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Messages - 12TimesOver

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16
Scripting Chat / Re: Ter Mur Ming
« on: August 24, 2022, 03:19:11 PM »
Can I have more then 1 ore book? and if so how can I add more......
Not with my mining script. I find that you really don't need more than one if you do a good job marking your spots. I pick spots where I can mine 3-4 tiles from one recall location. First pass through the script tests all tiles then it mines only the good tiles every time after that. With 16 runes you can mine up to 64 ore tiles.

17
Scripting Chat / Re: Ter Mur Ming
« on: August 24, 2022, 05:47:30 AM »
will those work for mining in ter mur?

DOH! That's what I get for answering while on pain pills. Sorry!!
ROFL! At least you were happy when you answered!! :D

18
Scripting Chat / Re: Ter Mur Ming
« on: August 23, 2022, 02:53:18 AM »
Nope, those are Lumberjack scripts ;)

It may not be the fastest one but mine works in Ter Mur.

X

19
Player Templates / Re: Suggestions for an Archer
« on: August 16, 2022, 05:23:22 PM »
Thank you!
No problem! Let me know if you try it out, I've been on an Atlantic taming tangent so haven't been back to it yet. Was one of those situations where I needed to get materials, ingredients, and runics to make gear - skills are good to go.

20
Player Templates / Re: Suggestions for an Archer
« on: August 15, 2022, 11:59:31 AM »
He's got a few but in this one he talks about his template in the Comments. They are a few years old but still...

&t=129s

21
Player Templates / Re: Suggestions for an Archer
« on: August 11, 2022, 08:37:10 AM »
Yeah it seems that the two most popular solo tmapper templates tend to be Tamer or Mystic Mage. I can solo Cache with my bard practically in my sleep but once I jump to Hoard and land an Ancient Wyrm without anything to provoke onto it, forget it.

But I saw the "Suggestions for an archer" thread and thought that was an interesting Archer template to play around with. I do need to check out the Mystic Mage template more though, I started training Mysticism at some point but I don't even remember what shard and character anymore lol.

22
Player Templates / Re: Suggestions for an Archer
« on: August 10, 2022, 11:29:13 AM »
I recently watched some videos of a guy using an interesting peace/archer treasure hunter template taking down Hoard and Trove maps solo, no Tactics or Anatomy damage bonus:

100 Cart
100 LP
100 Remove Trap
120 Archery
120 Music (110 real)
120 Peace (110 real)
80 Chivalry

The Peace gives the crowd control and he used GM crafted/imbued/enhanced bows. Damage output was lower but consistent with the properly aligned slayers and EOO with the crowd control letting him easily pull one target at a time.

Maybe not the fastest but seems like a fun, different T-mapper approach so I've been working on the build on Origin to try it out since my Provo/Mage mapper isn't really viable solo at the high levels anymore.

X

23
Orion UO Scripts / Re: Brute Force Egg Hunter
« on: June 16, 2022, 05:26:00 PM »
One problem I'm noticing with 2.2 is that it doesn't always seem to pay attention to the backpack count limit I've configured in setup (120 for me) and then gets hung up trying to turn-in the first quest because there is no room in the backpack. Not a big deal for me to hit Pause and move an egg but just thought it was worth reporting.
So far only seems to be happening when I have the max pack items set to 124. Backed off and it doesn't have the issue.

Quote
<edit> Now having a new issue. Every time it does the egg turn-in run when there are enough eggs in the backpack for one more turn-in the script never accepts the quest. It seems that it tries to Accept but it gets a "you must wait to perform another action" message over and over.
More info. Only happened when I had exactly 10 eggs left in my pack which was every round since I had 10 items in my pack to start and set my max pack items to 120.

I'm just barely seeing Orion Java for the first time so I'm a little lost but I think it's here, from the eggTurnin function, and this keeps getting called because of the while loop at line 162:

Code: [Select]
162:     while(Orion.Count(eggTypes, any, backpack) >= 10)

385:     if(eggLeft > 0 && nEggs.length > eggLeft){

The "while" loop resolves to #TRUE since >= 10 is met but then the "if" statement is only using > eggLeft instead of >= so never marks the rest of the eggs as Quest Item but tries to turn them in?

Anywho, it's working perfectly fine now that I switched it to 121 instead of 120 but I haven't tried again with the above change yet.


X




24
Orion UO Scripts / Re: Brute Force Egg Hunter
« on: June 16, 2022, 08:33:48 AM »
Thanks for this Altiric! My first forage into the world of Orion :) Had a couple of setup issues but Ghost helped me get them worked out pretty quickly.

One problem I'm noticing with 2.2 is that it doesn't always seem to pay attention to the backpack count limit I've configured in setup (120 for me) and then gets hung up trying to turn-in the first quest because there is no room in the backpack. Not a big deal for me to hit Pause and move an egg but just thought it was worth reporting.

Also, I'm usually left with a quest "Accept" window at the end of each turn-in round which never goes away until I hit "Accept" manually. Doesn't make for an issue, just odd. Wondering if anyone else has noticed it.

But neither of these things are stopping egg-collection mania! I was doing things mostly manually with a couple of helper EUO scripts and this is blowing that process out of the water!

<edit> Now having a new issue. Every time it does the egg turn-in run when there are enough eggs in the backpack for one more turn-in the script never accepts the quest. It seems that it tries to Accept but it gets a "you must wait to perform another action" message over and over.

XII

25
Ok, too funny. Just now I fired up the script and duplicated the issue while I watched LOL. I haven't had this happen in months! Anyhow, I noticed that it recalled to the bank fine and emptied the pack. Next it should have switched the rune location from position 1 to position 2 (this was the first run to the bank) but for some reason it left the default at position 1 and indefinitely attempted to recall back to the bank where the toon was already (still) standing.

So, there are two problems - 1) sometimes the script fails at switching recall location after visiting the bank and leaves the bank as the default and 2) the script is not handling this problem scenario.

X

26
Thanks for the detail Gaderian! I've run into this issue periodically over the years but not very often. I never setup any kind of checking around the Travel sub calls but it wouldn't be a bad idea, typically the problems are elegantly handled by TM's subs already.

My theory, and I haven't been able to test it yet since the issue comes up so rarely, is that it IS related to a timing issue, in that maybe the checking for the !oldx and !oldy might happen before the recall is completed thus it thinks it has not been successful and continues to try the same rune location even though it WAS successful. At this point it's hanging out in the Spellcast sub where there is no checking for a blocked location but rather just the Spell_Fizzles which indicates "try again", and even if there were a check for the blocking the Spellcast sub doesn't handle that, the Travel sub does.

I'll play around with things a bit. I'm even trying to test and reproduce on Naps where I lag like crazy and I'm not having luck, I guess I can move to a Jap shard and test there.

X

27
General UO Chat / Re: running scripts
« on: May 11, 2022, 06:43:31 AM »
cant see how to fo it?
Please read the rules. The link above tells you how to be part of ScriptUO, it starts with an Intro post before asking for stuff ;)

XII

28
Haha! Though I appreciate the ask I wish it was about money ;) I honestly have just lacked interest - there are so many better scripters making better scripts out there coupled with real life starting to need more attention than I was giving it. I'm recovering from surgery right now and though I have more time on my hands than I know what to do with I can't focus for *bleep*! So all that said, who knows - maybe I'll find myself feeling inspired to fix this thing up a bit in the near future, it might help my brain get back in order some.

30
New member introductions / Re: Hi everyone from long ago....
« on: January 16, 2022, 01:50:16 PM »
Well I'll be damned! Glad to see you turn up J4bber! Happy 50th, one of us can teach you the secret 50 year old handshake now :D


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