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Stealth Client / Re: Stealth Client packets and other stuff
« on: July 10, 2020, 05:26:30 AM »I've been using stealth for the past year or so and I've completely moved away from euo. The only thing I don't like about stealth and writing in python is trying to create menus but it's still possible to do. Gumps are amazing in stealth once you understand how to use it. I also have no programming experience other than euo and transitioned from that to learning python for stealth. I can't even imagine the glorious things an actual programmer could do with stealth!! It also works with the new Classic UO client that's being developed and euo don't support it.Yeah, I remember Stealth was really good. The problem was some limitations that it used to have back when I used it, and I'm wondering if they have been dealt with.
I remember that gumps in general worked really well, but some gumps (like plants for example) couldn't be read and I think not even clicked. So plant tending couldn't be done at the time... The gump info just wasn't there... With EUO we would use pixel recognition to 'read' the gumps from plants and then send the clicks at the proper locations...
There were some other things that were impossible too, I just don't remember them right now...
That's why I thought of using packets, cause I'm this stuff would be possible through packets reading and sending.
I'm kind of "scared" to start working and writing a bunch of stuff for Stealth to become stuck at some point and lose all the time/work.
But yeah, guess I'll just have to get my hands dirty and see.