Author Topic: XIIxOveR's Miner For Dummies 3.0  (Read 247441 times)

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Offline Cush

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #285 on: September 01, 2012, 08:05:17 AM »
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ok I have been working on this still. I have three computers to desk tops running windows 7 it works on one and not the other. I also have a laptop running windows xp and I can not get it to work on that one either.

So what should I look at to get this running?


Offline Endless Night

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #286 on: September 04, 2012, 01:50:32 PM »
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ok I have been working on this still. I have three computers to desk tops running windows 7 it works on one and not the other. I also have a laptop running windows xp and I can not get it to work on that one either.

So what should I look at to get this running?

Same advice as before...see 3 posts back.... check registry settings.... read these 2 threads

http://www.easyuo.com/forum/viewtopic.php?f=2&t=41555&p=353057&hilit=registry+settings#p353057
http://www.easyuo.com/forum/viewtopic.php?t=37356

Post back if had or didnt have correct settings or if other scripts could see the tiles.   I presume you have also done the deconvol Mul thing.


« Last Edit: September 04, 2012, 01:52:31 PM by Endless Night »
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Offline HellFish

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #287 on: September 08, 2012, 07:47:58 PM »
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I've been trying to get this script to run as well but haven't had any luck running in my windows 7 VM. I have nothing else running and the window is focused. Just like Cush my miner recalls in but just stands there. No tools are used, no target comes up. I checked to make sure the tool ID was in the miner tools ID list which it is. I was trying to find the value for which tiles to target for mining but I'm not a programmer so I'm not 100% what to look for. The miner I'm using is not trained up at all, starting with 20 mining would that make a difference? I'm also running everything as admin, I have the script file in with the exe.

I've remarked my starting runes three times attempting to use caves, mountains and trails in the mountains. I'm running version Miner for Dummies 3.1. I tried the previous versions but still no luck. I also did the registry fix but still no luck. I'm pretty excited to check this script out but I can't figure out what I'm doing wrong. Has anyone found a solution?

Thank you XIIxOver and anyone else who is helping with this issue!

Edit: I'm also unarmed when I start the script. I have a shovel that the script made in my backpack. I was using a blue beetle but also tried without a beetle. I have not tried with a fire beetle yet.
« Last Edit: September 08, 2012, 08:03:02 PM by HellFish »

Offline gimlet

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #288 on: September 08, 2012, 08:39:43 PM »
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Unless something has been added that i dont know about - this script does not allow use of a beayle or fire beatle,

Offline Cush

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #289 on: September 17, 2012, 01:10:02 PM »
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Ok,

So I read and tried to fool around with the registries. None of this helped me after several repeated attempts.

What I decided to try was this.

I Copied all of the .Mul files from the computer that script was working on and placed them in the file on the computer that was not working.

Fired up the script and Whamo The miners are off and running. Works fine. I will try the other 2 computers with the same method when I get home.

I have no idea why the Deconevolver process didn't work unless I missed a step.

I will let you know what happens on the other two systems.

Offline TrailMyx

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #290 on: September 17, 2012, 02:07:06 PM »
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My fear with the deconvolver is that the initial assumption that the MUL conversion was a fixed offset.  It may not be...
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Offline 12TimesOverTopic starter

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #291 on: September 18, 2012, 04:29:12 AM »
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Glad to hear you're having some success Cush!

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #292 on: September 18, 2012, 05:19:18 AM »
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My fear with the deconvolver is that the initial assumption that the MUL conversion was a fixed offset.  It may not be...

Is this why for me it works for cave floors but not mountain walls. ?
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Offline Cush

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #293 on: September 18, 2012, 03:08:22 PM »
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I swept the floors first just to make sure I had a clean place to work :-)


Offline Cush

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #294 on: September 20, 2012, 04:01:49 PM »
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Well I was going to upload the Mul Files I used to get this to work but the zip folder is to big. The post session timer kept timing out. Is there another place I could put them?


Offline formerlyrara

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #295 on: September 21, 2012, 05:39:08 AM »
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http://www.downloaduocartographer.com/missing-mul-uocartographer/index.html

One place to get the mul files, also you can do a simple word search for the mule files to get them.

Offline 4chubber

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #296 on: October 19, 2012, 02:32:46 PM »
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Ok, I've searched this thread for my problem, and I couldnt find it. I know people have complained about their miners recalling to the locations and doing nothing, my miner recalls and every spot it just repeats "you cannot see that location" a dozen or so times, then recalls to the next spot. I've tried cave spots and mountain side spots and its always the same. Does anyone know the problem?

(Also I tried to fix the .mul files as recommended. I dont have an old install, so I DL those UOcartographer files and they are in .bmp format. Do I rename them? or keep them as-is?)

Thanks in advance!

**Edit**
Nevermind, It was the mul files. I found a link to DL them and its working fine now.
« Last Edit: October 21, 2012, 07:33:46 AM by 4chubber »

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #297 on: November 23, 2012, 10:24:21 AM »
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I am having issues getting this script to work. I can set up all my bags and secure at home, and when I start it, it pulls my pickaxes, but when i recall to my first mining spot in Ter Mur, i do nothing.
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Offline Hoby

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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #298 on: November 23, 2012, 12:28:02 PM »
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I believe there is a "reset dig spots" button, or something similar to that, did you try that? 
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Re: XIIxOveR's Miner For Dummies 3.0
« Reply #299 on: November 23, 2012, 01:23:53 PM »
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I did, and still does nothing
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