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Messages - Winker

Pages: [1] 2
1
Indeed you did. I'll sticky it when I'm not on my phone.

 :D

2
I thought i did a fair job of the intro...

http://www.scriptuo.com/index.php?topic=2430.msg18138#msg18138

3
Crafting / Re: JaF's Slayer Book Maker 3.0
« on: April 17, 2010, 10:28:36 AM »

 Also, just FYI, I am currently working on getting this script to donate the unwanted books to brit library.
JaF

Your a star!

4
Scripting Chat / Re: Faction Reg vendor
« on: February 24, 2010, 04:20:35 AM »
Has anyone seen or have a script that will stand in a bank and buy regs from the faction vendors and drop them in the bank?

I use one to buy my regs from faction vendors its called Auto item buyer. Its attached if you want it


Please don't post scripts that you didn't write.  Post links to them.



Could you link it to me?  I am wanting to restock my reg collection...  PLZ!

do a search for  Auto item buyer on easy uo site.

5
Scripting Chat / Re: Faction Reg vendor
« on: January 30, 2010, 02:35:19 AM »
Has anyone seen or have a script that will stand in a bank and buy regs from the faction vendors and drop them in the bank?

I use one to buy my regs from faction vendors its called Auto item buyer. Its attached if you want it

[admin] Please don't post scripts that you didn't write. Post links to them. [/admin]

6
Inactive Submissions / Re: Coragin's Cross-Pollonator! (Testers Needed)
« on: December 30, 2009, 12:29:07 AM »
I will test it out next week, i will do a run of 400 plants see how it gets on.

7
Scripting Chat / Re: Gardening and Plant Script
« on: December 29, 2009, 08:21:29 AM »
I am almost done with my cross pollonation script.  Gonna need testers.

I have been using Kali's Cross Pollinator. It works a treat. I used it today to pollinate 200 plants and it did 199 of them, just leaving the first plant that i used as the plant to cross with.

8
Scripting Chat / Re: Stealing Power Scrolls
« on: December 29, 2009, 08:16:58 AM »
Due to the powerful nature of this script, it's author has requested that it not be posted publicly.

I'm sure you can understand.

A similar project that someone could start up would be encouraged.


Oh well i guess my thief will have to keep his hands in his own pockets. Shame i have not had my thief out for a few years now, due to all the nerfs, its just not fun anymore!

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Scripting Chat / Re: Stealing Power Scrolls
« on: December 29, 2009, 04:08:32 AM »
I'm interested in giving it a try also. Post that baby up!


This sounds like it could be worth getting my old thief out...Is it posted up anywhere yet?

10
Scripting Chat / Re: Gardening and Plant Script
« on: December 29, 2009, 03:51:47 AM »
Here are two snip-its that save me a crazy amount of time in prep. work.  Nothing fancy - just quick time savers.  hort-o- matic 2 will do the rest

Snip one:
This is for filling bowls with dirt.  Buy up as many as you want and have them in your main pack level.  no sub containers.  It uses the dirt at the luna moongate but would work anywhere that you scoop up dirt.  It play and it will prompt you to target the spot to scoop up dirt, target it, and let it fly.

Code: [Select]
finditem dgi c_ ,
set #lobjectid #findid
ignoreitem #findid
event macro 17
wait 5
target
while #targcurs = 1
   wait 0
set #ltargetx %x
set #ltargety %y
set #ltargetz %z
set #ltargetkind 2
finditem AOD g_2
finditem dgi c_ ,
for #findindex 1 #findcnt
   {
   set #lobjectid #findid
   event macro 17
   wait 5
   target
   event macro 22
   wait 15
   }
halt

Snip #2:
now you have bowls full of dirt and need to water each one twice and plant a seed.
This snippit does that in your main pack.

Water pitcher, packed dirt bowls, and seeds in your main back.  no sub containers

Code: [Select]
set %water VBM
set %empty WYF

Main:
finditem vbm c_ , #backpackid
if #findkind = -1
   {
   gosub refill
   goto main
   }
set #lobjectid #findid
event macro 17
target
wait 20
finditem QLI c_ , #backpackid
if #findkind = -1
   halt
set %current #findid
set #ltargetid #findid
set #ltargetkind 1
event macro 22
wait 20
event macro 17
target
event macro 22
wait 20
finditem PDF C_ , #backpackid
if #findkind = -1
   halt
set #lobjectid #findid
event macro 17
target
event macro 22
wait 20
ignoreitem %current
goto Main


sub refill
finditem WEE_TEE_VEE_QEE_BKF g_2
set %tank #findid
finditem %empty c_ , #backpackid
for #findindex 1 #findcnt
      {
      set #lobjectid #findid
      event macro 17
      wait 30
      set #ltargetid %tank
      set #ltargetkind 1
      event macro 22
      wait 20
      }
return


Youre a star these have saved me a shed load of clcking thx

11
Scripting Chat / Re: explode pot chunker
« on: December 29, 2009, 02:23:09 AM »
Winker. i have been also trying to fool around with some of the scripts that i have came upon. so far maddogs was one of the more simpler and efficient ones to use. i tried to tinker around with it so i could get at least 2 pots to chug and ran into the problem of not being able to identify the primed explode pots. i was also thinking that if it was possible to prime one select another and use some sort of double previous item. i dont know how to go about doing it but from what i have seen out there i would work with the one maddog has posted. cheers

TBF i found that MadDogs to be a god send. Armor ignor, armor ignor, Explode Pot, Armor ignor....OoooOOOoo takes 4.5 seconds to kill

12
Misc. Scripts / Re: Need explo potion thrower!
« on: December 29, 2009, 02:19:21 AM »
Im a simple man with simple needs.....Wish someone would stop the wife nagging  ;D

13
Scripting Chat / Re: explode pot chunker
« on: October 05, 2009, 05:55:32 AM »
I can post up mine as well. I wrote a single pot chucker that starts to throw one on a hotkey and targets at the last possible second so it can hit them while they're running. If they're out of range, it will chuck it 3 tiles away from you on the ground! It is designed to work with whoever your "Last Target" is.  :)

*Script attached to post!



Nice one UOMaddog, is there any why this could be changed to throw 3 at once?

Post Merge: October 05, 2009, 06:45:31 AM
I have explored this with both UOAssist and EUO and currently you can no longer do the "triple pot chucking". Anytime you "use" a new pot, it cancels the targeting cursor for the pot before it, causing the first pot to explode in your pack. There used to be a bug that allowed all 3 to chuck at once by simply using 1, then a 2nd, then a 3rd within 2 seconds (like a wait 10 between each one) and then with the final targeting cursor, they would all hit within a second of each other, but this bug was fixed at least a year ago if not more. I've played with all different methods and still have not gotten it to work.   :'(

It can be done, we have aplyer who is using a script now that does it. What you do is hit the Esc once you use the explode it then goes on to prime in the back pack, do the same for the next 2 pots, then go back to the first one doubck click it to get the target curser up and throw it..doing the same to the next 2 and all 3 go off with in 1 second.

What i dont know is how to find out the id of the 3 pots so i can retarget them in the back pack

14
Site News / Re: The next expansion (SA?)
« on: September 14, 2009, 12:31:31 AM »

15
New member introductions / Re: new member introduction
« on: September 10, 2009, 01:30:22 PM »
Just come back from my holidays. Read this thread and its made me lol for real. Wife asked what i was laughing at, but i didnt have the heart to tell her  ;)

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