ScriptUO
Official ScriptUO EasyUO Scripts => Submit your Script => Topic started by: dreamzcaster on July 24, 2010, 07:40:28 AM
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Here is my final script for Ridgeback taming and auto searching in the Ridgeback Pen in Ilsh. It has been a while and I think I forgot to post it back when it was made so here it is. Be sure to follow all of the directions as outlined at the top of the script. It generally works very well I have found and rarely fails or gets hung up. Enjoy.
http://uploading.com/files/9694151c/Ridgeback%2BTamer%2Bwith%2BAuto%2BSearch%2Bver%2B1.0.txt/
;Ridgeback Tamer for Savage Camp Training Pen w Search
;Author Dreamzcaster (I borrowed a lot of it, so I dunno if I am considered the author)
;Release v 1.0
;*********************************************************************************************************************
;***** **READ THIS BEFORE PROCEEDING. FAILURE TO DO SO MAY RESULT IN DISASTEROUS EFFECTS********
;******** WHAT YOU NEED **************************
;********1. An LRC SUIT - You can use regs but it does not count them so don't blame me ***********
;********2. Enough Magery to cast Ebolt and Explosion **************************
;********3. Enough EVAL to do some damage **************************
;********4. Cast Protection on yourself so you won't fizzle when hit **************************
;********5. Cast Reactive armor on yourself to get as much Physical Resist as Possible ************
;********6. Enoungh Taming and Lore to be successful at taming ridgebacks (I think it is 83.1)*****
;********7. You must be at the Ridgeback Pen in the Savage Camp in Ilsh **************************
;********8. Wear Savage Skin Paint **************************
;**********************************************************************************************************************
;Variables
set %tametype wj_ ; to Tame Ridgebacks and Savage Ridgebacks
set %spot1x 1276
set %spot1y 774
set %spot2x 1263
set %spot2y 774
set %spot3x 1254
set %spot3y 774
set %spot4x 1244
set %spot4y 767
set %spot5x 1244
set %spot5y 755
set %spot6x 1255
set %spot6y 744
set %spot7x 1272
set %spot7y 744
set %spot8x 1287
set %spot8y 744
set %spot9x 1300
set %spot9y 744
set %spot10x 1300
set %spot10y 764
set %spot11x 1281
set %spot11y 764
set %spot 1
set #lpc 100
initevents
top:
; find ridgebacks
finditem %tametype G_15
if #findkind = -1 2
{
gosub NextSpot
}
set %taming #findid
gosub taming #findid
event property #findid
if paragon in #property
{
gosub paragon
}
if #result = fail 2
ignoreitem #findid
goto top
if #result = sucess
gosub kill #findid
goto top
;paragon kill
sub paragon
set #ltargetid %1
;msg all kill $ ; pet kill
repeat
event macro 15 42
target 6s
event macro 22 0
wait 2s
event macro 15 41
target 6s
event macro 22 0
wait 2s
if #hits < #maxhits - 10
{
gosub healPara
}
finditem %1 G
until #FINDCNT = 0
return
;kill for regular ridgebacks
sub kill
msg all follow me $ ; allows for savages not to destroy your savage paint
msg all follow me $
wait 5
set #ltargetid %1
;msg all kill $ ; pet kill
event macro 15 42
target 6s
event macro 22 0
wait 2s
event macro 15 41
target 6s
event macro 22 0
wait 2s ; 2s magery, 8s pet kill
;msg all follow me $ ; pet kill
if #hits < #maxhits - 10
{
gosub healReg
}
finditem %1 G
until #FINDCNT = 0
goto top
return
;auto healing paragon
sub healPara
wait 1s
event Macro 15 28
wait 4s
event Macro 23 0
gosub paragon
;auto heal regular
sub healReg
wait 1s
event Macro 15 28
wait 4s
event Macro 23 0
goto top
;taming
sub taming
deletejournal 1
w:
finditem %1
if #finddist > 3 3
event pathfind #findx #findy #findz
wait 10
goto w
set #ltargetid %1
event macro 13 35
target 6s
event macro 22 0
set %timer #scnt + 20
s:
for %i 1 5
{
;journal scans
scanjournal %i
if master in #journal 2
deletejournal
return Sucess
if cannot_be_tamed in #journal 2
deletejournal
return Sucess
if without_a_master in #journal 2
deletejournal
return Sucess
if fail in #journal 2
deletejournal
goto w
if looks_tame in #journal 2
deletejournal
return fail
if far_away in #journal 2
deletejournal
goto w
if to_many_owners in #journal 2
deletejournal
return Sucess
if Can't_get_there in #journal 2
deletejournal
return fail
if has_been_distracted in #journal 2
deletejournal
goto top
if see_that in #journal 2
deletejournal
goto w
if no_chance in #journal 2
deletejournal
return Sucess
}
if %timer < #scnt
goto top
finditem %1
if #finddist > 3 2
event pathfind #findx #findy #findz
wait 10
goto s
;search
sub search
findItem %tamingtypes G_15
;If not found, move to next spot
if #findCnt < 1
{
gosub NextSpot
return
;next spot
sub NextSpot
if %spot = 1
{
move %spot2x %spot2y 3 10s
set %spot 2
goto top
}
if %spot = 2
{
move %spot3x %spot3y 3 10s
set %spot 3
goto top
}
if %spot = 3
{
move %spot4x %spot4y 3 10s
set %spot 4
goto top
}
if %spot = 4
{
move %spot5x %spot5y 3 10s
set %spot 5
goto top
}
if %spot = 5
{
move %spot6x %spot6y 3 10s
set %spot 6
goto top
}
if %spot = 6
{
move %spot7x %spot7y 3 10s
set %spot 7
goto top
}
if %spot = 7
{
move %spot8x %spot8y 3 10s
set %spot 8
goto top
}
if %spot = 8
{
move %spot9x %spot9y 3 10s
set %spot 9
goto top
}
if %spot = 9
{
move %spot10x %spot10y 3 10s
set %spot 10
goto top
}
if %spot = 10
{
move %spot11x %spot11y 3 10s
set %spot 11
goto top
}
if %spot = 11
{
move %spot1x %spot1y 3 10s
set %spot 1
goto top
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Would someone that knows and loves ridgeback's please give this script a test run and post feedback as too wether it functions as it should or not. Would love to move it to approved scripts if functional.
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I might actually be able to do this on Rebirth. I just haven't gotten around to a tamer yet.
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Is this for a free shard or an OSI shard?
If it is for OSI shard I test it out.
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I might actually be able to do this on Rebirth. I just haven't gotten around to a tamer yet.
Its my next project as well since High seas isnt around just yet
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Its my next project as well since High seas isnt around just yet
May have to whine a bit louder. They seem to have some trepidation about certain newer OSI features. *cough*imbuing*cough*
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Make sure not to run this unattended until running it for a while. It has been a long time since I tamed ridgebacks, I think if you are guilded, it can backfire on you. I seem to remember that I had released and was attacking one when a savage attacked it and that caused my savage kin paint to explode.
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Make sure not to run this unattended until running it for a while. It has been a long time since I tamed ridgebacks, I think if you are guilded, it can backfire on you. I seem to remember that I had released and was attacking one when a savage attacked it and that caused my savage kin paint to explode.
Yes, guilded is bad for this technique! Savage paint will explode.
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So much work to tame those animal. taming Bull seen so much easier
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The gains are better from and quicker from the ridgebacks, but it is more a lot more work. When I did the ridgebacks from 100-120, I would tame them and then release them and let the savages kill them. so that I was not involved in the fighting. If you are not guilded, then it should be no problem.
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The gains are better from and quicker from the ridgebacks, but it is more a lot more work. When I did the ridgebacks from 100-120, I would tame them and then release them and let the savages kill them. so that I was not involved in the fighting. If you are not guilded, then it should be no problem.
Crisis now that your elite.. you can use my unattended tamer trained get you all the way to 120 ... perfectly safe totally unattended...
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The gains are better from and quicker from the ridgebacks, but it is more a lot more work. When I did the ridgebacks from 100-120, I would tame them and then release them and let the savages kill them. so that I was not involved in the fighting. If you are not guilded, then it should be no problem.
Crisis now that your elite.. you can use my unattended tamer trained get you all the way to 120 ... perfectly safe totally unattended...
I can't wait to try that and the script that you pm'd me about! ;D
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Its my next project as well since High seas isnt around just yet
May have to whine a bit louder. They seem to have some trepidation about certain newer OSI features. *cough*imbuing*cough*
I kind of caught that when i mentioned high seas this morning.
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The gains are better from and quicker from the ridgebacks, but it is more a lot more work. When I did the ridgebacks from 100-120, I would tame them and then release them and let the savages kill them. so that I was not involved in the fighting. If you are not guilded, then it should be no problem.
Crisis now that your elite.. you can use my unattended tamer trained get you all the way to 120 ... perfectly safe totally unattended...
Dohh my hairs were standing up until i saw that elite part lol
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I guess this script never found its market .. has anyone actually run it ?
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I En's request I take this build for a test run. Since I had to raise a tame to 110 I and the bull was a bit slow to gain, I said to my self, why not try something new.
First I remove all the skill not needed and was left why only
102 taming ( i have eat a 120)
GM Lore
GM eval
GM Magery
I resign from my guild and apply the salvage paint. I then proceed to the Savage Camp and hit play when I find the two Ridgeback. I run this for about 3 hrs, watch TV and play with my other account. Didn't have to touch anything,the build run smooth. Only thing I was disappointed is that I was only at 102.7. The gain are not what I have expected.