Author Topic: Snow's Spined Leather Farmer  (Read 84844 times)

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Offline kardelya

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Re: Snow's Spined Leather Farmer
« Reply #120 on: September 07, 2011, 04:10:11 AM »
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i didnt't find the script ? is it a problem only just me ?

It's just you. Please read the rules and you'll figure out why it's just you.

Just click HERE

ok understand,i will give some introduction,but where ? where will i write my introduction ?

thanks  ;D

Offline formerlyrara

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Re: Snow's Spined Leather Farmer
« Reply #121 on: March 01, 2012, 06:02:15 PM »
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Had a couple problems with this script that wasnt able to figure out, I set up as a dexxer to work on some normal and spined leather gathering, followed the instructions not a problem, was using secure at house within 2 tiles. Set the rune location number appropriately. When i hit play it would first go to the next house rune (which wasnt the one marked) so i made new runebook with one rune only in it set it in the menu again. It attempted to go to a blank spot in the book ( spot 1 was set but was going to spot 2). After i let it continue it would go to the spot for leather gathering ( wouldnt start with the first marked rune but the next in line ). For some reason it attempted to fight using spells rather then with weapon. Kept saying you do not have this spell * correct i dont i am a dexxer no magery *. I understand this scripts last reponse was more then 120 days but curious if this has been used by anyone and something i am obviously missing was fixed and not posted? I downloaded a previous version of the script that was purely dexer and it continued to do the same thing. Didnt try the spell portion - it did attack the animals and loot them etc but the recalling part was very inaccurate. Any help or advise to help me troubleshoot would be appreciated!

Offline TidusTopic starter

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Re: Snow's Spined Leather Farmer
« Reply #122 on: March 01, 2012, 06:36:05 PM »
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Are you using it on OSI or on a freeshard?
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline formerlyrara

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Re: Snow's Spined Leather Farmer
« Reply #123 on: March 01, 2012, 06:49:51 PM »
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OSI Shard, up to date on everything, tried it with and without UOA. Made new runebook and marked fresh runes just in case something was amiss. Was not using artifact weapons, just a basic katana GM crafted.

Offline TidusTopic starter

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Re: Snow's Spined Leather Farmer
« Reply #124 on: March 06, 2012, 06:34:13 PM »
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I will test when i am back from Korea. I have not updated in a long while, so might be something with the new patches and everything.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline formerlyrara

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Re: Snow's Spined Leather Farmer
« Reply #125 on: March 07, 2012, 03:53:33 AM »
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I really do appreciate it and i am willing to help out anyway i can, its a great looking script and want to use it to the max.

Offline Mythix

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Re: Snow's Spined Leather Farmer
« Reply #126 on: June 17, 2012, 09:19:07 PM »
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I found a couple of things that might need to be updated.
Line 145 has a misspelling that might mess things up for dexxers:
Code: [Select]
until !tagetdead = #true ;<----should be !targetdead


Also, in line 73-74, it reads:
Code: [Select]
if #findtype <> %easytarget
    set %easykill #true
Shouldn't it be :
Code: [Select]
if #findtype notin %easytarget
          set %easykill #false
Also, the menu is a little offcenter for reporting the leather gathered.
Starting at line 1330, the y-coords should be:
Code: [Select]
menu Text BarbedNumber 212 356 %barbedfinal
  menu Text HornedNumber 212 332 %hornedfinal
  menu Text SpinedNumber 212 308 %spinedfinal
  menu Text RegularNumber 212 284 %regularfinal

I really enjoy this script!  I've modified it to bring my Cu along and it seems to be working smoothly.
I also added a little walk after landing at a spot to check around for %monsters before recalling off to the next spot. 
Thanks for your hard work!   
FYI, I'm on a freeshard, so I can't speak about the problems the above poster was having.  Works great for me!

Offline TidusTopic starter

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Re: Snow's Spined Leather Farmer
« Reply #127 on: June 17, 2012, 11:11:18 PM »
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Please post your changes in file and put on here. I don't fully support this script anymore so that way people can atleast get your changes and additions. Just name it accordingly.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline Mythix

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Re: Snow's Spined Leather Farmer
« Reply #128 on: June 18, 2012, 05:35:47 AM »
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Please post your changes in file and put on here. I don't fully support this script anymore so that way people can atleast get your changes and additions. Just name it accordingly.
Allright.  Here is my modified script.
This has some defaults already programmed into the menu.  It also will identify your pet at the setup and bring it along on the hunt.  I've also increased the search radius at each recall spot.  Make sure you have at least 8 tiles free to the Northwest (directly in front of character) to walk to look for mobs.  I've also included the itemtypes for Gamans, Tsukiwolves and Direwolves. 


There are 1 attachment(s) in this post. You must register and post an acceptable introduction to download
Snow's Leather Farmer V4.0_modified.txt

Offline madatu

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Re: Snow's Spined Leather Farmer
« Reply #129 on: August 05, 2012, 05:41:54 PM »
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i was playing with this again. I dont want to use a pet or magery how to i remove the default. Removing the check in the magery button didnt work nor having it checked either. I also dont want to use a pet. can a box be added to do this rather than making it default.

Offline mceyhans

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Re: Snow's Spined Leather Farmer
« Reply #130 on: November 17, 2018, 06:38:31 AM »
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thnks for script

Offline 244kal45

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Re: Snow\\\'s Spined Leather Farmer
« Reply #131 on: October 23, 2021, 10:20:40 AM »
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thanks for scripttt

Post Merge: October 23, 2021, 10:30:56 AM
Please post your changes in file and put on here. I don't fully support this script anymore so that way people can atleast get your changes and additions. Just name it accordingly.
Allright.  Here is my modified script.
This has some defaults already programmed into the menu.  It also will identify your pet at the setup and bring it along on the hunt.  I've also increased the search radius at each recall spot.  Make sure you have at least 8 tiles free to the Northwest (directly in front of character) to walk to look for mobs.  I've also included the itemtypes for Gamans, Tsukiwolves and Direwolves.

i cant download

Post Merge: October 23, 2021, 10:36:53 AM
***UPDATED to 4.0 BETA!!!!!***
Code: [Select]
;=======================================================================================================

;=======================================================================================================

; Script Name: Snow's Spined Leather Farmer

;                  Author: Snow

;                  Version: 4.0

;                  Shard OSI / FS: OSI

;                  Revision Date: 09/28/2010

;                  Public Release: 2008/08/12 (debug)

;==================================================================================================

;Special Thanks to:

;Wilk, for help finding ID's

;Cerveza, for use and abuse of his auto honor and attack Script

;XII for his Miner subs used for leather instead

;TM for the recall subs

;

;===========================================

; INSTRUCTIONS:

;

; Rune Book Set Up

; Place a rune to a bank of your choice in the 1st Slot

; and a rune to lizardman despise in slot 2.

;

; Items Needed:

; Butcher's War Cleaver in backpack.

; Bag inside your bank for placement of leather.

;==============================================

Okay. I am planning on resurrecting this script.  I want to add in the ability to attack with mages and clean up my attack subs.  I will need help on this because i ain't as good as i once was (thank you Toby Keith).

Also i will hopefully write a decent heal subscript so that people may heal themselves....

Planned Development:
Heal Script
Mage Attack
Defend against Dragons and higher end creatures
Sampire Attack

V 4.0 Info:
Added Mage Attack.
Heal script has been modified, however not fully tested.
This is only in Beta because it needs to be tested and tested.
I am no longer supporting 4.0  I will continue to support 3.6 as it was the original version.
4.0 Will remain as a download for others to tweak and modify as Mystix has done. Please feel free to beat the hell out of it to make it better and possibly fit to what others are wanting to do.

V 4.0A Info:
See http://www.scriptuo.com/index.php?topic=280.msg84152#msg84152
Mystix has just added CU support and fixed some typing errors on going to 4.0.

thanks
« Last Edit: October 23, 2021, 10:36:53 AM by 244kal45 »

Offline Crisis

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Re: Snow's Spined Leather Farmer
« Reply #132 on: October 23, 2021, 09:47:50 PM »
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You may want to try making a "good introduction" in the introduction section to get that pesky "restricted" tag removed so you can download scripts.

Offline Thargorff

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Re: Snow's Spined Leather Farmer
« Reply #133 on: November 22, 2022, 04:54:53 PM »
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Greeting, could someone better educated into scripting than me take a look in this script? It runs great for most of the time but keep getting stuck on the char casting over and over without picking up the target. I am not sure if its due to lag or something else. when I step into the script, it is always in the same area in the picture attached. I am using 4.0 version with mage, all setting are default in the uo, thank you in advance

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Capture.PNG

Offline Gaderian

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Re: Snow's Spined Leather Farmer
« Reply #134 on: November 23, 2022, 01:23:41 PM »
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The zip file with version 4.0 tests for the target to still be within 8 tiles.
It will continue to cast fireball (That is my guess for event macro 15 17, though I didn't look it up) until the target either dies or wanders outside the 8 tile range.

The version 4.0A actually looks for the target to be up to 22 tiles away. I think most cast ranges are about 10 tiles. It is possible that the creature wanders away outside the target range and you would get stuck in that loop.

This is just reading the code, not actually testing it. You mentioned it works for a while and then fails only occasionally, right? Or do you mean it always fails when trying to cast spells at the target?
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

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