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Messages - addicted

Pages: [1] 2
1
Questing / Re: Shadowguard Helper
« on: September 19, 2016, 08:53:16 AM »
Hello, I'm glad someone found it usefull.
I'm sorry but for many reasons (mostly work) I have no time to maintain this script nor the time to play UO anytime soon.
I hope to find the time to read more often the forum and if I can answer the questions.

thanks :)

2
Script Debug / Re: Clarifiaction with If #hits < ...
« on: October 29, 2015, 02:47:13 PM »
Quote
Code: [Select]
set %heal (#MAXHITS - 10)  ; this one doesn't work ???

Code: [Select]
set %heal ( #MAXHITS - 10 )you need a space after/before the parentheses

Quote
Code: [Select]
if #hits < %heal  < ------------ this statement doesn't work
it works

my2c

3
Questing / Shadowguard Helper
« on: October 26, 2015, 08:25:30 PM »
I worked a bit on this script and I think is ready to be tested. I know it is not bullet-proof and that my skill at coding sucks.
I used probably more instinct than logic. So some parts can surely improve.

Any advice is welcome and if you're so kind to correct my grammatical errors even better! (pm me pls)

How to: Hit play at one of the floors of minax's tower, the script will know what you are looking for.

Code: [Select]
;======================================================================
; Script Name: Shadowguard Helper
; Author: Addicted
; Version: 0.6.1
; Client Tested: 7.0.46.2
; EUO version tested with: 1.5 292
; Shard: OSI
; Revision Date: 2015-10-27
; Public Release: 2015-10-27
; Purpose: a little help solving the floors of the minax's tower
; How the script work:
; The script will assist you in 4 floors: The Bar, The Orchard, The Armory and The Fountain
;
; The Bar:      Walk close to a bottle and then to a pirate.
; The Orchard:  Walk close to a tree (G_1), take an apple, use the apple on the same tree
;               do the same for all the 16 trees. When you know all the trees
;               get an apple and walk/run close to the other trees the script
;               will throw the apple at the right tree.
; The Armoury:  Kill the ensorcelled armors, loot the corrupted pylactery,
;               purify them using the purifying flames (bracers) and use the purified pylactery,
;               to destroy the cursed suit of armour.
;               You must kill the mobs and move close to the objects
; The Fountain: Kill the vile water ellies, the script will loot the fountain parts and place them
;               inside your backpack the script ignore the looted (by you) pieces
;               so you can place them with ease
; The Belfry:   ATM nothing use a looter and look for a magical drake wing (BRL)
;========================================================================

Version: 0.6.1
-sub adctd_locktarget: rework (no event #property)
-Sub thebar: rework (flow execution)
-minor wait adjustment
Version: 0.6
public release

4
Script Debug / Re: Shadowguard Helper
« on: October 25, 2015, 01:42:30 PM »

5
Script Debug / Re: Shadowguard Helper
« on: October 23, 2015, 07:49:59 AM »
just out of curiosity someone managed to complete the fountain floor alone?
I think the spawn rate is too low and you can't collect enough pieces.

6
Script Debug / Re: slowpoke beetles + handling the drop, help needed
« on: October 23, 2015, 07:32:44 AM »
as far i know a solid way is using the Ball of pet summoning so you can run fast as you want.
ofc it's a bit expensive if the items don't worth the powder.

why you don't just load your #backpackid and only when the beetle is at G_1 drop on it?

dunno maybe i don't understand what do you want to do :D

7
Script Debug / Re: Shadowguard Helper
« on: October 22, 2015, 09:58:09 AM »
I thank you, remember to let me know what you think about it :)

8
Script Debug / Shadowguard Helper
« on: October 21, 2015, 10:47:57 PM »
I try...
I would like to make a little script to make life easier in the various floors of the tower. Nothing exceptional indeed, quite the opposite.
I tried to use the namespace never done before, if I wrote some nonsense let me know.
I have some ideas for the other floors and then perhaps I can bring everything together into something decent.

moved: http://www.scriptuo.com/index.php?topic=13449.0

9
On OSI i use Focus (from 0 to 10) to raise DEX. It's a rocket :D

10
i think it's from the runed sash of warding (Weapon Damage Ward version)

icon tip:
Protective ward
Type: Weapon Damage Ward
Time Left: 10 seconds

http://www.uoguide.com/Runed_Sash_of_Warding

not sure but it's the only "weapon ward" in my mind right now.

11
...
The two totally missing  from my definitions are:  
http://www.uoguide.com/Howl_Of_Cacophony
Falling Walls   (cannot rember what that is from)
...

1) Monstrous Interred Grizzle area effect spell
2) The stone ruins inside Navrey's lair (not sure)

Quote
... I will be publishing a new version shortly that will have a method for collecting the information...

ok :)

 


12
I can, what are the monsters that need to be check?
the turtle spawn, shadowguard roof anything else?

13
Questing / Re: neo's cleanup residue quester 10/06/2011
« on: October 13, 2015, 04:28:26 PM »
Great Script! it works perfectly.

I did some change to use the bank as secure and i found something odd in the sub dropoff
It search in a bag for a chisel and trash everything else, but if there isn't a chisel why just don't trash the bag instead of trashing the ps and after the bag?

[spoiler=Original Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
        else
          gosub move #findid %trash #findstack
      }
      set %x #contposx + 50
      set %y #contposy + 50
      click %x %y f dmc r
      wait 15
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

[spoiler=Modified Sub]
Code: [Select]
;======= sub dropoff =======
sub dropoff
  menu set status Dropping , #spc , off , #spc , stuff
  repeat
    finditem %bag C_ , #backpackid
    if #findcnt > 0
    {
      set %currentbag #findid
      set #lobjectid %currentbag
      event macro 17
      repeat
      until #contid = %currentbag
      wait 20
      finditem * C_ , %currentbag
      for #findindex 1 #findcnt
      {
        if ZEH in #findtype
        {
          gosub move #findid %chisel_bag #findstack
          set %chiselcnt %chiselcnt + 1
          menu set chiselcnt %chiselcnt
        }
      }
      gosub move %currentbag %trash #findstack
      wait 10
    }
  until #findcnt < 1
return
;======= end sub =======
[/spoiler]

Sorry for my english :)


14
Off Topic / Re: My 2009 VW Jetta TDI - My love affair turns to hate
« on: October 07, 2015, 07:17:05 PM »
... propose that a company would try to cheat the world for years because they couldn't live up to their promises, so they decided to cheat and deceive to cover it up.

imo not because they couldn't live up to their promises but to keep up high as possible the ROI :D



15
New member introductions / Re: Greetings (again)
« on: September 17, 2015, 10:58:28 PM »
Thanks you  :)

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