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Topics - The Ghost

Pages: [1] 2 3 4
1
General UO Chat / How to get UOAM & UOCART working again
« on: April 24, 2018, 03:06:25 PM »
Often ppl ask me how did I get my UOAM and UOC to work again.  Here a nice link that can help you get your map up and running again. 
https://stratics.com/threads/uoam-uocart.264446/page-3

You will need to read the post to find the info you are looking for.

I did get UOAM running again my downloading the file and running the map right from the folder.  All the map are available event TOL.


Event the info and thx to Kojak for his work

2
General UO Chat / Text Box color
« on: November 27, 2017, 03:40:26 PM »
Does anyone else have the same issue with the location of the color box.    Mine get on top of the post.

It still work just look weird. 


3
Scripting Chat / Stealth on a rail
« on: May 28, 2017, 07:44:07 AM »
 I have a rail system, I can walk ans perform the task I want.  Good for me.  My problem is I'm trying be stay in stealth mode between  each point.   To help me move I try  have reduce the X Y location to each step, but still having issue. Each time I use Pathfind to move  my toon move to fast.    I try adding some wait but still getting my self of hiding.  Is this a lose cause.

4
Scripting Tutorials / Script modification
« on: March 25, 2017, 04:38:56 PM »
We have new scripter that want to modifier script but don't have the basic knowledge.    Here a tool that i use to find information on gump or screen location.
The picture below show the visual information that are in plain sight but ppl are missing.

using those two line of code will make the last window. items  move to the top left screen at location 0 0.   
Code: [Select]
contpos 0 0
halt
From their you can find the Xy of the option you wish to utilize. 

using the tinker tool location
so if you see this tool option is located at 30 127.  in the script find the closest match for those number.   You might find 30 130  that mean that you found the tool option.  Now go can modified the number to the appropriated shard location.


Their is no magic, just patient.


5
Script Debug / Arch Cure on friend
« on: March 03, 2017, 04:18:06 PM »
Hello, I need some tester on OSI.

I would like to know if it only me that having issue with the spell arch Cure,  here a simple snippet that i would like you to test.   I can cast Cure and heal on the friend but can't cast Arch cure on him. 

Code: easyuo
  1. finditem xxx G_9  ; <   xxx= id of your friend
  2.      if #findcnt > 0
  3.       {
  4.         event macro 15 24    ; <-- 24 = Arch cure,  10= cure  28=G-heal
  5.         target 5s
  6.         set #ltargetKind 1
  7.         event macro 22 0
  8.         wait 10
  9.        }
  10.  halt
  11.  
  12.  

Thx

6
General UO Chat / Doom New Monster ID
« on: March 01, 2017, 06:17:37 PM »
had a chance to hunt in Doom today,    It seen that the new DF Spawms have new ID. Let see if we can compile a list of all the ID in DOOM again. 
Got time to get only one ,
 one of the Lich is      S

Thx

7
 Been a long time since I hunt in the abyss to do this Mini-Champs.   The lvl 2 Clan Chitter Tinkerer have 2200 HP,  does someone have any tip to give me ,  I would like to kill them fast.   

8
Script Debug / #FINDCNT incorrect value
« on: November 13, 2016, 05:56:32 AM »
I'm having so issue with #FINDCNT that returning the correct value.  99% of the time it return the number of monster find, but at some occasion, I only have one monster and #findCnt see 2 on the side bar.   This happen for  3 type of monster so far.   No it not the same ID as me.    Any one would know why this happen

Code: [Select]
Finditem %monstertypes G_1
if #findCnt > 0

9
Script Debug / Use of N/A
« on: October 25, 2016, 03:07:54 PM »
I have seen in some build the use of those two letter N/A.   Why are we using them and specially when.   

This come to mind
 I set my list of monster I want
In my sub I have those two target at NA. 
 
Code: [Select]


set %monster AG_NG_EG_XG_PF_IG_YG_TF
gosub target
halt
sub target
  set %target1 n/a
  set %target2 n/a
{
Do something
}

return

10
Script Debug / Weight of Horne Minion
« on: October 05, 2016, 05:39:32 PM »
Trying to figure how to get the  stone weigh of my Horne minion.   I had been read about string, but this a subject that I haven't master yet.   Can anyone point me into the right direction  Thx

Since the stop picking gold from the  ground so we do not receive msg that the pack is full.

With this I can get  2 line
A Horne Minion
weight: 13 Stones
Code: [Select]
Finditem UGB G_4
For #Findindex 1 #Findcnt
{
Event Property #Findid
if Horde in #Property
{
set %horne #Findid
set %horne_Property #Property
Break
}
}
 display %horne_Property

11
Script Debug / Bebuff Clarification
« on: September 03, 2016, 05:43:38 AM »
In my book those are suppose to do the same action  Is their something I miss

This work properly
Code: [Select]
repeat

  Call ScanBuffBar

  if ( _CurseBloodOath_ in %BuffBarIconNames || _Strangle_ in %BuffBarIconNames )
       gosub removecurse

 until #false
 
 sub removecurse
    event macro 15 209
    target 2s
    event macro 23
    set %timer_removecurse #scnt2 + %safety

return

This just spwam over and over
Code: [Select]
Call ScanBuffBar

      if ( _CurseBloodOath_ in %BuffBarIconNames ) ; || _Strangle_ in %BuffBarIconNames ; && ( #mana > 20 ) && ( %timer_removecurse < #scnt2 )
            (
               event macro 15 209
              target 2s
              event macro 23
              set %timer_removecurse #scnt2 + %safety
           )

12
Script Debug / main loop optimization
« on: July 21, 2016, 04:25:39 PM »
I have made a rail to help me kill monster.   

 Right now it work like it suppose but sometime  the monster don't die on the first cast.  I add a double cast  but I'm sure their a better way to do this. 


Code: [Select]
repeat
   for %C 1 21
    {
    if #HITS < ( #MAXHITS - 15 )
      {
      Event exmsg #CHARID 3 30 Damage heal!
         if C in #CHARSTATUS
             gosub TM_NewCastSpell 24 SELF -1 20 20 ;  cast A cure until successful
         gosub TM_NewCastSpell 28 self 1 10 10 ; G Heal support Charactere
       }
     gosub pathfind_to_point  %Spotx . %c %Spoty . %c
      Finditem %Castsummon G_8     
       if #findCnt > 0  &&  #FOLLOWERS < 5
         gosub castsummon 57 ;  606 NF _57  EV
      Finditem %Rikktor G_5
         if #findCnt > 0
            gosub wither
       Finditem %Rikktor G_5
         if #findCnt > 0
            gosub wither
      }
until #charghost = yes


13
Script Debug / Waiting until new target arrive
« on: March 25, 2016, 03:40:56 AM »
Hello
I'm trying to make a sub that will find a monster attack him and wait for it to die or change form.    I have the first part of the sub to work.  Where I'm having issue is in the repeat loop.  Can't seen to get it right.  Can someone point me to the right direction.

I have try a few Until xxxxx   .  My knowledge is limited on those

set %attack IS
Code: [Select]
Sub attack_A
Finditem %attack G_10
if ( #FindID <> #CharID && #FindRep notin %noattack )
   {
  set #ltargetid #findid
  set #ltargetkind 1  
  set %attack #ltargetid
     if #findcnt <> 0
     {
      event macro 1 0 all kill
      target
      event macro 22 0 ; last target
      wait 40
      ignoreitem %attack
      }
      repeat                                    
      Finditem %attack G_10                  < ------  this is to scan until  the ID change.
      until #findkind = -1                      < ------ when it ID chance it will exit     Need to try until #FALSE
      ignoreitem reset
}
  return

14
Scripting Chat / Crafting menu move with screen
« on: January 30, 2016, 05:52:38 AM »
Been a while that I have been trying to figure out why that while crafting the menu move within the UO screen.  I center the menu and start the script. I'm not touch the mouse or event the pc.  It move over time to either corner.     Just curious to know why this happen.   I know we can force it with contpos   x y .  thx

15
General UO Chat / Mouse movement
« on: November 14, 2015, 05:05:35 AM »
Had to chat on ICQ few day ago while running a script, and notice that my cursor default to my client window every time.   I event uncheck under tools don't move cursor and it still default to UO screen.   Since it was only on my second PC I didn't care, but last night I notice that while mining and surf web on my main PC that my cursor will default to my UO screen.   Did I miss something or did something change in the last build.  This happen with 292 and 293.

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