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Messages - Pirate Roberts

Pages: [1] 2
1
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: January 13, 2015, 07:40:14 AM »
Good job of fining a work around. Can you post your tweak plx. so other may fine it interesting as well.

[modbreak]
Please post modifications to the code, and not the modified code itself.  Thanks, TM
[/modbreak]

2
Crafting / Re: Masscre' --- Magic Residue Factory !!
« on: January 08, 2015, 10:48:56 AM »
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I tweaked his to make and unravel dull copper hammers and nothing else.  It helps for the quests that give out runic mallet/chisels.  Thanks for the shout out to a brother from Central FL!  Orlando here, well actually Apopka.

3
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: January 08, 2015, 10:47:37 AM »
Manwinc has a trainer that makes DC hammers, look at his code for some ideas. http://www.scriptuo.com/index.php?topic=8968.0

I used that, and finally tweaked it to fit my needs, thanks!!

4
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: January 02, 2015, 05:17:31 PM »
Excellent, thanks. Now to figure out how to script dull hammers to unravel into residue. I found that making dull hammers takes one ingot and yields approximately 3 residue.

5
Crafting / Re: Masscre' --- Magic Residue Factory !!
« on: January 02, 2015, 05:07:07 PM »
Is there a way to add tinkering and unraveling dull copper hammers with this 1 Ingot= about 3 residue?

6
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: January 01, 2015, 04:38:28 PM »
I love this thing, but once my trash barrel hits 125 items it gets into a loop where that container won't hold more items and I eventually get logged out for inactivity. :-[

7
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 16, 2014, 06:10:38 PM »
Pirate  if you just want to make DC hammer you can try to make this small mod.   if you are 120 that will bring you to making DC hammer.   try that.   Leave the rest intack

Code: [Select]
Sub Skill_Level
Chooseskill Imbu
if #Skill =1200     ;   <---------------  add this on top
Gosub Train_550   ; < --------------   add this
if #Skill < 400
{
Display Please Go Buy Skill
Halt
}

Thanks all for helping.  The reason I want to unravel dull copper hammers, is because it takes one ingot and yields three of the residue.  I've got a ton of oak, and I've been using that script to get it.  I just wanted a way to make and unravel dull copper hammers.  This didn't work, nor did anything else I tried.  So sorry for being such a newbie.  I love this script though, it worked tremendously well for two characters, lightning fast.  I just remembered at the beginning that it burned up dull hammers.  Great script.

8
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 16, 2014, 08:22:30 AM »
wait, what? You already have 120.0 Imbuing?


hahaha, I'm such a noob. This deserves access to elite boards!

9
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 15, 2014, 04:25:42 AM »
Quote
I've edited this with al of my skill and understanding, and it will run through a set of making and unraveling dull copper tinkered hammers, unravel and put the pink stuff in my secure, and then stop.  How can I make it to keep going and continuously make dull copper hammer, unravel pack and put in secure, get more ingots and repeat?

Is it giving you a message when it stops?



The only way I'm getting it to work is by changing the above mentioned section to

if #skill < 1201
gosub Train_550
if #Skill >= 1200 && #Skill <= 1201

I hit play, and it runs through making hammers with dull copper ingots, and unravels them, and then the script stops, green arrow on EUO.  I can just keep hitting the play button and selecting the secure.  I was hoping you could help me figure out how to just loop this so I can make a stock pile of magical residue.  Thanks!

10
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 15, 2014, 04:15:25 AM »
The fix to that is to change this part

if #Skill < 550
Gosub Train_550
if #Skill >= 550 && #Skill <= 600


To this

if #skill < 490
gosub Train_550
if #Skill >= 490 && #Skill <= 600

When I make this change, it makes the initial hammers out of dull copper, and unravels.  Then the script stops.  My skillis 120, gargoyle, 100 Arms lore, I like hammocks.

11
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 14, 2014, 04:06:50 PM »
The fix to that is to change this part

if #Skill < 550
Gosub Train_550
if #Skill >= 550 && #Skill <= 600


To this

if #skill < 490
gosub Train_550
if #Skill >= 490 && #Skill <= 600

I've edited this with al of my skill and understanding, and it will run through a set of making and unraveling dull copper tinkered hammers, unravel and put the pink stuff in my secure, and then stop.  How can I make it to keep going and continuously make dull copper hammer, unravel pack and put in secure, get more ingots and repeat?

12
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 07, 2014, 10:41:22 PM »
The fix to that is to change this part

if #Skill < 550
Gosub Train_550
if #Skill >= 550 && #Skill <= 600


To this

if #skill < 490
gosub Train_550
if #Skill >= 490 && #Skill <= 600

Thanks for the speedy reply.  I see all of this mention of skills getting stuck and I think I figured it out.  I'll admit I didn't read every post here, but I was stuck at 49.2.  Nothing was working, I trained up to 100 Armslore, still nothing.  I trained it up twice on a guy, a different guy, and the templates were identical.  There was only one difference....... The new guy didn't have a 120 scroll yet.  So I got the 50 Relics together and ate the scroll and hit play....Instant gains.

So...
GM Armslore
Gargoyle
GM Tinker
Likes Hammocks
120 Imbue scroll eaten
Hit play.

13
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 07, 2014, 07:19:19 AM »
I'm running it now with 100 arms lore and for some reason I'm still stuck at 49.2.  I then logged onto the first character I trained it up on flawlessly and got it to 120 again on him.  I'll just stone it over, no problem.  I was wondering, and I'll try to figure it out if you prefer.  Now that I'm at 120, I'd like to modify this script to just make and unravel dull hammers, for the pink stuff, so I can farm a ton of it up and turn it in for quests.  One dull ingot gives three of the pink at the queens soulforge.  So I plan on heading in with a beetle carrying dull copper ingots and targeting that as my secure, the farming up the resource.

Any help would be appreciated.  I'm sure it is very easy for someone like you, however, I'm still stuck in 1980 (aka I can make the flashy light on the VCR stop).

14
Manwincs' Script Library / Re: Mwinc. Imbuing Trainer
« on: December 05, 2014, 08:36:30 PM »
I ran this the other day, and found it is important to have 100 Arms lore.  I started with a guy that had 50 imbue, and 0 Armslore who was a gargoyle.  No increase in skill.  So I dropped the skill to 40, and it gained to a point, 45-46 ish, no more gains.  So I figured that due to the 35% DI on the hammer, as opposed to the 40% DI on one crafted by someone with 100 Armslore, it dropped the item weight to a point where I would not gain past the 40 ish skill level.  So, I stoned the skill off of the last guy I trained up and started fresh from 40 at around 2 pm.  By midnight I was at 112 ish.

This is a great script, now on to train up armslore for the character I'm training it up for.

Thank you very much for this script, it is up and running as I type, Dec 5,2014.

15
Thanks for that information

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