Source:
https://github.com/Daymorn/LazyDayPython: v3.6+
Stealth Client: 8.11.2
Last Updated: 10/29/20
This script can/will:
- Auto bandage heal on self - char.bandageSelf()
- Auto cast buffs on self - char.checkBuffs('PeaceBard Tamer')
- Auto bandage heal party member - char.bandageParty()
- Auto bandage heal pets - char.bandagePets()
NOTE: A lot of credit goes to user Unisharp for both examples and functions that got me started.
http://www.scriptuo.com/index.php?action=profile;u=3879I am trying to focus on game play assistance for actions that I think are more tedious than fun. This is a work in progress and can be extended out to cover quite a bit more. This is particularly true for the list of spells defined and the number of character templates to choose from. I will likely extend this more over time, otherwise please feel free to look up the ClilocIDs yourself and share.
InstallationDownload or clone LazyDay into your StealthClient scripts folder.
cd \Stealth_v#.#.#\Scripts
git clone https://github.com/Daymorn/LazyDay.git
Runedit lazyday.py to what suits your needs
load LazyDay\lazyday.py into the Stealth Client and push play.
lazyday.py - snippetif __name__ == '__main__':
char = Character(Self())
while True:
# Check if you need to bandage yourself.
# Optional
char.bandageSelf()
# Uncomment if you want to auto bandage party members
# It attempts to heal the most damaged player first, if within 1 tile.
# Optional
#char.bandageParty()
# Check if you need to bandage a pet.
# Pet must be guilded/green.
# Will bandage guildmates pets as well, most damaged first.
# Optional
#char.bandagePets()
# Check if need to cast desired buffs
# Defined in json\dicts.json -> templates.<name>
# Currently supports: 'Death Knight', 'Paladin', 'Mage', 'Skald'
# 'ProvoBard Tamer', 'PeaceBard Tamer'
# Optional
char.checkBuffs('Death Knight')
# Millisecond interval between each cycle
# 1000ms works well for me
# 500ms is very responsive
Wait(1000)
I've started with a small list of buffs that personally irritate me the most. This list can easily be expanded upon inside the JSON formated file,
json/dicts.json - current character templates"templates": {
"Death Knight": {
"buffs": [ "curse weapon" ]
},
"Paladin": {
"buffs": [ "consecrate weapon", "divine fury" ]
},
"Skald": {
"buffs": [ "protection", "invigorate", "inspire" ]
},
"Mage": {
"buffs": [ "bless" ]
},
"ProvoBard Tamer": {
"buffs": [ "protection", "invigorate" ]
},
"PeaceBard Tamer": {
"buffs": [ "protection", "resilience", "perseverance" ]
}
}
Optionally modifying spell/action requirements.'reqs' currently supports:
- war
- peace
- rhand
- undamaged
- self_<over|under><1-99>%hp
- party_<over|under><1-99>%hp
- pet_<over|under><1-99>%hp
'
"actions": {
"bandage pet": {
"reqs": [ "peace", "pet_under90%hp" ]
},
"bandage party": {
"reqs": [ "party_under98%hp" ]
}
},
...
"curse weapon": {
"mana": 7,
...
"reqs": [ "war", "rhand", "self_over50%hp" ]
}