Author Topic: Gargoyle Displacement Glitch?  (Read 1607 times)

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Offline manwincTopic starter

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Gargoyle Displacement Glitch?
« on: September 04, 2011, 02:09:20 AM »
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Anyone Else notice that when flying or walking with a gargoyle and trying to run a rail that they have ten times the chance to get glitched to where they look like they are somewhere, when they are actually somewhere else?
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

Offline Crome969

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Re: Gargoyle Displacement Glitch?
« Reply #1 on: September 04, 2011, 02:14:33 AM »
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Anyone Else notice that when flying or walking with a gargoyle and trying to run a rail that they have ten times the chance to get glitched to where they look like they are somewhere, when they are actually somewhere else?

I have that problem often on non osishard..Never got chance to solve. So i only running scruipts on human\elf

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Re: Gargoyle Displacement Glitch?
« Reply #2 on: September 04, 2011, 04:28:30 AM »
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I have always dismounted to get in to a gate, coz i think it's nearly impossible to fly in to a gate with a garg..
What you witness -- is whatver..
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Offline manwincTopic starter

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Re: Gargoyle Displacement Glitch?
« Reply #3 on: September 04, 2011, 04:02:44 PM »
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Its an actual glitch in game that can happen to any character, where you look like you are standing on one tile, but you are in fact on a different one. You close your paperdoll, reopen it, and bam it jumps you back to the correct location.

I noticed my gargoyle would get stuck 90% of the time running a heartwood quester, put her into wraith and everything works fine. Guess My stealth Crafter will have to have necro on his jewels!
Monkeys and Typewriters!

" Oh I know, We'll make a Boss Encounter that requires 3 keys per player to enter, Then we'll make it not a closed instance so you never know if you are going to pop into a fresh room or a boss that has 1% Health left with 20 dudes smashing its face in, wasting your time and effort"

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