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Messages - NObama

Pages: 1 ... 135 136 [137] 138 139
2041
UO Bragging Rights / Re: BLAZE!!!!!!!!!
« on: September 21, 2009, 08:21:03 PM »
Pity he's now left the game.

At least temporarily.  Do any of us really leave for good?

 :)

2042
Feedback / Having trouble with "You have XXX unread posts" link
« on: September 21, 2009, 08:18:10 PM »
I'm having trouble using the 'unread posts' button at the top of the forum screen to view all unread posts.  On other sites, modeled on the same sort of interface, I can just click that link and all my unread posts queue up for easy viewing pleasure...

Is there something I need to do differently?

Thanks!

 :)

2043
General UO Chat / Re: What's with Veteran Reward Statues?
« on: September 20, 2009, 07:57:59 AM »
Ah - thanks!  I thought there was some new dupe associated with them and I wanted to know what to avoid buying...should have been more explicit.

 :)

2044
General UO Chat / Re: What's with Veteran Reward Statues?
« on: September 20, 2009, 07:29:44 AM »
Maybe if you read afew threads there you would have discovered why?

Probably because recently people have been having to surf through around 1000 unread posts.  lol.  Especially today being Pirate Day and all.

This is probably a good time to mention that the 'unread post' button doesn't work for me.  I click the 'you have xxx unread posts,' but I just get a blank screen instead of a list of threads...what am I doing wrong?

2045
General UO Chat / Re: What's with Veteran Reward Statues?
« on: September 20, 2009, 07:28:09 AM »
Maybe if you read afew threads there you would have discovered why?

I'd apologize for the sick baby I'm holding that's preventing me from doing more than surf uoherald, but I'm not particularly sorry to have her.

Wow.

2046
General UO Chat / What's with Veteran Reward Statues?
« on: September 19, 2009, 09:34:25 PM »
What is the fuss with Vet Reward statues, and why is there a post on herald telling me to redeed them?

I presume these are the character statues and not the statues of monsters and such?

 :)

2047
Scripting Chat / Hacked OMG's taming script to kill with pet
« on: September 05, 2009, 04:59:46 AM »
OMG's taming script is my current favorite toy.

I decided to tame and bond a bake kitsune to help keep me alive when tamer training.  New characters is crappy LRC armor die regularly, believe it or not.

Then, I had to figure out how to slide in the pet commands I needed.  The intent is to make a new menu option and subs, eventually, but this is working for now and I'm notoriously lazy when I get something to the 'good enough' stage.

Add the following lines to sub killtamedpet, before the spell_killpet loop:
Code: [Select]
   *set #ltargetid %closeid
   *set #ltargetkind 1
   *msg all kill$
   *target %delay
   *event macro 22
   spell_killpetloop:

and at the end of the loop, toss in these inside the corpse checker:

Code: [Select]
   if #findkind = -1
      {
      wait 1s
*      msg all follow me$
*      msg all guard me$
      return
      }
   goto spell_killpetloop
   }
return

It's terribly slapdash, and it won't be that hard to sub those lines and link 'em to a menu option...if I find the motiviation...

I'm thinking the menu option will just be a check box that uses a pet in addition to whatever form of death you favor.  Too much work to create a seperate kill loop just for pets when the one that's in there already is so elegant.

 :)


2048
Questing / Re: ScriptUO Heartwood Quester 1.22 with Advanced CLAw support
« on: September 02, 2009, 02:55:43 PM »
You know, this is probably the best opportunity for a Turing script ever!  Think of the brainpower we could put into a script to foil these non-predictable questions!

"What color robe are you wearing?"
A: "Ha!  That's a good one!  What color robe are YOU wearing!"
journal scan for _color_ and then repeat the word found after it in the reply

"What weapon are you holding?"
A: "Never ask a man about his weapon!"
journal scan for _weapon_

"What is my name?"
A: "What's in a name, really?"

I could have a blast with this, if someone could code what I think up...

 :)

2049
General UO Chat / Re: assassin armor
« on: September 02, 2009, 02:51:45 PM »
Never doubt Ultima.  He's got perfect templates and armor configurations for darn near ever circumstance.

Except PvP.  We are the sux at that.

 :)

2050
General UO Chat / Re: Armor/Jewelry Planning with Imbue
« on: September 01, 2009, 04:11:31 PM »
Darnit, when did they take skills off earrings?  I was really counting on having GM hiding/stealth without any real skill...

 :)

2051
General UO Chat / Re: Heartwood crazy daze!
« on: August 31, 2009, 04:33:11 PM »
In Fel, yes.  Many people have modded the script to automatically insure any good kits, though.

=D

2052
General UO Chat / Re: assassin armor
« on: August 31, 2009, 04:31:55 PM »
Stop driving up the prices of Assassin armor!

 >:(

=P

2053
UO Bragging Rights / Re: Just crafted this heavy x-bow
« on: August 31, 2009, 04:30:25 PM »
Of course, that lightweight shortbow will last about a week with 31 durability.

 ;)

2054
Scripting Chat / Re: Adding looting to OMG's autotamer
« on: August 30, 2009, 07:11:38 PM »
For PvM (think: Tamers) imbuing will be the bee's knees.

Any template that doesn't engage in melee is going to benefit enormously.

*break break*

My cobbled together looting subs are working great.  I've got a bug in my check_weight routine that sends me to the bank way too often, but I'm working it out.

Thanks for the encouragement, everyone!

=D

2055
General UO Chat / Re: Becareful of unattend marco.
« on: August 30, 2009, 06:59:04 PM »
Would you believe I just learned bagballs block?  I feel bad blocking the Yew entrance for the legitimate people...I'm a softy at heart...but so few of us in heartwood are there for innocent reasons.

=D

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