Author Topic: Client Art Patcher  (Read 33443 times)

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Offline CervezaTopic starter

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Client Art Patcher
« on: January 12, 2012, 07:05:48 AM »
+2
Does anyone want to pick this up?

Kalaka hasn't been logged in since Oct, and wasn't keeping updated prior to that.

It would be killer to have someone pick this up.

I'd say as a starting point for changing graphics:

Static tiled fields.. Fire - orange, Poison - Green, Para - White, Energy - Purple
Bolas - Changed to the color teal where it was brown
Various Trees/Gravestones - all changed to stumps to denote blocking terrain.
Traps - highlighted plus made easier to tell tile.
Wall of Stone shortened

Other things might include changing Dragon graphic to Blackthorne, etc...
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Offline SolidSnake

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Re: Client Art Patcher
« Reply #1 on: January 12, 2012, 09:58:13 AM »
+2
I have a nice working one but it is not mine personally. I would be willing to donate it to the site if you ok it.

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Re: Client Art Patcher
« Reply #2 on: January 12, 2012, 10:35:17 AM »
+2
Well, we're actually looking long term commitment.

Usually each patch it would have to be updated. Or at least anytime any of the mul files are updated.

Thanks though.
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Offline SolidSnake

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Re: Client Art Patcher
« Reply #3 on: January 12, 2012, 11:43:24 AM »
+2
Might be a good starting point for whomever takes this on. Has been working for quite a long time now.

Offline TrailMyx

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Re: Client Art Patcher
« Reply #4 on: January 12, 2012, 12:25:15 PM »
+2
Might be a good starting point for whomever takes this on. Has been working for quite a long time now.

Do you know if what you have is based on a commercial patcher?  There are a few out there, but not many that are free.
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Offline UOMaddog

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Re: Client Art Patcher
« Reply #5 on: January 12, 2012, 09:05:33 PM »
+2
I would gladly do it, I just can't do it consistently because of work and time constraints. If anyone wants to learn though, I'll be more than happy to walk them through everything they need to know!
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Re: Client Art Patcher
« Reply #6 on: January 14, 2012, 05:21:45 AM »
+2
I will gladly make it available to anyone who wishes to work it.

I would personally love to take a swing at it with MadDogs guidance but I simply do not have enough hours in a day to take care of it.

Offline camotbik

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Re: Client Art Patcher
« Reply #7 on: January 15, 2012, 07:43:59 AM »
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I WOULD LOVE TO GET THAT SNOW OFF THE MAP
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Offline seeriusly

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Re: Client Art Patcher
« Reply #8 on: January 15, 2012, 09:57:07 AM »
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Anyone have a link that could help someone figure out this kind of stuff?  I'd like to read-up and learn a bit about it.

Offline tandj99

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Re: Client Art Patcher
« Reply #9 on: January 15, 2012, 10:50:35 AM »
+2
I wouldnt mind taking on this adventure but would need some guidance for sure. Ive never done it before but I'm sure it cant be that difficult. Maddog if you would hit me up on here or ICQ (389-502-552) or let me know any other options to get in contact with you.

Offline gimlet

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Re: Client Art Patcher
« Reply #10 on: January 15, 2012, 11:21:34 AM »
+2
I could walk you through it - but a great site is

www.burningsheep.ch

and as far as I have been able to tell the executables are clean.

Offline JustAnotherFace

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Re: Client Art Patcher
« Reply #11 on: January 15, 2012, 02:39:34 PM »
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I have followed the directions on the site that Gimlet posted about and I created a patch that makes fields static, turns all trees / blocking items into stumps, and highlights the dungeon traps.  These were all simply downloads from that site, and then patched into the .mul files by following the directions.

Was very easy to do.  I will let the "powers that be" decide if I post up the .mul files or not.....

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Re: Client Art Patcher
« Reply #12 on: January 15, 2012, 02:52:22 PM »
+2
I think legally we cannot allow whole files or modified whole files that are authored by EA to be posted.  Now if there are differential patches that are subsets, or rules to perform the patches, those won't contain the original content and would be acceptable.

So until we can come up with a patcher that does:
1) Uses local copy of .mul file
2) Received differential patch information
3) Transforms local .mul file into "patched" .mul

I doubt we can legally have the information publicly available. 
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Re: Client Art Patcher
« Reply #13 on: January 15, 2012, 03:41:02 PM »
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JAF..you are a beast!!

Offline UOMaddog

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Re: Client Art Patcher
« Reply #14 on: January 15, 2012, 06:59:07 PM »
+2
When I get a chance, I'll do a full write-up on how to do all the mods. It's rollout week for our client's Android app, so I'm gonna be busy for the next couple weeks. I'll try to write it up in my spare time!
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