Author Topic: XIIxOveR's Miner For Dummies 3.0  (Read 247388 times)

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Offline gimlet

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #90 on: January 31, 2011, 05:18:47 PM »
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Other solutions exist but i like his - see last post i changed

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #91 on: January 31, 2011, 05:22:11 PM »
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Ah perfect, thanks for the reference. I've slacked so long I got out of the loop on updates to various subs of other's that I'm using!

I'll look into that further and get an update out!

X
When they come for me I'll be sitting at my desk
     with a gun in my hand wearing a bulletproof vest
My, my, my how the time does fly
     when you know you're gonna die by the end of the night

Offline gimlet

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #92 on: January 31, 2011, 05:26:15 PM »
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thank you for a great script!

Offline xeres

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #93 on: February 01, 2011, 02:16:35 PM »
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hmmm, just one runebook, no multi book planned?

i smell a feature saved for elites....

 ;)

Offline NObama

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #94 on: February 01, 2011, 08:58:41 PM »
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Piffle.  It's a matter of about 7 lines of code to turn something from single- to multi-runebook support.

And that's only if you're a sloppy coder, like me.  Twinkle McNugget could do it faster.  EN could do it more elegantly.  TM just waves a wand...

Offline Khameleon

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #95 on: February 02, 2011, 01:47:46 AM »
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7 lines of code.. pssshhh.. I can do that in about 20-40 lines.

Offline pashadiv

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #96 on: March 03, 2011, 03:09:57 PM »
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Trying to add a Timer in there for Hours/sec/min but having problems :( any way u could help out or add on in there for me ?

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #97 on: March 04, 2011, 05:06:17 AM »
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Interesting idea but I'm not able to work on that right now. Maybe someone else has some cycles they can direct to it but I'm currently smoked for time. Sorry :(

X
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Offline pashadiv

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #98 on: March 04, 2011, 08:10:21 PM »
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Thanks anyways x i will keep trying to figgure it out :)

Offline Toptwo

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #99 on: March 05, 2011, 02:58:41 PM »
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Don't know if this has been addressed by somebody else as I have not read the entire thread...but the problem I encountered is when he tries to recall to a mining spot, if the spot is blocked, he tries over and over and over and over...never moving on to the next spot. I watched him try to recall over 20 times before I stopped the script.
The final weapon is the brain. All else is supplemental.....  If you find yourself in a fair fight, your tactics suck.

Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #100 on: March 05, 2011, 05:55:52 PM »
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Yeah I have a couple of fixes to put in. I feel bad, I've been kind of non-existent for a bit. I'll try to find some time soon to get some much needed updates in for a couple of scripts that are waiting.
When they come for me I'll be sitting at my desk
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Offline Hollywood_Shono

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #101 on: March 14, 2011, 11:15:07 AM »
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Can we mine the basement of bucs den with the new version?
« Last Edit: March 14, 2011, 11:49:35 AM by Hollywood_Shono »

Offline Khameleon

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #102 on: March 14, 2011, 02:08:33 PM »
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I've been doing it with no problems except for the anti script code...

Offline viniciusxis

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #103 on: March 19, 2011, 03:42:23 PM »
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hi there
been using the script a lot and noticed a few issues that are happening to me
the thing is, after a while running it, it starts recalling from spot to spot doing absolutely nothing. he gets to the new rune and just recalls to the other.. he doesn't even try to mine. after this, when i reset the script i have to click the "reset dig spots" button, or else it won't work, it'll do the same thing.
also (and i dont know if this IS an issue), it is only mining one spot per rune. i play on a freeshard and all my runes are on caves, and every tile on the cave is mineable, so it doesn't get all the resources avaiable from one rune (or this could be just so that i dont get overweight)
i play on a freeshard, osi like almost in everything and the script is working great, this is the only thing keeping me behind
[]'s

Offline mouse400

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #104 on: March 23, 2011, 12:50:21 PM »
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About to test this script now, will let you know any feedback :)

Post Merge: March 23, 2011, 01:20:22 PM
It's working awesome - no glitches or problems at all - thanks so much!!!
« Last Edit: March 23, 2011, 01:20:22 PM by mouse400 »

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