macro code, false if it does not
         false,// Alchemy = 0,
         true,// Anatomy = 1,
         true,// AnimalLore = 2,
         true,// ItemID = 3,
         true,// ArmsLore = 4,
         false,// Parry = 5,
         true,// Begging = 6,
         false,// Blacksmith = 7,
         false,// Fletching = 8,
         true,// Peacemaking = 9,
         true,// Camping = 10,
         false,// Carpentry = 11,
         false,// Cartography = 12,
         false,// Cooking = 13,
         true,// DetectHidden = 14,
         true,// Discordance = 15,
         true,// EvalInt = 16,
         true,// Healing = 17,
         true,// Fishing = 18,
         true,// Forensics = 19,
         true,// Herding = 20,
         true,// Hiding = 21,
         true,// Provocation = 22,
         false,// Inscribe = 23,
         true,// Lockpicking = 24,
         true,// Magery = 25,
         true,// MagicResist = 26,
         false,// Tactics = 27,
         true,// Snooping = 28,
         true,// Musicianship = 29,
         true,// Poisoning = 30,
         false,// Archery = 31,
         true,// SpiritSpeak = 32,
         true,// Stealing = 33,
         false,// Tailoring = 34,
         true,// AnimalTaming = 35,
         true,// TasteID = 36,
         false,// Tinkering = 37,
         true,// Tracking = 38,
         true,// Veterinary = 39,
         false,// Swords = 40,
         false,// Macing = 41,
         false,// Fencing = 42,
         false,// Wrestling = 43,
         true,// Lumberjacking = 44,
         true,// Mining = 45,
         true,// Meditation = 46,
         true,// Stealth = 47,
         true,// RemoveTrap = 48,
         true,// Necromancy = 49,
         false,// Focus = 50,
         true,// Chivalry = 51
         true,// Bushido = 52
         true,//Ninjitsu = 53
         true // Spellweaving
      };
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