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Topics - UOMaddog

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62
UOMaddogs' Script Library / Script Usage Rules/Guidelines
« on: April 24, 2009, 07:15:59 AM »
As with most other scripts, please observe the following guidelines:

#1. Please leave feedback. Both positive and negative is welcome. Scripters will not always know if the script is broken unless someone tells them! That being said, please read the threads thoroughly to make sure your question has not already be answered (SEARCH is your FRIEND!) Clearly state any issues you were having with the script including what happened, what you were doing, and outstanding circumstances that may have caused it (like being on 56k dialup!), and any steps you took to attempt to resolve the issue.

#2. All scripts are the copyright protected work of the author. Please do not redistribute the script without the author's consent or unless otherwise stated. When telling friends/guildmates about scripts, please refer them to the site instead of sending the file yourself. This protects both you (for copyright infringement) and them (for getting a virus-infected script).

#3. I always recommend that you do not use scripts while being completely AFK. Especially with the taming script, many people run through that area and are known to page GM's! So please be cautious about where, what time, and on what shard you are using the script!

63
Feedback / Color Schemes
« on: April 23, 2009, 09:13:46 AM »
So I was playing around with SUO for the first time in awhile and was playing with the color settings. Is there any planned functionality to be able to save/load your color scheme or change the default every time it starts? I can't stand white backgrounds anymore! Too many years of staring at computer screen. I much prefer my black background! hehe

64
UOMaddogs' Script Library / Maddog's Jhelom Farm Taming Trainer
« on: April 18, 2009, 07:26:04 PM »
PURPOSE:
To train Animal Taming and Animal Lore on your character from 0-120!


INSTRUCTIONS:
1. KILL SOMETHING in Jhelom Farms before running this script. This prevents a possible hang-up in the script (due to EUO being weird!)
2. Press play while you're inside the Jhelom Farm Pens. Then follow the setup instructions!
3. Use Mindblast if you don't have Eval! Most creatures can be killed with one or two Mindblast's even if you dont have eval!!!
**********REQUIRED TO RUN THIS SCRIPT:**********
1. MAGERY - This script uses magery to kill the tamed creatures.
You may choose between fireball, mind blast, and flamestrike.
DEXER options will be added later, but are not available at this time!!
2. LRC SUIT/REAGENTS - Since you are using magery, you should
have either a lower reagent cost suit or enough reagents to
cast the spell you choose.
*NOTE: This script will NOT check for reagents!!!


VERSION HISTORY:
Version 1.8 - UPDATED 07-06-2008 @ 10:59AM
-added in snippet to open up Status bar so properly get the #followers variable
-fixed possible targeting errors due to #ltargetkind
Version 1.7.1
-edited taming chart (again!) to begin taming bulls at 72.0 instead of 80
Version 1.7
-added adjustable wait to for lag delays
-edited taming chart to begin taming bulls at 80 instead of 90
Version 1.6
-added option to edit tamed creature's name
Version 1.5
-added random values to railspots to make the script appear less "Twinkle McNugget"
-added option to add a delay in between successful taming and re-naming to appear less "Twinkle McNugget"
Version 1.4
-fixed possible out-of-range targeting error while killing creature
-added red menu flash when gain is detected
-added option for script to make a DING when a gain is detected
Version 1.3
-fixed typo in journal scanning that caused script to miss if someone else was taming
Version 1.2
-added skill gain menu
Version 1.1
-first public release version
-added skill checker
-added further setup instructions at beginning of script
Version 1.0
-public beta test version

65
UOMaddogs' Script Library / Maddog's Honor Trainer (Tamers)
« on: April 18, 2009, 07:25:22 PM »
PURPOSE:
Train Honor by killing monster with a pet!


INSTRUCTIONS:
- Set Monster ID and/or type at top of script
- Set Lag delay (set higher if having issues!)


VERSION HISTORY:
Version 1.3
-added option to use Discord
-at this time, it will only attempt to discord once!!! so make sure you have high enough skill!
Version 1.2
-added in a fix that could potentially cause you to not target the monster (Thanks C2!)
Version 1.1
-added halt if you forgot to put in the ID type


Special Thanks to C2, Cerveza and Endless Night for their scripting input
and Knight and ruaduck for testing

66
UOMaddogs' Script Library / Maddog's Magic Missle Vet Trainer
« on: April 18, 2009, 07:18:53 PM »
PURPOSE:
Train Veterinary on your character from 0-120!


INSTRUCTIONS:
1. Get pet, preferably bull, with at least 50hp that does not teleport or cast
2. Trap pet so it cannot move and cannot hit you!
3. Have a bag on the ground with tons of bandages (you must have the bag open!)
4. You MUST have magery! (Enough to cast Magic Arrow successfully)
5. Reagents or LRC! (Script will not check for reagents, so LRC is recommended)




VERSION HISTORY:
Version 1.1
- Added menu
- Added ability to use bandages in secure container.
Version 1.0
- Bandage checker
- Audible alert, if desired, when you gain!
- Script flow to prevent possible killing of pet

67
PURPOSE:
Train Healing and Anatomy on your character AFK!


INSTRUCTIONS:
- This script DOES contain a skill check, and will gain until you reach your skillcap.
- You MUST have A LOT of bandaids in your backpack before starting the script. (I carried 3,000+)
- Make sure your trapped box is positioned correctly in your backpack so that it does damage when you use it!
- You MUST have the new targeting system enabled!!!


VERSION HISTORY:
Version 1.3.1
- Added one more phrase to journal scanner to account for ALL possible messages
Version 1.3
- Changed method of bandage timing to use TrailMyx's Advanced Journal Scanner!
Version 1.2
- Added check for bandages
- Changed method for checking the trapped box's positioning
Version 1.1
- Added check for trapped box
- Changed method for finding/using trapped box
- Added check to make sure trapped box is positioned correctly

68
New member introductions / Maddog HERE!!!
« on: June 12, 2008, 09:34:01 PM »
Hey it's UOMaddog (Maddog17 from UOC or UOMaddog from WinUO)

Can't wait to check this out!!! Should be fun!!

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