Actually that would be really easy to add. If you add
gosub CheckForBagOfSending
to between line 314 and 315 to make it look like this:
gosub SetLooterIdle
gosub CheckForBagOfSending
gosub UpdateLootInfo
That should add the functionality you're looking for and shouldn't disrupt the house of cards too much.
Don't forget to vote over at EUO...
I find that absolutely amazing that you can figure that out so fast.
I'll need to go through the script and do that tomorrow when I am sober.
Just found out my sister totaled my car today.
Post Merge: October 13, 2012, 10:14:25 PM
sub HandleGroundTargets
repeat
namespace copy TM_HEAL from global TM_healer
if !TM_HEAL = #TRUE
wait 20
until !TM_HEAL <> #TRUE && #LLIFTEDKIND = 0 && #TargCurs <> 1 && A notin #CHARSTATUS
set #LPC 1000
gosub ScanContainerForMatch NULL GROUND
namespace copy loot_list from local SCFN
if !loot_list <> #TRUE
{
set %loot_time #SCNT2
menu set EUOStatus Looting ground items...
gosub SetLooterActive
set !TM_loot_in_progress #TRUE
namespace copy TM_loot_in_progress to global TM_loot
menu get EUOCheckPreview
if #MENURES <> #TRUE
{
gosub AddItemsToList HISTORY !loot_list
if %right_pane = HISTORY
gosub DrawHistoryPane
gosub TM_LootList !loot_list GROUND %global_destination
}
else
{
gosub AddItemsToList PREVIEW !loot_list
if %right_pane = PREVIEW
gosub DrawPreviewPane
}
set !TM_loot_in_progress #FALSE
namespace copy TM_loot_in_progress to global TM_loot
menu set EUOStatus Ground looting complete!
gosub SetLooterIdle
gosub CheckForBagOfSending (right here, correct?)
gosub UpdateLootInfo
}
set #LPC 100
return