ScriptUO
Ultima Online Fan Board => General UO Chat => Topic started by: Endless Night on February 15, 2010, 09:01:14 PM
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Ok i rolled my scribe out of retirement and realised his suit is ancient. So im attempting to put togeher a max mana regen suit for constant inscription actions ...
Below is what ive got so far... are thier items with higher regen that i can switch out with...
Head - 4MR - +8int -Hat of Magi
Neck - 3MR - +10int -Pendant of magi
Chest- 3mr +10manna rune beetel carapace
Left hand - 3mr - broomstick
cloak - 2mr - conjurers garb
Sash - 2mr - +5int Lietenant of royal guard
Arms 2mr - +8 manna generic imbued item
Gloves 2mr - +8 manna generic imbued item
Legs 2mr - +8 manna generic imbued item
Talisman - +5int +2manna - Library Talisman - my book + incrsiption
Feet - 2int - legendary detective
Apron - ?? - Tangle if i can find one
Rigth Hand - ??
Totals --- 23mr , +28int +36Mana
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Ring/Bracelet - crystalline/faction orny = +6MR
Feet can actually be 4int from the best boots
Instead of boomstick you can use a faction tome with 3MR 8INT
There is a new shield with MR on it I think (or maybe it's a rare thingee)
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There is a new Tali out with the new abyss drops that has 2 MR and some other good mage stuff on it.
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I thought they put a diminishing cap on Mana Regen after 18?
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Equipment
The most common equipment with the Mana Regeneration property are:
* Hat of the Magi - MR 4
* Pendant of the Magi - MR 3
* Rune Beetle Carapace - MR 3
* Runic Crafted Leggings - MR 2
* Runic Crafted Sleeves - MR 2
* Runic Crafted Gloves - MR 2
* Boomstick - MR 3
* Crystalline Ring - MR 3
* Dark Sapphire Bracelet - MR 2
There is no cap on the amount of Mana Regeneration a character can have. However, the property is subject to "diminishing returns," meaning that each 1 MR added onto a suit will have less and less of an impact. It will always add something to a character's mana regeneration rate, but each 1 point will mean less and less.
The "hard cap" was removed, and diminishing returns introduced, in Publish 46.
Publish 46 should be kept in mind when using the mana regeneration formulae on this page.
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Updated
Head - 4MR - +8int -Hat of Magi / Crown Of Tal'Keesh [Replica]
Neck - 3MR - +10int -Pendant of magi
Chest- 3mr +10manna rune beetle carapace
cloak - 2mr - conjurers garb
Sash - 2mr - +5int Lietenant of royal guard
Arms 2mr - +8 manna generic imbued item
Gloves 2mr - +8 manna generic imbued item
Legs 2mr - +8 manna generic imbued item
Talisman - +5int +2manna - Library Talisman - my book + incrsiption
Feet - 4int - detective boots
Ring - 3mr crystalline
Bracelet - 2mr Dark Sapphire Bracelet
Left hand - 3mr - broomstick / Clainin's Spellbook - Museum Of Vesper Replica
SUB Totals --- 28mr , +32int +36Mana
I wish i could find/afford
Apron - 2mr +10int Tangle
Rigth Hand - 3mr Tongue of the beasth[replica] shield (SC, 3 SR, 3MR, 10%PR, 5%RR)
Totals --- 33mr , +42int +36Mana
Faction specific replacements
Bracelet - 3mr faction orny
LeftHand - 3MR 8INT Tomb of lost knowledge
+1 mr +8int
Faction Totals --- 34mr , +49int +36Mana
Other
Abyss Talisman with +2mr +other mage suff not included as want inscription bonuses from library donation item.
Other Totals --- 36mr , +49int +36Mana
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the faction book is clannin's book of magery.
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the faction book is clannin's book of magery.
No, Tome of Lost Knowledge has 3MR as well, AND 8INT
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Either way thats a hell of alot of MR .. presently i can only reach 28 as i dont choose to join a faction on this char.
I wonder if that enough for continuous scroll production .. guess it depends on exacly what the reducing returns equate to.
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I'd sacrifice some MR to make sure you have 40LMC. RBC gives 15, PoM 10. Still need 15 more.
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I'd sacrifice some MR to make sure you have 40LMC. RBC gives 15, PoM 10. Still need 15 more.
I didnt think LMC affects inscription at all. please correct me if im wrong.
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I tried LMC and could not tell any effect it had on mana cost it seemed same with and without.
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LMC does NOT affect inscription (neither does LRC lol)
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LMC does NOT affect inscription (neither does LRC lol)
I knew about LRC but I really thought LMC made a difference... Learn something new every now and then :)
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Some Reference info...
http://vboards.stratics.com/showthread.php?t=170563 (http://vboards.stratics.com/showthread.php?t=170563)
Mike Moore
Systems Designer
This one's a bit involved:
1> Base Mana Regen Rate is 0.2 mana per second
2> Focus Bonus is Focus / 200 mana per second
3A> Let Meditation Bonus be 0.0075 * Meditation Skill + 0.0025 * Intelligence Attribute
3B> If your Meditation Skill is GM or above, multiple Meditation Bonus by 1.1
3C> If you are actively meditating, multiply Meditation Bonus by 2
4A> Let Base Item Bonus be (Meditation Skill / 2 + Focus Skill / 4) / 90
4B> Multiply Base Item Bonus by 0.65, then add 2.35
4C> Let Intensity Bonus be the square root of the sum of your Mana Regen intensities, capped at 5.5 (30 total intensity).
4D> Let Final Item Bonus be ((Base Item Bonus * Intensity Bonus) - (Base Item Bonus - 1)) / 10. This is mana per second.
5> Add the Base Mana Regen Rate, Focus Bonus, and Item Bonus. Add your Meditation Bonus only if you're not wearing non-meddable armor. The result is your total mana regeneration per second.
Here is an example:
120 Med, 100 Focus, 110 Int, +25 Mana Regen from Items, wearing meddable armor.
Base is 0.2
Focus Bonus is 0.5
Med Bonus is 0.9 from Skill + 0.275 from Int, multiplied by 1.1 from > GM Med = 1.2925 (or 2.585 if actively meditating)
Base Item Bonus is 2.35 + 0.65 * (85 / 90) = 2.964
Intensity Bonus is the square root of 25 = 5
Item Bonus is ((5 * 2.964) - (2.964 - 1)) / 10 = 1.2856
So my total regen rates are:
1> Meddable armor, not meditating: 0.2 + 0.5 + 1.2925 + 1.2856 = 3.2781 per second
2> Meddable armor, meditating: 0.2 + 0.5 + 2.585 + 1.2856 = 4.5706
3> Non-meddable armor: 0.2 + 0.5 + 1.2856 = 1.9856
(Hopefully I didn't mess up the number crunching here)
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What Alpha Just said is Why I Hate UO. Thats More Complicated than my Physics Homework.
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Well... I just plugged it all into EXCEL & set it up so I can compare two versions of a characters skills and such... It's quite useful bc in some cases adding 5 more MR to your suit produces less results than adding 20 Focus lol..
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Lol, I take that back..... I just had to derive something like this.
Log(10)(1 - KE/PEi) / Log(10)(1-.12) = Number of Bounces Required for a bouncy ball to lose enough energy when it dissipates 12% of its KE every bounce, to reach a specific Height AKA KE in this equation.
I had to look up logarithms and beat myself in the face with a stick while doing it, I think the people who came up with logarithms, also came up with uo's mathematics. Its all Degenerative.... lol
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I still think natural logs (ln) are even better! Nothing like using a transcendental irrational number as the basis for an already complicated logarithm!
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I love Transcendential Irrational Numbers. I want to get it tatooed to my back.
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If you don't mind having a small heal check from time to time, jump into lich form and pull up a shadow wisp.
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If you don't mind having a small heal check from time to time, jump into lich form and pull up a shadow wisp.
Does that significantly increase your manna regen ?
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If you don't mind having a small heal check from time to time, jump into lich form and pull up a shadow wisp.
Does that significantly increase your manna regen ?
Taken from uoguide:
Shadow Wisp Requires 50 Necromancy and 50 Spirit Speak. Abilities: Negative energy flare; periodically heals the mana of those friendly to the caster (and the caster) if they have negative karma. The more negative the karma, the more mana received.
and for Lich Form
While under the influence of this spell, the caster receives:
* +25% damage from undead weapons
* -10% fire resist
* +10% poison resist
* +10% cold resist
* +13 mana every 10 seconds
* -5 Hitpoints every 10 seconds (cannot go below 1)
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Effectively, Lich form is -4 HP Regen, +13MR
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Effectively, Lich form is -4 HP Regen, +13MR
Thats pretty nice add that to the existing suit and thats massive MR.
Whats min skill needed for Lich form.
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70 Necro is minimum skill required for casting Lich Form. You can use items to raise it to make the casting easier, but you MUST have 70 skill to maintain the form.
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Lich form is totally worth the 70 points.
;)
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Screw the heal check. No biggie if you only have one hp in your home.
FYI, I have tested lich form with a cloak of corruption and Lich form keeps you alive and your HP loss is really fast. Its great for training heal on another toon.
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Ah, hadn't known that :)
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You will not die in Lilch form, even at 0 hp, unless something pokes you.
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You will not die in Lilch form, even at 0 hp, unless something pokes you.
Ya, don't accidentally fall in a ditch. heh.
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Or walk off the roof of your house. DOH !!
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Or walk off the roof of your house. DOH !!
LOL nice one.
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just reminding if its a scribe and your gonna craft scrolls.. dont join a faction.. your scrolls wont stack wasting alot of time unless u got a decent script/macro =)