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Official ScriptUO EasyUO Scripts => Script Library => IDOC tools => Topic started by: Neo on July 30, 2011, 09:25:53 AM

Title: frneo's New Auto House Placer v2.0 08/21
Post by: Neo on July 30, 2011, 09:25:53 AM
Hey guys, I've been learning pixel testing stuff for the past few days, and I thought I could update this house placement script of mine, which let's face it, was a total piece of junk! :)
It was the first or second script I ever wrote though, so I was really just taking baby steps at the time. Now, I come to you with the new auto house placer, totally rewritten from scratch.
Hope you like it!

It will use pixel testing to automatically detect the house you want to place, and use that information to keep retrying to place your house until successful. You can set up the delay between placement attempts from the menu, to adjust to your likings!

This script is based on the idea behind TrailMyx's Smart and Repeating House Placer v1.6
So credit goes to him for coming up with this great idea.

Please, read the instructions before using this, or it will not work! :)

Code: [Select]
;=======================================================================
; Script Name: frneo's New Auto House Placer
; Author: frneo
; Version: 2.0
; Client Tested With: 7.0.16.3
; EUO version tested with: 1.50 199
; Shard OSI / FS: OSI
; Revision Date: 08/21/2011
; Public Release: 08/21/2011
; Purpose: Will keep trying to place the house you choose with a delay.
;          This is meant for trying to place a house after house collapsed.
;--------------------------------------------------------------------------------
; Url:     http://www.scriptuo.com/index.php?topic=8073.0
;================================================================================
; This script is based on the idea behind
; TrailMyx's Smart and Repeating House Placer v1.6
; So credit goes to him for coming up with this great idea.
;--------------------------------------------------------------------------------------
; Instructions:  After you click the setup button, just navigate to
;                the house you want to place in the house placement tool menu
;                and select the house of your choice.
;                IMPORTANT: Once you click down the button for the house you selected,
;                           you must keep holding the mouse button DOWN. After one second or
;                           so you will see a sysmessage telling you that you may release
;                           the mouse button now. Now you can release the mouse button and
;                           select where you want to place your house. This time is necessary
;                           for the script to properly detect the house you chose, because of
;                           changes made to the way the house placement gumps work. If you just
;                           click the button and release it quickly, the house you chose won't
;                           be detected properly and the script is not gonna work.
;
; If you use this, successfully or not, please tell me about it, so I can keep adjusting this
; to suit your needs.
; Thank you.
;-----------------------------------------------------------------------------------------

Cheers

Title: Re: frneo's Auto House Placer
Post by: gimlet on July 30, 2011, 02:04:10 PM
I will play with this and get back to you! Thanks for submitting!!
Title: Re: frneo's Auto House Placer
Post by: Neo on July 30, 2011, 05:13:26 PM
I will play with this and get back to you! Thanks for submitting!!

Thanks for trying it out. I hope you find it useful...
Title: Re: frneo's Auto House Placer
Post by: Goliath on July 30, 2011, 06:51:26 PM
I assume this is a script for placing in an area after an IDOC or someting of that nature.  I myself am horrible at placing houses in tight spots and was always hoping someone would create a script that would help me.  Basically, if I was standing in an open area that looked as though a keep should fit then using a script it would attempt to place a keep in different positions infront of the character until it exausted all posibilities or placed the keep.  This is my dream!!
Title: Re: frneo's Auto House Placer
Post by: Neo on July 31, 2011, 03:44:50 AM
I assume this is a script for placing in an area after an IDOC or someting of that nature.  I myself am horrible at placing houses in tight spots and was always hoping someone would create a script that would help me.  Basically, if I was standing in an open area that looked as though a keep should fit then using a script it would attempt to place a keep in different positions infront of the character until it exausted all posibilities or placed the keep.  This is my dream!!

Yes, this will keep placing at the same position, to try and place after IDOC....

I guess this could be modified so that it tries to place on all tiles... I'll try and look into that for you...

EDIT: I'm just not sure it would be so useful nowadays, with the tool cooldown timer and such.... My guess is it would take forever to search the screen looking for a spot to build the house in...
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Neo on August 21, 2011, 08:58:34 AM
Hey guys, I decided to rewrite this piece of junk from scratch, now that I know a little bit more about scripting... Hope you can find this more useful than the previous crappy version! :)

If this works for you, or not, please tell me about it so I can properly update it...

Cheers!
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Goliath on August 21, 2011, 07:55:40 PM
For a second I got really excited.  I thought this was the type of script I have been looking for but I don't believe it is.  I am HORRIBLE at placing houses in tight spots and was looking for a script that would attempt to place a house in a location by continually testing placement in many locations until it determines that it can or cannot be placed.

This is for placing after an IDOC correct?
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Neo on February 03, 2012, 05:26:09 AM
With the IDOC flood going on, has anyone used this successfully/at all ? I've never been able to use this at a real IDOC myself, I'm kinda curious about the efficiency of this during a real one...

Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Elsa on February 28, 2012, 05:55:20 AM
Um where exactly is the script? All I see in the box is instructions no script? Am I doing something wrong?
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Hollywood_Shono on April 13, 2012, 07:04:46 PM
Seems to work... but the house menu closes occasionally you need a sub to reopen it so it continue placing.. its not getting locked out its just seems like it cancels the menu out or click it so amny times makes it disppear and it needs a sub to reopen the tool.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: D on August 01, 2012, 12:33:51 PM
im getting ready to use this on a castle, i'll let you know how i get on.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Neo on August 01, 2012, 03:20:24 PM
Cool... Let me know how it goes!

Cheers!
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Endless Night on August 02, 2012, 09:32:58 AM
im getting ready to use this on a castle, i'll let you know how i get on.

Yes please post your findings, feedback so we can detemine if the script is ready to be moved into the library thanks.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: D on August 04, 2012, 01:12:59 AM
hi guys, i used this this morning and all went well, i didnt manage toplace a castle some one else beat me to it, the script was good, i changed the time from 20 to 25 sec  intervals between placement attempts and thats eemed to stop the tool being over used and incurring a time penalty.

when i pressed the button to select the building (castle) I held it too long and had to restart the script and hold it long enough to get the message that the script recognises the selection but not too long. all in all a successfull script.

cheers Neo
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Neo on August 04, 2012, 04:54:21 AM
hi guys, i used this this morning and all went well, i didnt manage toplace a castle some one else beat me to it, the script was good, i changed the time from 20 to 25 sec  intervals between placement attempts and thats eemed to stop the tool being over used and incurring a time penalty.

when i pressed the button to select the building (castle) I held it too long and had to restart the script and hold it long enough to get the message that the script recognises the selection but not too long. all in all a successfull script.

cheers Neo
Thank you for the feedback D. Happy to see the script worked well! A damn shame that somebody else placed before you though!

Cheers!
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: D on August 04, 2012, 05:05:54 AM
Yeah it was, I was looking forward o moving into a castle, oh the other thing I noticed is when the housing tool times out it didn't try to select the tool again so I had to restart the script, would be cool if it got the try again message to try using the tool after a small time delay untill its successful
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Endless Night on August 04, 2012, 08:16:23 AM
Script moved to finished scripts... thank you for your contribution.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: yoda29369 on September 08, 2012, 12:50:16 PM
where can i get the script for idoc looter plz........been tryiig for a while now ..plz help..with instructions how to use it
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: MeWonUo on September 08, 2012, 12:53:13 PM
Try here Yoda:

http://www.scriptuo.com/index.php?topic=25.0
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: apereyr3 on October 22, 2012, 07:34:41 AM
Going to give this a try tonight after an IDOC. I'll let you know how it goes for me.

Post Merge: October 23, 2012, 11:50:50 AM
This works great! Didn't get the lot I was aiming for though.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Hrafn on January 11, 2013, 11:55:11 PM

Excellent tool!

It gave me the vendor spot i wanted close to Luna. Had 172 tries (25 secs pause) before the message changed from temporarily unavailable, to "Something is blocking" and from then on i placed manually in seconds. Waiting for so long and trying placing manually would have driven me nuts (and i would have used up the house tool charges) and not being able to place as well), so thank you for providing such an excellent script. My day just got a whole lot better.

10/10

Cheers!
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Neo on February 02, 2013, 03:35:02 AM

Excellent tool!

It gave me the vendor spot i wanted close to Luna. Had 172 tries (25 secs pause) before the message changed from temporarily unavailable, to "Something is blocking" and from then on i placed manually in seconds. Waiting for so long and trying placing manually would have driven me nuts (and i would have used up the house tool charges) and not being able to place as well), so thank you for providing such an excellent script. My day just got a whole lot better.

10/10

Cheers!
Thank you for the feedback and I'm really happy to see this worked well... I hope I'm able to place in Luna some day hehe... Would be so sweet...

Cheers!
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: pow on February 03, 2013, 09:04:37 AM
Where do I get this script at? Cant find to download. Please help. Thanks.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Khameleon on February 03, 2013, 10:36:10 AM
I found the Download link here (http://www.scriptuo.com/index.php?topic=1683.0).
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: wizzle on October 28, 2013, 06:33:36 PM
I'm using this script on a RUNUO server, and it works great but it will sometimes get stuck for a reason I cannot figure out. 
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: VASSLER on September 17, 2016, 05:27:58 PM
I ALSO HAVING TROUBLE.  locating


Post Merge: September 17, 2016, 05:28:24 PM
wheres the link?
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: stevenintx on December 10, 2016, 03:04:37 AM
cant get it to work tried many times  :o
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Gemviper on December 18, 2016, 09:37:54 PM
The gump button locations have changed since this was written and tool burning was introduced. Adjust the button locations and set a repeat timer of around 10 seconds and it still works. If you plan to compete with other people to get a spot you're going to need multiple accounts and offset their attempts. With roughly a 10 second window between attempts there's a lot of space for someone else to sneak a house in but with 2 accounts spaced 5 seconds apart it becomes easier. I know some run 10 accounts for some locations to make sure they get the spot, if that's not you then this script won't help much.
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: isubbie on June 03, 2017, 11:30:25 PM
would be nice to possibly get an update for the button locations. Or some instructions to fix?
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Crisis on June 04, 2017, 06:17:34 AM
Use this to change where the script clicks on the gump. You will also most likely have to change the size of the gump. Don't lose this little helper as I have found it invaluable in fixing scripts when the menu has changed. http://www.scriptuo.com/index.php?topic=505.0
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: Hrafn on March 20, 2018, 02:59:37 PM
Hi! I am struggling a bit to get this to work again (remember it worked like a charm few years back).

In the posts above it is stated that you need to change where the script clicks in the gump, but as I understand this is all relative in this script. Thats why you "train" the script in the setup by doing the mouseclicks needed to select house and place. The set up works fine apparently when i run it, with correct system messages all the way,  but then the script just hangs after you click start.

If a friendly soul had the time to look quickly at this and point me in the right direction (more detail on what to change to try to get it running) it would be great.

Thank you!
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: muddman on May 22, 2018, 01:00:32 PM
Ill give it a try
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: stevenintx on November 07, 2018, 05:45:35 PM
not working any more any one able to fix
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: sheepu on February 12, 2019, 04:03:49 AM
thanks~
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: markorea on April 01, 2019, 09:02:10 AM
I will play with this! Thanks you !!!! :)
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: nicolaflam on June 14, 2019, 10:32:26 PM
not working anymore
Title: Re: frneo's New Auto House Placer v2.0 08/21
Post by: norubzdubz on October 05, 2020, 03:18:15 PM
I have been trying to get this to work. Has anyone had any luck?