Author Topic: TrailMyx's Smart and Repeating House Placer v1.6  (Read 43763 times)

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Offline TrailMyxTopic starter

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TrailMyx's Smart and Repeating House Placer v1.6
« on: June 09, 2008, 12:38:47 PM »
+1
Code: [Select]
;-----------------------------------------------------------
; Script Name: TrailMyx's Smart/Repeating IDOC House Placer v1.6
; Author: TrailMyx
; Version: 1.6
; Client Tested with: 5.0.2
; EUO version tested with: 1.5 106
; Shard: OSI, FS
; Revision Date:  3/17/2007
; Public Release: ...
; Global Variables Used: None
; Global Namespaces used: globalhouseplace
; Purpose:
;   Fast house placement, remembers your house selection for placement retrys.
;

With the invention of the house placement tool, it became almost impossible to repeatedly place a house more than once using a script.  With this script, it will remember what house you tried to place and continue to place it until you stop the script or it places successfully.

This script has the same features of my Simple'n'Easy script, but it learns the housing choice, so you only have to navigate the tool to your housing selection once.  It is also compatible with OSI and RunUO shards (the pixcol of the house placement gump text for these are different)

Also, this script is capable of communicating with my Autolooter 2.0x script.  I will have to adjust this a bit when I finally release the 2.0 version, because this script will run repeatedly until you break.  Not the best thing when you may also want to loot.  ;)

I would recommend you log into the UO test shard to experiment with house placements before you try using any placement script.  It's always best to be prepared!

Enjoy!

TM

There are 1 attachment(s) in this post. You must register and post an acceptable introduction to download
idoc_placer6.txt
« Last Edit: June 15, 2008, 06:13:36 PM by TrailMyx »
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Offline masterah22

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #1 on: October 14, 2010, 03:44:09 PM »
+1
after setting it up i keep getting an error that says i need to restart it.  Am i setting it up wrong?

Offline TrailMyxTopic starter

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #2 on: October 14, 2010, 04:00:50 PM »
+1
Probably won't work on your freeshard then.  Was really written for OSI.
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Offline Tidus

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #3 on: October 22, 2010, 04:56:59 AM »
+1
Tried this on OSI. i get that same error.
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Offline TrailMyxTopic starter

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #4 on: October 22, 2010, 08:48:48 AM »
+1
With the changes to house placement, these probably won't work anymore.  I haven't looked into these just because I really don't play OSI much anymore.
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Offline Garet

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #5 on: November 18, 2010, 01:19:17 PM »
+1
Tons of bannings going on in OSI would be useful tool but what you would have to do is set it so it repeatidly tries to place a home every 20 secs or so because of this... just on atlantic this week - luna house inside walls, 2 keeps, tons of towers and tahts just what i know of.

Offline tk43

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #6 on: January 20, 2012, 05:01:39 PM »
+1
When the house to allow the placement of T and F will start the music.
Walking is played in the Arctic Island, for example.
When building a house can play music.
Malas are excluded because they are not playing music.
Once you start building music that do not create scripts?

I witnessed this morning Who built a house using this system

Offline TrailMyxTopic starter

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #7 on: January 20, 2012, 05:11:50 PM »
+1
I doubt this script will work very well since the house placement changes.
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Offline Neo

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #8 on: January 24, 2012, 05:57:42 AM »
+1
About six months ago I wrote an auto placement script, based pretty much on the idea behind this script here...

I haven't tested it since then though, but it could be still working...

http://www.scriptuo.com/index.php?topic=8073.0

EDIT: not sure how it's gonna handle the current placement delay issue, but I guess the wait var could be modified to work around it...
« Last Edit: January 24, 2012, 05:59:45 AM by Neo »
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Offline tk43

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #9 on: February 01, 2012, 04:34:17 PM »
+1
It waits until it receives the packet which cancels construction regulation.
Construction will be performed if a packet is received.
If it sets up such, it can build well.

Those who are building by this method were seen.
However, he did not teach a construction script.

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #10 on: February 01, 2012, 04:46:38 PM »
+1
It waits until it receives the packet which cancels construction regulation.
Construction will be performed if a packet is received.
If it sets up such, it can build well.

Those who are building by this method were seen.
However, he did not teach a construction script.

Or else it gets the hose again... wait, what?



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Offline tk43

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #11 on: February 01, 2012, 05:04:35 PM »
+1
Or else it gets the hose again... wait, what?
[/quote]

It is necessary to find out the packet number of construction deregulation.
When a house collapses
The music which can be heard in the field stops.
And if construction regulation is canceled, music can be heard again.
The packet at this time is investigated.

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #12 on: February 07, 2012, 05:11:29 PM »
+1
The packet of construction deregulation is perceived.
And construction is performed.
It turned out that EUO cannot reproduce this operation.
It seems that the analysis of a packet is possible for ZUO of Japan, and it can also do construction of a house.

Offline cdavbar

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #13 on: January 28, 2013, 11:10:56 AM »
+1
I would like to point out that the repeating house placement scripts DO still work to your advantage, albeit you need to have multiple accounts to get the most use out of them.  Simply have it set up on each account, and have it paused on all but one.  When one account's housing tool "overheats" simply pause it and push play on the next.

On an OSI shard a player has used this technique to grab 2 luna houses and three castles in one week.

Good Luck

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Re: TrailMyx's Smart and Repeating House Placer v1.6
« Reply #14 on: January 31, 2013, 08:23:45 AM »
+1
I would like to point out that the repeating house placement scripts DO still work to your advantage, albeit you need to have multiple accounts to get the most use out of them.  Simply have it set up on each account, and have it paused on all but one.  When one account's housing tool "overheats" simply pause it and push play on the next.

On an OSI shard a player has used this technique to grab 2 luna houses and three castles in one week.

Good Luck

You could have a single script that switched clients as needed, using uoxl swap... a good idea   what shard did this person snag these luna houses on
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Tags: TrailMyx IDOC Tools