Author Topic: neo's uop2mul converter v2.0 -> now repacks .mul files into .uop  (Read 113762 times)

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Offline NeoTopic starter

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Code: [Select]
UPDATE v2.0: MAY 03, 2014
- Huge optimization of the code. Converting is a lot faster now
- Got rid of .dll
- Fixed converting of newer .uop files into .mul files
- Added feature to repack the .mul files into .uop files... Now you can edit your .mul files and reconvert them back into .uop

Please let me know your results if you try this.

So, basically I have spent the last few days working on this project. With the help of wyatt's Ultima.dll I was able to complete it.

So, this little .net program will convert your .uop files into .mul files. It works with current version of UO as of May 2014.

So now you can get up-to-date .mul files to use with EasyUO, for proper tile scanning, UOFiddler, or for whatever purpose you might find for them. With version 2.0 you can repack them back into .uop files.

Just point the program to the folder where your .uop files are, and choose an output folder.

Let me know if you find any issues!

Special thanks:
Crome who has been there throughout most of the project trying to help out!
Crome and TM for sharing their programming knowledge with me! :)


Gimlet, Masscre, Crome, TM and Maddog for trying the beta version out for me!

Cheers!

There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
uop2mul.zip
uop2mul_2.0.zip
« Last Edit: May 27, 2014, 12:34:38 PM by Neo »
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Offline NeoTopic starter

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Re: neo's uop2mul converter
« Reply #1 on: April 06, 2013, 03:07:30 PM »
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Reserved.
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Offline TrailMyx

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Re: neo's uop2mul converter
« Reply #2 on: April 06, 2013, 03:23:50 PM »
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Stickied.  Also I'll put a link in from my original UOP/MUL convert thread since that one no longer works.

Thanks Neo!  Great contribution!
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Offline NeoTopic starter

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Re: neo's uop2mul converter
« Reply #3 on: April 06, 2013, 03:44:52 PM »
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Stickied.  Also I'll put a link in from my original UOP/MUL convert thread since that one no longer works.

Thanks Neo!  Great contribution!
Appreciate the support TM! :)

Cheers!
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Offline Crome969

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Re: neo's uop2mul converter
« Reply #4 on: April 07, 2013, 01:33:07 AM »
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All i show you and explain you make Gold of it.. What will you make if i show you Gold? *giggles*

You always giving your best to support the Community as much as possible!

Thank you for all your work!

Crome

Ps : Great Work on this Tool, but you know i think high about:)

Offline ladyyvonne

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Re: neo's uop2mul converter
« Reply #5 on: April 07, 2013, 01:59:09 AM »
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Oh color me red, What does this do again. Im lost.... Im hoping it will make my uoa work again.

Ty

Offline Khameleon

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Re: neo's uop2mul converter
« Reply #6 on: April 07, 2013, 05:38:19 AM »
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This will convert the New UOP Files into MUL files allowing you to runs scripts that scanned tiles before...

Offline Crome969

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Re: neo's uop2mul converter
« Reply #7 on: April 07, 2013, 06:52:12 AM »
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This will convert the New UOP Files into MUL files allowing you to runs scripts that scanned tiles before...


You can get Files to run Stealth 4.0 and Higher with latest Patch
You can get Files to get Tiles\Maps\Items working for Openuo and Easyuo
You can get Files to read Art\Sound\Tiles\Maps for UOFiddler
You can get Files to get old Runuo versions working. Some Shard Authors cant just upgrade there shard to latest Runuo, this will help for more Support
You can Modify the getting Files and run with 7.21.0.1 or Lower Clients and support Client Modifications :)

Offline gimlet

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Re: neo's uop2mul converter
« Reply #8 on: April 07, 2013, 08:02:55 AM »
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THANKS NEO

Offline dxrom

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Re: neo's uop2mul converter
« Reply #9 on: April 08, 2013, 12:55:30 AM »
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Welp... I guess this means I need to update my modded mul stuff =/

gosh neo, making me have to work :(



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Offline NeoTopic starter

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Re: neo's uop2mul converter
« Reply #10 on: April 08, 2013, 06:49:06 AM »
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Well, we will still need to convert it back to .UOP if we want to mod them.

And that's still not done hehe...
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Offline gimlet

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Re: neo's uop2mul converter
« Reply #11 on: April 08, 2013, 06:55:26 AM »
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Been working on it using Mythic Package Editor v1.03 and a different lib from michaangelo will keep you informed (now if I only had more time!)

Offline ladyyvonne

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Re: neo's uop2mul converter
« Reply #12 on: April 12, 2013, 01:23:14 AM »
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Neo, Do I just do the changes in the uo classic folder and put the changes in there also?

Sorry Im a noob I know.

Offline Crome969

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Re: neo's uop2mul converter
« Reply #13 on: April 12, 2013, 03:09:16 AM »
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Neo, Do I just do the changes in the uo classic folder and put the changes in there also?

Sorry Im a noob I know.
Step 1 ) Target your Ultima Online Classic Folder as Source
Step 2) Target your Outputfolder ( in sample as "Output" in the Bin folder ) where to autocreate Mulfiles ( i suggest not using C:\ because of File-System-Rights from Windows )
Step 3 ) Press Convert
Stept 4 ) Wait until its done. I suggest to not overuse your computer since the converting need a few Resources
Stept 5) Copy Content from "OutputFolder" into your Ultima Online classic Directory.
Step 6) Enjoy full working EUO\OEUO\Stealth\Fiddler\Runuo

:)

Offline ladyyvonne

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Re: neo's uop2mul converter
« Reply #14 on: April 12, 2013, 08:46:49 AM »
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Ahhh..... I was hoping it would fix uoam.

 :'(

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