The issue with always run on is the risk of the beetle getting stuck on objects, or an overloaded beetle having stamina drain. v1.2 has an option in the setup gump to toggle mounting a beetle or not. If mounted, the script will make sure the beetles weight is under stamina drain levels and run, or walk accordingly. The script will always run while not mounted, trying to make sure the beetle is following the whole time and trying to recover it if it does get stuck. I am adding an option now to the setup gump to relog at secure if beetle recovery fails. I did also adjust the way it finds and logs trees. Now, when you run the script it will scan and harvest all the trees is can find within the set distance from secure container. It will log the results and save them to a file. As trees get scanned, trees in the history are ignored while the list is built. Once the list of trees is complete and has been harvested, it will be used for subsequent runs. This means no more walking to and chopping trees that will not produce wood, which should result in a good production boost! Will also allow for some neat features in the future like being able to chop specific woods as long as the trees in history contained that wood last time, not sure if the resource type is random each time its depleted, etc. Will need some testing on that, but with the ability to log every tree it will be possible
Basically down to a little gump work and just watching it build new tree lists then run them a few times in different locations before releasing the newer version. Lots of other cool additions than i am quite happy with so far.