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Messages - dxrom

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61
Games & Game Systems / Re: Diablo 3
« on: February 10, 2015, 11:57:46 AM »
That's why when I have the opportunity to attend a lan party I take it.    I remember when Duke Nukem 3d came out and we'd drag all the computers over to a friends house and play all night.  Those times were way more satisfying than today with endless interwebz.

Indeed. I miss LAN parties :(

62
how would I add my drags I.D to not be ignored, I have the ID for it

if id <> dragonid
hide dragon


something like that

63
Public Bugs / Re: Red char in trammel
« on: February 10, 2015, 11:42:01 AM »
Very old, but yes. Still working :>

64
New member introductions / Re: Hi All :D
« on: January 25, 2015, 12:35:09 AM »
kden
hi

65
Scripting Chat / Re: Newbie scripter seeking advice and guides
« on: January 24, 2015, 05:36:45 PM »

66
General UO Chat / Re: Whats worth the big bucks now?
« on: January 06, 2015, 01:37:28 PM »
Area spells for pvp i've been told is also a no no :)

Those are just bad people being stuck in the past ;)

With the introduction of VvV, Hit area weapons are actually very viable in group play even in solo. I know a lad who runs a couple fast weps with splinter and fights solo across various servers, absolutely tears people up because he can run one person down and hit spell interrupts xhealing mages. Works in VvV towns (where there are no guards) and dungeon fights.

On the bright side, this lack of realization leads to really nice prices on actually very good weapons.

67
General UO Chat / Re: Whats worth the big bucks now?
« on: December 30, 2014, 02:58:01 AM »
Brittle is fine. I sell brittle items for upwards of 1b per item on a regular basis. Antique items are what breaks fast, brittle just cannot be POFed.

Easiest money is Casting focus armor with a good damage eater + regen + resists + stats for mages and 10 stam + a good damage eater + regens + stats +resists for dexxers.

68
There is a program called FPS Patch that does this. Written by the guys over at yoku.  The last patch broke the program, unfortunately.  I got them to update it once before but they've been somewhat unresponsive this time around.  The link to the forum post is here if you'd like to go request an update there as well.

http://forum.yoko.com.ua/viewtopic.php?f=12&t=17367

Just as note, this Patch can be detected very easy. Once the Checksum is different, its pretty easy to detect that its a modded client.

After testing this with older clients on freeservers (and unpacking and sifting through the whatever stream on execution with a sandboxed winxp) I don't know if this is correct now.. It's injection and that shouldn't modify the executable's checksum... However what I suspected, and verified through about 5 minutes of research on yoko forums, is that the packet stream will become awkward in regards to mounted vs unmounted players from the client to the server, this was an issue posted back in like 2011 or something though, before this individual fps patch was produced and it was more of a work in progress feature for the yoko injection application as a whole.

I could be wrong though, it's just what I think make sense. Injection as I understand is something that bypasses hardcoded client modifications and such checksum detections via live manipulation of the client's memory resources.

69
Hm this is pretty neat.

Tested it on an older client. 5.0.8.3

Feels weird, like your character sprite moves faster than the actual momentum forward lol
You could try using latest working version for Patch on EA and emulate a new client. Also hope you wont get banned because of this ;)

*shrugs* I highly doubt Broadsword will ban anyone for it's use. Banning is something they avoid doing now.

70
Hm this is pretty neat.

Tested it on an older client. 5.0.8.3

Feels weird, like your character sprite moves faster than the actual momentum forward lol

71
Script Debug / Re: Have you ever done this....
« on: December 01, 2014, 10:11:18 PM »
What is the reason behind these things? Just curious what purpose they serve, never done anything in the breeding/taming area >_>

Are there rare ones?

72
Script Debug / Re: Have you ever done this....
« on: December 01, 2014, 12:58:05 PM »

73
Off Topic / Blizzard GM Responses
« on: November 15, 2014, 01:03:54 PM »
Quote
Hey there,

Thank you for contacting Account and Technical Support regarding your stuck character.

I do greatly apologize for the delay on responses. I see that the issue may have already been fixed at this time. I can see your level 100 DK in his Garrison. Congrats on the 100 BTW! Still need mine :-/

Should you have any other questions or concerns, please feel free to contact us by creating a new Support Service Request by clicking Ask a Question.

"Cthulolchu has acquired your sanity, now follow to the Abyss."

Cthulolchu
Customer Service Representative

I thought TM might appreciate this one lol

74
Games & Game Systems / Re: MMORPG 2015
« on: November 11, 2014, 12:37:11 PM »
If you're into DAoC, you might give Tera a whirl... I had a bit of fun with Tera before I had to get back into playing EVE. Damn those high scale wars :(

75
Stealth Snippets\Library / Re: [Pascal Example] dxrom's stealth subs
« on: November 10, 2014, 12:42:12 PM »
I completely forgot about this thread... I guess I can start updating it again, heh...

Functions to handle weapon durability.

Code: [Select]
Function WeaponDurability():Integer;
var
  a : TClilocRec;
  b : TClilocItemRec;
  i,k,v : Integer;
  WepLayers : Array of Cardinal;
begin
  WepLayers:=[RhandLayer,LhandLayer];
  for i:=0 to Length(WepLayers)-1 do
  begin
    if( ObjAtLayer(WepLayers[i])<>0 ) then
begin
  a:=GetToolTipRec(ObjAtLayer(WepLayers[i]));
  if( a.Count > 0 ) then
  begin
    for k:=0 to a.Count-1 do
begin
  b:=a.Items[k];
  if( b.ClilocID = 1060639 ) then
  begin
    v:=StrToInt(b.Params[0]);
  end;
end;
  end;
end;
  end;
  Result:=v;
end;

Function UsingWep():Boolean;
var
  i : Integer;
  WepLayers : Array of Cardinal;
begin
  WepLayers:=[RhandLayer,LhandLayer];
  for i:=0 to Length(WepLayers)-1 do
  begin
    if( ObjAtLayer(WepLayers[i])<>0 ) then
begin
  Result:=True;
  Exit;
end;
  end;
  Result:=False;
end;

example:
Code: [Select]
Begin
  if( UsingWep ) AND ( WeaponDurability<=1 ) then
  begin
    Disarm;
  end;
End.

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