Author Topic: cLAW: Long delays and eventual crashes?  (Read 6785 times)

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Offline NObamaTopic starter

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cLAW: Long delays and eventual crashes?
« on: January 02, 2013, 06:54:23 AM »
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Greetings!

I've been running cLAW along with a modified version of Cerv's Honor-and-Attack all weekend.  I've been restarting cLAW every two hours or so because it starts getting very slow and will eventually trigger either a client crash (because H-a-A moves while cLAW is being pokey with dragging) or an EUO crash.

Details:
- Vista, 32-bit on a laptop that was new in 2007
- Running both cLAW and H-a-A in the same EUO instance
- No other clients/instances running

Anyone else experience sometime similar?

Thanks!

Offline TrailMyx

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Re: cLAW: Long delays and eventual crashes?
« Reply #1 on: January 02, 2013, 07:03:09 AM »
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have you tried to go back to a previous version?  I made some drag changes in the last version.  The cLAW does some garbage collection to keep string sizes moderate.  If you do a var-dump and send it to me after one of your marathon runs just before a crash, that'll help me see what's up.  Don't post it publically.
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Offline NObamaTopic starter

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Re: cLAW: Long delays and eventual crashes?
« Reply #2 on: January 02, 2013, 11:54:37 AM »
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Haven't tried rolling back to a previous version.  Assuming my character hasn't died to natural causes and EUO hasn't crashed when I get home, I'll PM you the var dump this evening.

Thanks, TM!  I also wanted to complement you on the customizable rules system - it is truly amazing.  Your flexible system is really nice with the new loot changes!  If I sell some of these neat jewelry pieces, I'll have to tip you some of the giant pile of gold I expect to make!

Cheers!

Offline Masscre

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Re: cLAW: Long delays and eventual crashes?
« Reply #3 on: January 02, 2013, 12:57:05 PM »
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Var Dump

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blue screen of death.png

Offline TrailMyx

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Re: cLAW: Long delays and eventual crashes?
« Reply #4 on: January 02, 2013, 01:58:02 PM »
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ROFL!
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Re: cLAW: Long delays and eventual crashes?
« Reply #5 on: January 02, 2013, 03:41:06 PM »
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Opps you said to NOT post publicly :)

Offline Crome969

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Re: cLAW: Long delays and eventual crashes?
« Reply #6 on: January 03, 2013, 12:25:31 AM »
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So Claw install itself as own driver?  :-X

btw this bluescreen reminds me when i used it as screensaver and some employees stopped at my places and thought my computer crashed :D

Offline NObamaTopic starter

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Re: cLAW: Long delays and eventual crashes?
« Reply #7 on: January 03, 2013, 12:16:47 PM »
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Well, my character was OOoOOooing when I returned home, so no way to know if the var dump would have been meaningful.  I rather suspect that the poor toon died while doing ultra-slow scanning/looting via claw...but I can't prove it, your honor!

Pulled a total of 825 items out of Shame, all at least "Major Magic Item" level.  Another 370ish before dying/crashing overnight - so I can't really complain.

I should start another thread to show examples.  Maybe someone here wants to buy 'em!  I sure as heck can't seem to break into the markets on Atl, Pac or GL.  Is there a boss I have to pay homage to or something?

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Re: cLAW: Long delays and eventual crashes?
« Reply #8 on: January 03, 2013, 12:41:06 PM »
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Well, my character was OOoOOooing when I returned home, so no way to know if the var dump would have been meaningful.  I rather suspect that the poor toon died while doing ultra-slow scanning/looting via claw...but I can't prove it, your honor!

Pulled a total of 825 items out of Shame, all at least "Major Magic Item" level.  Another 370ish before dying/crashing overnight - so I can't really complain.

I should start another thread to show examples.  Maybe someone here wants to buy 'em!  I sure as heck can't seem to break into the markets on Atl, Pac or GL.  Is there a boss I have to pay homage to or something?
On Europa is every Wednesday a player holded auction.. maybe those goodies could take a good price in situations like that;)

Offline Puebles

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Re: cLAW: Long delays and eventual crashes?
« Reply #9 on: January 05, 2013, 08:01:04 AM »
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I have had crashes with the same combo. But, it is far better than the crashes I got with the old looting script I used. The key for all looting scripts is not to move, obviously. So, I now use Froncy's Auto Attack. You lose honor, but does that matter when scripting? Time is not of the essence and you are probably not scripting against uber monsters. Anyways, I have great luck with my sampire as he just sits there and the bad guys come to him.  With the thrower you lose a lot of loot when the monster dies out of reach. But, no crashes.

Offline Puebles

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Re: cLAW: Long delays and eventual crashes?
« Reply #10 on: January 05, 2013, 08:06:53 AM »
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BTW, use the Berserker Mode (F11 attack all) rather than the Attack Best Choice mode (F12). Sometimes with Attack Best Choice your character fixates on a monster out of reach (like a Rising Colossus) while getting hammered by closer monsters.

Offline Canuker

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Re: cLAW: Long delays and eventual crashes?
« Reply #11 on: January 05, 2013, 09:52:52 AM »
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Well, my character was OOoOOooing when I returned home, so no way to know if the var dump would have been meaningful.  I rather suspect that the poor toon died while doing ultra-slow scanning/looting via claw...but I can't prove it, your honor!

Pulled a total of 825 items out of Shame, all at least "Major Magic Item" level.  Another 370ish before dying/crashing overnight - so I can't really complain.

I should start another thread to show examples.  Maybe someone here wants to buy 'em!  I sure as heck can't seem to break into the markets on Atl, Pac or GL.  Is there a boss I have to pay homage to or something?

I'd love to see what you get.  I'd also try spamming pics on stratics selling/trading area http://stratics.com/community/forums/uo-traders-hall.41/ some of the stuff that sells there is stunning, or the gold it nets is stunning.
Nope!  I'm doing what all the real PvPers do:  Scripting everything except the running away part!  I'm real good at that already...

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Re: cLAW: Long delays and eventual crashes?
« Reply #12 on: January 09, 2013, 07:30:03 AM »
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Here's something to try NB:  Locate the "ProceedAndLoot" sub and comment out the following 3 lines:

Code: [Select]
;      gosub AddItemsToList HISTORY !loot_list
;      if %right_pane = HISTORY
;        gosub DrawHistoryPane

This will stop the history logging, but I'm curious if the problem then goes away.  Seeing from your logs, you are looting a billion items at a setting and the logging gets kinda long.
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Re: cLAW: Long delays and eventual crashes?
« Reply #13 on: January 09, 2013, 07:57:57 AM »
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Thanks!  You know, it never occurred to me that I was going to be amassing a huge history log.  I almost never use that display when I'm cLAWing.

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Re: cLAW: Long delays and eventual crashes?
« Reply #14 on: January 09, 2013, 08:38:33 AM »
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If that becomes the issue, all you need to do is go through all your rules and uncheck the "log?" checkmark for each.
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