Author Topic: Bone and gold farmer  (Read 9652 times)

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Offline camotbikTopic starter

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Bone and gold farmer
« on: March 20, 2011, 09:36:43 PM »
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Sample video of the script in action -

Tell me what do you think about this script, and where could I optimize the performance? thank you.

Versions.
2.3 -
2.4 - Added BOS recharge(Thank you Crome969 for help and support), Reconnect, and slight changes in the main code.

Code: [Select]
; Script Name: Bone and gold farmer
; Shard; Osi Style
; Author: CAMOTbIK
; Version: 2.3 Beta
; Client Tested with: 7.0.12.1
; EUO version tested with: 1.87
; Revision Date: 2011.03.20
; Public Release:
; Purpose: Gold & Bone farming
; Things needed- Bag of sending, Cu sidhe, Magery for (invisibility),
; Necromancy for (vampiric embrace), Spirit speak for (healing)

There are 2 attachment(s) in this post. You must register and post an acceptable introduction to download
guardians_v2.3.txt
guardians_v2.4.txt
« Last Edit: August 08, 2011, 04:16:00 AM by camotbik »
What you witness -- is whatver..
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Offline Kalaka

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Re: Bone farmer
« Reply #1 on: March 21, 2011, 06:06:18 AM »
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What's a good spot to test this in?

(Without running) Why are you using Vamp Embrace and SS for healing since you have a cu sidhe?

Offline camotbikTopic starter

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Re: Bone farmer
« Reply #2 on: March 22, 2011, 12:20:52 PM »
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What's a good spot to test this in?

(Without running) Why are you using Vamp Embrace and SS for healing since you have a cu sidhe?
I'm standing it this room with Guardians. When the guardians reveal them self, suddenly the room is poisoned, so that's why I use Vamp Embrace. Some times, they manage to hit me, so that's why there is this healing code.
just take a closer look in action.
« Last Edit: March 22, 2011, 01:36:40 PM by camotbik »
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Offline gimlet

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Re: Bone farmer
« Reply #3 on: March 22, 2011, 02:11:15 PM »
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That was cool!

Scrripty

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Re: Bone farmer
« Reply #4 on: March 22, 2011, 04:26:28 PM »
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Great, the only critique I'd have is it's WAY obvious you're scripting if you're caught. :)

Offline camotbikTopic starter

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Re: Bone farmer
« Reply #5 on: March 23, 2011, 12:10:01 AM »
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Great, the only critique I'd have is it's WAY obvious you're scripting if you're caught. :)

usually I'm online while macroing, doing some other stuff / working or whatever, so the GM is not a problem.
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Offline Kalaka

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Re: Bone farmer
« Reply #6 on: March 23, 2011, 07:20:39 AM »
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Brown backpacks... ewww...

But really, nice video and explanation. I don't have a char currently able to test this with those skills, but it looks nice. Any estimate on how many bones per hour you get, roughly?

Offline camotbikTopic starter

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Re: Bone farmer
« Reply #7 on: March 23, 2011, 09:19:28 AM »
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Brown backpacks... ewww...

But really, nice video and explanation. I don't have a char currently able to test this with those skills, but it looks nice. Any estimate on how many bones per hour you get, roughly?

5k bones, 120k gp. But really I think it depends what drop your shard has.
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Offline Kane12

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Re: Bone farmer
« Reply #8 on: March 26, 2011, 12:05:32 PM »
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I tried this out...having problems with the dog not coming to me while it is poisoned and being attacked by the guardians.

My character has 115 modified animal lore and animal taming and 100 vet.

My dog is bonded and wonderfully happy.


What happens is the guardians pop in the middle of the room. My dog quickly rushes them to attack. The script speaks "all come" and invis's several times but the dog doesnt ever make it to me before he kills all the guardians..

I am in the corner of the room with no bodies to loot (they are in the middle of the room).

Any suggestions?

Offline Kane12

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Re: Bone farmer
« Reply #9 on: March 26, 2011, 03:06:45 PM »
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Also thought maybe it was screen size.....I increased it to match the movie....still no go.

Cant get the dock to come back to me to kill the guardians at the corner of the room.

Ugh....lol

Offline Khameleon

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Re: Bone farmer
« Reply #10 on: March 26, 2011, 07:40:16 PM »
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try to remove the guard.. first say.. All Stop, then All follow me.. don't let the dog go into Guard mode....

Offline camotbikTopic starter

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Re: Bone farmer
« Reply #11 on: March 28, 2011, 04:21:31 AM »
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I tried this out...having problems with the dog not coming to me while it is poisoned and being attacked by the guardians.

My character has 115 modified animal lore and animal taming and 100 vet.

My dog is bonded and wonderfully happy.


What happens is the guardians pop in the middle of the room. My dog quickly rushes them to attack. The script speaks "all come" and invis's several times but the dog doesnt ever make it to me before he kills all the guardians..

I am in the corner of the room with no bodies to loot (they are in the middle of the room).

Any suggestions?


It is possible, that your server has another cu typekind. look at your pets #conttype and check if it's different from this one.
Code: [Select]
[...]
finditem fn G_ ; fn is the type of cu on my shard
[...]
if it's different, just change the type and it should be fixed.
« Last Edit: March 28, 2011, 04:24:39 AM by camotbik »
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Offline Kane12

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Re: Bone farmer
« Reply #12 on: March 28, 2011, 08:03:19 PM »
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Same here. I'm running on an OSI shard as well. Does your "all come" command yell to cover more distance away from the character maybe? The dog just seems to quickly attack the guardians. When I "all come" he growls at me like he isn't listening....lol and tries to come but takes one or two steps towards me but keeps attacking.

My character continues to try calling him over and invising over and over until he out of mana and can't do it anymore. By then, the dog has killed all the guardians in the middle of the room.

I will work on attempting to try to change the commands for the dog as recommended also to see if that helps.

Odd....that the dog isn't coming. Wonder if being poisoned or surrounded by guardians has any affect on it.

Do you have this problem at all or does the dog come automatically to you?

Offline camotbikTopic starter

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Re: Bone farmer
« Reply #13 on: March 29, 2011, 01:57:04 AM »
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Same here. I'm running on an OSI shard as well. Does your "all come" command yell to cover more distance away from the character maybe? The dog just seems to quickly attack the guardians. When I "all come" he growls at me like he isn't listening....lol and tries to come but takes one or two steps towards me but keeps attacking.

My character continues to try calling him over and invising over and over until he out of mana and can't do it anymore. By then, the dog has killed all the guardians in the middle of the room.

I will work on attempting to try to change the commands for the dog as recommended also to see if that helps.

Odd....that the dog isn't coming. Wonder if being poisoned or surrounded by guardians has any affect on it.

Do you have this problem at all or does the dog come automatically to you?


As you see in the video, dog comes to me when he's +1 tiles away from me and I call him.  I know this mind sound funny, but what's your animal lore skill ? You could try change all come to all follow me, OR, try to use the context menu for calling the dog. Put
Code: [Select]
finditem FN G_
  if #FINDCNT > 0 && #FINDDIST > 1
  {
    exevent Popup #findid 2 ; all come
    wait 20
    exevent Popup #findid 2 ; all come
    wait 20
    exevent Popup #findid 1 ; all guard
    wait 20
  }
instead of
Code: [Select]
 finditem fn G_
  if #FINDCNT > 0 && #finddist > 1
  {
    event macro 1 1 all come
    wait 1s
    event macro 1 1 all come
    event macro 1 1 all guard
  }
« Last Edit: March 29, 2011, 02:32:45 AM by camotbik »
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Offline Kane12

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Re: Bone farmer
« Reply #14 on: March 29, 2011, 04:24:26 AM »
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Animal lore 115, taming 115, vet 100.

I will try plugging in your suggestion and see what does.

Thanks

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