Author Topic: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker  (Read 35920 times)

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Offline Cush

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Re: [V6, ScriptSDK] Tidus Lumberjacker
« Reply #15 on: April 29, 2016, 05:25:24 PM »
-1
ok I fooled around and got the script to start. I have the setup window

I select OSI

but the only button I can hit is Load. They others are not active.

Side note when I have other clients already open I get an error when I hit start client that says Client Window not found!!! Dll is disabled.

Did not have that problem before

Updated: I figured it out. Stupid me didn't put any values into the boxes. Put the minutes to run I was able to finish the setup, Save it and Start Lumberjacking.

Thanks for taking the time to help me out I appreciate it!

« Last Edit: April 29, 2016, 05:34:45 PM by Cush »

Offline TidusTopic starter

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Re: [V6, ScriptSDK] Tidus Lumberjacker
« Reply #16 on: April 29, 2016, 05:47:28 PM »
+1
Glad you got it to work!
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline porcojones

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Re: [V6, ScriptSDK] Tidus Lumberjacker
« Reply #17 on: November 03, 2019, 04:25:09 AM »
-1
Hello Guys,
This macro can be to use in anyone server?
I have a free shard (Sphere FreeShard) and i would like to use this =]
« Last Edit: November 03, 2019, 04:27:49 AM by porcojones »

Offline TidusTopic starter

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Re: [V6, ScriptSDK] Tidus Lumberjacker
« Reply #18 on: December 10, 2019, 05:54:23 AM »
-1
Sorry for the late response, I haven't supported the script in about 3 years. So it may work on your freeshard. It was built using OSI and ServUO at the time of creation.  So it all depends.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline TidusTopic starter

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Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
« Reply #19 on: June 09, 2020, 02:25:00 PM »
+1
This has been updated to work with the most current ScriptSDK and Stealth.  Please notice that it is now housed at Github and you will need to compile the source code yourself.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline jamesbond

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Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
« Reply #20 on: June 09, 2020, 03:59:41 PM »
+1
eager to study and set up

Offline TidusTopic starter

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Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
« Reply #21 on: June 12, 2020, 11:33:23 AM »
+1
Updated with Beetle Support.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

Offline TacoCat

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Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
« Reply #22 on: June 15, 2020, 01:39:27 PM »
+1
Every once in awhile, it'll get caught up attempting to recall but, char is overweight and doesn't chop logs into boards and will keep attempting to recall.  Is it possible to add a feature "if recall fails, check to see is overweight/logs can be chopped into logs or "cannot" exceed this weight/drop logs to recall"?  I am uncertain if this issue arises when it attempts to recall to bag for drop off or char runs out of trees to cut/no wood and it attempts to recall then

Offline TidusTopic starter

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Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
« Reply #23 on: March 16, 2021, 08:10:27 PM »
+1
Every once in awhile, it'll get caught up attempting to recall but, char is overweight and doesn't chop logs into boards and will keep attempting to recall.  Is it possible to add a feature "if recall fails, check to see is overweight/logs can be chopped into logs or "cannot" exceed this weight/drop logs to recall"?  I am uncertain if this issue arises when it attempts to recall to bag for drop off or char runs out of trees to cut/no wood and it attempts to recall then

I will look into this.  Just started up on a freeshard and have been editing it to work on there.  Please let me know if you still need support.  You can usually find me pretty easily on Discord.
For those who have fought for it, freedom has a taste the protected will never know ~ Anonymous, Vietnam, 1968

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