Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - madatu

Pages: 1 2 [3] 4 5 ... 9
31
OpenEUO Scripts / Re: [OpenEUO] Automated Runic Reforging
« on: February 11, 2013, 06:18:24 AM »
This worked great, saved me alot of clicking.  TY

32
Neo,  You are a genius! this works awesome. Is there a way to get this to use fertile dirt ?

33
Player Templates / Re: looking for suggestions for a t map character
« on: December 15, 2012, 08:49:25 PM »
i have never used oeuo what do i use to open it. notepad like euo? how to use it all all lol

34
Player Templates / Re: looking for suggestions for a t map character
« on: November 30, 2012, 02:30:02 PM »
once i read the map can i stone the skill and still read the map afterwards ?

35
Player Templates / looking for suggestions for a t map character
« on: November 30, 2012, 06:11:22 AM »
So what skills you guys using ? right now i am
110 mage
100 cart
100 lockpick
120 music
120 peace
100 mining

what other skill you suggest. I would like provoc but not sure if i cant 120 it if it is worth it. Having mining is mandatory at least at this time. I am at 640 skill and can go up to 720. leaves 80 skill left. I can make jewlry with 30 magery lowering my skill in magery but adding the 30 to provoc giving me 120. What do you guys suggest ?

36
12TimesOvers' Script Library / Re: XIIxOveR's Treasure-Hunter's Helper
« on: October 23, 2012, 05:42:11 AM »
Is this working ? I know the location of the map but when i get close i dig for it but it dont seen to be there. tels me map location found at 650 x 896 x N/A.

37
Gold Farming / Re: Snow's Scroll Maker
« on: October 21, 2012, 06:18:28 AM »
For some reason I cant get this to finish making the 1000 recall scrolls I asked it to. I get loged out because it seems to loose the tool once it dissapears. If i double click another one it will continue. At first i thought it was logging me out because of non movement but i made a macro using razor saying . and looped it but it still logged me out. The pens i am using are crafted from me.

38
General UO Chat / Re: A Question on Lumberjack
« on: October 21, 2012, 06:12:47 AM »
I fixed my problume. The gm had to come reset me or somthing.

39
Once i make the items i have to put them into my armor spreadsheet. to see how they weigh out into the piece. To get the best resists.

40
this is what i am trying to look for, items with these resists :
EXC
physical 12
Fire as low as possible
cold  can be low  <=4
poison <= 10
Energy <=4

the ideal piece is 10 3 2 11 8 plain then reforge 5 hci , then imbue fire and one other resist (either cold or energy) imbue what mods needed other than resist to max. then using the new 100% enhance tools enhance the piece with heartwood . this would bring the basic stats up to :

physical 12
fire  18 (imbued)
cold +2 depending on resist(imbue this or energy)
poison 18
energy  +2 (imbue this or cold)

41
Are you suggesting this :
 [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Energy Resist <= 4]
 or
[ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Cold Resist <= 4]
or
[ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Cold Resist <= 4 AND Energy Resist <=4]


physical 12
fire 9           
cold 4         
poison 6   
energy 4     

this was the piece made it did follow four out of five of the rules. the only one it did not was the poison was 6 suppose to be <=10. I am trying to learn and understand the rules better. i like the rules just a little new to them. I appreciate you taking the time to go through this with me.


42
I use the claw daily. I agree it is effective. My question is with the set rules should it still keep items that dont match the criteria. I have messaged Neo and attempted to icq him. Apparently he took a break from the game or something. Hope he will get back with me one day.

43
Not worrying about manually going through the items. Concerned it might be throwing away the desired items.

44
Well i do not understand why it is keeping some of the items it is keeping.

physical 12  suppose to be <=12
fire 9           suppose to be <=4
cold 4         suppose to be <=4
poison 6     suppose to be <=10
energy 4     suppose to be <=4
 it shouldnt have kept that item should it have using the rules set. Am i doing somthing wrong ? even when using the looter to loot creatures i set it to 10 ssi and it still will grab 5 ssi items.

45
well when i input it into the claw, it removes the ( ).
it changes it to this :
Adding  [ Physical Resist <= 12 AND Poison Resist <= 10 AND Exceptional AND Fire Resist <= 4 AND Cold Resist <= 4]
does this change anything ? There are three different ones of these but all have the () removed. I input it as Neo put on page two of this. http://www.scriptuo.com/index.php?topic=8378.0


Pages: 1 2 [3] 4 5 ... 9