ScriptUO

Scripting Resources & Utilities => Stealth Client => Stealth scripts => Topic started by: Tidus on January 01, 2016, 04:34:49 PM

Title: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on January 01, 2016, 04:34:49 PM
https://github.com/ruaduck/Lumberjacker


 REQUIRED: This uses ScriptSDK made by Crome. https://github.com/Crome696/ScriptSDK
 You will need to compile yourself using Visual Studio 2017 Community Edition. 

Use: This script is an area lumberjacker. It can be used on ServUO based Cores and OSI.

Needed:  Spell channeling axe

Todo:
Using Sacred Journey on OSI
Beetle use support
Bank Support

Setup:

Must have spell channeling axe equipped
Must have only 1 runebook
Must have a bag on your steps
Can click Load at this point if you have a save file.
Select RebirthUO or OSI at top depending on where you are using it.
Fill in all text boxes on left
Click Setup
Once setup is complete you can save the file. 
Click Lumberjack to start lumberjacking

Speed: I average 14,187 boards per hour.
See below Image
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Crome969 on January 02, 2016, 09:45:32 AM
Some Input for further improvements :

* Drop-Down for Shard selection should now allow to change the values (Drop-Down-Style).
* You could validate with the SDK UAC-Helper if the Application is started with admin rights. If not started by Admin rights the SDK wont work.
* FormStyle of GUI may not be sizeable.. only trouble :)
* You may should use localizeable message strings, because once the client is not set to english the journal will bug out.
* More Validation on latency issues and actions
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on March 24, 2016, 06:21:11 PM
HI very new to this stealth stuff.

I figured out how to load it and start it. I get hung up with the following

1. On the left side what is tree area?
2. What if I want to run the script ongoing instead of a number of minutes.
3. When I hit setup I get the first question yes for recall but it then says select runebook. I click the ok button and nothing happens after that. How do I select the rune book.

Ok is there a section in stealth scripts that give you an explanation I am missing like a lot of people do at the begining of easyuo scripts?

:-) Just trying to figure this all out. Thanks for your patients

Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on March 25, 2016, 08:28:20 AM
HI very new to this stealth stuff.

I figured out how to load it and start it. I get hung up with the following

1. On the left side what is tree area?
2. What if I want to run the script ongoing instead of a number of minutes.
3. When I hit setup I get the first question yes for recall but it then says select runebook. I click the ok button and nothing happens after that. How do I select the rune book.

Ok is there a section in stealth scripts that give you an explanation I am missing like a lot of people do at the begining of easyuo scripts?

:-) Just trying to figure this all out. Thanks for your patients


The tree area is how many tiles around your character you want to search for trees.  The more the area the longer it takes once it recalls to the spot but it will hit every tree in that area.

I set mine to 999 minutes.  That is a long time :)

You need to make sure that you have the client open and can see your character for setup.  Or else you can't click on anything. 

make sure you have a spell channeling 2 handed axe in your chars hands also.
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on March 25, 2016, 10:09:16 AM
Thanks for getting bank to me.

When it says select runebook.

I double click the runebook I want and I get a little note in the bottom of the screen that says incoming gump but nothing happens.

I have a Melisande;s Corroded Hatchet will that work.

Maybe I have a setting off somewhere.

Thanks for the help
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on April 07, 2016, 06:31:01 AM
Hi Ya,

Here is some feedback from working on the OSI server.

Corroded Hatchet works well.

When starting the script. I start Stealth, Connect the character. Play Script. The character teleports to the first location and sits there.

Then you need to start the client, open the back pack, and double click the selected runebook. It starts rolling properly at this point and I just close the client.

When using the auto relog feature the script hits the same problem as noted above. The account logs in but the script hangs up till you open the client etc.

Once running it seems to do a fine job

Thanks!
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on April 07, 2016, 09:37:03 AM
Yes, if you lose connection it does get lost.  Usually the part it gets stuck on is the opening of the Runebook when you lose connection.  Open the runebook and it goes again.  I haven't figured out how to fix that portion yet :)
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on April 07, 2016, 05:08:04 PM
Updated!!!!

You will probably need to redo your Saved Configuration.
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on April 11, 2016, 09:39:22 AM
Thanks for the update. I am back in town working on getting this up and running.

I downloaded the new file and started stealth, connectedm then opened the client like last time.

selected the downloaded script then hit play.

It just sits there for me lol not even updating the bottom section of the stealth program.

What did I do wrong this time. lol
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on April 11, 2016, 10:52:54 AM
Are you making sure you are running as Admin?
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on April 20, 2016, 03:35:16 PM
Are you making sure you are running as Admin?

Yes Running as administrator

under settings I have it in full mode.

I have actually deleted stealth and all the old files and reinstalled and configured stealth and downloaded the new file from you.

Still the same problem hit play and nothing happens. It does not even show an update line in the stealth system journal ??? :'(
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on April 20, 2016, 03:50:30 PM
Instead of hitting play, go to the file and open the exe file that way. Make sure you are opening that file as an Admin.  Let me know what happens.
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on April 24, 2016, 09:34:38 AM
Instead of hitting play, go to the file and open the exe file that way. Make sure you are opening that file as an Admin.  Let me know what happens.

Sorry it's taking so long to report back on this. I have some weird problem with my Computer and windows 10. Hoepefully I will get it fixed tomorrow and I can get back on with learning about this stealth stuff

Thanks for the help
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on April 29, 2016, 09:40:14 AM
I have my system back up and running finally.

I still have the same problem

I start stealth.

connect the client

then start the client so I am in game

Then hit play on the script. It just sits there from that point. Does not show anything in the system journal at the bottom.

Also Started the script outside stealth same thing nothing happens. I did run it as administrator too.


What should I try next.
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on April 29, 2016, 01:24:33 PM
In the folder with the exe file you have the DLL file in there too right?
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Cush on April 29, 2016, 05:25:24 PM
ok I fooled around and got the script to start. I have the setup window

I select OSI

but the only button I can hit is Load. They others are not active.

Side note when I have other clients already open I get an error when I hit start client that says Client Window not found!!! Dll is disabled.

Did not have that problem before

Updated: I figured it out. Stupid me didn't put any values into the boxes. Put the minutes to run I was able to finish the setup, Save it and Start Lumberjacking.

Thanks for taking the time to help me out I appreciate it!

Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on April 29, 2016, 05:47:28 PM
Glad you got it to work!
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: porcojones on November 03, 2019, 04:25:09 AM
Hello Guys,
This macro can be to use in anyone server?
I have a free shard (Sphere FreeShard) and i would like to use this =]
Title: Re: [V6, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on December 10, 2019, 05:54:23 AM
Sorry for the late response, I haven't supported the script in about 3 years. So it may work on your freeshard. It was built using OSI and ServUO at the time of creation.  So it all depends.
Title: Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on June 09, 2020, 02:25:00 PM
This has been updated to work with the most current ScriptSDK and Stealth.  Please notice that it is now housed at Github and you will need to compile the source code yourself.
Title: Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
Post by: jamesbond on June 09, 2020, 03:59:41 PM
eager to study and set up
Title: Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on June 12, 2020, 11:33:23 AM
Updated with Beetle Support.
Title: Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
Post by: TacoCat on June 15, 2020, 01:39:27 PM
Every once in awhile, it'll get caught up attempting to recall but, char is overweight and doesn't chop logs into boards and will keep attempting to recall.  Is it possible to add a feature "if recall fails, check to see is overweight/logs can be chopped into logs or "cannot" exceed this weight/drop logs to recall"?  I am uncertain if this issue arises when it attempts to recall to bag for drop off or char runs out of trees to cut/no wood and it attempts to recall then
Title: Re: [Stealth V8.10, ScriptSDK] Tidus Lumberjacker
Post by: Tidus on March 16, 2021, 08:10:27 PM
Every once in awhile, it'll get caught up attempting to recall but, char is overweight and doesn't chop logs into boards and will keep attempting to recall.  Is it possible to add a feature "if recall fails, check to see is overweight/logs can be chopped into logs or "cannot" exceed this weight/drop logs to recall"?  I am uncertain if this issue arises when it attempts to recall to bag for drop off or char runs out of trees to cut/no wood and it attempts to recall then

I will look into this.  Just started up on a freeshard and have been editing it to work on there.  Please let me know if you still need support.  You can usually find me pretty easily on Discord.