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Messages - Tommy Boy

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31
Cool Links! / Re: Living Bridges !!
« on: April 14, 2012, 10:23:45 PM »
That's pretty awesome.  I've seen that in some nature special or something, somewhere, I don't remember where exactly though.

32
WooHoo!  Welcome back to UO.



Tommy Boy

33
Character skill advancement / Re: Detect Hidden Trainer
« on: April 09, 2012, 06:34:03 PM »
I've been too busy with work and traveling and the only UO time I've had I've spent on the ABCUO freeshard.

I still haven't had a change to test it out on EA servers.

34
General UO Chat / Re: UOP to MUL converter - The De-convolver
« on: April 07, 2012, 07:21:03 PM »
Sweet!  Very nice little tool.

35
New member introductions / Re: Hello From The Foo's
« on: April 04, 2012, 05:36:16 PM »
Welcome.

I remember Foo on Pacific years ago.

36
General UO Chat / Re: Multiple houses per account
« on: April 03, 2012, 01:01:14 PM »
Hell yeah!  There should be at least two houses per account allowed with no restrictions whatsoever.

Most shards are a ghost town.  While they're at it, delete all the damned bugged houses too.



Tommy Boy

37
Scripting Chat / Re: EUO Tile Issue Workaround
« on: March 23, 2012, 12:15:51 PM »
Why isn't anyone just making it into a zip file....

Good idea.  Done.

38
Scripting Chat / Re: EUO Tile Issue Workaround
« on: March 23, 2012, 08:31:24 AM »
Don't know if this will work but give it a shot.

https://www.dropbox.com/s/tg4w1drehskbx1i/Maps.zip?dl=0

39
Scripting Chat / EUO Tile Issue Workaround
« on: March 21, 2012, 07:27:08 PM »
Perhaps someone can analyze the new file format, and create a converter to re-create the required .mul files?

I can't remember exactly where it was that I read it, but I seen where someone described the .uop files as simply a "wrapper" or perhaps maybe "container" and that the .mul files are contained in their entirety inside. 

40
Scripting Chat / EUO Tile Issue Workaround
« on: March 21, 2012, 03:48:37 PM »
It seems you can simply copy & paste the mapxx.mul files from an unpatched installation and the scripts that use tile info and commands will work again.

Both my mining scripts and CyberPope's Mining Radar weren't working.  I copied the mapxx.mul files into my patched UO Classic folder and so far all tile related scripts are working as intended.

Hope this helps,

Tommy Boy

41
Television/Movies / Re: Walking Dead Series still on AMC
« on: March 20, 2012, 03:43:58 PM »
This season was meh. Again don't wanna give up too much about it, but the first half of the season made me want everyone to get attacked by walkers/zombies. so slow

Yeah, like episodes 3 through 9 really turned down the intensity other than the episode where Sophia came out of the barn.

One of my favorite moments was when Rick dropped those two clowns in the bar.  Man has skills.

42
Television/Movies / Re: Walking Dead Series still on AMC
« on: March 19, 2012, 11:15:08 AM »
The season finale was pretty good but man it really, really left you hanging.  It's a long time 'til October.

I wasn't sure what that was in the background at the end but in Talking Dead they said it's a prison.

43
Television/Movies / Re: Has anyone checked out Prometheus yet?
« on: March 19, 2012, 11:12:39 AM »
That flick does look pretty awesome.  Nice trailer.

44
Scripting Chat / Cheffe posted an update (beta)
« on: March 17, 2012, 06:19:37 PM »
Cheffe made a post on the Mainboard with a link to a beta euox211.

45
Also mention of Razor in the mix is kinda shocking as well.


It even mentions Razor in the Features section on the website too.  Last entry on the page.  Very strange for EA to do this I think.

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