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51
Orion UO Scripts / Re: Orion Snippets!
« Last post by donghwan on November 06, 2023, 05:11:02 PM »
thx a lot.

Is it possible to have a script that automatically insurance items that come in the bag?

:)
52
Orion UO Scripts / Re: Orion Snippets!
« Last post by seanriter on November 06, 2023, 06:44:19 AM »
Hi, thank you for this.
53
Orion UO Scripts / Re: armor manager for pvm
« Last post by Crisis on November 05, 2023, 03:58:01 PM »
Too bad you wouldn't take the minute or two to make an introduction. We could use more Orion scripters here.
54
Orion UO Scripts / Re: begging
« Last post by Crisis on November 05, 2023, 03:55:43 PM »
This was more work than doing a simple introduction. This one took me less than a minute to write.

I am Figga and I have been playing UO for (insert number here) years. My favorite templates are (insert templates here). I mostly play on (Insert shard name here). I prefer Orion and would love to help with Orion scripts!
55
Orion UO Scripts / Re: Building a Lumberjacking Script
« Last post by Figga on November 05, 2023, 01:11:30 PM »
I am not smart enough to figure out how to access the scripts on this site so I resorted to name calling.
56
Orion UO Scripts / Re: Building a Lumberjacking Script
« Last post by gruntman on November 05, 2023, 07:08:12 AM »
Its very close to making it on my priority list! Just got a couple things to finish off, should be able to focus on this one beginning next week. Already have most of the issues you and Gaderain were able to find solved.

Howdy Howdy - I seem to constantly fins those trees you cannot chop. Has this script made its way closer to being adjusted? I have tried but fail everytime lol
57
Orion UO Scripts / Re: Question on primary ability syntax (Whirlwind Attack)
« Last post by Gaderian on November 04, 2023, 07:32:56 PM »
Is there an orion based test for a special move being active?
The icon will change color whether it is active or not, so there must be some communication between client and server to indicate that. I would think that testing for it would be available in orion, but I have not spent much time coding with that language.

Whirlwind will only clear by hitting more than 1 target, while lightning strike works with a single target. So while you still target 1 opponent for each, you need more than one in range for the special move to happen. I don't remember the timer (2 seconds?) of cool down after a special move where mana cost will be doubled. You need enough mana available to execute the special move as well.

I have a routine in EUO that will swap special moves based on how many targets are in range and do the mana calculations. It works very reliably. The same logic should be available through Orion as well.
58
Orion UO Client / Re: Trying to remove bugged script from Orion
« Last post by Skrim on November 03, 2023, 12:26:24 PM »
Thank you!
59
Orion UO Scripts / Question on primary ability syntax (Whirlwind Attack)
« Last post by Vinsanity_1 on November 02, 2023, 07:31:06 PM »
Hello all,

I have recently modified a script to train Bushido with minimum effort. I used this in Yew sheep pen to get my Bushido to 100 as it targets a mob, uses lightning strike, then targets a new mob.

My question is for Whirlwind Attack. Since Whirlwind attack is not a buff, I do not know the language needed to use Whirlwind Attack, wait until it hits a mob, then repeat.

Right now I can only get it to toggle on/off with "wait", which is not optimal. Any help here would be greatly appreciated. Please let me know if you have any questions. Thanks!

-V

p.s. Feel free to use my Bushido sheep pen script below.

Code: Javascript
  1. function attackNearestMob(){
  2. var target, range = 14;
  3.  
  4. for(;;){
  5. var mobs = Orion.FindTypeEx(any, any, ground, 'mobile|live|inlos', 8, 'gray|enemy').sort(function(a, b){
  6. return a.Distance() - b.Distance();
  7. })[0];
  8. if(mobs){
  9. Orion.Print("Attacking " +mobs.Name());
  10. if(mobs.Hits("%") == 100){
  11. Orion.AddWaitTargetObject(mobs.Serial());
  12. Orion.InvokeVirtue('Honor');
  13. }
  14. Orion.Attack(mobs.Serial());
  15. while(mobs.Exists()){
  16. if(Player.Mana() > 10 && !Orion.BuffExists('Lightning Strike'))
  17. Orion.Cast('Lightning Strike');
  18. Orion.Wait(500);
  19. }
  20. Orion.Print("Target dead");
  21. } else {
  22. Orion.Print("No targets found");
  23. Orion.Wait(2000);
  24. }
  25. }
  26. }
60
Orion UO Client / Re: Trying to remove bugged script from Orion
« Last post by Crisis on November 02, 2023, 05:38:25 PM »
Your best bet would be to go to the Orion discord and ask their. I am sure that you will get a quick and potentially helpful response. You can also check the code and see if it saves anything to the computer. Maybe install a fresh Orion on another computer, copy the profile and test it on another computer. You will know quickly if it is the profile or not.
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