ScriptUO
Scripting Resources & Utilities => Inactive scripting projects => UO Machine Corner => Topic started by: xenoglyph on September 23, 2009, 11:40:30 PM
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For UO Machine Alpha 3 R3 you can expect the following:
who knows
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No more waiting for me to support new clients, it will automatically support future clients. (implemented)
Interesting; am taking a quick look again at the UOMachine source, still have to find my way through some parts though; you are a far better C# programmer than me! ;)
Just wondering what parts of UOMachine are client-version dependent, and how the automatic support for future clients is(/will be) implemented for those parts?.. I guess a lot that works packet-based will work out of the box.
Greetz,
Artaxerxes
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Memory/SetAddresses.cs is the code file which my other app generates for me. i've now merged both apps. i have some strange organization of code because the project has morphed and changed so much. i'm still learning how to plan things before doing =D
p.s. check out my Razor loader, i'm quite proud of it!
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i'm still learning how to plan things before doing =D
Amen to that. One of these days I'd love to go back and totally re-organize the way I did the data layout within ScriptUO. It's a mess right now.
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What exactly can you do with this? Is it for live servers or private shards? Sounds a bit like you are describing macroquest2 for everquest, which would rule...
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supports most of EUO style event macros, supports sending text/keypresses/mouse clicks to client window. ability to send raw packets to client or server. read/write client memory. event system for receiving notifications about incoming/outgoing packets.
current release does NOT support OSI, however my current development build does work without crashes. i've been working 9 days straight without a day off so i haven't had much free time. i need to do more testing and i'll do a bugfix release.
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Nice to hear from you Xeno. You cant say that you are not making money then. I am glad to have a job and working myself too. There are a lot of people out there without jobs right now.
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Project dead? shame.. :\ hope someone continues it!
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Its not dead but I believe the whole team did not have many followers and also i believe they put so much into in such a small time that they got burned out.
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Unfortunate, this was a project that had a lot of potential.
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Does anyone could send me an "recent" version of this project ?
All the links are broken, and this project had a lot of potencial.
Id like to take a look again :)
please mail -> dfmontenegro @ hotmail . com
Tkz
[]s