Author Topic: Holmedog's MOB Killer  (Read 6366 times)

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Offline holmedogTopic starter

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Holmedog's MOB Killer
« on: October 26, 2011, 02:26:48 PM »
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Ok, this is my most up to date unattended fighter.  I made this as noninvasive as possible while making it sleek and menu driven (Finally a GUI!).

For starters; this is a bit stripped down of a version of my Paladin script.  However, I found a far better script to handle actual fighting events (EoO, lightning strike, etc) and I found I *NEVER* fight places you can recall directly into.  I will go into more details about this below.

So, without further ado:

Holmedog's AFK Hunter/Killer

Features:
  • GUI Driven monster selection
  • Pathing to monsters
  • Peacing of targets
  • Honoring of targets
  • BoS support
  • Up to 3 targets
  • Hotkey for killing script (handy if running away)
  • Noninvasive as possible

Suggested use
I use this in conjunction with:
LAME (http://www.easyuo.com/forum/viewtopic.php?t=47286)
BM autolooter (http://www.easyuo.com/forum/viewtopic.php?p=102743#102743)
CEO Medic (http://www.easyuo.com/forum/viewtopic.php?p=13869#13869)

I use this on a sampire, but it could easily be used on any fighting template.


Setup
Have a high durability dexxer suit or self repair items (don't get mad at me if you break your stuff AFK)
Setup hotkey for pausing
Go to where you want to hunt and press play

Tips
Go to easy to kill, fast spawning spawns.  Ilsh is great for this.
Turn pathing off if the monsters won't run and you just have to attack them to lure them in.  Pathing on can do some funny things over the course of a few hours.


Updates

Made some minor performance tweaks and updated some variables.  I ran it for ~6 hours today farming arties and it seems to be in good working order. 

There are 1 attachment(s) in this post. You must register and post an acceptable introduction to download
AFKHunter2.euo
« Last Edit: November 04, 2011, 01:09:31 PM by holmedog »

Offline camotbik

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Re: Holmedog's MOB Killer
« Reply #1 on: November 04, 2011, 03:02:46 AM »
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Code: [Select]
 finditem %gold C_ , #BACKPACKID
  set %gold #findid < --

so after a circle, you would not be looking for POF, but the current gold ID. So you could just rename it to %current_gold or whatever, to prevent this error.

Well and then there is the other thing.. You know that you can search for multiple types at once, right?
Code: [Select]
set %monsters COC_POS_KOS_MOZ_LOS
finditem %monsters G_10
if #findcnt > 0
[...]
« Last Edit: November 04, 2011, 03:16:30 AM by camotbik »
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Offline holmedogTopic starter

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Re: Holmedog's MOB Killer
« Reply #2 on: November 04, 2011, 06:37:41 AM »
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Well and then there is the other thing.. You know that you can search for multiple types at once, right?
Code: [Select]
set %monsters COC_POS_KOS_MOZ_LOS
finditem %monsters G_10
if #findcnt > 0
[...]

I did not!  That is awesome.  I will have to get this updated when I'm at home.  I had intended to work on this a bit this weekend and that would cut down on a lot of the clutter.  Do you know if it works with variables (eg, searching for multiple types but stored in %type1 %type2)?
« Last Edit: November 04, 2011, 01:11:01 PM by holmedog »

Offline holmedogTopic starter

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Re: Holmedog's MOB Killer
« Reply #3 on: November 04, 2011, 01:10:22 PM »
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Updated some of the options, most notably it tells you the creature you are attacking instead of the type of creature (far more descriptive).

Offline dxrom

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Re: Holmedog's MOB Killer
« Reply #4 on: November 07, 2011, 10:45:56 AM »
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Very nice job here!

Glad to see LAME getting some advertisement as well! :>



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