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Messages - Orich

Pages: 1 [2] 3 4 ... 6
16
Stealth archive / Re: Stealth 6.1.5
« on: December 15, 2013, 12:15:31 AM »
FYI, this probably won't be done for another week

17
Stealth archive / Re: Problems loading stealth
« on: December 15, 2013, 12:14:58 AM »

When you first start Stealth.exe, it checks for remote updates.

I had similar symptoms with a firewall up ... I imagine something similaris is probably what is causing the problem.  Some security measure that's still active somewhere, but its hard to say :(

18
Stealth archive / Re: Problems loading stealth
« on: December 12, 2013, 09:49:46 PM »
What version of Stealth are you trying to run?

Where did you download it from?

Windows 7 32bit or 64bit?

Is there a debug.log or Stealth.exe_errors.log?

My first suspicion is an overzealous firewall or anti-virus suite.   Stealth does an update check at the beginning that can be allergic to firewalls.

19
Stealth archive / Re: Stealth 6.1.5
« on: December 09, 2013, 12:26:42 PM »
Will test it once iam home. This will be in about ~ 3 hours


There is nothing to test.

6.1.5 is not compatible with ScriptDotNet.DLL yet.  Very big changes, need time to change ScriptDotNet.  For Now, 6.1.4 only for C#

20
Stealth archive / Re: Stealth.Script_FindType
« on: December 02, 2013, 11:54:01 PM »
m...the main purpose of my function is used to find all creature in certain range.
in my openeuo script, i use it for auto attack all finditem with findrep 1,2,7..

Also, i found that if i use any Stealth.Script_GetXXXX [e.g. Stealth.Script_GetX(_id) ] in the loop..it consumes lots of time...It will not happen when I use Pascal script...


This is a problem with Stealth.exe ... Big changes in next release, and the performance issue will be fixed :)

21
Stealth archive / Re: Stealth.Script_FindType
« on: December 02, 2013, 10:38:25 PM »
Stealth.Script_IsNPC() would be easier to discern what is an NPC.


If you want speed, you will need to collect a list of valid types to search for.  I would suggest looking for old EasyUO scripts with the NPC types you are looking for, then converting them in Stealth or programatically via. Script_EUO2StealthType()


Hope that helps.

22
Stealth archive / Re: How to use Script_GetPathArray (C#)
« on: December 02, 2013, 12:13:19 PM »
Tested and fixed.  Another stupid bug.

Download new version.


Add me to ICQ 691090807 ... Easier for fast fixes.  You are the only one testing C#, so better to talk in real time.

23
Stealth archive / Re: Stealth.Script_FindType
« on: December 02, 2013, 10:56:06 AM »
Notice the Z axis of the missing item is Z = -43

Chances are the vertical find distance threshold is too low to cover that item.  This is the distance between Self.Z and Item.Z

Stealth.Script_SetFindVeritcal(50); should cover it.

24
Stealth archive / Re: How to use Script_GetPathArray (C#)
« on: December 01, 2013, 03:19:09 AM »
https://bitbucket.org/Stealthadmin/stealth-beta-client/downloads#download-273630


Looks like I fixed it ... what a stupid bug

Can you check it out?

25
Stealth Snippets\Library / Re: [C# Example] Events in Stealth
« on: December 01, 2013, 01:42:15 AM »
Do you use any Waits in your script? Because most events are only checked, when the script thread in stealth sleeps..

What? This isn't true at all for C#.

This is only true for Delphi.
Well you are right .. I remembered this from delphi.. Iam sorry..
So..Is it bug on ScriptDotNet or something wrong on the script?


I can look into it, but it's a bug that doesn't need a fix as far as C# goes.

If you need timers, you should be using the Timer class and not rely on the Delphi implementation.

Consider the following example :

Code: [Select]
Timer timer = new Timer();

timer.Enabled = true;
timer.Tick += new EventHandler(timer_Function);
timer.Interval = 1000; // each timer "tick" = 1000ms = 1 second
timer.Start();


...

void timer_Function(object s, EventArgs e)
{
   ... do something
}

26
Stealth archive / Re: How to use Script_GetPathArray (C#)
« on: November 30, 2013, 09:06:59 PM »
Nice to have someone testing out C# methods..  You are the first one to do it :)

These two functions :

Script_GetPathArray
and
Script_GetPathArray3D

I think they need a small fix in Stealth.exe.   I will update you ASAP

27
Stealth Snippets\Library / Re: [C# Example] Events in Stealth
« on: November 29, 2013, 12:05:44 PM »
Do you use any Waits in your script? Because most events are only checked, when the script thread in stealth sleeps..

What? This isn't true at all for C#.

This is only true for Delphi.

28
Stealth archive / Re: Scripting 12 clients on stealth vs 1 Normal client.
« on: November 28, 2013, 07:17:43 AM »
I have some insane screenshots too ... I'm too lazy to blur out the character names yet though.


I've had 26 accounts on one Stealth instance, but it's a bit excessive ... gets a bit laggy if your scripts are doing anything interesting :-p

29
Stealth archive / Re: [Release] C# Video Tutorial + oRune Runebook Copier
« on: November 26, 2013, 11:51:37 PM »
The repository has been updated with a later version.  

What's New:

1.  Efficiently marks multiple runes per recall now
2.  Newer ScriptAPI.cs included (though extremely incomplete still)
3.  Includes a runebook emptier ("Press Spacebar prompt at beginning")


Hard to release stuff.  Been very very busy, and my very little free time has been actually playing UO for once :)

30
I already uploaded the new ScriptDotNet.DLL

It's on the Bitbucket download link at the bottom of this post :

http://www.scriptuo.com/index.php?topic=11628.0

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