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Messages - Rup

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1
Orion UO Client / Re: Multiskill Trainer for Orion
« on: February 15, 2022, 09:25:08 PM »
I would love to try it as well.  I just installed Onion and it is pretty impressive.  Now i'm hunting for a script just like yours.  I would be trying to bow crafting and spell weaving right off the bat.

2
Stealth archive / Re: How to call 'bars'
« on: May 30, 2017, 10:48:02 PM »
Chrome969 or Neo do you know if a solution was ever found for this to pull up red monsters health bars?

Thanks

3
Man you make awesome stuff.  Can't wait to try the imbue one when its ready

4
Script Debug / Stocking Vendor Script Help
« on: October 25, 2015, 10:20:15 AM »
So, I have taken a script that stocked scrolls on a vendor and cut most of it out to where it will stock in this case Granite stacks,
My problem is this if i do commodity deeds, it puts the item exactly where i tell it,  But since i switched it over to stacks it just drops the stack anywhere in the vendors pack.
this is for uo shard
Here is the script
Thanks Pendragon

                          ; Script Name: PS Sorter
; Author: Mystre
; Version: 2.0
; Client Tested with: 6.0.6.1
; EUO version tested with: EUOX 1.5 ver 132
; Shard OSI / FS: OSI
; Public Release:02-21-08
; Purpose: This script will sort all power scrolls in a given bag or box
; Instructions: Put all scrolls in one bag
; get 6 bags to put sorted scrolls into hit play.
;
; Global Vars: *Source,*bag 1-6
;
; V2.0 - Streamlined Code , Reads Scroll LVL 110/115 Prices acordingly
; Set Prices Below
;====================================;

set %wait 20
set %howMany 50

gosub TargetSelect  Source Source
event macro 17 0
wait %wait
Display yesno Do you need to update target bags?
if #dispres = yes
{
gosub TargetSelect  Bag  1st ;1 (1)
}
display yesno Stocking a Vendor?
;------------------------------------
loop:
;------   Melee Skills    ; Position        1 Price
gosub   main   Verite       15   65   *bag    45000

Display ok All Done!
STOP

sub main
event SysMessage %1
finditem BVI C_ , *source

while #findkind  <> -1
{
finditem BVI C_ , *source

event property #findid
;======

{
event drag #findid
wait %wait
msg %howmany $
wait %wait
exevent dropc %4 %2 %3
if #dispres = yes
{
wait 10
msg %5 $
}
}
}

ignoreitem reset
return

sub TargetSelect
   set !msg Please , #spc , target , #spc , %2 , #spc , bag
   display ok !Msg
   Set #targcurs 1
   Repeat
     wait 1
   until #targcurs <> 1
   set * . %1 #LTargetID
Return


5
Off Topic / Re: WINDOW 10
« on: August 20, 2015, 07:54:25 AM »
You can enable F8:
bcdedit /set {default} bootmenupolicy legacy

Or disable F8:
bcdedit /set {default} bootmenupolicy standard

Not that I care to get into the F8 menu that often, they disabled it to make it boot faster by default.

6
Off Topic / Re: Verizon 4g Unlimited Data Users Heads up
« on: August 20, 2015, 07:46:09 AM »
You mean I'm not supposed to be able to download 1 tb of data?

Man 1.2 TB over 4g? do you live out in the sticks and cant get a better provider?  When i go heavy on tv series and moves i get up that high as well but i use a normal ISP.

7
Crisis, why does not not work in other facets?  You can convert UOP files to MAP files and it should work or is it something else?

8
Stealth scripts / Re: [V6 , Pascal] 40-120 Ninjitsu Trainer
« on: December 24, 2014, 05:08:43 PM »
Dxrom, I downloaded and have been using the script it works great.  Thanks for sharing

9
Character skill advancement / Re: Freddy's Poison Express
« on: December 09, 2014, 07:10:42 PM »
btw this script still work great, thanks for it freddy.

10
Hello :)

Maybe i'm wrong but its work more fast for me when i replace

    begin
      X:=GetX(GATEID);
      Y:=GetY(GATEID)-4;   for       Y:=GetY(GATEID)-1;

Have a nice day.

Thanks dxrom for the great script I have really appreciated you sharing it and allowing me to use it.  I wanted to give a little feedback on the script.  This suggested change makes the script work a lot better.

I am GMing my 2nd toons stealth/hiding.  There where two problems i had with the script.

If the location the script was telling me to walk to a location that is temp blocked by some one standing there like on the moongate the script would pause for 15 minutes and stealth displays the message "Point X 771 Y 752 marked as bad to 15 min".  Since the toon was 4 tiles from the gate the script basically paused for 15 minutes.  With the change from 4 tiles to 1 tile I am standing next to the gate if some ones on the gate and it gets marked bad for 15 minutes it does not matter because the script keeps going since i am close to the gate.

The second problem I have been having is if i have the UOclient window loaded from time to time stealth will get out of sync with the UO server and I am frozon in place until i close the UO client disconnect and reload the application and login.  The odd thing is i would still see the Gen chat messages. So to prevent this issue i am just not clicking the "Start Client" button

11
I think i figured out the problem, if i turn off the "Gumps&Menus On" option then it started working it has been running for 20 minutes now

12
Weird :X

I'll look into it. Maybe something changed in new versions of stealth.

Thanks dxrom, what version of stealth did you write it for? maybe i should try a older version

13
I'm not sure if i am doing something wrong, but i start the script and it works for 5 minutes or upto about 10 minutes then my toon stops about 4 tiles from a moongate and sits there.  if i stop and start the script it gets stuck in the exact same spot the first time it moves to that gate.  But if i exit stealth and UO and reload it. and click start it works again for 5 to 10 minutes and then stops again.

If i work up near the moongate it resumes, I was trying to figure out how to make it not walk so far to see if that fixs the problem

14
Hi C2,

I just used your script to go from 50 to GM cook it worked great thanks for letting me use your script.

fyi it used about 75k in fish steaks.

--Rup

15
New member introductions / Re: Yaya A New Member wanting to join:)
« on: April 11, 2013, 02:30:58 PM »
@Massacre: since no one else responded to your Green Acres challenge, I will!

I believe it was where the GM's put houses and test houses. If my memory serves me correctly right around the time of the introduction of Trammel/Felecca, knowing that there was going to be a large surge of house placements they upgraded the options. Furthermore, the only houses at the time were small, brick, two story "L" shaped, towers, keeps and castle's! Hah! Remember those days??

well kind of, people where able to teleport over the T2A border into the Green Acres area is is located on the dungeon sub server and finding house spots back then was very hard well once some one relied they could teleport over the t2a wall everyone started calling it Green Acres and placing houses, OSI found out and forced everyone to move or else.  Then rummor is some people had runes into that area still and would recall in so GM's started paroling the area.  At least that's how i remember it man its been a long time.

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