Author Topic: neo's psycho kung-fu miner, release: March 16, 2013  (Read 48156 times)

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Offline ibslingshot

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #60 on: July 02, 2017, 09:53:27 AM »
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Hey Neo, I've been using your lumberjack script for the last couple days and it works like a charm so figured I'd check out your mining script. I seem to be having an issue that someone else had, and that is I can get the script all set up, I can recall to my first location, then it just stands there "scanning tiles".

I have used your uop2mul_2.0 twice to update the mul files but it does not seem to help. Was wondering if you had any other ideas?

Thanks again and keep up the good work!

Hi there gnomegates,

I've been using this script since coming back to UO a couple weeks ago with zero problems.  Here is the thread with a link to the mul files I'm using.

http://www.scriptuo.com/index.php?topic=12768.0

Just drop those files into your UO directory and you should be good to go!

-MeWon

link is gone. do you still have a copy of it?

Offline Ghavall

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #61 on: April 16, 2018, 06:26:48 PM »
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I guess that was a no to the mul files

Offline TrackStar

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #62 on: August 30, 2021, 06:52:55 AM »
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I guess this is unusable without the MUL files?

Offline gimlet

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Offline TrackStar

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Offline Piller

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #65 on: January 28, 2023, 11:28:27 AM »
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Please don't tell me the answer im trying to learn.

If you set your first pick axe to also farm stone it does. The problem being thee script does not unload the stone into the secure @ the house and will eventually over weight you. So is my thinking right:

Find line where you recall home after weight check
There should be type ID's for all the different ore  types it puts in the chest. Add the stone ore types to this line and it should also unload the stone.
To do this you need to set smelt = false or it will try to smelt the stone and crashes the script.

Does it seem im on the right path?

Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #66 on: January 28, 2023, 12:25:26 PM »
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Please don't tell me the answer im trying to learn.

If you set your first pick axe to also farm stone it does. The problem being thee script does not unload the stone into the secure @ the house and will eventually over weight you. So is my thinking right:

Find line where you recall home after weight check
There should be type ID's for all the different ore  types it puts in the chest. Add the stone ore types to this line and it should also unload the stone.
To do this you need to set smelt = false or it will try to smelt the stone and crashes the script.

Does it seem im on the right path?
You're on the right path, yes... But not quite there... I'll play along and won't give you the answer!
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Never resist the unfamiliar.
Never fail to be polite.
And never outstay your welcome.

Offline Gaderian

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #67 on: January 28, 2023, 11:00:19 PM »
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I haven't looked at this script in years, so I don't know the smelt/unload routines. What I do know is that at GM mining and fighting ore elementals means you would also collect the ML large gems and crystalline blackrock. These items are not able to be smelted either and must be unloaded.

The only thing that can be smelted is the ore, and the smallest of ore pieces need 2 or more to be valid for smelting.

So there must be some logic about what is smelted or not already there which you should be able to find and take advantage of when making your modification.
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #68 on: January 29, 2023, 07:24:27 AM »
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I haven't looked at this script in years, so I don't know the smelt/unload routines. What I do know is that at GM mining and fighting ore elementals means you would also collect the ML large gems and crystalline blackrock. These items are not able to be smelted either and must be unloaded.

The only thing that can be smelted is the ore, and the smallest of ore pieces need 2 or more to be valid for smelting.

So there must be some logic about what is smelted or not already there which you should be able to find and take advantage of when making your modification.
Yes, so just group the stone with gems or whatever else that doesn't smelt, and you should be good.
Never refuse an invitation.
Never resist the unfamiliar.
Never fail to be polite.
And never outstay your welcome.

Offline Gaderian

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #69 on: January 29, 2023, 03:57:00 PM »
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Shhh! I was trying not to give the answer. ;)
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline Piller

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #70 on: January 29, 2023, 05:03:04 PM »
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 }
  if %findtype in %gems
  {
    if %findtype = UWS
      set %gem perfect
    if %findtype = ZWS
      set %gem turquoise
    if %findtype = TWS
      set %gem ecru
    if %findtype = AXS
      set %gem dark
    if %findtype = GXS
      set %gem blue
    if %findtype = VWS
      set %gem fire
    if %findtype = MDHB
      set %gem crystalline
    set %cnt . %gem %cnt . %gem + %amount
    menu set cnt . %gem %cnt . %gem
    gosub move %findid %gem_bag %amount

If I am reading this right (im prob not lol) the script checks the backpack for the 8 gem types and total # of them. Then moves gems to the gem bag that the ID was made when starting the script in set up.
I am thinking this would be the easiest to add the ore types here so they are treated the same.
My concern is the
 }
  if %findtype in %gems
  {
would I have to make another sub for ore or can I add gems and ore together. and if adding to one would I need to call the ore gems?

 if %findtype = JKH  (item type for normal granite)
      set %gem Granite



Offline Gaderian

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #71 on: January 30, 2023, 09:31:43 AM »
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The variable %gem is used to concatenation names for counting the quantity and updating the menu. Using it for granite would be fine here.
One thing to think about is if you want the menu to keep a display of the granite mined. The menu needs some fields added. You may wish to separate the quantity by granite color.
"Go ahead ask me: 'Should I use hard waits or timers?'"
You say:"Should I"
Gaderian:"Timers!"
You Say:"use hard waits or timers?"

The serious side of timer use is illustrated here: http://www.scriptuo.com/index.php?topic=12094.msg101926#msg101926

However, every time I go back and look at this [AutoLooter] script, I realize I had wrote it in my zen state of EUO scripting - so it makes my brain hurt.

Offline NeoTopic starter

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Re: neo's psycho kung-fu miner, release: March 16, 2013
« Reply #72 on: January 30, 2023, 12:37:07 PM »
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Shhh! I was trying not to give the answer. ;)
Oh, my bad!  :-[
Never refuse an invitation.
Never resist the unfamiliar.
Never fail to be polite.
And never outstay your welcome.

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