ScriptUO

Ultima Online Fan Board => UO Reference Information => Topic started by: Paulonius on February 04, 2011, 08:35:29 AM

Title: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 08:35:29 AM
I tried to do a math based analysis of the chance of crafting minimum resist peices previously and the numbers didn't add up, so I am tracking resources and success for making a three peice woodland set with gorget, arms and gauntlets.  I plan to imbue these and then enhance them for a sampire suit I am working on.

Resource Consumption To Date:
2500 attempts (10,000 bark, 37,500 boards)
88 single minimum pieces
2 double minimum pieces

90 keepers (3.5%)

This gave me 3-5 of each part with a minimum resist in each of the five categories, enough to make a first go at it. If I can figure out what to put on them, I will imbue three of each and try for the enhance.

I am using a script I wrote that saves exceptional peices that have at least one minimum resist. My imbue pattern is to imbue the resist that is at minimum value to max, add four more properties, and then enhance with heartwood. Because its a sampire suit, I am only using peices that have Fire Resist as a minimum value.  Using level one factions peices and/or low level arties will result in a suit at all 70s on a sampire.

My current property plan (considering revisions in view of comments below):

Fire Resist 15 (10 Boura Pelts)
LMC 7
MR 2 (10 Seeds)
Stam Increase 8 (10 Fungi)
HPI 4

This is a total of 496 value in imbue properties. A successful enhance should result in peices around 630 in imbued value. Heartwood adds 16 points of resist (106 points) and a random property at around 40 points. The plan is to make three peices that have +10 DI on them.

Thus far I have made ten peices and have two with DI on them.  I made a set of HCI and put it on a vendor for 20M. I have six more peices, two of which are not worth much.

Examples of the peices I am crafting to work from attached below.
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 08:40:17 AM
Great idea. I know MW has an adjustable armor crafter that works really well.

I like the idea of just crafting and keeping minimums. I look forward to testing this out.

Twinkle McNugget's project would be able to do this as well, but he'd have to change the crafting tool from runic to regular.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 08:43:15 AM
I had already written one when I came accross MWinc's. Its easier for me to tinker with my own code even if its incomplete. Mine is rough and unpublished, but you are welcome to look at it.
Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 08:50:54 AM
I'll be interested to see what your finding are regarding the wood pieces. 

I recently finished the math on a new 3 piece suit for my sampire as well, but haven't started the crafting quite yet.  Even thought about documenting the process to have around in case anyone wanted a 'how to' so to speak on building a completely maxed out sampire suit.

You're property plan is intriguing.. Are you fitting meditation into the build? 
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 08:53:16 AM
If it's like your other scripts, I'm sure it works just fine.

Grab Supplies
Grab/Make Tool
Make Item
Check it
Store it
Recycle others

Seems pretty straight forward.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 09:06:12 AM
I was not putting med on the toon, but even without Med, wearing non-med peices slows down your mana recovery if the calculator I used can be relied on. I suppose I should consider whether using the points from mage suit to add another MR would offset...
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 09:10:03 AM
It's a Samp right? They hit to live... and to leech mana LOL.

I have like 0 MR and 40 LMC on one and that char does just fine with specials. Now I don't normally spam AI's and such, but I do use LS constantly and CW when needed along with EOO.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 09:34:07 AM
I did the calc and I will regen mana faster with 1 MR on each peice (6 total) and keep them medable than if I put 2MR on each peice (9 total).

This will put the toon at 40 LMC and 6 MR
Title: Re: Crafting for Minimum Resists
Post by: Ultima on February 04, 2011, 10:05:19 AM
You'll always get a 101 opinions when it comes to Sampires.

Having ZERO MR on a sampire suit to me is crazy. Crafting Mage armor or MR onto a sampire suit pieces is also crazy. The thought of having meddable armor on my sampire wouldn't even enter my mind.

I agree having in the range of 6-8 MR is optimal but I would get it from the Conjurer's Garb, The Dark Sapphire Bracelet, and whatever chest piece you choose.

I argue with the numbskulls at stratics Warrior forum all the time. There are like a handful of people know over there that having an inclination of what they're talking about. The majority over there think they they're world beaters because they can solo most of the spawns.  I find it very difficult to believe they can solo ALL the spawns and that they push the envelope when it comes to being aggressive and completing spawns in a timely fashion.

MR on any template to me is imperative. Even in Wraith form I'd advocate having some MR.

Ultimately I think the best advice is to test for yourself and see what works for you. What works for one person may not work for another person.

I'm interesting in seeing what path you choose and how it works for you! ;)

Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 10:12:29 AM
Well said Ultima.

There are too many variations to the template for one, and about 20x that amount of weapon combinations that can completely alter how you build both the character, and the suit. 

I always like to see and hear about new builds, and ways to push the envelope.  Though traditionally I do play a very cookie cutter sampire.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 10:12:41 AM
 
Quote
The thought of having meddable armor on my sampire wouldn't even enter my mind.


Ultima, could you explain this a bit more? Could you suggest a better use for the points?  

Using Twinkle McNugget's sampirator my goal has been to max out Resists/HCI/DCI/DI and swing at max speed. I am putting LRC on because I hate dealing with regs. The only time I die seems to be when I run out of mana, so that was my next priority.  Maxing out LMC and giving myself some mana regen should help, but I agree that 190 points is a lot to spend on the MR.

The character is human...

Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 10:38:46 AM
Quote
The thought of having meddable armor on my sampire wouldn't even enter my mind.


Ultima, could you explain this a bit more? Could you suggest a better use for the points?  

Using Twinkle McNugget's sampirator my goal has been to max out Resists/HCI/DCI/DI and swing at max speed. I am putting LRC on because I hate dealing with regs. The only time I die seems to be when I run out of mana, so that was my next priority.  Maxing out LMC and giving myself some mana regen should help, but I agree that 190 points is a lot to spend on the MR.

The character is human...



Paul, putting on lrc and mage armor is a total waste of 2 imbue slots on armor.  If you want to be able to cast vamp for after dying, carry 3 or 4 high lrc suit pieces in your pack with you at all times.  That's what I do. :)  The main goal behind a sampire is to MAXIMIZE everything you possibly can to the point to help you, A: Hit.  And B:  Leach/stay alive/regen.  lrc and mage armor don't help in either of those areas.  Not one bit. :)  The CLAw crafter will be perfect for this as soon as I get the woodland armor portion up and running.  Now that I'm finished with the menu, this will be very soon so you can test it using the most accurate save rules in the claw possible. :)
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 10:44:31 AM
Twinkle McNugget, Ultima, what would you suggest I do with the armor?  The two properties I think it ought to have are LMC and the one resist.  That will put my suit at all 70s and leave three slots. What do you recomend putting in them?
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 10:48:18 AM
I carry arcane boots. Insurable regs really.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 10:53:41 AM
So you are carrying either some arcane stuff or some spare LRC peices and a pile of pig iron for casting curse weapon?

Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 10:54:43 AM
So you are carrying either some arcane stuff or some spare LRC peices and a pile of pig iron for casting curse weapon?



I'm a sampire I dont cast curse weaqpon anymore. :)
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 10:55:07 AM
No curse weapon for me. I don't carry Spirit Speak so CW would last about a second for me.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 10:56:28 AM
I guess that could solve my reg and mana problem...
Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 11:02:05 AM
I guess that could solve my reg and mana problem...

They changed mana leach for Whammies Paul.  Now you only leach as much as is left in the monsters mana pool.  It totally killed Whammies.
Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 11:06:11 AM
In my opinion the main things for a sampire to focus on is swinging as fast as possible and dealing as much damage as you can.  Stamina Increase, HPI, and MI were my building blocks.  Since then I've focused a lot more energy into LMC so that I can chain AI's or Conc blows together virtually all day long.

I can get a more detailed spec sheet to the suit I've spent a lot of time organizing if anyone has interest.  But for now, here are the final tallies:

85 Phys
95 Fire
70 Cold
70 Poison
73 Energy

150 STR +25 HPI = 150 HP
150 DEX +30 SI = 180 Stamina
23 INT + 16 MI + 20 elf = 59 Mana  (Might move some points out of one of the resists to add more)

40 LMC
45 HCI
45 DCI
100 DI
50 SSI
5 SReg


Secondly, I also carry around arcane pieces to recast vamp/wraith form as well.  Normally a robe as sometimes it's hard to find the boots in my pack.
Title: Re: Crafting for Minimum Resists
Post by: Ultima on February 04, 2011, 11:16:30 AM
What reagents would you be carrying? I carry Necro Reagents on my Sampire especially Pig Iron. There's no way around it.

I'm about to redo a new sampire suit now that they have these Forged Metal of Artifacts which guarantee the enhancement process. I've been walking around on a grade B suit for over a year now because I'm too lazy to craft. But even with a Grade B suit I can get alot accomplished.

The entire suit building process really boils down to what I can and cannot fit onto the bracelet and ring. Unfortunately I think I may be forced to put 8 Strength on either the ring or bracelet to hit 150 HP (HPI Caps at 25 I believe). I do not like having to do that! >:(

Stamina Increase, Mana Increase and LMC are what I'd be looking at putting on the suit pieces legs,arms, gloves. Keep in mind Stamina works in intervals of 30...so 90,120,150,180 is where your going to be receiving benefits to SSI from your stamina. Having 179 Stamina is the same has having 150. Get familiar with the SSI tables... Cerveza has posted them half a dozen times now I think. 8)

Many players over at Stratics advocate 180 stamina on their suits which I also believe is madness because trying to maintain that against any of the toughest 160's is pretty much impossible.

You really need to look at the SSI tables and think about what your main weapons of choice are going to be when deciding on what stamina range you want to be in. I personally shoot for 150 but need to relook at it again, I don't forsee any changes but I'm going to double check on the double axe. I'm pretty sure thinking off the top of my head that at 120 Stamina and 10 SSI I'm at max Swing Speed with my weapons. Not that I'd go with 120...I'd go with 150 for a buffer but certainly not 180.

Also HCI,HCI, HCI.....to me it's nonesense given the usefullness of Lightning Strike. Don't get me wrong your gonna want HCI without a question but trying to squeeze in 45 isn't a wise choice to me. 30-40 is fine especially with HLD and the use Lightning Strike when you need to against the tough 160's. It's even more mindblowing to me that people want HCI on their woodland pieces instead of DI. I just don't get it but I regularly find myself in the minority.

I also stricly PvM. No PvP whatsoever since 1999 when nerfed the removed precasting tank mages.

Here is my school of thought and what I go with. Woodland Armor pieces with DI, MI, HPI, and Stamina Increase. Right now I have HPI on pieces that I'm not receiving the benefit from because I'm already at the cap. I wasn't aware it capped at 25. So I'd keep a close eye on that when if your going to put HPI on. I should be well over 150 HP but I'm at 143. On the other hand I do receive str benefit from drinking a Str Potion. Still with Curse which gets cast on alot I think your best bet is to hit 150.

Sidetracked...My school of thought and what I advocate is 100 DI on the suit with the properties listed above and going with 450 Non-Exceptional Weapons that you can imbue 5 Mods of your choice on.

Yeah....I'm the lone Ranger but there isn't anything so far that I've spent any considerable amount of time adapting too that I can't Solo. Bedlam and Twisted Weald are my proudest accomplishments. Slasher I haven't really spent much time as his drops don't interest me. Slasher would be alot of jousting and retreating to heal up against his onslaught of specials but even after my first experience with him...dieing 16 times I'm confident I can do it. Towards the end after I got used to his attacks I only died once or twice. This is the first time out mind you...

Both Slasher and Osiredon I would need a Discorder without question so it wouldn't be a solo in the truest sense. Apparently a thrower can do it which I plan on making someday.

Anyways...there's my 15 cents! ;)

Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 11:23:06 AM
I agree with 100 di and a non exceptional slayer. :)  The right weapon makes mince meat out of most monsters.  I do mini champs afk and dont even think to look at my screen on my Sampire.  Cause I know I got it covered.  I DO however believe 45 hit chance inc is mandatory with the nerf to HLD.  Missing = dying.  The more you hit, the longer you live.  Period.  There's no getting around it.  Being at 45 hit chance is a bonus you can't miss out on.  Missing once can get you killed, so it's worth 10 more hit chance to get a better chance at hitting every time.
Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 11:27:01 AM
I agree with 100 di and a non exceptional slayer. :)  The right weapon makes mince meat out of most monsters.  I do mini champs afk and dont even think to look at my screen on my Sampire.  Cause I know I got it covered.  I DO however believe 45 hit chance inc is mandatory with the nerf to HLD.  Missing = dying.  The more you hit, the longer you live.  Period.  There's no getting around it.  Being at 45 hit chance is a bonus you can't miss out on.  Missing once can get you killed, so it's worth 10 more hit chance to get a better chance at hitting every time.

Agree with this completely.  The damage output from certain special moves far outweighs the output from lightening strike, so the HCI is very nice to have if you are using them heavily.  Especially against the bigger mobs.
Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 11:31:56 AM
I sometimes turn lightning strike off completely and just go with non stop ai/whirlwind depending on the situation so I have to rely on hit chance.
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 11:38:41 AM
Quote from: Ultima
Get familiar with the SSI tables... Cerveza has posted them half a dozen times now I think.

And yet some just don't get it.... Twinkle McNugget

Pay close attention to the speed charts so when you imbue your weapon you won't put too much SSI on it. This is a common mistake people make (myself included) but I have learned betters now. If you are putting 30 SSI on a weapon just cause it's max you are doing it wrong. Make sure that your target Stamina can take advantage of the SSI you plan on using with your equipment, including weapon.

As Ultima mentioned... the break points are in blocks of 30. So 149 and 120 stamina is the same swing speed. The goal is to find a spot that your confident you can maintain. 180 obviously is the goal of every dexxer who ever lived, but it's almost impossible to maintain 100% of the time. First hit you go below 180 and now you'd be just as well off with 150 stamina. The idea is to get a stamina level that you can take a hit and get knocked down to that's still within your stamina block. I use 120 as my goal. It's easy to attain and maintain. That doesn't mean I just get 120 stamina... My chars are usually closer to 140~150 so I can take a few hits and still maintain my 120 goal.

And... we have completely derailed Pauls post. LOL
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 11:40:26 AM
Alright, so looking at my Sampire now, I am going to be dropping spirit speak moving the points to maybe anat to increase damage?

I presently have the toon wearing factions fey legs and carapace, with snake boots and a non faction mace and shields. If HLD is nerfed, maybe I should switch that out for Folded Steel. I don't play enough to maintain faction points for the factions versions.  Is there a better mix?

Hitting thresholds on stam and strength seem like worthwile goals.  

Holy crap, no fail enhancing?  I am going to read up on that...
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 11:42:10 AM
This is incomplete, but may be helpful...
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 11:45:15 AM
Seriously, Drop SS and go with Anatomy. You'll see a BIG increase in damage.

There's a few trains of thought on Samp builds (notice the derail reference snuck in?).

Swap Anatomy in and out with Resist depending on what your fighting.

Or what I'm currently doing....

Dropped Parry for Healing.

Yes you heard that right, I have no Parry on my Sampire. I lose the ability to evade which is huge, but I can heal more damage then I would have blocked... so Healing for me is a bit better then Parry.

OH, and with healing I can cross heal which is critical to the way I play ;). Twin Sampires tossing 2 sec heals on each other while they LS and Crit something to death is a wonderful thing. It's so nice that sometimes I bring 3 ;)
Title: Re: Crafting for Minimum Resists
Post by: Ultima on February 04, 2011, 11:46:48 AM
The only time I ever use LS is against 160's.

 Against mediocre ML creatures like Miasma which can be 160's I just stand still and don't spam anything...even with 100 in Lockpicking.

I've run with 30 HCI for about 2 years now and I haven't seen myself missing against the 160's when employing  LS. So why go 45 when I can get the job done with 30?

I'll also use Counter Attack religiously in tandem with LS against the toughest 160's like Ilhenir, Rend and Rikktor.

Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 11:47:00 AM

Holy crap, no fail enhancing?  I am going to read up on that...


They are an incredible addition to the game. :)

You may look into dropping Tactics to 100, and raising Anatomy to GM as well.  The difference in damage from 100-120 Tactics < 100 Anat.  I like to keep 100 Spirit speak on a stone that I can swap out with the anatomy for times when curse weapon can be helpful.  Or swap out for resist spells if going against a heavy necro casting boss.
Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 11:56:27 AM
The only time I ever use LS is against 160's.
 Against mediocre ML creatures like Miasma which can be 160's I just stand still and don't spam anything...even with 100 in Lockpicking.
I've run with 30 HCI for about 2 years now and I haven't seen myself missing against the 160's when employing  LS. So why go 45 when I can get the job done with 30?
I'll also use Counter Attack religiously in tandem with LS against the toughest 160's like Ilhenir, Rend and Rikktor.

You're talking about fighting solo monsters.  I'm talking about fighting a ton of spawn.  90 percent of the time I'm farming for resources not killing one solo monster at a time.  It makes sense in that situation to have 45 hit cause you're whirlwinding 24/7 to leech max amounts of health/mana/stamina back to survive the onslaught.  Each to their own, if you are fighting a huge monster and using ls, there's no need at all for hit chance, so maybe having 2 suits is a good idea in that case. :)  I'll stick with my hit chance for them too tho, cause there's NO WAY you can keep ls up 24/7 without using a script and even then, you'll miss ocasionally like when you cast spells, cause you can't retoggle your specials right after casting.  There's a delay.  I dont like changing tactics 24/7, so I just set it to the best tactic and forget it.  If you're doing the undead spawn in SA, and you have 2 skeletal liches on you, a renowned lich lord, 4 or 5 of those green zombies... you're gonna want hit chance and whirlwind. :)  Believe me.
Title: Re: Crafting for Minimum Resists
Post by: Ultima on February 04, 2011, 12:02:43 PM
Seriously, Drop SS and go with Anatomy. You'll see a BIG increase in damage.

There's a few trains of thought on Samp builds (notice the derail reference snuck in?).

Swap Anatomy in and out with Resist depending on what your fighting.

Or what I'm currently doing....

Dropped Parry for Healing.

Yes you heard that right, I have no Parry on my Sampire. I lose the ability to evade which is huge, but I can heal more damage then I would have blocked... so Healing for me is a bit better then Parry.

OH, and with healing I can cross heal which is critical to the way I play ;). Twin Sampires tossing 2 sec heals on each other while they LS and Crit something to death is a wonderful thing. It's so nice that sometimes I bring 3 ;)

I disagree the damage bonus from Anatomy is nominal when using the right elemental weapon because you hit the cap already the Bonus from Anatomy (though not included in the Cap) is not worth it. With 120 Anatomy I was hitting Miasma for roughly 10 more points of damage instead of 80 I was doing 90. Not worth it...Elemental weapons will offset the bonus received from Anatomy.

Against monsters where there is no danger of dying Anatomy can be a nice perk. When there is a high risk of dieing you need more defense (Parry) and less offense (Anatomy).

I agree with Cerveza about swapping out Anatomy, Resisting Spells, and Parry depending on what your fighting. But as a general rule the damage bonus of Anatomy isn't what players make it out to be if your using Elemental Weapons.

Healing can be good against many monsters until you run into one that Poisons you. I doubt that template would work well against the Putrifier or Ilhenir. Many monsters don't poison though and it would probably be effective in more situations than it wouldn't.

I like being ready at all times for all things. ;)

I'd keep the Spirit Speak and in fact bump it up to 80 (Lower the Chivalry= Put +15 Chivalry on the Ring and Bracelet). Curse Weapon which is based on Spirit Speak is the grand - Daddy Ace in the Hole Card and allows you to really get aggresive when you want to and can bail you out of some seriosly harry situations.

See...I told you we wouldn't all agree!

Confused yet Paulonius!? :P

Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 12:10:03 PM
But Anatomy/Strength/Tactics/Lumberjacking is added to the Equipment side of the cap (100 point side) and isn't included in the 300% cap.... I think.

I can't get any reference sites from here so I can't check it. But skill enhanced damage isn't subject to the 300% cap.

100% from items
200% from buffs (EoO, Slayer, Divine Fury)

OH just read your post again Ultima... you agree LOL. My point was going from 0 to 100 Anatomy will be a huge increase in damage. Isn't it close to 50%? And that bonus will add into any elemental weapons or other stuff. It raises base I believe.
Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 12:13:53 PM
Anatomy is applied to your base damage before any item DI or buffs.  The bonus is 55% at GM Anat.

So yes, it does have a huge effect on the amount of damage you do and the amount of mana/stam/life you can leech back.
Title: Re: Crafting for Minimum Resists
Post by: Ultima on February 04, 2011, 12:15:18 PM
Maybe some more extensive testing is needed...

I just know that against Miasma I swapped out 120 Parry for 120 Anatomy. With my 100% Fire Double Axe I went from 80 Damage to 90 Damage.

That's less than 10% damage increase.

Maybe I'm jumping to conclusions off a test against one Monster Miasma and I should try some other monsters.
Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 12:18:44 PM
You're right that skill based damage increase does NOT add to your 300% cap.  So it pays to have 100 or 120 in each tacs/anat.  I go for 100/100 because it gives you a bonus for having both at 100 and makes it less than necessary to have them much higher.  Although still good to go higher if you can fit it.  I believe anat is 5 percent bonus for having 100 and not sure what the bonus is for having BOTH at 100.  But I'm pretty sure there is one.
Title: Re: Crafting for Minimum Resists
Post by: MeWonUo on February 04, 2011, 12:22:19 PM
Maybe some more extensive testing is needed...

I just know that against Miasma I swapped out 120 Parry for 120 Anatomy. With my 100% Fire Double Axe I went from 80 Damage to 90 Damage.

That's less than 10% damage increase.

Maybe I'm jumping to conclusions off a test against one Monster Miasma and I should try some other monsters.

Keep in mind that it is working off of the base damage of the weapon that you are using also.  Could fool the eye with the numbers there depending on what you have equipped. Sounds pretty close to right with a double axe.

It's not always as noticeable depending on what tactics you are using.  It becomes a lot easier to see if you are using Honor and reach the higher levels of perfection.
Title: Re: Crafting for Minimum Resists
Post by: Cerveza on February 04, 2011, 12:22:53 PM
And if you have Parry + Bushido you will gain an additional 2 seconds of Evasion if your Tactics && Anatomy are both 100 or better.
Title: Re: Crafting for Minimum Resists
Post by: Scrripty on February 04, 2011, 12:25:59 PM
And if you have Parry + Bushido you will gain an additional 2 seconds of Evasion if your Tactics && Anatomy are both 100 or better.

Gah, I need to add a check for that to the dexer.  I forgot.  I'll just check it at the beginning of the script and set it to #true/#false for if the char has the bonus or not.  One line of code extra in the script to check the variable and set the timer correctly for Evade.  Probly screwed some people up without anat... made evade go off 2 seconds later. heh
Title: Re: Crafting for Minimum Resists
Post by: Ultima on February 04, 2011, 12:51:26 PM
I'm certainly not investing 120 skill points for a 10% Damage increase..that's laughable.

I suggest you guys test yourselves as well by bringing the right Elemental Weapon against a particular monster trying both with Anatomy and without Anatomy to see the damage difference.

MeWonUO...the numbers aren't lying when their popping up over Miasma's head. Without Anatomy roughly in the 80's...with Anatomy 90's.

I'll put on 120 Anatomy for Bedlam and the Twisted Weald because the extra damage is needed in order to progress the spawn but besides those two  I can't think of any other spawns or Bosses where I would use 120 Anatomy in place of Parry or MR.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 04, 2011, 01:47:05 PM
First three I made and none of them have DI on them.  I put LRC on them anyway. I hate regs.

Stupid 100% enhance thing you have to buy from UOStore, but I didn't feel like making these 50 times so I bought it.
Title: Re: Crafting for Minimum Resists
Post by: Paulonius on February 11, 2011, 09:18:40 AM
Update:  I have made 20 successfully enhanced peices now, but I have had no luck getting the DI gorget.  I have made a couple of sets of HCI though. For the moment I am running around with 90 DI and a few extra points of HCI.  I threw one HCI set on a vendor and it sold for 20M in a couple of days.  That more than paid for all of my materials to date.