ScriptUO

Official ScriptUO EasyUO Scripts => Script Library => Gold Farming => Topic started by: TrailMyx on June 09, 2008, 02:50:44 PM

Title: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 09, 2008, 02:50:44 PM
Code: [Select]
;===================================================================
; Script Name: TrailMyx's Full-Auto Fisherman 2.0j
; Author: TrailMyx
; Version: 2.0k
; Shard OSI / FS: OSI / FS(Alexandria)
; Revision Date: 08/29/2007
; Purpose:
;     Completely automate the operation of fishing up MIBs/Nets/Tmaps/pearls/scales/hides
;
; Features:
;     . Utilizes 4x4 resource gathering to hunt for sea serpents containing treasure.
;     . Automatically fishes until a sea serpent is encountered
;     . Utilizes Offensive selection until sea serpent is dead
;     . During combat, your character is healed using your Healing methon.
;     . Boat automatically moved to dead serpent location
;     . Sea serpent may be carved for hides, scales
;     . All loot is collected based upon user selections.
;     . All trash is deposited on dead sea serpent corpses
;     . Automatically travels to bank to deposit treasure and back to boat
;     . Script continues to run until selected ending condition is achieved.
;     . Once ending condition is achieved, your character will transport to save location
;       and automatically logout
;     . Save/Load user preferences
;     . Saves session loot to a log file.
;     . Use multiple safe logout and bank runes
;     . Many statistics collected.
;     . Randomly uses runes in rune blocks.
;
; Requirements:
;     . SMALL boat in deep water
;     . Runebook in main pack with at least:
;       = 1 rune for a safe logout point
;       = 1 rune for a bank
;     . Boat key in main pack
;     . Container in bank for non-stackable items
;     . Container in bank for stackable items
;     . 100% LRC suit.  On OSI, it's best to have self-repair items.
;     . Sissors for cutting leather
;     . Dagger, knife for skinning sea serpents
;     . Offensive ability using Necromancy, Magery, or Archery buffed with Chivalry (optional)
;     . Defensive healing ability using Magery, Necromancy, Chivalry, or bandages
;     . Start script standing on your boat at the key recall point.
;     . If you haven't run the Guided Setup yet, it's best to start at a bank location.
;
; Special Thanks:
;     Valuable testing/feature input by j4bber, MissyMoose, Bookwyrm, sss567, Hoby, Gimlet
;====================================
; Revision History:
;===================================================================
; ToDo:
;  . Item evaluation with TM_CLAw
;
;===================================================================

Locate all references to "HTD".  If you use the program ScriptUO, it's easy to search.  Here's the results from TM_fullautofisherman30b:
Code: easyuo
  1. 1603:   gosub TransferItems NULL SVH_XVH_HTD_UDF_EQD_UVH -1 #BACKPACKID %container_MIBs
  2. 1813:   gosub CheckandDragSpecial HTD !serpcont EUOCheckBox21 #false ; mibs (ancient)
  3. 1814:   gosub CheckandDragSpecial HTD_UVH_RVH !serpcont EUOCheckBox8 #false ; mibs %check_loot_asos
  4. 1900:       if #FINDTYPE = HTD
  5. 1921:       if #FINDTYPE = HTD ; MIB, but ancient?
  6. 1958:         if #FINDTYPE in HTD_UVH_RVH
  7. 1997:   finditem SVH_XVH_HTD_UDF_UVH C_ , #BACKPACKID
  8. 2007:   if #FINDTYPE in HTD_UVH
  9.  

change these lines to the following (your line numbers may vary if you've made any changes to the script yourself [note adding "AWJC"]:

Code: easyuo
  1. 1603:   gosub TransferItems NULL SVH_XVH_HTD_UDF_EQD_UVH_AWJC -1 #BACKPACKID %container_MIBs
  2. 1813:   gosub CheckandDragSpecial HTD_AWJC !serpcont EUOCheckBox21 #false ; mibs (ancient)
  3. 1814:   gosub CheckandDragSpecial HTD_UVH_RVH_AWJC !serpcont EUOCheckBox8 #false ; mibs %check_loot_asos
  4. 1900:       if #FINDTYPE = AWJC
  5. 1921:       if #FINDTYPE = AWJC ; MIB, but ancient?
  6. 1958:         if #FINDTYPE in HTD_UVH_RVH_AWJC
  7. 1997:   finditem SVH_XVH_HTD_UDF_UVH_AWJC C_ , #BACKPACKID
  8. 2007:   if #FINDTYPE in HTD_UVH_AWJC
  9.  

Special note:
The archery feature is not recommended.  Use at your own annoyance.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on June 10, 2008, 08:21:20 PM
Well, ran this the other day, 11 straight hours, was fishing when I got home from work. Awesome bro!.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 10, 2008, 08:26:30 PM
I'm glad it still works! lol.  Glad you enjoyed it.  Bookwyrm did get his monies worth out of it. He had 5 accounts running 24-7 with it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 19, 2008, 09:12:30 AM
I started running this today, i started with 65 fishing and now few hours later im 69.3 so its going well. Cant wait to get my first deep sea serpent kill. Already went out to buy a juka king bow, horselord and a quiver of lightning. Any suggestion maybe on a perfect archer/fisher template? Maybe something to be 100 fishing and a 100% Leviathan solo killa'?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 19, 2008, 10:17:05 AM
I started running this today, i started with 65 fishing and now few hours later im 69.3 so its going well. Cant wait to get my first deep sea serpent kill. Already went out to buy a juka king bow, horselord and a quiver of lightning. Any suggestion maybe on a perfect archer/fisher template? Maybe something to be 100 fishing and a 100% Leviathan solo killa'?

Ever since I added the archery/chiv combo to the offensive template, with a slayer bow you are pretty much safe from everything since you will normally 2hit the normal serpents and 3hit the deep sea serpents.  So the sky's the limit regarding this.  Actually, if you have a slayer spellbook, a normal mage would work too since it will automatically equip your slayer book before it spanks the serps.  Many ways to play with it....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hardyz on July 19, 2008, 10:39:47 AM
Soloing leviathans are easy...At least I usually solo them w/ my tamer bard... Taming/lore/vet/music/peace/fishing some magery.... super easy
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 19, 2008, 10:46:00 AM
Soloing leviathans are easy...At least I usually solo them w/ my tamer bard... Taming/lore/vet/music/peace/fishing some magery.... super easy

Is there a combination that would allow for fishup of the MIBs *AND* the Soloing leviathans?  Really, if you have good magery in there and a slayer book, I can see you being able to do both with your template.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 19, 2008, 10:50:32 AM
Just an idea but how about:

100 fishing
120 taming
120 magery
120 evaluate intelligence
120 music
120 peacing
---------------
700 skill... do we really need lore and vet for this, if we have eval?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 19, 2008, 11:09:53 AM
Well if you are going to be single minded about it, then perhaps you don't even need taming.  The idea is to manage the crowd that appears with leviathans.  Sounds like you can make a rather useful hybrid with music/provo/archer/chiv.

I'm interested in hearing about Hardys solo tactics for his template.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 19, 2008, 12:45:19 PM
Archer template would be a way to do it. But we have to keep in mind that we can run a suit with luck as high as possible. So tamer probably has the upper hand in this. Also i havent ever seen a Leviathan so not sure what im really up against hehe. But heres an idea. And would also like to hear Hardy's thoughts on the solo template.

100 archery
100 anatomy
90 healing
75 chivalry
120 musicianship
120 provocation
100 fishing
------------------
705 skill
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 19, 2008, 01:04:20 PM
Leviathan isn't a big deal alone since you can pretty much stay away from then if you are on a boat.  However, there's a WHOLE bunch of side-spawns that occur and if they get trained on you, well it's good night sweet Pearls.

I wonder if the trick with a tamer template is to 1) start the spawn 2) invisible yourself 3) let your tame start tanking 4) 2 second vet your critter 5) provoke the rest.  Hmm.

I could see how the archer template could get overwhelmed...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 19, 2008, 01:07:49 PM
1 question:  Is it possible to vet a charmed creature from Spellweaving? 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: tandj99 on July 19, 2008, 07:31:19 PM
Isnt there a spellweaving spell that makes it so monsters dont attack also?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 20, 2008, 12:17:32 AM
Im 85 fishing now, surprised i gained that much in one day. This script is really kicking hehe. And for that spellweaving spell, is it this one u mean?

Ethereal Voyage - Orlavdra
Mana Cost: 60
Minimum Skill Needed: 66.1
Casting Delay: 3.5
Duration: 26-30 seconds (25 + (Skill Level Real / 240, minimum 1)), or the caster performs a hostile action (whichever comes first)
Area of Effect: Caster only
Arcane Circle Bonus: +2 seconds duration per additional arcanist. 


Allows the arcanist to wander around in an ethereal form as if under the effects of monster ignore. Effect ends after the duration expires or when the caster performs a hostile action (whichever comes first). The arcanist is still visible to other player characters and may be attacked by other player characters as normal. Cannot be used during the heat of battle.

Heres stratics link for spellweaving : http://uo.stratics.com/content/ml/spellweaving.shtml
Title: Re: TrailMyx's Full Auto Fisherman
Post by: tandj99 on July 20, 2008, 07:44:33 AM
yeah that one ive never used it before but i knew i had a spell for something like that  lol.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 20, 2008, 08:18:46 AM
Heh, never thought about a fisher/weaver.  lol

Honestly, I have never even played a spellweaver.  I'm about to roll one up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 20, 2008, 09:26:29 AM
For the archer template, would be lot better to have bushido on him for maximum luck. Question: if u embrace honor, and u attack something, does everything else attack u then? Or just the creature u attacked? Might be a way to pull it off, kill sidespawn first, then honour Leviathan and finish him off...?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 20, 2008, 09:43:59 AM
http://guide.uo.com/virtues_2.html

From what I read, if you were to immediately honor the leviathan successfully, then the spawn should ignore you because you will then be locked into honorable combat.  Problem is that you can't use pets, spells or ranged melee as I read it.  You'd have to dispatch the creature with your bare hands.  Also this effect is based on your honor level so the duration may be a bit too short.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hardyz on July 20, 2008, 10:40:37 AM
For the archer template, would be lot better to have bushido on him for maximum luck. Question: if u embrace honor, and u attack something, does everything else attack u then? Or just the creature u attacked? Might be a way to pull it off, kill sidespawn first, then honour Leviathan and finish him off...?

Unless they changed honor, you honor a monster and that is it.  It does not immediately attack you.  You still have to engage it in combat.  Other spawns will still attack you naturally.  Attacking something else will break your sequence in the honor attack (the more consecutive hits the more damage you do).  You cannot honor anything injured (if leviathan uses bless you can't honor him until that damage is healed).  You can switch back and forth between different monsters.  You can use ranged melee attacks, magic, and summons/pets, but you will not gain as much honor when you kill the beast.  You also won't gain as much honor if you get the first attack on the monster.  If the monster gets to hit you first you will gain honor.  Honestly, just honor whatever you attack and play as if you were fighting it normally.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 20, 2008, 11:52:44 AM
there are 10 lvls of perfection i believe, each worth 100 luck+ in the end. At lvl 10 message = you have achieved perfection, so its best to make sure we are able to reach the lvl of perfection. 50 bushido is minimum i think for honoring. Now do we need 120 bushido or maybe just enough to cast lightning strikes succesfully? What u think? Cos hittin is the key to perfection...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 20, 2008, 12:19:13 PM
A nice repeating crossbow for that.  It's good for killing the leviathan, but what about the rest of the spawn?

Also honoring yourself is a good way around the rest of the spawn. I just don't know how long it lasts.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 20, 2008, 01:49:23 PM
Well if u have it worked up, u might be able to do it several times, i think the timer is 120 seconds but i could be wrong. Ill check it tomorrow. Now im 96.2 fishing hehe, lets hope im gm by the time server goes down (in 6 hours).
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 21, 2008, 12:17:37 AM
I may have to start a 50.0 fisher just to see how long it takes to GM.

After all this spellweaving talking, I finally decided to make one to play with.  I have to go kill a bunch of exodus dudes with a character with no offensive skill.  This should be fun...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 21, 2008, 05:26:47 AM
GM baby oh yeah ;) Man i found a new love in this game

Hm i guess i shouldnt loot the MiB when im doing this afk, the rate im getting them at, its gonna fill up my bank way to quickly... If i just hit "loot asos" it will open the bottle and only loot if its a asos right?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 21, 2008, 07:46:07 AM
GM baby oh yeah ;) Man i found a new love in this game

Hm i guess i shouldnt loot the MiB when im doing this afk, the rate im getting them at, its gonna fill up my bank way to quickly... If i just hit "loot asos" it will open the bottle and only loot if its a asos right?

That's correct, loot asos works that way.  You might want to loot the nets since they are worth more than the MIBs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 21, 2008, 07:58:41 AM
Thx ;) Cant wait go get my first asos and see a leviathan for the first time
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 21, 2008, 08:15:20 AM
Thx ;) Cant wait go get my first asos and see a leviathan for the first time

Make sure you have your insurance paid up for that leviathan encounter.  ;)  ASOSes are fleeting things.  I opened 1100 MIBs the other night and I got 15 of them.. :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 21, 2008, 09:38:44 AM
What does fleeting mean? So u open them in one row, u dont open them as soon as u get the mib? Stratics they say its 1 in 25, what ur saying here greatly differs from that statement. I just did my first mib run for fun using SOS master. Kinda laidback hehe, althou im only pulling crap out of the water, but i want some pillows for my movie theater.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 21, 2008, 10:55:08 AM
What does fleeting mean? So u open them in one row, u dont open them as soon as u get the mib? Stratics they say its 1 in 25, what ur saying here greatly differs from that statement. I just did my first mib run for fun using SOS master. Kinda laidback hehe, althou im only pulling crap out of the water, but i want some pillows for my movie theater.

Well, at one point I was fishing with the "public" version of the Fish Hunter and had a bunch stored from waaay before ASOSes.  But what I'm saying by fleeting is that the ASOS percentage may be 1 in 25, but that doesn't factor in my abysmal luck.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 22, 2008, 09:23:51 AM
Well i got 2 ASOS so far ;) Thats about 1 a day average i think. Im keeping a list of when im running the fisherman, and how many stuff i got total in my bankbox. Ill give the results or so after maybe 2 weeks of fishing non stop
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 22, 2008, 09:33:33 AM
Well i got 2 ASOS so far ;) Thats about 1 a day average i think. Im keeping a list of when im running the fisherman, and how many stuff i got total in my bankbox. Ill give the results or so after maybe 2 weeks of fishing non stop

That'll be good to see those stats so people can compare it.  Perhaps that can be posted with the public fisherman too.  When you are doing ASOS hunting, it messes up the MIB/hr computation because it only counts the ones you loot.  Do you know how many MIB/hr you were getting?  Or serpents/hr?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 22, 2008, 10:07:15 AM
9 serpents per hour, 0.64 mib per hour(which doesnt make sense)
But im having some problems with script, dunno why all of sudden its like this. I had to stop it for a sec, then few mins later i went back on fisher, and let it start again, in different location in the water, and it says, cant see that location. So wondering if its remembering last spot fished at, even when i quit the script and restarted it completely? Or is it something else causing this.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 22, 2008, 10:09:02 AM
Hmm nvm, i just manually fished one time, and its back in business ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 22, 2008, 10:14:52 AM
yeh, it was just waiting for a target cursor.

For the MIB/hr computation, you probably we're keeping MIBs for a while before you started doing ASOS only, or it's also including all the time that you trained your fishing up to 100.0.  That's probably it.  In time, those numbers will come back up.

Most people who start this script are already GM fishermen...  You just utilized a byproduct of it. GMing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hardyz on July 22, 2008, 02:13:05 PM
Yeah I've noticed I haven't been getting ASOS lately.  Also I use to solo Leviathans.  Its not that easy anymore.  You can no longer do it on Bucs Den Docs.  It is crap. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: tandj99 on July 22, 2008, 05:30:08 PM
actually i did it on 3 fabled maps yesterday on my archer. when spawn starts i honor myself (which makes it so nothing attacks me) i kill all the little spawn including the krakens using just a fast shortbow. once everything but lev. is dead i honor it and use a 100% energy bow and kill it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 22, 2008, 06:26:25 PM
actually i did it on 3 fabled maps yesterday on my archer. when spawn starts i honor myself (which makes it so nothing attacks me) i kill all the little spawn including the krakens using just a fast shortbow. once everything but lev. is dead i honor it and use a 100% energy bow and kill it.

Were you doing this off your boat?  I have a hard time doing things like that on a boat because of my inherent need to run.  I can't count how many time I've driven my ghost-ship to a healer.  lol.

But your method sounds like even a big chicken like me could probably handle.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 22, 2008, 08:05:35 PM
well, i should finish my fisher/mage off, i have this....

Eval 110
Mage 110
Alchy 100
Fish  100
Poison 92
Res  62.9
Insc  58.4
Med  28.1
Spell  25.3

I finish serps in about 2-3... never found dead from them, never done a leviathan.  I thought I didn't have much room, but looking at my temp, I can do a few things i suppose...  hmmm, wonder what this would do...

Eval  110
Mage 110
Alchy 100
Fish   100
Archer 100
Anat  100
Tact   100

Could get a SC bow, toss a greater confusion when doing a net, draw the leviathan away, and proceed to use archery/mage.. problem is dex/int..    Just brainstorming out loud
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hardyz on July 22, 2008, 08:49:19 PM
actually i did it on 3 fabled maps yesterday on my archer. when spawn starts i honor myself (which makes it so nothing attacks me) i kill all the little spawn including the krakens using just a fast shortbow. once everything but lev. is dead i honor it and use a 100% energy bow and kill it.

Were you doing this off your boat?  I have a hard time doing things like that on a boat because of my inherent need to run.  I can't count how many time I've driven my ghost-ship to a healer.  lol.

But your method sounds like even a big chicken like me could probably handle.

you have to do it off your boat now...I can't find anywhere on land that will allow me to cast nets anymore.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 22, 2008, 09:21:44 PM
you have to do it off your boat now...I can't find anywhere on land that will allow me to cast nets anymore.

Wonderful...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on July 23, 2008, 07:17:03 AM
That sucks we used to throw nets off the docks all the time :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hardyz on July 23, 2008, 02:20:24 PM
That sucks we used to throw nets off the docks all the time :(

yeah and it was super easy...but i went to do some the other day...no go!  So i ran all over the towns w/ docks throwing them.  Nothing.  In fact, I think you have to be a certain distance from the land now...I traveled way into the deep water and still nothing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 24, 2008, 06:48:36 AM
Indeed all the nets can no longer be trown of land. Im up to 7 ASOS now, i was gm on monday i believe so im doing pretty good i think. Im running this 23/7 pretty much. I got 87 white pearls, 7051 horned leather, 7 ASOS, 2 colored fishing nets (i think its teal and bronze), 110307 raw fish steaks, 5128 sea serpent scales, and about 9 serpents per hour spawn. And my biggest fish is 169 stones atm ;) Pretty happy with the results so far
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 24, 2008, 07:20:52 AM
Man, you are totally the fishing master!  *HAIL*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 24, 2008, 07:40:01 AM
Indeed all the nets can no longer be trown of land. Im up to 7 ASOS now, i was gm on monday i believe so im doing pretty good i think. Im running this 23/7 pretty much. I got 87 white pearls, 7051 horned leather, 7 ASOS, 2 colored fishing nets (i think its teal and bronze), 110307 raw fish steaks, 5128 sea serpent scales, and about 9 serpents per hour spawn. And my biggest fish is 169 stones atm ;) Pretty happy with the results so far

I just think you're missing points without the sos. I have a system of taking my drop container, emptying it into a container at house, and then later on, when have about 3-5 containers at the house, about 100 items each. I take my spring cleaner to turn them in. Hope some my stats keep up today, so far on a pace of 14 serps/hour and 5 sos... doubt that it'll keep up. Average is a bit over 9 serps and just under 4 mibs..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 24, 2008, 07:58:00 AM
Well TM all credit for this goes to you. *Hail TM*. This woudnt have been possible if u wouldnt have taken the time to write it ;) Nicar what exactly are u turning in for points? Im really not up to date on the event

*edit* i just read in uo chat about spring cleaning, and ur turning in nets and chests i see. Do u turn in empty or full chests? I read about pre chests or something, but what exactly is this? And indeed the best way to make points for turn in seems to do the heartwood quester for talismans, and no way im turning in my asos for 5k points...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 24, 2008, 08:28:17 AM
I am turning in sos and tmaps. 100 pts per.. so, that's 10k so a day. I have the sorcerors set, the scout set, and the luck jewels... I do go through all my sos, in the area I fish, I keep sos in a certain area. I sort them in single bags.. basically I have bags for 9-32 south.. and in those bags, they will have from 40-90 west. On day I took 4 bags with me, like 12-15, and I was around 14S 45w, each bag had atleast 12 sos in it. I would fish up staying on that 14s line, and then move from like 45, to 48 or 49, and so on. it's nice how far you can be away to pull up a sos. I turned in the shipwreck items (250 pts each) Some chest have regular nets in them, and the chest, I basically let decay, now, you have to empty them to turn them in.  I'm satisfied with my system, I just need to get a few more items, want another luck jewel set, then i'll get some of the 20k pt-80k pt items.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 26, 2008, 09:30:19 AM
Started another fisherman on other account, just worked it up to 65. Lets see how long till gm. Now its 20.25 GMT+1 when i let it run. Character has:

51.1 anatomy
52.5 archery (+20 headdress)
72.7 chivalry
65 fishing
40 healing
50.5 tactics

Offense: archery
Healing: bandages
Travel method: sacred journey

Stats: 76 str 35 dex 40 int (hp 94 sta 35 mana 44)
Resists: 49 45 58 37 70

Of course it will need to train to 80 before being able to drop footwear onto serpent corpses, but ill be there semi-attented to clean it out from time to time. Lets see how long it takes and wether or not he survives ;)

*Results: ran from 20.25 to i think 06.00 (backpack was full i think...), and now starting again at 08.35, skill is at 80*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 26, 2008, 09:55:23 AM
Pearls has gone FISHING MAD!  rofl
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 26, 2008, 09:58:07 AM
yeah hehe but its been 30mins now and he didnt even catch a fish, starting to think it needs 65.1, already trying to work it up this gain manually but taking ages lmao. And yes the pirate in me has awakened, and i think he brought many drunken sailors with him...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 26, 2008, 10:01:02 AM
are you on the server line for this one?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 26, 2008, 10:03:00 AM
nope just somewhere in the middle of nowhere
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 26, 2008, 10:03:41 AM
Oh, move your boat to near the server line, otherwise in deep water you'll never catch a fishy. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 26, 2008, 10:06:45 AM
Well the other account im not sure of if he was close to a serverline. I know there was one horizantilly but ur scripts moves vertically. And stratics says u need to have 65 fishing to catch *anything* in deep water....

Heres copy paste from stratics, the 14 tiles might be the issue... ill move more north and see if it works...

- When fishing in "deep water" (which means you must be at least 14 tiles away from all land and server lines) there is a chance a sea-serpent pops up if you are fishing with 80+ skill and you fail.
- The minimum required skill level to catch *anything* in deep water is 65.

***** ur right :P ***** works now ***** weird ****
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 26, 2008, 11:06:30 AM
Ya, too many created fisherman for me.  ;)

There's two really good N/S server lines that'll take you around the world.  The one I normally uses is East off of Moonglow. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 26, 2008, 11:45:32 AM
One thing I wish your script didn't was move

I am perfectly fine with fishing in one spot, and the occassional move to loot serpant. The 4x4 should keep you fishing all day in one spot.  So, time after time, I pause it and have him go back a few. So far today about 5h45m, 11 maps, 18 mibs, 6 nets, no color, 6 perals and 2 ASOS. Been getting about 150 items a day. In morning I clean bank and pack from when mine logs off at server down.

Soon, will have to do some SOS, get them shipwreck items.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 26, 2008, 11:51:47 AM
Just comment out line 105:

Code: [Select]
      gosub Advance8

That'll keep you in one spot when the fish aren't biting and you've exhausted your 4x4 resource area.  I'll start fishing for a while here and there until the 4x4 restocks, however.

Now you will have to move somewhat since you have to sail to grab the serpent goodies.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 26, 2008, 12:51:32 PM
And to think some people say scripting takes all the fun out of the game  :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gateCrasher on July 26, 2008, 03:46:12 PM
And to think some people say scripting takes all the fun out of the game  :o

I wouldn't play this game if it weren't for scripting.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 27, 2008, 08:30:09 AM
Pearls, has the script let you die yet?  I haven't died in ages with it, but some people have managed it.  On freeshards, it's easy to get jumped by 4 serpents at a time, and the script still can typically handle that.  Just curious.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 27, 2008, 11:32:52 AM
Maximum serpents i seen attended was 2 serpents and it had no problems with it at all. But my gm fisher has a 70 resist suit... My fisher trainee which is at 86.6 now hasnt died either and most of his other skills except archery is around 51 hehe... but i expect him to die once thou unless hes fortunate enough, hes not wearing a 70 suit atm...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 28, 2008, 06:11:00 AM
GM fisherman baby, unfortunately there doing some works on the cablenetwork in my area, and i lost conn so many times yesterday im not even sure how long it took to gm sorry :( But its fair enough to say 2 days from 65-100
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 28, 2008, 08:20:27 AM
Wow, congrats.  Imagine doing that by hand.  My first fisherman (and second really) were done by hand.  No wonder I scripted that.  lol.  Really, I think that GM of a skill in 2 days is pretty fair.  That's why I think they should just do away with the skill timer for things like hiding, stealth, or pretty much anything else that takes the pen trick to do quickly.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 28, 2008, 10:19:38 AM
*dream on*, they'll fix the pen trick before they'll remove the timer hehe. And i completed about 180 mibs in the last 2 days, and i still have 100 ready to go. I used a script from easyuo to dig up regs gems and scrolls, but its taking ages to sort chests... Im worn down on mibs lol, already thinking of just turning in the mib instead of the chest and shipwreck items. Best fishing up i had was an ancient sos which gave me more then 15 shipwreck items before i had the chest so thats quite a few spring cleaning points ;) Just by turning in all my fishing gear im up to 178500 points now ;) But believe me, it was a LOTTA work hehe. And thx for them spring cleaning turn-in snippets ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 28, 2008, 10:51:35 AM
Blah, I like my snippets  :P  but, who knows, maybe I'll make me a snippet for emptying a chest... question is this Pearl, do you want to keep the gems, gold, regs, scrolls, and trash the rest. I might be dumb, but I'm not even checking out the items in them, at the most I might be missing a ring or bracelet that I have one similar to.

Are you doing all mibs everywhere?  I need to do some, I have about 90 in and around the range of 27s44W - 32s90w (both S and W go up)  Basically any SOS with N or E, I turn in.  Save up the other ones in my range. I think the best I had was about 6 chest in one spot (no they all were not same coordinates, but can hit from same spot), the shipwreck items, well... lots.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 28, 2008, 11:15:05 AM
Well i keep gems, gold, regs, scrolls, nets, and some jewels and mr 2 lrc armor with high phys (for trial accts) but i could do without jewels and armor, best would be to take all these out and use a trashcan to dump rest into. Im using 3 boxes, one for gems and gold, one for regs and scrolls, one for nets and shipwreck items. Well i actually did mibs everywhere. I sort a bag of 100 mibs into 10 bags using sos master script by Kal In Ex till all my mibs are sorted, then i take the bag closest to where my ship is and do that part, and so on. But im planning on putting 10 ships, 1 in each region, and put the key to the ship inside the bag i sort into. Will be much quicker that way. Also saw theres another script in easyuo to sort mibs (written with help from sosmaster author i believe) in 16 bags, but ill stick to sosmaster to sort them.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 28, 2008, 12:08:50 PM
I did post a little cleaning script that will strip out the regs, scrolls and gems.

http://www.scriptuo.com/smf/index.php?topic=130.0

Then just run the CLAw (targeted) on the container to keep the rest.  Junk the remains.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 28, 2008, 12:32:57 PM
I'm taking too long on doing mine... granted, I could say target this, target that, but no, just a couple targets, and then I want script to find the rest of what I need. So far, simple just target the containers used for storing, then, script will determine what's stored in there.

Now, to trash junk, or just drop on ground?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 28, 2008, 12:40:56 PM
Trash, axe, place?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 28, 2008, 02:30:12 PM
Cant understand that  :P 

I'm getting frusterated... i'm not getting something picked up right, and Pearls, it's all your fault. See, I use 1 container for gems, gold, scrolls and regs from the shipwrecks... but no, I'm trying to make it sweet for you.  Just stay away from my monkey if I get it. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 28, 2008, 02:43:04 PM
Well actually one box for all might not be bad. If u add up all the types (64 spells mage, 17 necro, gems, gold, reagents) u probably end up at about 90ish, so u would still be able to stock it up till around 1 mill. So thats a lot of chests. So yeah 1 chest for all would be the way to go ;) I just didnt think it tru before..... and im gonna wet yer monkey :P

Edit: ok forgot about shipwrecked items and nets :P so 2nd box for those hehe :P :P :P :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on July 28, 2008, 06:02:30 PM
Ok, so, 1 box for gold and such.. and a second secure for your shipwreck items. So, it can dump the chest in there when its empty.  Oh, and leave my monkeys alone... there's actually a research center within 10 miles with monkeys in it, you can see the monkeys in the cages from the road.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 02, 2008, 12:58:02 PM
Did you get the un-loot script done?  I'd be interested in that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 03, 2008, 06:04:53 PM
Well, I'm going to have to start over, I did good progress, but, I didn't save it and my CPU rebooted.  Was gone this weekend, so, I'll start over tomorrow.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 07, 2008, 09:47:10 AM
Man, I forgot how cool this script is!!  I've been running it lately to see if I can get some extra tickets.  I'll be putting out a new version since I've found a couple of bugs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 08, 2008, 10:43:05 AM
Bugs really? The only thing i seen happen so far is that it sometimes (rare) skips a serpent to loot. Not sure what other bugs u might have noticed. Im not running it 24/7 anymore, but usually i have at least 1 account fishing while im doing something else on my second. Right now i actually have 42 accounts running in 3 scripts lol. One is testing the cooking script from C2, other is using anatomy/healing trainer using trapbox, other one is C2 bodcollector using 40 trialaccounts lmao. New record for me ;) And i probably already made at least 400k in springpoints from the fisherman ;) Life is good...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 08, 2008, 10:55:19 AM
Yeh, Hardyz mentioned the skipping serpent corpse and I have seen that one myself too.

Actually, the bug I mentioned was actually my bad.  So it's pretty much flawless.

Good grief, Pearls.  That's just an incredible number of accounts!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 08, 2008, 09:09:04 PM
42 accounts! wowzers... I hope those are free shards... that'd be one expensive EA Bill.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 16, 2008, 02:43:52 PM
I haven't run this on a freeshard for a while, but it seems like it works pretty well.  There's a couple little issues, but nothing major..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 17, 2008, 05:50:01 PM
The main issues I run across are "boat stuck" while looting a serpant, that freakin rock in the water.. maybe it's actually a hippo. And the bank runs, not finding bankers at times.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 17, 2008, 06:45:38 PM
You just have to be sure you are within shouting distance of the banker.  That's not really anything I can control with the script, you just have to be smart with your rune placement. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 18, 2008, 10:33:38 AM
I'm probably the only one that plays a Mage/Necro with this script, so I tend to tweak that template more than others.  I modified the spell combo for necros to include corpse skin to make the poison strike/strange combo deal more damage.

Also, since I've been playing Alexandria again, I've done some modifications to make this script more stable on a RunUO 2.0 freeshard.  Shouldn't impact OSI at all.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 18, 2008, 06:52:48 PM
Hmm, come over and buy my +13 SC -1 Necro fishing pole.... ok?  :)  It's on Atlantic  :p
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 18, 2008, 11:58:15 PM
Lol is that yours? Im trying to craft one atm. Friend told me someone on ATL is selling one :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 19, 2008, 04:44:10 AM
Yup, sure is mine.. tell your friend if he's on Atlantic to buy it from me for a lot  :0
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 19, 2008, 05:06:24 AM
Well he told me cos i was looking for one ;) But ill craft one myself hopefully, im staking out heartwood as we speak. Im doing footstools using the bug where u only get that single quest, and at the arborists. Burning wood like a maniac...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 20, 2008, 01:45:58 AM
Yesterday both my fisherman pulled a new personal record big fish out of the depths of the ocean. One char pulled a big fish 173 stones, then a few hours later, my main fisherman pulled a big fish 183 stones out of the water. ;) I think the record on Drachenfells is at 197 stones atm, still trying to get a bigger one. Whats ur biggest fish???
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 20, 2008, 05:42:51 AM
i don't know my biggest. I thought this script would keep one over a certain amount, and I haven't ever found one that it has kept, but then again, when a 40 stoner is at your feet, it won't drop another one, you have to move it first.  I think my highest I seen was in the 170s.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 20, 2008, 06:09:46 AM
Wow i already suspected that would be the case why im not getting as much big fish as i would want to. Anyway we can modify the script so it cuts the big fish below the desired weight into steaks?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 20, 2008, 06:47:19 AM
Either that or toss it onto a serpant....

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 20, 2008, 10:17:39 AM
Either that or toss it onto a serpant....



Lol, yeh, when it came up before about the big fish, I asked if it was really worth it to take the 3 seconds of time away from fishing to grab those *4* fish steaks...  From the chorus of crickets after my question, I left it coded as it is.  :p

What, you guys don't like having a messy boat deck?  Man, you sound like my girlfriend.  heh
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 20, 2008, 11:32:24 AM
Ok guys, so where do you fish at?  I've been looking for some nice places with good serpent/hr rations, but lately I haven't found anything all that good.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 20, 2008, 06:59:23 PM
I fish from 33-9S and 45-90W  I hit some spots around there that get at times 11-12 serps/hr

This morning I set up around 30S 84W and started about first hour or so close to 12. After 12 hours I'm at 10.3 serps/hr
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 21, 2008, 02:20:31 PM
ok.. so I started my first fisher.. actually my mage has plenty of room for it... lets see how we do :)
btw whats the skill level needed to pull sos maps?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 21, 2008, 02:22:45 PM
ok.. so I started my first fisher.. actually my mage has plenty of room for it... lets see how we do :)
btw whats the skill level needed to pull sos maps?

GM fishing is required for SOS.  If you already have a mage with room, you'll do fine.

What gets scarry is training a new mage after you GM fishing.  The deep sea serpents tend to snack on you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on August 22, 2008, 06:17:33 PM
Hmm, past 8 1/2 hours I been averaging over 6 mibs an hour... still same amount of serpants.. 9.8 which is around my overall average, but.. the 6 mibs is high... must be a good spot i'm around.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 22, 2008, 08:08:31 PM
I'm not sure if this has been identified.
I tested the "Log out after x Minutes" I don't have Terminate Checked.
what the script did after it hit the correct time is cut the fish, then bank, then Inn.. after it does the auto-save, the script continues to try and fish. I was hoping it would do a normal logout?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 22, 2008, 08:57:08 PM
I added that feature for j4bber and probably screwed it up.  Just be sure you have terminate checked and it'll close everything correctly.  But either way, it won't do a normal logout.  It'll either close your client completely, or SHOULD just sit there done. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 22, 2008, 10:47:57 PM
Yeh, I borked that feature.  If you want to fix it so it won't fish anymore, goto the QuitProgram sub and add the else to the last if statement set %runenable #FALSE

Code: [Select]
;-------------------------------------------------------------------------------
sub QuitProgram
...
  menu get EUOCheckBox24
  if #MENURES = #TRUE
    terminate uo
  else
    set %runenable #FALSE
return
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 23, 2008, 08:05:31 AM
ya.. I found that sub.. its alright I'll just run the terminate feature.
about how close to the server line do you need to be to act like you are in shallow waters?
I think I got to close and was trying to fish on the other side of the server line.  Being that close it would try to fish on the other side of the server line and wouldn't produce anything.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 23, 2008, 04:11:00 PM
It's like 15 tiles or something like that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 24, 2008, 01:08:09 AM
Yeah u need to play with it. Just start on the tile just east of the serverline, manually fish and keep moving 1 tile east untill u dont get the 'nothing to fish' message anymore. Then just let the script rip. Im telling you, in 2 days u'll be gm.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 24, 2008, 11:38:01 PM
whao... something went terribly wrong.  I set sail on the east side of the long server line for about and hour he was preety good then he crossed over the serverline, west side, the he crossed back over to the east side, and from there he was non stop right one for about  one hour, then he changed direction left one from there he's been in unblock mode for about 2 hours.  I gained 1.2 fishing in 3 hours :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 24, 2008, 11:46:11 PM
I duno.. maybe some option if he's stuck to long to just recall away and log out?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 25, 2008, 01:00:14 AM
I duno.. maybe some option if he's stuck to long to just recall away and log out?

Dunno, never seen that before.  Sounds like you got hung up on an invisible boat (boat on the other side of the server line) and that confused the antiblock code.  Just have to manually move your boat a little and continue. 

That anti-block code was written a long time ago, so I can't really begin to know what up with it other than tell you it's pretty basic.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 25, 2008, 01:48:11 AM
well.. I know its not made for server line training witch atm moment I'm using it for shallow water training.
gains seem to be really slow... 2 hours and I've only gained 3 points in the mid 30's.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 25, 2008, 02:08:30 AM
well.. I know its not made for server line training witch atm moment I'm using it for shallow water training.
gains seem to be really slow... 2 hours and I've only gained 3 points in the mid 30's.

Yeh, training is just a by-product of it.  Actually, 3 full points in 2 hours is pretty good.  There's a dry spot when you have lower skill; you have to successfully fish something up in order to gain if I remember correctly on OSI.  So when you fail alot, you don't get that increase.  However, once you get a bit better, you should start gaining faster.  You'll have the same problem from fishing from the shore.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 25, 2008, 02:33:37 PM
ya I "tried to let it go all day" but didn't realize that the script quit at server down/disconnection
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 25, 2008, 03:19:12 PM
ya I "tried to let it go all day" but didn't realize that the script quit at server down/disconnection


I only have one script that runs past server up/down and that's my Doom looter.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 25, 2008, 05:38:05 PM
OK.. I was just curious. I know stratics website is way outdated, they stated that you can pull 5 Spacial items an hour wither its a net, mib, or a map.  they claim that's 280 casts per hour. I was wounder how close are we to that? is there a way to add in the casts per hour? or an average casts per hour?
I dunno why, I like to look at stats.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 26, 2008, 12:57:39 AM
OK.. I was just curious. I know stratics website is way outdated, they stated that you can pull 5 Spacial items an hour wither its a net, mib, or a map.  they claim that's 280 casts per hour. I was wounder how close are we to that? is there a way to add in the casts per hour? or an average casts per hour?
I dunno why, I like to look at stats.

Hmm, just add a cast counter and scale it by the online time.  I'll leave that up to you and your crave for more stats.  ;)  Anyhow, you'll get pleanty of stats when you hit GM and can look at the serps/hr, mibs/hr, the stats that count. 

And I routinely get more than 5 MIB/hr, and that doesn't include nets and maps, so I'd have to say that the Stratics information isn't correct.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 26, 2008, 01:29:54 AM
ya I'll be looking at those stats real soon.
around 75 atm. can't wait to see the auto kill/protect in action.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 27, 2008, 01:13:06 AM
I dont seem to see a check if your character died.. the script just keeps doing what it does best..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 27, 2008, 08:57:16 AM
You're not supposed to die.....  You're supposed to fish....

Kidding.  Nope, no death check.  The only thing you are going to do is log out anyway so why not fish a bit as a ghost?  Everything else is a major pain.

I had my personal version email me that I died, but I never released that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 27, 2008, 09:54:57 AM
I accidentally forgot to use magery as my agressor  it was set at necro.  so it was my fault. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 27, 2008, 09:59:52 AM
I accidentally forgot to use magery as my agressor  it was set at necro.  so it was my fault. 

Heh, and ghost ships are always hilarious for the crowd.  :p

So has Pearls died with this script yet?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on August 27, 2008, 10:24:53 AM
Hasnt died yet, and i think his skills around 75 ish now just by fishing. ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 27, 2008, 11:47:02 AM
i lost about four hours on my realtime fishing. i wasnt able to save after i died, but im around low 80s in 17 hours
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 27, 2008, 04:39:10 PM
also another note.. Sail North :P
I killed my first searpent and I was facing south.. Script kept on forward one away from the serpent :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 27, 2008, 09:02:04 PM
Bullmoose had the same recommendation in PM.  I kinda thought that was a "given" but I guess I need to make that clear.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on August 28, 2008, 02:01:19 AM
couldn't you tell which way your hatch and tillerman was facing?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 28, 2008, 05:54:26 AM
couldn't you tell which way your hatch and tillerman was facing?

Yes and no.  Yes because it's doable.  No because that information is different based on OSI/RunUO/Pol/Sphere servers.  So I just leave it to the masses to do.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 02, 2008, 08:02:41 AM
this just doesn't make much sense...
is there a way to reset stats without resetting online timer?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 02, 2008, 08:39:24 AM
Not without great difficulty....

But if you want to locate the variable names, you can put them up in the debugger and modify the ones you want by hand.  So it IS possible.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 02, 2008, 11:02:16 AM
I reset the script and that reset the online timer..
it just didn't make sense that I pulled 3 serpents but said I was 3.3 serpents. and I havn't pulled 1 mib yet and it said I was pulling 9 per hour.. I must have had some mibs on character when I started the script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 02, 2008, 11:46:34 AM
Oh, well that makes perfect sense.  I do predictive computations for the stats based on your actual time.  You're thinking in serpents, but not in statistics.  Note that you were online for under an hour, so when you interpolate that point of data, you aren't averaging 3 serpents, but 3.3 serpents/hr.  The PER HOUR is important.  ;)

Same goes for the MIBs, and everything else.  So it makes more sense than you're thinking.  It's trying to predict what your hourly values are.  You'll notice I use the same method of computation in the CLAw for gold/hr.  Didn't you notice that in 15 minutes, the script has a pretty good idea about how much gold/hr you're making?  It's magic.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tidus on September 02, 2008, 12:45:33 PM
i like the predictions of your per hour rate.  good ole mathematics.

oh and i love your cat avatar...lol...reminds me of Styx's Mr. Roboto
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on September 02, 2008, 01:38:27 PM
Looks like a terrible dragonball z meets powerrangers episode lol.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on September 03, 2008, 09:26:57 AM
Anyone know what fabled fishing nets could sell for on atlantic luna vendor. Im transferring 25 over that i fished up last week, dont wanna miss out on any gold. Im selling them at 400k each on my shard, and they sell out in 2 min if i icq someone. Wondering what i could get on a big populated shard.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 03, 2008, 09:33:43 AM

oh and i love your cat avatar...lol...reminds me of Styx's Mr. Roboto

Death Long Cat.  Perfect.

Anyhow, just saw Styx the other night in concert.  Man, that was a blast from the past.  They were pretty darn good for old geezers.  Oh I'm one too.  lol.

@Pearls:  I remember Bullmoose was playing on Pacific and they were hocking the fishing items.  Well, Missy was.  I'm not sure if he'd remember what they were going for or not.  You might PM him, or ask about it in the general Fisher thread.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on September 03, 2008, 03:41:57 PM
Anyone know what fabled fishing nets could sell for on atlantic luna vendor. Im transferring 25 over that i fished up last week, dont wanna miss out on any gold. Im selling them at 400k each on my shard, and they sell out in 2 min if i icq someone. Wondering what i could get on a big populated shard.

FindUO has em gone, but around 450k-550k I'd imagine, which isnt much more
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 28, 2008, 03:51:37 AM
I finally logged in and finished my fisher.
already pulled a few mibs, now I got a question.
I see 1:20 Ratio on Mibs to be an Ancient.
it is better to pull the mibs right away? or wait until you have lets say 30-40 and pull them all at once.
I noticed the script pulls them right away.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on September 28, 2008, 06:13:37 PM
I finally logged in and finished my fisher.
already pulled a few mibs, now I got a question.
I see 1:20 Ratio on Mibs to be an Ancient.
it is better to pull the mibs right away? or wait until you have lets say 30-40 and pull them all at once.
I noticed the script pulls them right away.


Makes no difference. One thing you can do to fish and fish longer, is have script only keep ASOS, therefore, not filling up your bank with the regular ones.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 29, 2008, 01:25:31 AM
I Gm'ed early in the morning, Fished just about all day long and I only got 2 ASOS.. possible Bad Run?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nicar on September 29, 2008, 07:36:43 AM
Average run it sounds like.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 29, 2008, 01:41:03 PM
OK.. Some reason I thought you guys were pulling a lot more than I thought.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 29, 2008, 02:11:42 PM
OK.. Some reason I thought you guys were pulling a lot more than I thought.

Nope, it's completely random.  Some say 1 in 20, but I haven't gotten that lucky.  I went through 600 during the spring cleaning and got 3. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 21, 2008, 06:31:19 PM
I was wondering (Again) how difficult it would be to add T-Maps to the donation list
* double checks thread... yup right one this time
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 21, 2008, 07:45:31 PM
It's possible, but not simple since you will have to turn those into the treasure hunter.  Fortunately you can use the same "rail", but it requires a bit more coding.....

The donation code is pretty lame; almost a hack actually since I was in a hurry when I originally wrote it.  I'm not sure it would be really worth the time?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 27, 2008, 05:58:50 PM
I just happened to find a Spell book with snake slayer.. is there an option to equip my slayer book before attacking with magery?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 27, 2008, 05:59:39 PM
Yup, you have to run through the guided setup again, but it's already in there.

What, sea serpents too hard for ya?  heheh
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 27, 2008, 06:04:19 PM
na.. I figured it might speed things up
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 27, 2008, 06:43:08 PM
na.. I figured it might speed things up
lol, well now you can explode them into tiny little bits!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 28, 2008, 06:26:47 PM
i've been stuck in the library a few times...
whats best to use move or event pathfind?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 28, 2008, 08:23:23 PM
Really event pathfind would be the best way.  Move is a hack on my part.   You should select your recall point right in the center of the area. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2008, 08:59:05 AM
wow, I woke up dead standing at my Trash Location in a guard zone?
NM.. The town was probably under attack.. I can't even bank now with this new publish going on. I'll have to change everything to a town that isn't under attack
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2008, 09:06:28 AM
Why on earth are you using a trash barrel?  You can use the serpent bodies to pitch stuff. 

Other than that, it sounds like someone played an Halloween trick on you.  Did they take your underwear too?

For instances like that, I always turn on my log file so I can go back through and see what happened.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2008, 04:04:00 PM
the other day I woke up and I was over loaded, I have it set to use serpents corpse to drop crap.. I'm not sure why it wasn't dumping items so I changed it to use trash barrel
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2008, 04:06:18 PM
the other day I woke up and I was over loaded, I have it set to use serpents corpse to drop crap.. I'm not sure why it wasn't dumping items so I changed it to use trash barrel

Wonder if your pack had closed because you sailed across a server line?  Generally I try to stay waaay far away from the server lines...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2008, 05:45:09 PM
I can't recall if my pack was closed when I returned to the screen, but that is quiet possible
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 08, 2009, 05:39:24 PM
I noticed when pulling big fish, if one is on the floor of the boat, you won't pull another one unless you cut that one up, or move it to your bag.. not sure if you move it away from your feet if you will pull another one.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 08, 2009, 06:25:19 PM
Hmm, I've had multiple fishies there before.  How are you sure?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tidus on January 09, 2009, 12:54:19 PM
i haven't had this problem before.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 09, 2009, 02:03:53 PM
i've been fishing about 20 hours a day for a week, when I wake up, come home from work, or any other time, I seem to have only pulled up 1 big fish. when I cut it up, no other fish is there.  still havn't pulled a fish over 190 yet ;/ my biggest fish is 160 somthing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 09, 2009, 02:39:51 PM
Heh, that sounds about right.  I think my largest was around 187 or something.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: OMGBurgers on June 16, 2009, 01:15:00 PM
I want the script to open my MIB's but only keep the ASOS.  How do I make it do that?  I have checked MIB's and ASOS but it's keeping the plain SOS'.  Do I uncheck MIBs?  If I do will it still open them and open them to check for ASOS and junk non ancients?  Came home w/ my stupid bank full hahaha.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 16, 2009, 01:17:51 PM
Yes, uncheck MIBs.  If you have ASOS checked, it'll keep  those, but otherwise the MIBs will be checked by not dragged into your pack.

LOL, yes I've had overfilled banks lots of times.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on June 16, 2009, 03:31:31 PM
What happened? I can't get an ASOS for the life of me anymore same with Toptwo he messaged on ICQ crying about the same thing. In the beginning I was pulled in 2-3 or so a day per account. Now I can't get hardly any.

Maybe one of the Devs came to SUO and saw the shoutbox with all this talk of Fishing and turned off the ASOS because of the FAF! ??? LOL!

Streaky....and discouraging. Gonna keep at it. Real fisherman have patience!

Are there certain waters better than others?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: OMGBurgers on June 16, 2009, 04:09:43 PM
I'm up to 21 ASOS since I GMd my fishers.  I haven't ran em in a day or so though :/  Back to running them :P  One day I'll fish them up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on June 17, 2009, 01:19:15 PM
ya sometimes you run into a dry spot.. just force your boat to sail for a bit.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: 12TimesOver on June 22, 2009, 09:14:20 AM
Jumping on board the fishing game here finally! TM, great script mun!

So, I would love to read all 11 pages of discussion before asking a question that has already been addressed but, frankly, I don't have time. If it has been discussed please tell me and I'll find it otherwise input is appreciated!!

A couple of times now I have come back to find my toon fighting two serpents. I don't have any idea how this happens however, once one is killed, the toon just casts offensive spell over and over without targeting the next serpent. In the meantime it's doing fine keeping up with the heals (thank you Protection). I came back once to find the toon casting like this with no other serp corpse around and my armor almost history, i.e. it looks like it will sit there in this healing loop indefinitely.

Now I can only guess as to what might be happening because I haven't studied it further but it's acting as if it knows it's being attacked however doesn't have an appropriate target to cast on, ie it is still looking for the old target maybe? Typically I have to pause EUO, kill the serpent, and hit play again and the script kicks right in looting the newly killed corpse.

Without going through your script and flowcharting your logic I'm afraid I have nothing else helpful to add!! Please let me know if there is anything else I can test/provide.

XII
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 22, 2009, 09:28:44 AM
fortunately i'll be starting up with this script again since i'm depleting my supply of unopened mibs with the new mib hunter.  i'll have to take a look at it.  frankly, it's been a long time since i've used it so i don't have any insight at the moment.  i'm inspired to fish these up on lexia because of the 8k/chest.  i'm poor right now.

at one point, it handled multiple serpents well.  on alexandria, sometimes up to three.  so perhaps something changed on osi.  dunno.  do you have autodefend checked//

for now, you'll just have to live with that feature until i can get back up to speed.  i'd appreciate any additional information you might come up with.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on June 22, 2009, 10:05:36 AM
I am using a mage and I am handling 2 serps without any problems...haven't seen it handle 3 yet but I am running it 99.9% unattended.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: 12TimesOver on June 22, 2009, 10:18:40 AM
No worries, just reporting :) Not really that big of a deal, I'm still running mostly fully automated around the clock. Been a total of three times in about 4 days. It kills most serps without issue, not sure about autodefend, I'll look at that tonight.

On other notes, I did change EB to MindBlast since I have no eval, added Butcher's War Cleaver to a !SkinToolTypes variable at the top of the setup sub.

I do have some funkiness with leather and/or scales sometimes being left on corpses but as this is nothing more than a "nice to have" while fishing. I may try to pull some extra info together sometime but certainly no priority there, may even be related to the War Cleaver use which can sometimes be quirky; I'll test without it and see if I notice it happening.

With all that said sir, this is by far the best automated fishing script I've ever used. Me loves it! Rekindled my love for fishing in UO, next I'll have to try out your MIB hunter since my bankbox is full! Lot's of Plainly's too for my TMapper which I need for the Tattered Wall Map's.

XII
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 22, 2009, 10:22:04 AM
The leather/scales option is something you'll just ahve to live with.  The OSI instanced corpses sometimes messes that up.  I ended up fixing that in the CLAw, and attempted a fix in the FaF but that fix breaks RunUO.  You might miss 1-50 so I'd consider that a near zero loss.  Again, I may address it with the next pass, but with all these scripts to support, I wouldn't hold my breath.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on June 22, 2009, 10:26:17 AM
The only issues I have had so far is getting the donation to work, though I have a feeling that the problem is my rune locations and it using move commands instead of pathfind...not a big deal just haven't adjusted the rune locations to validate my theory yet.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 22, 2009, 10:40:31 AM
The rune really has to be right in the center of the room on the 2nd floor.  It uses the MOVE command as a lame hack, so there are specific limitation involved.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on June 22, 2009, 10:42:02 AM
Yeah that is what I assumed the problem was but I just haven't messed with trying to get the location right with the rune yet...I am lazy like that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: 12TimesOver on June 22, 2009, 10:45:07 AM
Haven't tried the donation component myself, will have to give it a whirl. But like I said, definitely not at all worried about the leather piece. If I'm after Horned leather fishing is about the least efficient way to go! Gathering the leather is nothing more than one extra little benefit while fishing :p I'll take it!

XII
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 22, 2009, 10:54:24 AM
Well you know me.  If there's something funky about the way one of my scripts work, I'll endevour to fix it.  However with the time I have these days, it might take a while.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 06, 2009, 04:55:09 PM
It's been a while since I've updated this script, but since I've been doing so much FISHING, I've found some tweaks that'll need to be tested to be sure it'll still work on OSI.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on July 07, 2009, 05:20:07 AM
I am having fishing woes that past 2 days...I have hit a dead spot in the water when it comes to sea serps, two times over the past 2 days I have checked on my fisher to find his backpack full of shoes and having not pulled a single sea serp...guess I need to setup my trash rune and add that option to my fisherman.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: 12TimesOver on July 07, 2009, 05:30:47 AM
LOL I feel ya there! I've run into that many times.

I think I'm going to write a sub for this that will fill normal leather footwear BOD's with all of those shoes...

X
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 07, 2009, 05:32:54 AM
I have a feature in the 1.6 public fisherman that lets you use a horde minion to throw away items.  Worked pretty well.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on July 07, 2009, 05:35:25 AM
Well with the FAF you have the Trashcan rune, that is what that is for right??
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 07, 2009, 05:37:14 AM
Yes indeed. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: 12TimesOver on July 07, 2009, 05:55:47 AM
I have no issues with the way the script trashes stuff, don't get me wrong there. I'm just the type of OCD nutjob that can't bear to throw away all of those pieces of footwear when there are perfectly good BOD's to be filled.

 :D

XII
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xclio on July 07, 2009, 08:44:09 AM
I don't do bods so I throw them away, unfortunatly without having Serps popping for 2 days I haven't had anywhere to trash them all at :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 01, 2009, 08:29:11 PM
Updated to 20p

Man, I haven't updated this for a LONG time.  Lots of changes.  One notable change is the offensive spell for magery changes to Mind Blast when your eval is too low (thanks to 12X for that). 

Nuts and bolts changes like using the Advanced journal scanner, a few lock up issues with #ENEMYID, speeding up casting, etc, etc, etc.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on December 19, 2009, 05:50:30 AM
if you wouldn't mind taking a min out and adding delicate scales to the drop off list.. apparently they are imbuing Ingredients you get while fishing. 


I'll even give you the itemid :)
Delicate Scales: UDHB
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Coragin on December 19, 2009, 06:40:18 AM
TM I <3 this script.  Amazing!  For me, this is even cooler than hw quester.

Btw, I have 3 ASoS's that dont seem to have a spot in the known world.  I cant get to the lat/long.  Is this a common thing?   I even tried going to T2A, and the L/L isint there either.  OSI obviously. :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on December 19, 2009, 06:43:08 AM
try using the alpha sos master from the euo boards... that program had helped me acquire my ghost anchor, and soon my sea horse.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Coragin on December 19, 2009, 06:53:50 AM
Oh and is the levithan supposed to drop a martie every time?  cause I killed 5 last night and no martie.  Got ropes to recharge my hitching post though.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on December 20, 2009, 11:50:59 AM
no its some random chance it will drop.. not sure the exact ratio.. the person that tosses the net is supposed to get a 5% bonus chance... crap if you ask me...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 05, 2010, 08:38:31 AM
I dusted this off last night.  It was kinda fun.  ALexandria is a blast to watch it run.  Snicker7 is a monster fisherman, so he's added some spice to the site.  There are times when not 1 but *3* serpents will spawn and this gets pretty exciting as the script carves through the serpents.  Anyhow, just restocking my MIB count so that I might start playing with the SOS farmer again.  Lexia has around 14 MIBs/hr, so it makes for much more profit.  EA/OSI is only around 2-3/hr.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tidus on September 20, 2010, 10:02:36 AM
TM, i have been having a problem with the donation of fish steaks lately.  It goes to the place, opens up the donation person, but after that it just sits there.. and it sits for HOURS.  Any chance you might help me fix this problem?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cerveza on September 20, 2010, 10:12:10 AM
When it goes to the place, and opens the donation gump, can you F7 in EUO to step through and see exactly what it's doing? Open the gump manually and check it's contsize with the one in the script to see if it's changed.

You can also ensure it's clicking in the right position by manually opening whatever gump you are trying to use manually. Then type this into another tab of EUO

contpos 0 0
halt

That will move the gump to position 0, 0 on your screen. Now hover your mouse over the correct button you want to click on. You should be able to see the mouse position in EUO and get an idea of roughly where you want to be clicking.

This might put you on the right track.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tidus on September 20, 2010, 10:35:56 AM
That is what it is.  The problem is that they added Donate A Bag to the list and so that puts everything down 1.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tidus on September 20, 2010, 10:48:06 AM
Changed  in sub DonateScales  
  
set !clickx #CONTPOSX + 38  ; Click fishsteaks
        set !clicky #CONTPOSY + 250

CHanged in sub DonateSteaks

set !clickx #CONTPOSX + 38  ; Click fishsteaks
        set !clicky #CONTPOSY + 245

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cerveza on September 20, 2010, 10:50:02 AM
There ya go. Most times that's the issue when a script has been working well in the past and now it either stands still, or it selects the wrong thing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 20, 2010, 11:07:26 AM
Oh yeh, I forgot to post the update.  Had this fixed for a while now...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tidus on September 20, 2010, 11:16:36 AM
hehe, can i get the update?  i still didn't get it fully right.  gotta find all the different click spots i guess :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 20, 2010, 11:32:35 AM
If I remember when I get home...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Superslayer on October 05, 2010, 01:33:31 AM
Decided to finishing off my fisherman from 96 to GM. Found out there are two new things when you're out fishing. One, if you're moving slow forward or just forward, sometimes I get the message:"You must be closer to the water in order to fish."..or something like that.  Also, there is an item that can get tangled on your line which results in you pulling up some ' Delicate Scales.' These I think are imbuing ingredients and are stack-able. Their type is: UDHB.

Edit: The message for getting the scales is, "As you reel in, you notice that there is something odd tangled in the line."  The scales go directly to your backpack.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 05, 2010, 06:41:07 AM
I don't even bother counting those scales. I do move them into your stackable container, though.

The "you must be closer" is a PEBKAC though.  Frankly, you don't need to slow forward, no faster gaining.  Just stay put, the script senses if you are out of fish in the four directions and will automatically move you forward.  Just be sure you aren't too close to the server line; you'll get that message otherwise.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: _C2_ on October 11, 2010, 11:27:40 AM
Just a question to users out there and Big Fish.  i have big fish at the default or 190 and have yet to ever get one as a keeper.  Are they really that rare?  We are talking major afk macring here too!  One acct for 63 days straight and another for 32 days 24/7 macroing.  Anyone else get any?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 11, 2010, 11:34:42 AM
The big ones are pretty rare.  They go over 225.  Biggest one I've kept so far was 185.  I just stopped trying to collect them.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: _C2_ on October 11, 2010, 01:10:47 PM
Hehe- well at this point I just look in the full bag just for the heck of it.  I am not out there for the big fish anyways but it might be nice to mount one for the heck of it!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Masscre on October 11, 2010, 05:01:02 PM
I had one last year of 192 pounder but it decayed in the hold of my ship DOH !!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 12, 2010, 01:28:38 AM
I've gotten two at 190. ;/ and I've spent months fishing...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 12, 2010, 01:43:32 PM
Looks at TM... are the new fish going to be added to the loot list?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 12, 2010, 03:34:11 PM
As soon as I get a complete findtype list from someone.....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 12, 2010, 06:55:29 PM
Looks like there's a couple additional annoyances.  Recall point is no longer behind the mast, but next to the plank.  May be a bit random, so I'll have to create a routine so that you'll pathfind to the correct location.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 13, 2010, 01:21:55 AM
doesn't matter anymore... I duno if you plan on converting all of your scripts over to OEUO if you do it will be a while before I see this one in the works...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2010, 01:26:02 PM
here are a few of the fish id's alot of the fish have differant names, but the same type.. so here is what I have so far.

regular fish...
NMZ_UYZ_WYZ_RMZ_DQD_FQD_EQD_QMZ_SMZ_TYZ_ZYZ_SMZ_GQD_OMZ

and some of the new heavy fish
EQD_QZZ_NZZ_NMZ_ZYZ_UYZ

you will again notice. some of the big fish have the same id as smaller fish, they are also date stamped with your characters name on it.
so that might help weed them out...
with the new fishing quests we don't want to cut them up and dump them anymore.. we would like to save them in the bank secure ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2010, 01:29:01 PM
Do you have some examples of differences in the #property return value?  would be nice to see if there's something unique that shows up there to make the sorting easier.

I'm probably not going to be buying this upgrade, so be sure you can give me extra details.  I certainly won't be buying it within the next 2 weeks since that's how long I'll be away from home.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2010, 01:34:35 PM
unfortunately this list is huge...

Fish Guide (http://www.uoguide.com/Fish)

I was hoping there was some sort of similar value myself...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2010, 01:37:17 PM
That's not really good news.  I REALLY don't want to spend much/any additional time on EUO.  I hate using it now that I've got enough Lua under my belt.  I don't mind using my old scripts, but I'm going to be REALLY resistant to adding large features to any of the older scripts. 

Easy additions - no problem.  So keep looking for that magic way... ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2010, 01:41:26 PM
I know this isn't one of your easier scripts to update.. and I understand the Lua phase out.. I'll be playing around with this.. hopefully I can figure something out without much nagging.. I don't expect you to be committed to updating this, I know it was a big update. as I get more info I can update more.. btw.. is there a way you can update your finditem sub to create a txt file? or that famous copy to clip board function. that could help me transfer more information over.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2010, 01:45:52 PM
I'll do that for you tonight.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2010, 01:47:55 PM
oh.. here is some more info..
I only have the gargoyle ship availible but the new hold type for that is
since the hold is now in the back of the ship I have the hold position facing in the direction that the ship will move if you say forward.

holdNorthType QIXB
holdWestType IWYB
holdEastType ZYXB
holdSouthType MFYB
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2010, 03:36:42 PM
Did I mention this is only for small boats?  I thought I did somewhere..... ;)

Quote from: Waaaay old post
...
; Requirements:
;     . SMALL boat in deep water
...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2010, 04:12:49 PM
ya I know... the new update only lets you set one boat out now... I'm gonna try my best to make this work on the new boats.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 30, 2010, 05:12:50 PM
Remember that you are doing that for yourself. 

BTW, why not just continue to fish off of a small boat?  I'm doing it now and it still works.  I guess I don't understand the sudden need to fish off one of the new boats.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 30, 2010, 11:46:48 PM
I have a lot of materials on board for the cannons, it would take forever to dump them off just to switch boats for a few hours in the night..
btw.. I think I got it working.... a few tweaks her and there...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 31, 2010, 09:52:37 AM
Can you not have 2 boats?  I'm still not sure why one can't just switch to the 2nd boat.  Sorry, I must be missing something here....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on October 31, 2010, 10:21:05 AM
Can you not have 2 boats?  I'm still not sure why one can't just switch to the 2nd boat.  Sorry, I must be missing something here....

I think just one boat(new) per account. You can still have many old ones.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 31, 2010, 10:24:41 AM

I think just one boat(new) per account. You can still have many old ones.

That's my point.  You need to use the FaF, you whip out the little boat.  I dunno.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on October 31, 2010, 11:30:08 AM
Is fishing all of a sudden Lucrative? Some guy was just shouting out in Global Chat on Europa buying MIBs 150k per! Think of all the MIBs I through away using the FaF!

Do I have to have the New High Sea Booster or can I still still pull in alot of good stuff at 100 Fishing Skill?

I've lost my Sea Legs I'm afraid but I'm considering venturing out again. Good Weather fairing. ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 31, 2010, 11:46:53 AM
Kham, the reason for the little boat has to do with the unblocking navigation code.  Larger boats really mess with that code, so I decided a long time ago to just leave it dedicated to the little ones.  Also to a lesser extent the boat navigation when you head to the carcass to get the MIB.  There's specific geometry of the boat taken into account when you are doing that so you don't get the serpent stuck on your boat and enter an infinite "forward one" loop.

150K each MIB?  That's just stupid.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on October 31, 2010, 12:14:19 PM
150k is low then? What's the going rate and how many MIBs can you fish up per hour on average?

Fishing is looking extremely lucrative! Am I wrong here or is everyone just being real quiet about it! 8)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 01, 2010, 01:44:05 AM
they changed it to one boat new or old per account.  my hold has over 10k stones in it it would be crazy for me to move everything out of the hold and dry dock. drop a new small boat... as of right now.. I've been fishing 24/7 with no problems except for filling up my bank with MIB ;)
I'll let you know if I run into any unblocking issues.. also with the new boats you can sail right over dead corpse so there is no problem getting right on top of them to loot and drop crap back into the corpse.  so I don't have to worry about my character being in a specific location every time he recalls back.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 03, 2010, 06:30:10 PM
Sorry Tm.. I will be the first to admit.. that I was wrong....
I thought I read that the High Sea's Booster pack only allowed one boat per account... Apparently unless its a bug... you are allowed to have 1 Boat per Character... so My fisher was able to place a small classic boat. though I did get your script running on the New Ship. ran it for 48 hours strait with no issues... only thing I would add is to store the new fish when you bank.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 03, 2010, 10:19:50 PM
No worries, it's good to know there's a way to use the older boats since there was a fair amount of testing just to get the boat navigation working with a small one.  Granted, there just isn't the issues there once was with boat congestion, but the boat unblocking worked pretty well during those times.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on November 05, 2010, 10:48:05 AM
I've been trying to make a Fisherman on Europa and have been having a hell of a time! Gains are very slow.

The biggest problem is my backpack is constantly reaching maximum capacity and I'm having to unload my backpack manually. I don't remember running into these issues prior. The fish don't stack and neither do the fish steaks. This all has to do with the recent  changes I take it...

Is there a work around for this or is everyone just tossing out the fish steaks? Is that the answer to my problems just trash all the fish?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on November 05, 2010, 11:47:46 AM

Is there a work around for this or is everyone just tossing out the fish steaks? Is that the answer to my problems just trash all the fish?

I just toss while training
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on November 05, 2010, 11:53:17 AM
I'm tossing out all fish and that seems to be helping. Now the other issue I'm having is when I kill a Sea Serpent on the East side of the Ship I'm not able to access the the corpse getting the message 'Out of Sight'. The ones that are killed on the west side of the boat I can access and loot no problem.

I might have to toss my fishingpole overboard and head for land.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 05, 2010, 11:58:28 AM
When I get back from Germany, I'll fix a couple of the annoying issues like the recall point of the boat, and the additional fish.  Can't work on it now since I'm pretty busy ATM.  But for the next week, you're kinda on your own...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 05, 2010, 01:51:23 PM
your issue can be fixed easily :)
there are tons of new fish id's

these are the new fish id's add them to the trasferiter gosub around line 1520's

ZYZ_SMZ_RMZ_UYZ_OMZ_NMZ_EQD_GQD_TYZ_DQD_WYZ_FQD
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on November 05, 2010, 03:51:53 PM
Thanks Captain Khameleon! I'll add those ID's and see if it solves my issues.

What about not being able to access Sea Serpent Corpse on the East Side? Have you had any trouble when looting corpses?  I'm wondering if there is a certain tile on the ship I should be standing on after recalling in.

I thought I remember the script doing a 'One left' when it knew the corpse was out of reach? Am I crazy or have I just been on land too long?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 05, 2010, 04:53:20 PM
well I totally Altered my script to work on the new High Sea's Ships, I dunno about the classic ships, but the new boats can sail right on top of corpses so it doesn't matter what side the corpse is on it will sail piratically on top of the corpse.. as far as unblocking I haven't run into another ship to see if this even works....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 05, 2010, 09:22:29 PM
To correct for the new recall point on the legacy ships:

At 443, add this sub under the RefreshBoat sub:

Code: [Select]
;-------------------------------------------------------------------------------
sub TM_StandCorrectly
  namespace push
  namespace local SC
  finditem ENX G_5
  if #FINDCNT <> 1
  {
    display ok Cannot locate correct tillerman
    stop
  }
  else
  {
    set !tempy #FINDY - 3
    set !tempx #FINDX - 1
    move !tempx !tempy 0 4s
  }
  namespace pop
return

Then at 1280 after "gosub TM_TravelFromObject %travelmethod %boatkey" add "gosub TM_StandCorrectly"

Finally at 2181 after "gosub TM_TravelFromObject %travelmethod %boatkey" add "gosub TM_StandCorrectly"

That should move you to the right position in the middle of the ship each time after you recall back to the boat.


Note!  You may have to add a "wait" as one of the first things in this sub.  If you have unreliable finding of the tillerman, try adding a "wait 40" to this new sub before the FINDITEM.  This will give time for the lag after recall to pass.

I'm in no position to test this since I'm on crappy hotel wireless running from the middle of Swabia.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 06, 2010, 01:30:51 AM
Thanks for the headstart tm...
though the Move command is for some reason tripping one of my mouse control commands I switched the Move to finditem.
I also added in a timeout and a loop to ensure the character has correctly made it to the correct location.
Code: [Select]
sub TM_StandCorrectly
  namespace push
  namespace local SC
  Set !Timeout #Scnt + 20
  StandCorrectly:
  if #Scnt > !TimeOut
     Return #False
  finditem ENX G_5
  if #FINDCNT <> 1
  {
    display ok Cannot locate correct tillerman
    stop
  }
  else
  {
    set !tempy #FINDY - 3
    set !tempx #FINDX - 1
    Event Pathfind !tempx !tempy 0
  }
  if #Charposx <> !TempX || #CharposY <> !Tempy
     Goto StandCorrectly
  namespace pop
return
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 06, 2010, 01:54:02 AM
Ya, that's the main reason why I hate using the move command; if you have your macros bound in a strange way, then they just don't work well.  But for a quick fix for ultima, it was good enough.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 06, 2010, 02:03:19 AM
agreed... this is one of my most used scripts :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 06, 2010, 02:06:22 AM
agreed... this is one of my most used scripts :)

Ya, same here.  Of all my scripts, this one has more run-time than just about anything else including the HW quester.  I never played that one 24-7 like everyone else.  But this one.......  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 06, 2010, 02:13:41 AM
I ran the HW quester a few times, got my share of bows and talismans.. then I was done with it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on November 06, 2010, 08:50:28 PM
HW Quester is the biggest money making script in the history of UO! That's why it was so hard not to run 24/7. The Treasures of the Oceans couldn't compete with what the Elves offering.

TM I added in the sub and it moves over perfectly behind the mast after recalling in. What I didn't realize until just now was that I was using Version 2.0k. So I downloaded the latest version and added the changes.

I'm still running into the issue of reaching 125 Item count and being unable to fish due to lack of room. If I don't fish up a Sea Serpent before I hit 125 Items I have to unload via an item mover script. Khameleon you never ran into this issue? I can't imagine I'm all alone in this dilemma. I added the ID's but that didn't do the trick. It appears nothing stacks anymore when it comes to fish...it's a real PITA.

TM enjoy Germany and don't think twice about the FaF. I know you want to focus  and spend time on the future which is OEUO. There's plenty of things for me to script and things to keep me busy. I just wanted a change and to check out something different.  

I may end up upgrading 1 account to the High Sea Booster afterall so I can keep up with the Davy Jones's.




Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 07, 2010, 12:13:48 AM
What's filling your pack?  Is it the new fish, footwear, or something else?  Can the new fish be converted to fishsteaks?  If so, then a quick mod of the cutfish sub with the fish types that Kham shared should get the weight/item thing under control
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 07, 2010, 08:51:13 AM
ya.. I don't quiet understand what is filling your bag.. shoes? fish? why are you not hitting an weight Limit? Have you tried to use the Trash Can instead of the serpent corpse.. I think you can choose both..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 07, 2010, 10:08:34 AM
The FaF manages weight, but doesn't really care too much about the number of items, so trashing won't work because that's purely an overweight thing.  Getting an item count in your pack can be difficult when event property is being "difficult" (i.e. returning nothing)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: SunTigress on November 07, 2010, 10:25:22 AM
Not long ago I added the new IDs, and took out the cut sub alltogether, because it will cut some of the new fish (since they share IDs with old fish).  I haven't run into any problems. But, I use a legacy boat :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on November 07, 2010, 11:44:26 PM
Alright me Hearties! Time to raise the Jolly Roger! Arr!

Looks like I'm in business now after removing the Cut Sub. No issues with accessing Sea Serpent Corpses or getting overweight. Watched the script as I recalled to the Trash to dump fish then proceeded to the bank to dump MIBs and back to me furner.

The life of a Buccaneer awaits me! :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 08, 2010, 01:21:08 AM
if your interested in the fish monger quests.. I'd save the fish.. that's just me :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 09, 2010, 01:13:37 AM
I found out why everyones fish where being cut up... everyones fix was to remove the cut sub, while I did a little more detective work :)
the donate sub was forcing all the fish to be cut up. so I made a fix for it.


;-------------------------------------------------------------------------------
sub DonateItems
  namespace push
  namespace local DI
  Set %Donate #False
  Menu Get EUOCheckBox18
  if #MenuRes = #True
     Set %Donate #True
  Menu Get EUOCheckBox23
  If #MenuRes = #True
     Set %Donate #True
  if %Donate = #False
     {
     NameSpace Pop
     Return
     }
  menu Get EUOCheckBox13 ; carve fish?
  set !tempcarvefish #MENURES
  menu set EUOCheckBox13 #TRUE  ; force fish to be carved for donation.
  gosub cutfish
  menu set EUOCheckBox13 !tempcarvefish
  set !alreadythere #FALSE
  menu set EUOStatus Donation run...
  set %random #RANDOM
  if %random % 2 = 0 ; randomly turn in items.
  {
    gosub DonateSteaks
    gosub DonateScales
  }
  else
  {
    gosub DonateScales
    gosub DonateSteaks
  }
  namespace pop
return
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on November 09, 2010, 09:07:41 PM
I probably should know how to do this but I can't remember from a few years ago how i changed it.
I'd like to set my weight carrying amount higher . I can carry about 513 total and empty weight is about 61 and i'd like to shot for about 450 or so (currently going to bank at 361).

And this time i am going to comment the code since the older I get the more forgetful i get.
Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on November 10, 2010, 12:51:42 AM
currently the script takes your max weight - 20, or if your weight is greater than 425 which ever comes first.

Code: [Select]
if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425
Title: Re: TrailMyx's Full Auto Fisherman
Post by: _C2_ on November 10, 2010, 06:15:16 AM
I have been rocking this script lately to work fishing and collect new fish and I had a few SOSes in my pack.  I noticed i had pillows and shells in my pack... all of the sudden it popped a chest out onto the deck.  What are the odds that it would of crossed a random SOS spot from a map in my pack...wow!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on November 11, 2010, 10:13:40 PM
One of my new fisherman is training up and is currently at 78.2 But he has already fished up 9 mibs. Like the old days before serpents started to carry everything! When was this changed?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on November 11, 2010, 10:50:13 PM
On OSI? I'm at 85 on one character and haven't pulled any MIBs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on December 06, 2010, 09:28:54 PM
TM - having trouble getting FAF to save my settings.  I've oversome this before (with, for example, HWQ), but I can't seem to fix it here.

Vista is usually the culprit.

I've tried:

filename.txt
c:\filename.txt
pre-building the filename.txt file in EUO directory, C:, desktop, and the FAF directory I built.

Nothing works...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 06, 2010, 09:57:10 PM
You should delete the existing save files.  The latest version of the FAF(2.0q) doesn't save at C:\ but at the same location of EUO.  2.0p is the same for saving purposes.

One of the files is:

%shard , _ , %charname , _fishing , #dot , txt.  

So if you're poophead from Sonoma, your filename is:

sonoma_poophead_fishing.txt

Contained in this file is the name of the actual configuration file.  Locate this one and delete it.  The default name of this other file is "fishing_setup.txt"

So verify you can find these files, then delete them.

Also, be sure you are running the latest published version attached to the first post.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on December 07, 2010, 06:27:25 AM
On OSI? I'm at 85 on one character and haven't pulled any MIBs.

Yes it was on GL and not on serpents. (he was close to a server line at all times).
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on December 07, 2010, 06:29:38 AM
You should delete the existing save files.  The latest version of the FAF(2.0q) doesn't save at C:\ but at the same location of EUO.  2.0p is the same for saving purposes.

Also, be sure you are running the latest published version attached to the first post.

Where is 2.0q the latest i see is 2.0 p?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 07, 2010, 07:42:26 AM
I haven't published 2.0q yet.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on December 07, 2010, 08:51:23 AM
I haven't published 2.0q yet.

ahh IC - Thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on December 07, 2010, 05:56:43 PM
You should delete the existing save files.  The latest version of the FAF(2.0q) doesn't save at C:\ but at the same location of EUO.  2.0p is the same for saving purposes.

One of the files is:

%shard , _ , %charname , _fishing , #dot , txt.  

So if you're poophead from Sonoma, your filename is:

sonoma_poophead_fishing.txt

Contained in this file is the name of the actual configuration file.  Locate this one and delete it.  The default name of this other file is "fishing_setup.txt"

So verify you can find these files, then delete them.

Also, be sure you are running the latest published version attached to the first post.

- Confirmed running latest version
- Searched my EUO directory for my sonoma_poophead_fishing.txt equivalent.  Nada.  Same for fishing_setup.txt.  I think this is a vista problem.  I seem to remember testing SS's WIT and having trouble writing to files unless I moved all EUO files to the root directory.  However, I don't remember ever having trouble saving my setup for the Quester.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 07, 2010, 07:15:44 PM
I dunno, it's trying to save it somewhere and is failing.  Are you running EUO with administrative rights?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on December 08, 2010, 06:17:11 PM
I am now.  Now it's creating the file, but when I reload the settings, nothing is checked.  I know it's doing SOMETHING, because typically it checks a bunch of the menu boxes when I fire it up from a cold start....

After I load these alleged settings, I try to 'start' but get the 'you must run guided setup' message.

Head cold and exhaustion isn't helping the old noggin think this one through, either...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on December 08, 2010, 07:18:02 PM
I've also had alot of issues with the FaF'er saving the set up most likely Vista issues as well even though I'm running as Administrator.

Finally last night I ended up manually editing the fishing_setup.txt file with all the ID's of my runebook, boat key, slayer book etc.

I renamed the file fishing_setup_ultima. Then opened my Europa_Ultima_Fishing file and edited so it now says:

Code: [Select]
set %setupfile fishing_setup_Ultima.txt

Now it's all working good on all my accounts/characters that I have fishing. Much thanks to Nobama and Khameleon for helping with issues and fine tuning!

Thus far Off Osiredon I've managed to pull 3 one tile soul forges, 1 Enchanted Coral Bracelet, and 1 Leviathan Hide Bracers after tossing approximately 60 White Nets. Ironically I've only received 2 ML artifact drops from the Leviathan..neither of which was a Ghost Anchor or Sea Horse Statuette.

All Glory to the Admiral TM and the FaF'er!

Thankyou Sir!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 08, 2010, 08:16:06 PM
Thankfully OEUO makes things alot easier saving files....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on December 08, 2010, 09:25:20 PM

.....Thus far Off Osiredon I've managed to pull 3 one tile soul forges, 1 Enchanted Coral Bracelet, and 1 Leviathan Hide Bracers after tossing approximately 60 White Nets. Ironically I've only received 2 ML artifact drops from the Leviathan..neither of which was a Ghost Anchor or Sea Horse Statuette.

All Glory to the Admiral TM and the FaF'er!

Thankyou Sir!

did you solo Scalis - did you use cannons?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on December 08, 2010, 10:01:50 PM
Provoked Turkey's on him! 8)

I used 3 accounts when doing Osiredon. I could do it with 2 or even 1 using Turkies but using multiple accounts make the entire process easier. I can actually provoke Turkey's on him them search the forums for 15 minutes...come back and voila!

I want to test Cannons and see how that works as well as some other things. I think my Sampire might be able to stand in with him if he has a healer but I need further testing.

There are a few strategies I have in mind I want to test but more nets are needed. Once the turkeys are gone I'll do some testing but right now it's easy street.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on December 09, 2010, 08:21:14 AM
hehehehe - since I just came back to uo after a few years of lay off - I saw a turkey and decided to see what treasure they have - imagine my surprise when it kicked my ass.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: tandj99 on January 16, 2011, 05:48:13 PM
Was wondering if this still worked with the update of High Seas and the new fish? or will my backpack get filled? was just curious if before i started it up and try to get more sos's and such. plus would i still do the server line bit with it?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 16, 2011, 05:59:33 PM
You'll have to head off to the normal version thread to get a list of the new fish.  Since I don't own the new expansion, I haven't updated.

You can still do the server line thing for skill if you need to.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: tandj99 on January 16, 2011, 06:13:08 PM
I will get you the expansion if you would like. Just let me know where to send the code to :) guess I could just pm it to you . Would you use it if you had it?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 16, 2011, 06:20:20 PM
Oh, it's not a matter of actually getting the expansion.  I haven't been doing much scripting anyhow, and not playing OSI at all.  So having it just creates more work for me when I just don't want to do much with the present EUO, especially on OSI.

I'm waiting for OEUO to go somewhere, anywhere.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on February 06, 2011, 07:40:07 AM
I haven't published 2.0q yet.

I'd like to start testing version q and add all the new stuff - unless someone already has a copy and has done it.
Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 06, 2011, 08:49:40 AM
I haven't posted it yet because there aren't too many changes so far other than the new fish.  The CLAw loots, but that's really just about it.  I'll post it eventually, though.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 08, 2011, 10:11:08 AM
TM - what's the best line # to disable so the boat does not move forward from lack of serpents.
 ie

I am using it to fish in shallow water just for fish and pearls. I was thinking of just changing the 15 to 999

set %temp ( ( #SCNT - %loottime ) / 60 )
    if ( %temp > 15 ) || ( %nofish > 4 ) ; 15 minutes in a spot will cause advance forward
    {
      gosub Advance8
      set %nofish 0
      set %loottime #SCNT
    }
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 08, 2011, 11:08:17 AM
TM - what's the best line # to disable so the boat does not move forward from lack of serpents.
 ie

I am using it to fish in shallow water just for fish and pearls. I was thinking of just changing the 15 to 999

set %temp ( ( #SCNT - %loottime ) / 60 )
    if ( %temp > 15 ) || ( %nofish > 4 ) ; 15 minutes in a spot will cause advance forward
    {
      gosub Advance8
      set %nofish 0
      set %loottime #SCNT
    }

You can just comment out the "gosub Advance8"
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 08, 2011, 04:18:34 PM
Great thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on March 08, 2011, 06:23:56 PM
Since running the FaF pretty much full time on most my accounts I now have 107 White Nets that I am getting ready to cast sometime this week or possibly this weekend. I'll post some results of what I NET off my nets.

I finished off my final Super Sleuth Auxiliary Template thanks to Maddog's Ninjitsu Trainer and I'm now ready to tackle Osiredon. I'm tossing what is essentially 107 Million gold pieces into the ocean and hopefully with any luck I'll double or triple my money. I'll be happy just making my money back but here's hoping for the best. 8)

FYI I couldn't get the FULL Auto SOS Farmer to work. I'll try and post my issues in that thread the next time I fish up more nets. Farming Osiredon is something that I've been looking forward to for some time so I just wanted to get my nets up out of the water even if I had to fish the white nets up manually. I knew I'd have trouble with the map calibration but didn't have the patience after messing with it for 2 hours or so. It would sail to the location/spot then would yell "Come About, Come About" in perpetuity.

Anyways..107 Fabled Fishing Nets it is! What a treat and was fun this is going to be!

I'll post my results upon completion.

*Rubs rabbits foot*

*Pats Buddha on the Belly*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 08, 2011, 08:42:50 PM
Let me ask some questions but in the correct thread.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Endless Night on April 12, 2011, 09:14:47 AM
Finally going to give this a go... but starting in shallow water as i only have 30 fishing :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 12, 2011, 09:32:39 AM
Find yourself a nice juicy server line and you'll be good until 75.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 12, 2011, 10:37:32 AM
A better way than server lines (on OSI shards) is to disable the move part of the script and just 4x4 fish in shallow water in Serpent Hold. Use a ball of knowledge (skill ball) to make sure you can gain at the max rate.

I didnt use the FAF I used C2's crabber in shallow water to gain to 100 before I started to use the FAF to gather shallow water fish.

Unless they fixed it the last time i had a guy train to gm the fish did not stack!


Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 12, 2011, 11:26:43 AM
Unless something has changed, you'll fish out all your spots and just be waiting casting in all directions until resources replenish.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 12, 2011, 11:53:43 AM
Unless something has changed, you'll fish out all your spots and just be waiting casting in all directions until resources replenish.

I never move (even in deep water) and i never run dry at all 4. This is mainly due to trips todrop off fish, mibs etc
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 12, 2011, 11:59:07 AM
Something has definitely changed.  Or the timer is kicking in.  That's probably what it is.  There's a 15 minute timer that will move you away from a "dry spot".  And when I say dry, I mean dry from lacking of MIBs/serps.  For training, it'll always move every 15 minutes.  OK, that's what's up.  Ya, just change the delay to something like infinity.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 12, 2011, 12:00:50 PM
TM - what's the best line # to disable so the boat does not move forward from lack of serpents.
 ie

I am using it to fish in shallow water just for fish and pearls. I was thinking of just changing the 15 to 999

set %temp ( ( #SCNT - %loottime ) / 60 )
    if ( %temp > 15 ) || ( %nofish > 4 ) ; 15 minutes in a spot will cause advance forward
    {
      gosub Advance8
      set %nofish 0
      set %loottime #SCNT
    }

You can just comment out the "gosub Advance8"
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on May 05, 2011, 06:26:56 AM
Has anyone run this on Seige. I start my fisherman today.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 05, 2011, 06:28:27 AM
With ROT, it might be good to put in a timer when gaining skill.  Otherwise there's a bunch of unnecessary fishing going on as you train.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Endless Night on May 05, 2011, 07:18:46 AM
With ROT, it might be good to put in a timer when gaining skill.  Otherwise there's a bunch of unnecessary fishing going on as you train.

Not if you like fish cakes ... yum yum yum
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on September 07, 2011, 06:50:34 PM
TM what's the fix (Is there one?) for when the spot is dry and I just keep casting?

I've gotten 20 "The Fish don't seem to be biting here!" in a row without moving forward. :'(

I'm just noticing this now and all bummed out! :(

I changed 15 to 4 and it looked like the boat finally moved. What's the best way to maximize production? You know me I'm not sure what exactly I'm looking at when looking at code. Should I change it to 2 or 1 if I want to make sure I'm always fishing?

set %temp ( ( #SCNT - %loottime ) / 60 )
    if ( %temp > 15 ) || ( %nofish > 4 ) ; 15 minutes in a spot will cause advance forward
    {
      gosub Advance8
      set %nofish 0
      set %loottime #SCNT
    }
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 07, 2011, 07:23:50 PM
The one you are interested is the %nofish.  If you cast around to all the 4 corners and there's not fish, then it'll move forward.   It shouldn't take 20 times to start moving....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on September 07, 2011, 08:48:44 PM
TM from my observations it looks like when fishing I'm only casting to one side. Not 4 spots.

I set the 15 to 1 and that seems to help move the boat and allow me to fish on spots that's not dry. It's not business as usual though but it seems to be working.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 07, 2011, 08:53:40 PM
what you're changing is the time between looting an MIB.  Has nothing to do with the times when you have no fishing spots left.   with that said, you will move forward more like you've seen.  Something just isn't working as intended.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on September 11, 2011, 09:09:16 AM
TM one more question....

How can I get the script to cut ALL fish into fishsteaks and toss onto the serpent corpse. I've run the FaFer long enough where I really don't need anymore Deap Sea Fish and I want to avoid recalling to the bank as much as possible.

I thought adding the fish ID's to the cutfishloop would do the trick but it did not! ???

Where did I go wrong this time? Even something as simple as this I can't do....very frustrating!

Can you point me in the right direction so I can tinker with it some more?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on September 11, 2011, 09:24:36 AM
I'm just spitballing, because I'm not at my computer...but I'm guessing it's because special fish have different item IDs.  You'd have to add all those ids to the fish cut loop.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on September 11, 2011, 09:35:35 AM
I added all the Deap Sea Fish ID's to the cutfishloop. They don't all have different ID's some are shared.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultima on December 21, 2011, 06:41:13 PM
Give em' the Zoo Donator for Christmas! :o

Next Year the FaFer!

Gimme one more year! ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on December 21, 2011, 07:48:35 PM
Tm is being very generous last two years.... the claw I was a great tool for the population...  my question is.. are you going to release them a version that can't do this 24/7? timeout after like 3 hours ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crome969 on December 21, 2011, 07:59:04 PM
I think the most will like this Script. Im just a little bit afraid, that this will be more used by leecher and spreader then our grown and active Community:/
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 21, 2011, 09:42:31 PM
For me, it's just a matter of what's the easiest to support.  The FaF is nearly bulletproofed because of all the years of use.  The rest of the scripts contain support issues I'm not really capable of supporting.

Lol, the zoo donator would be a support nightmare.  Plus, I still want those points for myself!

Really, the FaF and the publicly released script aren't much different.  Just a few more features and a LOT more UI.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crome969 on December 22, 2011, 04:03:17 AM
As i said, i think its a heavy and real be liked Christmas present. But we also need to get a hold against all the leechers who coming in these days.
Maybe we need a middle thing between Elite and Casual Member, something like a "Community Member". Where people get addet when we see they are a little bit active with talk and so on. But arent Elite proofed. So good stuff could be released there, and people would get access , when we see they are active here :)
It could be something, what is not officially be ruled. So People cant try to force their activities to just get again the access.

I wish you all a supreme Christmas,
celebrate with your loves and have a great Time.

Crome
Title: Re: TrailMyx's Full Auto Fisherman
Post by: _C2_ on December 22, 2011, 07:51:02 AM
We have talked about making that layer before and the overall consensus was that it would make monitoring all of the extra layerwould possibly make  more work in a negative way.  I personally love layered access but it may also dilute the site a bit and maintaining several versions of scripts could be very difficult for those with limited time
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 22, 2011, 09:16:37 AM
I'm thinking about moving this entire thread to public.  There doesn't look like anything too secret contained in the thread, but if anyone has any objections let me know.  It's a nice example of how the elites banter back and forth and might serve as an example to those not-quite-elites.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crome969 on December 22, 2011, 09:55:41 AM
I'm thinking about moving this entire thread to public.  There doesn't look like anything too secret contained in the thread, but if anyone has any objections let me know.  It's a nice example of how the elites banter back and forth and might serve as an example to those not-quite-elites.
I bymyself have no problem with it.. they all can know i hate l33cher  and love be an active member ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 22, 2011, 10:14:18 AM
Several of us have been through a few of these scripting sites now.  At every one of them, the leechers were always there, and if you let them get to you them they'll drive you nuts.  At some point, really with the installation of the restricted until a good intro happened, I managed to achieve a level of acceptance.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on December 22, 2011, 12:06:15 PM
its your script TM... actually its your forum... I'm behind yo.... I support what ever actions you take ;) just make sure you put in BIG PRINT that Only Small boats are Supported and Ships will not be supported...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crome969 on December 22, 2011, 12:22:28 PM
Several of us have been through a few of these scripting sites now.  At every one of them, the leechers were always there, and if you let them get to you them they'll drive you nuts.  At some point, really with the installation of the restricted until a good intro happened, I managed to achieve a level of acceptance.
Well it were more mean as a small joke. Of course its your Script, Forum and when you want give it out, its cool. Iam not really against publishing Scripts, iam mere a reader anymore then a Scripter\downloader. I often saw people try to get rid against leechers, or on freeshard against macroers. When they\we want something we will get it . Maybe not from here, then from there.
I think the Community will be happy with a new Tool from the Elite Site, and there are no worries against.
Supporting 2 kind of Scripts with same functions is only annoying for Support, as you said before. I hate it as well. In the past, people got the full Version or No Version . Easyier to update.

 8)

Crome
Title: Re: TrailMyx's Full Auto Fisherman
Post by: _C2_ on December 22, 2011, 09:23:45 PM
No objections here.  Ps. Kham- I see it is  Holiday Avitar time... Nice
Title: Re: TrailMyx's Full Auto Fisherman
Post by: UoLugnutz on December 24, 2011, 03:43:37 AM
Thank you for the public release! With the holidays and all the family and friend time ahead of us what a perfect little toy to have running while we tend to RL
Again a Big Thank You  :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crome969 on December 24, 2011, 07:06:41 AM
Thank you for the public release! With the holidays and all the family and friend time ahead of us what a perfect little toy to have running while we tend to RL
Again a Big Thank You  :D
Thats TMx little Toy,1:1 moved from Elite Section.. wish you a merry Christmas:)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: slyone on December 25, 2011, 03:01:43 AM
This is a great present to wake up to, Merry Christmas and happy holidays!  Thank You Thank You Thank You!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Adenocard on January 07, 2012, 03:43:39 PM
TM I really enjoyed this script, as I do everything you write.  As I am not elite(yet..stares at cerv) I do agree with what is being said about people new to the site or non contributing getting such a nice script that you put a lot of time and I'm sure energy into.  But at the end of the day its your script, and its very nice of you to offer such a great script to us general public people. 

I'm not a scripter but really starting to learn a lot, but i try not to post just for the purpose of posting unless I have something to contribute, so I will be a general public person for awhile.  Scripts like this being offered to us lonely on the bottom people is nice, and very generous.

Only issue I had was my guy always seemed to fish on the right side of the boat not all four areas.  And it also took sometime from not having any fish in the area, to start moving to a new location.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 09, 2012, 07:34:31 AM
I'm running this on a freeshard these days, but it does fish to all sides.  Anyone on OSI have the same issue and have fixed it?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: seeriusly on January 09, 2012, 03:46:36 PM
Woweee!  This is so awesome.  Makes me feel elite!  I have been tinkering around with it since you released it.  Thank you so much TM!


I'm running this on a freeshard these days, but it does fish to all sides.  Anyone on OSI have the same issue and have fixed it?


Does not moving to the center of the boat cause that?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 09, 2012, 03:48:13 PM
I have a new version I'll post up tonight that moves you to the correct position.  RunUO shards still have you recall to the center of the boat. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 09, 2012, 04:01:12 PM
Updated to 20r:

Now will correct where you are standing on the ship.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Newsman on January 12, 2012, 12:40:54 PM
I'm elite in my own mind.  That being said.  I gave this script a look through and am very tempted to make a fisher....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 12, 2012, 12:44:54 PM
I'm elite in my own mind.  That being said.  I gave this script a look through and am very tempted to make a fisher....

You can use the FaF to GM your fishing on the server line for starter.  So it's pretty easy, even without 8x8.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 12, 2012, 07:43:43 PM
huh.. I thought this script already did that... maybe in inserted it on my own end.. oh well.. good update.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 12, 2012, 07:46:54 PM
huh.. I thought this script already did that... maybe in inserted it on my own end.. oh well.. good update.

I fixed the SOS farmer, but not the FaF.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: silath44 on January 15, 2012, 06:15:41 PM
OSI:LS
I had the issue, that the script would not deal with Special Fish (would not trash/cut) I decided ultimately that cutting them was the easiest option and fixed the issue by adding the missing values to the carve list.

Also the script has an issue in that it tries to recall to the bank location I am already at. I have not looked into patching that yet.

Setup included (maybe I have something set funny.)


Modified to:
Code: [Select]
sub cutfish
  menu Get EUOCheckBox13 0 ; carve fish?
  if #MENURES = #false
    return
cutfishloop:
  set #LTargetKind 1
  finditem TYZ_SMZ_RMZ_WYZ_NMZ_OMZ_UYZ_ZYZ_EQD_FQD_GQD_DQD C_ , #BACKPACKID
  if #FindKind = -1
  {
    ignoreitem reset fish
    return
  }
  if #FINDCOL = 1420 || #FINDCOL = 2119 ; don't cut up the collected big fish
  {
    ignoreitem #FINDID fish
    goto cutfishloop
  }
  set #LOBJECTID %blade
  set #LTARGETID #FINDID
  event macro 17 0
  target 3s
  event macro 22 0
  wait 20
  goto cutfishloop
return
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 15, 2012, 06:28:54 PM
Well remember that "special fish" have changed over the years.  They added a bunch of them with the High Seas expansion (that I never bought).  If you believe you have identified all the new special fish, I'll be sure to add them to the mix for the next release.  Thanks.

For the recall stuff, I'm not sure I understand the issue you are having.  I'm presently using the script without issue on a freeshard.  So any more info would be helpful.  Alot of times, people don't have the right rune indices programmed into the UI of the FaF; you should verify that you have these correct and they are reflected in your runebook.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 15, 2012, 06:35:04 PM
TM this should help you out.. with so many different types of fish and the fish mongers quests I decided to save all my fish in their original state so I setup 3 different bags but I did store all of the id types... so hopefully you can check this against what you already have stored.

Code: [Select]
  gosub TransferItems NULL SVH_XVH_HTD_UDF_UVH -1 #BACKPACKID %container_MIBs
  wait 20
  gosub TransferItems NULL WWS_UDHB -1 #BACKPACKID %container_Stack   ; pearls, and delicate scales
  wait 20
  gosub TransferItems NULL POF -1 #BACKPACKID %container_Stack ; Gold
  wait 20
  gosub TransferItems NULL IND_STO_JJG_HND -1 #BACKPACKID %container_Stack ; Leather, Scales, Raw Fish Steak, Yellow Tail Burricuda Fishsteak
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ -1 #BACKPACKID OXUWZMD ; Fish Bag 1
  wait 20
  gosub TransferItems NULL OMZ_NMZ -1 #BACKPACKID EXUWZMD ; Fish Bag 2
  wait 20
  gosub TransferItems NULL EQD_GQD_TYZ_DQD_WYZ_FQD -1 #BACKPACKID EKWKTMD ; Fish Bag 3
Title: Re: TrailMyx's Full Auto Fisherman
Post by: silath44 on January 15, 2012, 07:14:54 PM
The index was in fact incorrect, and that did solve my recall issue, Thank you for the quick response.

One more thing I have noticed the script does not do anything with Delicate Scales (fished up just like pearls on OSI [imbueing ingredient]). I will add them to be inserted into the bank (pearl box) when I am done tonight, but their lid is UDHB. (included in the post above)

Other then that, the script is running wonderfully, Thank you for your contribution!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 15, 2012, 07:57:12 PM
Thanks for the missing indexes.  Since I don't really play OSI anymore, I haven't really ventured into that world.  But adding those values that you guys find should solve most issues that come up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: chrisf5 on February 26, 2012, 03:58:38 PM
Hello I was just curious what method this script uses to move to the sea serpents corpse the issue im running into is it will not get itself to the corpse it will run its right one.... or left one.... loop for about a minute than skip the corpse and continue fishing just curious where I should be looking to try and remedy this thank you in advance for any assistance that may be available btw *love this script amazing work* *100 thumbs up*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 26, 2012, 04:06:27 PM
You need to make sure you are using a small boat facing north.  That's probably your issue.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: chrisf5 on February 26, 2012, 04:11:35 PM
Oh I have picked through all the previous pages a few times I apologize for not giving more information in the post wasnt expecting such a fast reply thank you I am trying to get post count up to give you a reputation bump for this amazing work and support you offer

I am using a small wooden boat facing north I have run all the setup and everything works like a charm besides it not wanting to get to the corpse could it be because the boat cannot move under the sea serpent like I saw on another thread seeming to regard this script it just repeats right one over and over but bumps into the serpent thanks again TrailMyx amazing and your avatar makes my day
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 26, 2012, 04:30:59 PM
So it kinda depends where the serpent dies then?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: chrisf5 on February 26, 2012, 04:37:07 PM
well my character is positioned right in the middle of the boat but I get stuck tried to what I would assume is move the serpent onto the boat unless there was some kind of pathfinding involved sorry to bug you on sunday haha I do love this script though its so clean well put together
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 26, 2012, 05:00:26 PM
Ah, I see what's going on.  Sometime a while ago, they randomized the recall points onto the boat.  If the dude doesn't pathfind back to the center spot between the tillerman and the mast, the script will act funny when your approach serpents.  I've modified the pathfind function to sense the different recall points and pathfind to the right place.  Also I made it move the cursor close so you don't run and spaz out.  Some won't like that but it's the only way to make pathfinding work correctly.  Look for version "S" on the first post of this thread.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: chrisf5 on February 26, 2012, 05:08:58 PM
can't thank you enough for this its giving me a looter failed to initiliaze make sure its playing in another tab however im not sure where I was to download this second script sorry for a possibly stupid question but I cannot thank you enough

(Sorry about this post I am a bit embarrassed I didn't put 1+2 together apologies for this post I have since figured it out and am currently going to see if it is working now thank you for your speedy responses and assistance TrailMyx you're great)

Post Merge: February 26, 2012, 06:31:15 PM
Ahh It is running now but the problem persists I am sorry to continue to post on your thread if you'd like me to stop please let me know apologies I have followed the setup as closely as I can but I am getting stuck on the moving to serpent corpse loop however the character is not moving to it. Thanks again I don't mean to pester
Title: Re: TrailMyx's Full Auto Fisherman
Post by: n1njachicken on April 08, 2012, 05:16:08 PM
I asked Trailmyx VIA PM a question, I wanted to share the answer just incase someone else was looking for something similar.

I play on another player run, that has drowned pirates as spawns as well as Sea Serps that drop, MIB/TMAPS/NETS and the Shards own coins.  I have issues with the looting of the mob. 



It's hard to figure out what the differences are on freeshards.  The best thing you can do is put a "pause" in the LootSerpent function and single-step through until you can find what it's doing. 

Since this uses the CLAw for looting, you can just add a rule in there to loot whatever you want.

As of yet, I haven't figured out how to get the ship to move to the body, but haven't had time to do the Pause in the LootSerp function just yet.  I have added into the Looter, the coins, etc.  For the body. If one spawns close to the boat.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: n1njachicken on April 11, 2012, 05:06:39 AM
Trail,

I'm attempting to change the script, so it only targets Serps.  I've tried changing where it says Defend, and changing it to only KI(which is serps) and it still targets anything else I Pull up.  Is there anything else I can try? 

Thanks!

N1
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 11, 2012, 07:24:51 AM
There are times when you are attacked and the script will auto-defend regardless of what it is.  There is no logic in the script to ignore something that's attacking you.

The thing that you found is for times when you want to actively attack something (like serpents).  So that's something you can change, but the automatic defense isn't something you can easily fix.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on April 11, 2012, 05:15:26 PM
I believe the Defend Sub targets anything that is aggressive towards you.... 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: HardY- on April 28, 2012, 12:48:10 PM
TM, how i put to save all (new fish) on the bankbox, i really don't want cut they (i want colect all types to make a fish museum)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on April 28, 2012, 04:18:39 PM
TM, how i put to save all (new fish) on the bankbox, i really don't want cut they (i want colect all types to make a fish museum)
I did this over a year ago... you will have to hard code some bag id's in if you plan on having more than 1 bag for fish.
I set up 3 bags for fish so I can organize them better.. but this is the code your looking for.
Link (http://www.scriptuo.com/index.php?topic=41.msg79231#msg79231)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: HardY- on April 28, 2012, 04:23:00 PM
TM, how i put to save all (new fish) on the bankbox, i really don't want cut they (i want colect all types to make a fish museum)
I did this over a year ago... you will have to hard code some bag id's in if you plan on having more than 1 bag for fish.
I set up 3 bags for fish so I can organize them better.. but this is the code your looking for.
Link (http://www.scriptuo.com/index.php?topic=41.msg79231#msg79231)

THANKS A LOTTTTTT Khamelon, i will read it and do some tests.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on April 29, 2012, 04:44:38 AM
Yeah I talked with Cham about this a few weeks ago and worked at it and used some of his IDs and made some changes so that it uses 3 bags to store all the fish. I am just having tiny problem with the large fish, script keeps them all instead of cutting them down per my weight limits. But yes its great to keep all the fish.

Rara
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on April 29, 2012, 05:17:17 AM
let me look at my code again I know I added the big fish to the cut routine.

;-------------------------------------------------------------------------------
sub EvaluateBigFish
  namespace push
  namespace local EF
  set !source %1
  set !drag_to_pack %2
  set !temp_lobject #LOBJECTID
  set !temp_ltarget #LTARGETID
  set !temp_kind #LTARGETKIND
  finditem EQD_UYZ_ZYZ !source
ect.......
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 03, 2012, 04:48:34 PM
I am completely dumbfounded on this problem. As far as I can tell I have everything set up correctly but the script keeps recalling to the inn and trying to donate serpent scales. I do not have the donate boxes checked and have a "0" in the place where the rune numbers go. I have also tried it with "NA". I am including a picture of the FAF screen in case I missed something. Can anyone see any mistake that I may have missed?

EDIT: I am using version 2.0s
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on May 03, 2012, 05:10:27 PM
try to Redo the Guided Setup.. I've never used the script with Chivalry I don't know if the routines would cause a glitch or not...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 03, 2012, 05:14:32 PM
I have re-done the guided set up many times and I have even deleted the script and saved file and started over. I do not have a fisher with magery or I would try it out. I have even changed how the runes in the rune book are labeled. Right now they are labeled as "1 Inn" "2 Inn" "3 Bank" "4 Bank". I do not even have a rune in for donations. I have also tried it with runes to the 2 donation people (I have completed the quest and can donate) but it recalls and tries to donate to the wrong person.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on May 03, 2012, 05:37:48 PM
sorry man.. I've been running this script for about 3 years and haven't had a problem.. dunno what to say.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 03, 2012, 06:26:35 PM
Actually try version "t".  I found a small typo that might cause some strange behavior.  Untested though.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 03, 2012, 08:22:12 PM
Actually try version "t".  I found a small typo that might cause some strange behavior.  Untested though.

Working flawlessly now! Thank you!!

I would rather have the fish steaks and serpent scales stored in the bank so the script spends more time fishing. It is now skipping the donations unless I have them checked and it only goes top the inn when I hit quit.

It is an awesome script and a huge thank you for posting it. I have spent a lot of time looking through it. The way it is organized makes it a very easy script to follow for us noobs. It gives me confidence that I will be able to figure out how they work and be able to attempt writing my own soon.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 03, 2012, 08:29:20 PM
It was a silly typo that's been there for a few versions.  Thank goodness for the ScriptUO syntax checker!  lol

Anyhow, I'm glad it's working for you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 07, 2012, 08:30:23 PM
I am curious if the auto-defense will work for PK's in a fel ruleset? I am thinking about trying this on Siege.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 08, 2012, 07:44:44 AM
Not really.  It's only meant for basic defense and healing.  I'm unsure if it would even target a PK.  I believe I pull up #ENEMYID, so it might.  It wouldn't be very effective.  It's worth trying though.  Personally, I'm a forever-trammy so I don't build scripts for PvPing in mind.  Just to kill the occasional mongbat.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 08, 2012, 07:54:42 AM
I know it won't effectively fight off a pk. I like to surf the web while my scripts run sometimes and I toggle back and forth between the game and google chrome, I just want it to attack if I am attacked so gm's aren't paged.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 08, 2012, 07:56:09 AM
It would only attack if attacked.  A little code would need to be added to look at the #FINDREP of the players lurking about to see the reds and attack accordingly.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on June 09, 2012, 09:30:17 AM
I believe it works for anything that changes the #EnemyID to a value. though you will only be casting EB or MindBlast.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: DestLuck on June 13, 2012, 10:10:19 AM
ok the script aint going forward alone so i keep fishing the same spot and i run out of fish. "fish dont seem to be bitting here"

what can i do about this? i tried telling it to go slowforward but when it encountered a snake it just keeped on rowing :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2012, 11:23:16 AM
Unsure what you're doing wrong.  I use this weekly without an issue.  You'll have to debug a bit yourself. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on June 26, 2012, 09:26:22 AM
Ok my First Question. I hope its not to Dumb.

Also i'm playing on Defiance Freeshard.

I downloaded EasyUO1.5 Version 212
  downloaded TrailMyx's-Auto Fisherman2.0s
  downloaded TrailMyx's Advanced CLaw Full Looter

i Setted Up first the Autolooter. Then i opend Auto-Fisher .
I stand at the Bank and Start Guided Setup.
He ask me for Protection ???????????          | dont really know what this means.
He Ask me for Runenbook , Key , and go to a bank. there i go near a banker and says bank. Done.
Now i recall on the Boat and Press Start. But nothing Happens. Why ? What could there the Problem ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xanderyum on June 26, 2012, 09:30:32 AM
FreeShard? Is that what's wrong?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on June 26, 2012, 09:31:52 AM
Ok the Prob is that he cant find the Banker or Minter.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Xanderyum on June 26, 2012, 10:39:02 AM
Did you check there item_ID type? maybe you need to look in the script where it lloks for those and change it?  I found over on EasyUO a nice little Item_ID script that just asks you to target the item and it tells you the ID and all for what you targeted.  Anywho maybe you just havt look at what all the variables that are set for OSI shards that are related to in game physical things and adjust for that.  hope that makes sense.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on June 26, 2012, 10:43:31 AM
Yep that makes big senses for me :-) sorry I'm really tired. And its the first time after couple of Years that i rebegun to Script. So it needs a little. Sorry for my Lagg

Ok just for an Example.

the "Valerie the Banker"  Had FINDTYPE "HS"  FINDID "MS"       How it the correct typing now ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 26, 2012, 11:55:41 AM
The script only looks for human bankers.  You can either add the #FINDTYPEs of other races, or move your bank location to some place in Trammel/Fel.  Also you need to be within 10 spaces.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on June 26, 2012, 12:09:10 PM
Ok i will try if i understand it. 

The Script Looking up for Human Bankers   as it stands in the Script.  Like xyz for human 134 for banker or what ever.
My Shard had other Id's for it so it dont find the Human Bankers Right ?

Was just Wondering it checks the Name to.


Can you Write me the Correct Syntax and tell my what stands for what ?

First ID  MS  then TYPE ? HS ?    with Underline oder with space ? Sorry that i spam this. But i didnt find anything about this so really
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 26, 2012, 12:52:52 PM
The script doesn't check the name.  It's only looking for HS or IS for the #FINDTYPE.  From there it looks for "the banker" or "the minter" in the #PROPERTY of the NPC.  If your shard doesn't have this, then the script will not use them.

So it looks like you have one item right.  It should find the "HS".  Next verify the full name of the banker/minter and that it contains the "the banker" or "the minter".
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on June 26, 2012, 01:36:35 PM
Ok seems i'm to DUMB i tried all possibility's to get it to work but he cant find the two bankers. DOnt know why.
Maybe I'm just to Tired now. Tomorrow next try. Maybe someone can Spend me 10 Min to Join with me that Shard.  Good Night all.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on July 04, 2012, 10:05:22 AM
Ok Found the Problem.

Its hangs on Event Property.   I cant use it on that Pre-Aos Shard. So thats why it hangs there for me.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 04, 2012, 10:49:23 AM
You can probably just hard-wire the bankers #FINDID into the script.  #PROPERTY is used in other places to check for fish weight and for item durability, but that's not too important.

Just do a search through the script for #PROPERTY and see what else might not work.  Probably everything else you can make a work around just by commenting out some code, or hardwiring values in.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on July 04, 2012, 09:20:39 PM
that time of the year for me to start collecting Asos's Again.. Pulled it out of storage dropped a boat, reconfigured for the new boat key, worked right out of the box like brand new...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MyOnly on July 04, 2012, 11:05:10 PM
i need a Subroutine that Stores my xy then moves 1 tile to the corpse and then try to open it for the loot, then moves back.
I can't loot 2 tiles away.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 18, 2012, 01:51:31 PM
there must have been some changes to tillermen ids' or boats in general...
I can't remember which way the boat is supposed to sail east? or west? I think the new IDtype is ONX instead of ENX.
after it fishes up a serpent it stats sailing and never stops.. this script hasn't screwed up on me in years.. no idea whats going on now.


I think World cords have changed from x to y, vice versa now.... :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 18, 2012, 03:15:28 PM
Should sail north and point north.  Only scoots east or west to grab the serpents.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 18, 2012, 05:04:10 PM
It is still working fine for me.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 18, 2012, 05:46:16 PM
check out the orientation of my boat to the Radar Map... something just doesn't seem to be right.


I always remember sailing along the server line.. really confused right now..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 18, 2012, 05:59:34 PM
maybe i'm the one thats confused..... I thought I remeber the boat facing the other way... nm
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 18, 2012, 06:52:13 PM
don't worry, I forgot at one point myself.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on September 21, 2012, 05:33:13 AM
I use this script daily and it has to face north, it only goes east or west like stated to loot corpses. Script works perfectly fine no issues. I did find out though if you have more then one fisherman and you dual client you MUST change the setup.txt file and name it for each fisherman or it throws the script into a weird frenzy.

V/r
Rara
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MasterCye on September 23, 2012, 03:56:18 AM
Thanks a bunch for this script. 

Ran it for the first time yesterday before bed (It is quite hypnotic watching your toon fish) and it went all night.  I got up, did bods and started it up again for while I'm at work.  I got home from work and he's still fishing away.

For 17 hours of fishing I got:
- Gained Fishing from 80.1 to GM
- 173 Serpents
- 11 nets
- 3 colored nets
- 26 Treasure Maps
- 69 Mibs
- 2 ASOS's  ;D
- Only 17 White Pearls (Does anyone else not get very much of this?)

Just wondering though, If I continue to sail North will it wrap around to the bottom of the map, or will I fall off the edge of the World. :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Masscre on September 23, 2012, 04:54:23 AM
17 is pretty good actually I normally get around 10-11 white pearls for 8 hours of gaming.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 23, 2012, 03:55:33 PM
after a few weeks of fishing your gonna be like.. Giving Away pearls!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on September 24, 2012, 06:43:18 AM
Just wondering though, If I continue to sail North will it wrap around to the bottom of the map, or will I fall off the edge of the World. :o

If you sail far enough, and long enough, you fall off the edge of the world and end up in a little room with wooden walls and five or six moongates all around you...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Endless Night on September 24, 2012, 09:43:50 AM
Just wondering though, If I continue to sail North will it wrap around to the bottom of the map, or will I fall off the edge of the World. :o

If you sail far enough, and long enough, you fall off the edge of the world and end up in a little room with wooden walls and five or six moongates all around you...

Ahhh the inter-dimensional portal room,  I think its becuase you build up enough forward rotation to spin yourself into the entry hall of the gods who control with the wave of thier hands your very existance.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 24, 2012, 10:30:23 AM
heheheh been there done that!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on September 24, 2012, 02:51:10 PM
I've been to the dark room with no possible exit more than the the blue portal room... ;(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hoby on September 24, 2012, 03:06:22 PM
whats this room with wooden walls and five or six portals, I always get the brick room, brick floor, area with no exit.  :'(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 12, 2012, 08:58:48 PM
So I finally decided to give this a try.

I am stuck for some reason during set up where the action says

Bank Run.........................................

On osi shard. Playing a pure mage.

Any ideas?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 13, 2012, 06:55:43 AM
have you re-run the guided setup?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 13, 2012, 07:03:51 AM
yes. I will fool around with it again this morning. I must be missing something stupid lol

I started the claw first in another tab of easy uo.

Then I started the script. Since it was first time I started in a bank location.

I read every single post lol

before getting this going and re read them again. Not sure the account has high seas do I need that to get this working????

First coffee then trouble shooting :-) Thanks for the help and input. A few more months of this and maybe I can try figuring out writing a basic one of my own
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nico on October 13, 2012, 05:59:20 PM
yes. I will fool around with it again this morning. I must be missing something stupid lol

I started the claw first in another tab of easy uo.

Then I started the script. Since it was first time I started in a bank location.

I read every single post lol

before getting this going and re read them again. Not sure the account has high seas do I need that to get this working????

First coffee then trouble shooting :-) Thanks for the help and input. A few more months of this and maybe I can try figuring out writing a basic one of my own

you are not alone, just tried this and ended up exactly where you did
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 13, 2012, 06:21:40 PM
Another thing to try is to move your bank rune.  If you aren't in shouting distance of a banker, the script will just sit there.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 13, 2012, 06:47:31 PM
Thanks I will try that!  Although I am in the bank in Cove so they are all around I will try a few other banks

haha Escondido, Ca

I lived in Poway for a good time! :-)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: SunTigress on October 14, 2012, 08:20:44 AM
yes. I will fool around with it again this morning. I must be missing something stupid lol

I started the claw first in another tab of easy uo.

Then I started the script. Since it was first time I started in a bank location.

I read every single post lol

before getting this going and re read them again. Not sure the account has high seas do I need that to get this working????

First coffee then trouble shooting :-) Thanks for the help and input. A few more months of this and maybe I can try figuring out writing a basic one of my own

you are not alone, just tried this and ended up exactly where you did

It might be your boat key. I run into this problem after I've moved my boat, and didn't reset my Key. Guided setup should fix this problem though..........
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 14, 2012, 12:07:33 PM
seems I can not get into guided set up. when I launch it asks if I have protection on. Then starts running through start up till I get to the point where it says "Bank Run......."

After that I have tried to click the button Guided start. Checked the box next to guided start and hit the guided start button, and just hit start.

It seems to just sit on the Bank Run..... with out allowing me to do anything else.

I will try it on another computer
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 14, 2012, 01:41:36 PM
Ok call me stupid.

I got it all figured out.

I tried it with another account and it worked straight up.

The problem I was having is that one of my armor pieces was at zero durability so it would pop the warning and not go forward from there. Once I repaired the armor everything fell right into place!

Man I am such a Noob! lol

Thanks Trail Mix. I am going to have some fun now!

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 14, 2012, 01:49:40 PM
Ha, well if you would have mentioned that warning, I would have known what was up.  At least the script is working to help keep you alive.  I put that check in there because one time I let my durability drop on a few items with LRC, so I basically couldn't fight the deep sea serpents anymore and would come back to a ghost ship. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 14, 2012, 01:51:43 PM
That was a really good idea! The noob in me failed to mention it lol

Thanks Again. :-)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nico on October 14, 2012, 08:52:37 PM
Ok call me stupid.

I got it all figured out.

I tried it with another account and it worked straight up.

The problem I was having is that one of my armor pieces was at zero durability so it would pop the warning and not go forward from there. Once I repaired the armor everything fell right into place!

Man I am such a Noob! lol

Thanks Trail Mix. I am going to have some fun now!


thats why we had same problem !
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 14, 2012, 09:35:34 PM
You can thank Uncle TrailMyx for keeping your armor all nice and spiffy!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 20, 2012, 02:48:52 PM
Thank you Very much Uncle!

Ok I have one hick up going on

There comes a time when the fish are loading up the backpack. The script chops the fish into steaks and then hangs up and sits there.

I have restarted the client, Restarted the script, and redone the guided set up. The action says bank run.

Yes all my armor is fine.

What might I be missing?

Other than that really enjoying the script. The delicate scales don't go into the bank but thats easy to handle now and then.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 20, 2012, 03:23:34 PM
pause the script and tell me what function it's stuck in.  Also try to single-step through the code to see how it's looping.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: SunTigress on October 21, 2012, 07:58:39 AM
T fix your delicate scales problem, go to line 1444 and add _UDHB_ to the item ids
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on October 21, 2012, 08:46:13 AM
T fix your delicate scales problem, go to line 1444 and add _UDHB_ to the item ids

I don't have any scale sub there, only the fishsteaks.  can you perhaps paste a few line of code whee u fix the problem, just want to update the scripts for now.  thx
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 21, 2012, 01:09:59 PM
Ok so I think the highlighted line is the first one


 finditem !rbook C_ , #BACKPACKID
  if !method notin RE_GA_SJ || #FINDKIND = -1
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 21, 2012, 01:47:37 PM
It's acting like it can't find your runebook.  Did you close your backpack for some reason or target the wrong object when you did the guided setup?

Also the runebook needs to be in your main pack, and not a sub-pack.

When you step to this line:

Code: [Select]
if !method notin RE_GA_SJ || #FINDKIND = -1

What is the value of #FINDKIND?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: SunTigress on October 22, 2012, 01:27:39 PM
T fix your delicate scales problem, go to line 1444 and add _UDHB_ to the item ids

I don't have any scale sub there, only the fishsteaks.  can you perhaps paste a few line of code whee u fix the problem, just want to update the scripts for now.  thx

The suggestion was for Cush, who had the problem of the delicate scales not being moved from his pack. If you have the same problem, this will fix it.

My line 1444 is this: gosub TransferItems NULL - then a list of item ids. If you add _UDHB_ to this list, it will then move the delicate scales into your stacking bag.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on October 29, 2012, 05:07:29 PM
if anyone wants to know the truth behind the chances of getting a ASOS from an MIB..
I've been collecting MIBS for a few weeks now and I wanted know know how close the 1:25 chance a ASOS map will pop...

I cracked open 1480 MIBS, and returned 39 ASOS's
thats 1 ASOS for every 38 MIBS...


I'll run another test once I have collected another lot of MIBS.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on October 30, 2012, 10:54:03 AM
The advertised rate is 1:40, so that's a bit below the curve but a nice validation that the system is working as intended!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 20, 2012, 10:49:44 AM
I am trying to use the Horselord Bow "http://www.uoguide.com/Horselord" (http://"http://www.uoguide.com/Horselord") but the script does not recognize it. I used TM findinfo tool and the item type is XCP.

I do not see anywhere else in the script to add a bow type. I have tried resetting my guided setup a few times and that has not worked. It will use the WOH bow but not the XCP bow. When running guided setup, I target the Horselord Bow and when I go to fight it says that it cannot find my bow. Any help here would be greatly appreciated. The horselord bow is a reptile slayer and until I can find a Bow of the Juka King http://www.uoguide.com/Bow_of_the_Juka_King which is a WOH type bow, I am out of luck on this. Can I hard code this bow in somewhere as an option to be used? Any help would be greatly appreciated!!

The script is great TM, really appreciate you sharing this one with us!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 20, 2012, 11:33:10 AM
Just add it to line 184.

set %crossbowtypes PPO_JSF_USF_LMH_XCP
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 20, 2012, 11:48:41 AM
Just add it to line 184.

set %crossbowtypes PPO_JSF_USF_LMH_XCP

I tried that already and it didn't change anything.  :(

I also searched the script for WOH but do not see that in there anywhere yet the script accepts it. WOH is the itemtype of the bow I am currently using.

I even tried adding this line after that crossbow line:

Code: [Select]
set %bowtypes XCP_WOH
I am still getting the message that it can not find my archery weapon. For some reason it does not like the Yumi type bow which is what the Horselord Bow is. :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 20, 2012, 12:05:26 PM
Ah, ok.  This should work for any weapon.   Are you re-running the guided setup?  You need to do this to get the script to align with your new weapon.  Remember to remove the addition to line 184....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 20, 2012, 03:43:20 PM
I deleted my save file for FAF and then went through the guided setup again and it still does not work. If I load the setup at the bank, it equips the bow and then tries to remove it but it cannot and I keep getting the message "you must wait to perform another action" If I delete it and then run guided setup and hit start, it takes me to the boat and fishes until a serpent is pulled up. Once the serpent is pulled up, it unequips the pole and then I keep getting the message "you must wait to perform another action" until I get a window pops up that says Cannot locate your Archery Weapon and then FAF stops. I have to equip the bow myself. I am not sure what is wrong here. It is the only bow I have had this issue with.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 20, 2012, 04:15:11 PM
Did you have a bow that was working?  There are some crossbows that equip to the left hand and others that equip to the right.  Perhaps this might be the issue with this particular bow.  Bows always equipped with one hand (perhaps until this new bow of yours)

If you goto line 650 and modify this line with your bow, then re-do the guided setup:

if #FINDTYPE in PPO_XCP
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 20, 2012, 04:30:15 PM
I greatly appreciate your patience and help on this. Both bows equip in the right hand and are 2 handed weapons. I can use the Runed Driftwood Bow http://www.uoguide.com/Runed_Driftwood_Bow (http://www.uoguide.com/Runed_Driftwood_Bow) and it works no problem. Its itemtype is WHO and is a standard type bow. The bow that I am having problems with is a Yumi type bow called The Horselord http://www.uoguide.com/The_Horselord. It's itemtype is XCP. The Horselord bow is a reptile/elemental slayer which is why I am trying to use it. I have deleted the save files, deleted the script and redownloaded it, I have done the setup guide numerous times and it just does not like the Horselord bow. :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 20, 2012, 04:31:35 PM
Did you try what I suggested?  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 20, 2012, 04:33:50 PM
BTW, you have to modify line 634 as well.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 20, 2012, 05:07:25 PM
I edited both of those lines but still having the same issue. Once a serpent attacks, he unequips the fishing pole an then I get the message "you must wait to perform another action" in game and repeats until I get a window from the script saying that it cannot find my archery weapon. I then have to manually equip the bow to kill the serpent. This is really weird. I am not very good at scripting but rarely have an issue modifying a script to work with a different type of weapon.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on November 20, 2012, 05:23:14 PM
Crisis I am on test center with your template you gave me and attempting to work it with the bow. Here is a crazy stupid idea, find a fletcher guy and have him make you some bows and hopefully you get a sweet reptile slayer bow or why not make one using imbuing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 20, 2012, 05:45:50 PM
I agree with Rara.  I had a pile of slayer bows for serpents, so it might be necessary for you to acquire one.  I don't have an active OSI account, so if you need the debugging done, you'll have to to perform it.

You may think about putting a delay into the unequip/reequip sections to see if the wait is needed.  It just echoes in my memory that the "you must" wait was manifested with your present problem with left/right equipping. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Larppa on December 06, 2012, 03:50:25 AM
Hey!

First of all, i wanted to thank you for this awesome script. I'm utilizing it on a AoS era RunUO shard, where i seem to experience some problems with the standing point behind the mast being too far from the edge of the boat, causing distance problems sometimes (tries to move boat closer to the corpse with left/right and fails). Might be because runuo handles corpses differently and bumps the boat while on OSI you can drive over or something.

I tried to look for an answer from the posts but couldnt find any, so i decided to ask if anyone has encountered / solved such problem?

I guess it could be fixed with simply moving the character with #findx #findy 1 to get it closer to edge and after the loot part recalling back to the boat key?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 06, 2012, 06:05:12 AM
It still works fine on most RunUO shards.  Your shard may have differences that might require you to be only one space away to loot instead of two like most other RunUO shards and OSI.  Are you sure you are using a SMALL boat?  This is an absolute requirement for looting to happen 100%.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Larppa on December 06, 2012, 08:43:44 AM
Oh yes, im quite sure the boat im using is small boat (http://www.uoguide.com/Small_Ship (http://www.uoguide.com/Small_Ship)). I guess it is a matter of the second thing you mentioned, the looting range has been shortened. Do you have any ideas for this? I thought about sneaking the move command in the loop that navigates the boat closer to the serpent, do you have any fool-proof tip for doing this?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 06, 2012, 09:16:14 AM
You'll have to play with it.  This script has a function called "TM_StandCorrectly" that moves you to the mast position on OSI.  You could modify this function to move you closer to the edge of the boat.  You'll have to determine if you need to move left or right.  So it's a bit of script modification but it's possible.

I modified that sub to be more generic.  Now you can give it two relative distances to move (relative to your tillerman)

Code: [Select]
; ---------------------------------------------------------------------------
sub TM_StandCorrectly
  namespace push
  namespace local SC
  finditem ENX G_6
  set !relx %1
  set !rely %2
  if #FINDCNT <> 1
  {
    display ok Cannot locate tillerman
    stop
  }
  if ( ( #FINDX - #charposx ) <> !relx ) || ( ( #FINDY - #charposy ) <> !rely )
  {
    set !tempy #FINDY - !rely
    set !tempx #FINDX - !relx
    click 400 400 mc n
    repeat
       event pathfind !tempx !tempy
       wait 15
    until #charposx = !tempx && #charposy = !tempy
    wait 10
  }
  namespace pop
return

Where the arguments to move you to the mast position will become:

Code: [Select]
gosub StandCorrectly 1 3

That might be enough to get you started.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Peppar on January 28, 2013, 05:56:51 AM
The script is running great but I do have one problem. When my fishing pole break it wont take a new from the backpack.
Any tips ? Thanks

Playing on Siege OSI.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 28, 2013, 07:19:28 AM
That script was written for normal shards.  Shouldn't be too difficult to scan for that pole being broken and grab another.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Peppar on January 29, 2013, 08:46:10 AM
That script was written for normal shards.  Shouldn't be too difficult to scan for that pole being broken and grab another.

Smart move, I used a day to figure it out. Thanks :)

But now I ran into a new problem. I am looking to add a timer to stop the char. moving after he returns from the bank.
I found the timer but when I add 30s to it the char. will just spam "pathfinding" and not move when the timer runs out.

  wait 20 (I put this to 30s)
  gosub TM_StandCorrectly

Any tips ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 29, 2013, 08:58:26 AM
What is happening exactly?  The script should pathfind for any time necessary to return to the boat.  Are you sure the boat is pointing north?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Peppar on January 29, 2013, 09:25:52 AM
When he walks true the moongate to the boat he just stands there and spamming "patfinding" over his head. This only happends if I add a 30sec timer for him to wait before he moves
to the spot behind the pole.

It works perfect when I dont add time to the timer. The boat is pointing north.

I need the timer because sometimes he will walk back true the moongate and get stuck at the bank .

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 29, 2013, 09:40:25 AM
Ah, that's right - Siege again.  No Recall.  That timer shouldn't mess up the pathfinding.  I'm unsure what's wrong there.

Again, this wasn't really meant to work on any other shard but production normal shards.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 29, 2013, 11:13:27 AM
If you are gate-ing yourself, you can remove the stand correctly sub, since you will already be behind the mast.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 29, 2013, 04:54:22 PM
Even when you are returning to the boat?  I woulda thought if you popped a gate returning to the ship that it would also appear where you normally recall.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on January 29, 2013, 05:31:57 PM
If you are gate-ing yourself, you can remove the stand correctly sub, since you will already be behind the mast.

No it is random now in terms of location.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 30, 2013, 01:54:06 PM
yeah, but he's on Seige, so they don't play by the same rules as us.
he's gating from his boat to a bank, banking, then walking back into the same gate. so he should already be in the same location that he started.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Peppar on January 31, 2013, 12:04:08 AM
yeah, but he's on Seige, so they don't play by the same rules as us.
he's gating from his boat to a bank, banking, then walking back into the same gate. so he should already be in the same location that he started.

Its also random on Siege.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 31, 2013, 08:47:24 AM
The script is designed to do two recall/gates to and from the boat, not just one gate.  It would need to be modified for that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: NObama on January 31, 2013, 10:41:25 AM
I seem to remember that I fixed my problems with 'stand correctly' by running the sub twice.

*shrug*  Not elegant, certainly, but I'm an admitted hack and sometimes the brute force approach works!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 31, 2013, 05:36:33 PM
well the problem seems that you walk back into your gate after you have returned to your boat, so I would put in a check to wait until the gate has gone down before you start walking to the stand correct sub.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 31, 2013, 05:39:32 PM
well the problem seems that you walk back into your gate after you have returned to your boat, so I would put in a check to wait until the gate has gone down before you start walking to the stand correct sub.

That's a winning idea!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Shawn on March 05, 2013, 12:49:13 PM
Awseome Script!!  So far this is my favorite script not only because of what its capable of but because I had to do alot of different little tweaks to get it to work on my shard.  I am still so green at editing these scripts that even the simplest edit i do to fix it not working makes me feel like I am learning.  I had to take some lines out to get it to find the banker during setup,  it wasnt looting the serpents, it couldnt find the tillerman,  I had to change the fishing range lower, it wouldnt loot MiBs but I figured all that out for the most part and got lucky on the other parts.   ;D

The only issue I am completely lost on is sometimes when I kill a serpent and the boat needs to shift over to the corpse, I still have to manually move my fisherman across my small boat to the edge to be able to reach and loot, or to the front of the boat.  Is there a way to have him move closest to the corpse, loot, and back to the recall spot behind the mast?

Thanks again for all your hard work Scripters!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 05, 2013, 01:14:40 PM
Are you on a freeshard?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Shawn on March 05, 2013, 02:18:46 PM
Yes.  Ultima Online Forever.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Shawn on March 08, 2013, 03:00:19 PM
Just an update....  I have destroyed the script multiple times trying to figure out how to make it move to the corpse to loot and back again.  In a positive note I have learned a lot of other things. ::)
I know I am probably making this harder then what I need to.
Once again you script devs are amazing.  Especially for the time it takes you to produce these scripts for us!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 10, 2013, 02:30:02 PM
I'm getting an error pop up before the script really does anything.  It says:  Looter did not initialize. Make sure you are running in another tab?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on March 10, 2013, 02:48:38 PM
I'm getting an error pop up before the script really does anything.  It says:  Looter did not initialize. Make sure you are running in another tab?

You also need to be running this script at the same time
http://www.scriptuo.com/index.php?topic=17.0;highlight=claw
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 10, 2013, 03:00:03 PM
You also need to be running this script at the same time
http://www.scriptuo.com/index.php?topic=17.0;highlight=claw

I am running that one at the same time. I'm not getting that first message now, but when she goes to the bank, she doesn't put anything in the bank.  She opens it up, but she doesn't put anything in it. Crap, she just crashed... again...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 10, 2013, 03:08:24 PM
You also need to be running this script at the same time
http://www.scriptuo.com/index.php?topic=17.0;highlight=claw

I am running that one at the same time. I'm not getting that first message now, but when she goes to the bank, she doesn't put anything in the bank.  She opens it up, but she doesn't put anything in it. Crap, she just crashed... again...

You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

Code: [Select]
;-------------------------------------------------------------------------------
sub BankItems
  menu set EUOStatus Bank run...
  gosub TM_RandomRunebookTravel %travelmethod %bankrune1 %bankrune2 %runebook
  if #RESULT = #TRUE
  {
    display ok Error in runebook travel.
    stop
  }
  wait 40
  gosub FindBanker
  if #RESULT = #FALSE
  {
    display Cannot locate banker.  Exit.
    stop
  }
  gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL SVH_XVH_HTD_UDF_EQD_UVH -1 #BACKPACKID %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack   ; pearls
  wait 20
  gosub TransferItems NULL POF -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL IND_STO_JJG -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL IND_STO_JJG_HND_UDHB -1 #BACKPACKID %container_Stack ; Leather, Scales, Raw Fish Steak, Yellow Tail Burricuda Fishsteak
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ -1 #BACKPACKID KYJWKND ; Fish Bag 1
  wait 20
  gosub TransferItems NULL OMZ_NMZ -1 #BACKPACKID AYJWKND ; Fish Bag 2
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ_NMZ_OMZ_ZJF_TYZ_WYZ -1 #BACKPACKID HYJWKND ; Fish Bag 3
  wait 20
  gosub TransferItems NULL FQD_EQD_GQD_DQD -1 #BACKPACKID PYJWKND ; Fish Bag 4
  wait 20
  if %offencetype in 4_5
  {
    finditem %ammotype C_ , #BACKPACKID
    set #RESULT %maxarrows - #FINDSTACK
    if #RESULT > 0
      gosub DragStack %bankbox #BACKPACKID %ammotype #RESULT
  }
  if %defencetype in 3_4_5_6
  {
    finditem ZLF C_ , #BACKPACKID
    set #RESULT %maxbandages - #FINDSTACK
    if #RESULT > 0
      gosub DragStack %bankbox #BACKPACKID ZLF #RESULT
  }
  set %bankruncount %bankruncount + 1
return
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 10, 2013, 04:32:17 PM
You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

I got it working, thank-you bunches!  I also have a better understanding of Claw now too.  You guys write some pretty amazing stuff.  I'm in awe of most of it, and find it fascinating!

Only thing now is that both menues have lines that overlap in them, so I'm not sure if I'm getting the right things checkmarked.  Do you have that problem too?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 11, 2013, 10:08:32 AM
This script is awesome, or maybe I already said that, I forget!  I got it to stop asking for Claw, so now I don't have to run Claw to fish.  But, even though I don't have it set to carve fish, it's still cutting up the fish each time I'm ready to recall to the bank.  Where do I tell it not to do that?  My weight is never over the max.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 11, 2013, 11:08:30 AM
Actually I think there's a bug in there somewhere...  I never had a chance to figure it out...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 11, 2013, 12:10:13 PM
Actually I think there's a bug in there somewhere...  I never had a chance to figure it out...

Bugs, yep...  I can account for 2 silverfish in my bathroom last night, and not just in my bathroom, in my bathtub!  No worries boss man, it's prolly just a few fish, but you're welcome to come take care of the silverfish any time!  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 11, 2013, 12:47:34 PM
You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

I got it working, thank-you bunches!  I also have a better understanding of Claw now too.  You guys write some pretty amazing stuff.  I'm in awe of most of it, and find it fascinating!

Only thing now is that both menues have lines that overlap in them, so I'm not sure if I'm getting the right things checkmarked.  Do you have that problem too?

You may want to try to download fresh copies and then try editing the bags again. I have a feeling that removing CLAW from the FAF script may have affected something. I run both scripts constantly and never have any problems with menus or it cutting up my fish. It puts them in the bag for me instead of cutting them up. I can PM you my copy of FAF with the editing done where all you have to do is change the backpack id's. CLAW is great and I have it loot regs and other stuff that FAF does not.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 11, 2013, 01:01:16 PM
You have to edit the BankItems Sub. I added bags and have the fish seperated into different bags to make it easier. Use TM's ItemInfo Tool to get the bag id's. Here is an example of how I edited it to work for me.

I got it working, thank-you bunches!  I also have a better understanding of Claw now too.  You guys write some pretty amazing stuff.  I'm in awe of most of it, and find it fascinating!

Only thing now is that both menues have lines that overlap in them, so I'm not sure if I'm getting the right things checkmarked.  Do you have that problem too?

You may want to try to download fresh copies and then try editing the bags again. I have a feeling that removing CLAW from the FAF script may have affected something. I run both scripts constantly and never have any problems with menus or it cutting up my fish. It puts them in the bag for me instead of cutting them up. I can PM you my copy of FAF with the editing done where all you have to do is change the backpack id's. CLAW is great and I have it loot regs and other stuff that FAF does not.

I've downloaded fresh copies a bunch of times.  Made a change or two here and there.  It seems to be doing what I need at the moment.  Sure I'd love to see your version of it.   :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 12, 2013, 04:52:34 AM
Here is an example of how I edited it to work for me.

I can't get the gold or pearls to stack in the bank box, though.  Do they need a backpack ID and have to go inside a backpack to work, rather than just plop them in the bank box itself?

Code: [Select]
gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL HTD -1 #BACKPACKID RFOHQMD %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack ; pearls
  wait 20
  gosub TransferItems NULL POF -1 #BACKPACKID %container_Stack ; gold
  wait 20
  gosub TransferItems NULL UDF -1 #BACKPACKID TFOHQMD ; nets
  wait 20
  gosub TransferItems NULL XVH -1 #BACKPACKID QFOHQMD ; maps
  wait 20
  gosub TransferItems NULL STO_JJG -1 #BACKPACKID UFOHQMD %container_Stack ; Leather, Scales
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ -1 #BACKPACKID ZNZORND ; Fish Bag 1
  wait 20
  gosub TransferItems NULL OMZ_NMZ -1 #BACKPACKID MUUFQMD ; Fish Bag 2
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ_OMZ_ZJF_TYZ_WYZ -1 #BACKPACKID GOZORND ; Fish Bag 3
  wait 20
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 12, 2013, 08:43:01 AM
Hmm, that should happen automatically when you drag a stackable item to a destination.  I have no idea....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 12, 2013, 11:28:57 AM
Omg, can you believe this!  And, I'm alive and well!   :)

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 12, 2013, 11:31:11 AM
Hmm, that should happen automatically when you drag a stackable item to a destination.  I have no idea....

Okie dokie... thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 12, 2013, 12:28:19 PM
Here is an example of how I edited it to work for me.

I can't get the gold or pearls to stack in the bank box, though.  Do they need a backpack ID and have to go inside a backpack to work, rather than just plop them in the bank box itself?

Code: [Select]
gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL HTD -1 #BACKPACKID RFOHQMD %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack ; pearls
  wait 20
  gosub TransferItems NULL POF -1 #BACKPACKID %container_Stack ; gold
  wait 20
  gosub TransferItems NULL UDF -1 #BACKPACKID TFOHQMD ; nets
  wait 20
  gosub TransferItems NULL XVH -1 #BACKPACKID QFOHQMD ; maps
  wait 20
  gosub TransferItems NULL STO_JJG -1 #BACKPACKID UFOHQMD %container_Stack ; Leather, Scales
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ -1 #BACKPACKID ZNZORND ; Fish Bag 1
  wait 20
  gosub TransferItems NULL OMZ_NMZ -1 #BACKPACKID MUUFQMD ; Fish Bag 2
  wait 20
  gosub TransferItems NULL ZYZ_SMZ_RMZ_UYZ_OMZ_ZJF_TYZ_WYZ -1 #BACKPACKID GOZORND ; Fish Bag 3
  wait 20

Did you add the bankbox id? Unless I am mistaken the script doesn't drop anything in the bankbox, just the bags that it has you target during setup and then whatever bags you added manually. If you want it to drop them in the bankboxx, I think you have to add that in the script as well.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Nouveau on March 12, 2013, 03:38:53 PM
Quote
Did you add the bankbox id? Unless I am mistaken the script doesn't drop anything in the bankbox, just the bags that it has you target during setup and then whatever bags you added manually. If you want it to drop them in the bankboxx, I think you have to add that in the script as well.

Yep, I'll have to do more separate backpack IDs, I think.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: ladyyvonne on April 18, 2013, 12:08:34 AM
Hey Trailmyx, this might be a bit to ask but I have been looking for a lobster/crab fisher. I was hoping you had one or would make one?  ;) you would share with us.

Thank you
Yvonne
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 18, 2013, 02:04:44 AM
Someone beat me to it!

http://www.scriptuo.com/index.php?topic=6423.msg54298#msg54298
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kinney42 on April 21, 2013, 01:32:48 PM
Any way to make this script not cut up the fish and instead drop them in the bank?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 21, 2013, 01:53:35 PM
Just locate the sub that carves the fish and comment it out.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kinney42 on April 21, 2013, 03:12:33 PM
Good idea.....It does not cut the fish(so thanks for that easy fix!) but it also does not drop them in the bank.

EDIT:  AH HA!!! I figured it out.....added all the fishies ID's to the transfer items lines!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 21, 2013, 03:50:10 PM
Just locate the sub that carves the fish and comment it out.

Course you could also just uncheck carve fish
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 21, 2013, 06:06:24 PM
There was a claim that the carve fish checkmark didin't work.  dunno.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on April 21, 2013, 06:43:56 PM
if you haven't done it yet, you will need to add the new fish types to the the transfer sub.. read a few pages back I'm sure someone has posted how to do this.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kinney42 on April 24, 2013, 04:28:11 AM
There was a claim that the carve fish checkmark didin't work.  dunno.

Sorry was away for a few days....I can confirm that the unchecking of the carve fish does not stop the fish from being cut up. I had to comment out that section. I then add all the fish types to the section for dropping off at the bank so I can keep all of them.....I am a hoarder!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: roadrunner on May 03, 2013, 05:05:52 AM
i just DL'd this script and i'm eager to test it out.
i'm also curious has anyone written a script for doing the 'Professional Fisher Quests' that came w/ High Seas? all the 'quest' ports are reachable from sailing around NuJel'm & Haven islands, stopping on each 'server' then recalling to the docks.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on May 03, 2013, 07:26:30 PM
unofficially possibily. will it ever make it to the public boards.. I wouldn't count on it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: roadrunner on May 04, 2013, 07:49:55 AM
at least you're honest about it Kham :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: roadrunner on May 04, 2013, 05:59:41 PM
Trailmyx,
i think you make some of the most detailed (from a users view point) scripts i've ever seen. Sadly, i'm no where near capable of looking at the console of this auto fisher and Claw and figuring out how to go about setting them up.
i'm going to have to spend some serious time studying these 2. i can imagine they are worth the effort, they look it!! i've already learned more about scripts in 2-3 days than i learned in 2-3 yrs prior to joining this site so i'll keep reading and testing. i'll get there eventually. :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 04, 2013, 08:29:32 PM
I have spent alot of time refining the user interface thing.  Glad you find informative things here; that's what were all about!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tango on May 09, 2013, 03:36:54 PM
Have you ever had issues with the crabs and lobsters? I cant seem to find a way to dispose of them, and maybe where the portion that equips the fishing pole? its not finding the correct id for the pole. and is that CHARID? sorry for all the questions trying to learn about scripts from scratch.

Tango
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 09, 2013, 03:50:35 PM
Since you're playing a freeshard, you should probably start by verifying the #FINDID of the fishing pole used on that shard.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tango on May 09, 2013, 04:57:45 PM
well i identified that its iding the fishing pole properly, but my problem is it doesnt equip it should i try to slow it down at that portion? and the crabs and lobsters is what sends me to my bank everytime. so if there is a fix for that it will run through just fine. any idea on how i'd slow it down? or add crabs & lobsters to the list of things it should junk
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 10, 2013, 10:23:34 PM
That's right. Daddy is back sweetie. Gonna take you out and abuse all of those mean SS's and DSS's. It's been waaayyy too long. *cue maniacal laughter* ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 10, 2013, 10:31:58 PM
That's right. Daddy is back sweetie. Gonna take you out and abuse all of those mean SS's and DSS's. It's been waaayyy too long. *cue maniacal laughter* ;D

Don't expect bug fixes like they were once applied.  I believe I've forgotten most/all of my skripting skillz.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 10, 2013, 10:39:52 PM
Don't expect bug fixes like they were once applied.  I believe I've forgotten most/all of my skripting skillz.

Ahh! But I have not forgotten how to break scripts! I will make certain you have more than enough practice fixing them that the old skills will come back to you in no time. :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 12, 2013, 12:33:37 AM
Well after a lovely afternoon tweaking, tracking down item types, changing my system settings around, and just general goofiness, I seem to have the FAF dancing to my tune once again. I followed everyone else's advice for getting the new fishies into the bank without ending up as steaks. Added the Delicate Scales to the item ID's for dropage into the bank. Changed my text size back to smaller so I could read the FAF menu.

Only thing stumping me right now is the need to switch from the TM Advance CLAw Full to CLAw Lite that the FAF calls for.

Don't really think I need it tho. Chances of a serp coming up with a loot worthy item is awful slim and the FAF is cutting up the serps and looting everything I want it to.

Only thing really left on my to-do list is to get the FAF to stop uncorking my MiB's.

FYI getting about 12 serps/hr and 4 of those are usually MiB's.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on May 12, 2013, 05:13:52 AM
Just don't have it save ASOS to stop it from opening the bottles (uncheck)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 12, 2013, 07:21:17 AM
Just don't have it save ASOS to stop it from opening the bottles (uncheck)

*Facepalm*

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 12, 2013, 09:06:48 AM
heh.

I have a new version coming that fixes many of the little issues that have been there forever.  Just have to figure out why it's not carving the big fish that don't pass muster.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 12, 2013, 05:05:55 PM
TM, I seem to have forgotten how to get it to save the setups.  :-[
Could you remind me how to set that up again? :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 12, 2013, 05:37:20 PM
Found an issue. When nearing max weight and then eating a special fish (the STR buff one) I have noticed that the script can hang if the buff wears off and you are then overweight. You keep trying to travel to bank (SJ) in my case, and cannot.

I'm going to try to find the sub that eats the fish and comment it out and see if that stops it. I will be able to dispose of the messy fish on Serp corpses.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 12, 2013, 07:24:51 PM
What's your strength presently?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 12, 2013, 08:03:59 PM
What's your strength presently?

93
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 12, 2013, 08:33:10 PM
Raise your strength, grasshopper.  You're going to need max strength once you start fishing these up.  Look down the thread to what gimlet had to do to successfully fish these up.  They're different now and MUCH heavier.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 12, 2013, 09:18:53 PM
*sigh* just hate to give up any dex on my archer. Oh well prolly steal from INT first anyhow
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 12, 2013, 10:00:09 PM
*sigh* just hate to give up any dex on my archer. Oh well prolly steal from INT first anyhow

Wow, the archer portion still works?!?!?  Lol, I haven't touched that code in like 5 years.

At this point, magery makes the serpents explode in 2-3 Cor Pors.  I have a deep sea serpent killer tali and that seems to help out when they pop up.

You'll need to have all the strength you can muster when you start using the SOS autofarmer.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 13, 2013, 02:53:50 AM
With the runed driftwood bow that is in SOS chests I kill a serp in 2 hits and deeps in 3.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on May 13, 2013, 03:46:05 AM
I use a snake slayer spellbook and get 180 damage on an ebolt no serpent takes more than 2 ebolts and most die after the first!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 13, 2013, 08:17:23 AM
I guess I'm going to have to get the High Seas expansion to get fishing to 120.  Does it help out with the MIB drop rate?  One would hope so...  The OSI drop rate is kinda lame.  Over 94 fishing hours, I'm only getting around 2.86 MIBs/hr.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 13, 2013, 08:55:25 AM
I'll post the updated version in the Elite section for you guys to play with.  I think I've fixed all the little "issues".  Not sure if I've completely fixed the fish carving issues....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 13, 2013, 02:46:47 PM
 Does it help out with the MIB drop rate?  One would hope so...  The OSI drop rate is kinda lame.  Over 94 fishing hours, I'm only getting around 2.86 MIBs/hr.

No on the increased rate for high seas. I'm very close to your average.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 13, 2013, 02:55:36 PM
bummer.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 13, 2013, 07:27:33 PM
Anyone found a way to solo Scalis yet?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 16, 2013, 08:37:20 PM
If only OSI had the serpent spawn rate of Alexandria!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 17, 2013, 04:00:25 PM
*wipes drool from chin* :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: bfs on May 21, 2013, 08:02:10 PM
Thank you for great script TM.

On 7.0.30.3 build OSI client I had few problem such as getting msg "cannot find tillerman" i solved by checking on double click on pathfinding enabled and then catching all new fish from high sea booster. i just had to add the code for cutting fishes

finditem EQD_FQD_GQD_DQD_RMZ_NMZ_SMZ_RMZ_WYZ_UYZ_OMZ C_ , #BACKPACKID

problem right now I am facing - sometimes it randomly recall myself to Inn and shuts down client for no reason :( doesn't seem i can run more than 2-3 bank run. I read entire post from page 1-33 doesn't seem anyone having this kind of problem so..

Do you have any idea?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 21, 2013, 08:28:53 PM
I was having the same problem. Only solution I could come up with is simply not having an Inn rune. Be warned, now that the script has "seen" that inn rune you need to remove the rune from the runebook you are using if you are willing to run the script without a "recall to inn" option.

I'm running on an OSI shard and pretty much run this one near 24 hours a day with no trouble. Well other than needing to constantly empty the bank and finding places to store the MiB's ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: bfs on May 21, 2013, 09:09:30 PM
ah, I will try that. Thank you for reply!  ;D


- just tested. working smooth! thank you again!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 21, 2013, 09:24:59 PM
Well, there's always a reason it recalls and shuts down.  Here are the ways the script will shut down:

1) You press the quit button
2) Script reaches the alotted time to logout
3) Script reaches the programmed bank run count
4) Script reaches the programmed loot count
5) Script determines that you have a piece of armor that has dropped to lower than 5% durability.

That's it, that's the flow.

(Methinks you should check your armor.....)  ;)

Use this script to check your suit repair level:  http://www.scriptuo.com/index.php?topic=15.0;highlight=totalizer
Title: Re: TrailMyx's Full Auto Fisherman
Post by: bfs on May 22, 2013, 02:22:59 AM
lol you just found my problem right off the bat. Thanks TM! (my barbed leather chest was broke! doh)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crome969 on May 22, 2013, 05:17:41 AM
If only OSI had the serpent spawn rate of Alexandria!

Runuo chances are always better...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 22, 2013, 07:51:09 AM
lol you just found my problem right off the bat. Thanks TM! (my barbed leather chest was broke! doh)

And that feature is there because I couldn't figure out why I would end up dead after certain fights with deep sea serpents.  At that point, I didn't realize when a piece of armor dropped to zero durability, it would drop into your pack and you'd lose any bonuses it might have.  In this case, it was one of my bigger LRC pieces.  So when I went to battle the deeps, I would start to fizzle at the most inopportune moments.

That's why in the header of the script you'll see the requirement that you should have LRC pieces with self repair.  This script will chew up your armor quickly on OSI.  RunUO isn't a problem because spell damage doesn't effect the durability (at least on Alexandria)

But there you have it; you get to benefit from my misfortune and learning curve!  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 22, 2013, 05:26:20 PM
Hey BW, was this why the script was dying on you as well?  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 22, 2013, 05:43:31 PM
Nope. Brand new outfit with less than 3% damage to any given piece or weapon.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 22, 2013, 07:16:59 PM
Nope. Brand new outfit with less than 3% damage to any given piece or weapon.


Absolutely no idea why you were going to the inn then unless the script sensed you forgot your toothbrush!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Catryonna on June 02, 2013, 10:01:15 PM
So I just have to say......this is by far the sexiest script I have ever had the privilege of downloading and using.  It took me most of the day to get things set up the way I wanted them (trial and error while using it)  but I haven't had so much fun setting up a script EVER!  I've ad more fun fishing that I've had in along time.  I also loaded up the SOS script and did almost 50 SOS's today.  I've had them sitting in the bank for probably 10 years - What a great day for my fisherman  :-)  Now to go get her to 120 since the last time I pulled her out it was as high as she could go.  120 Fishing PS on Napa anyone?

*huggles TM*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 02, 2013, 10:38:08 PM
Glad you like it!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: aiurxx on June 05, 2013, 01:48:03 PM
I have gone through this entire post and I can't figure out as to why I can't locate the tillerman once I get back to my boat...
FYI, I'm on Atlantic. I was able to get it running Pacific a few times.
Any ideas?

EDIT: Ok, so I got it to find the tiller man... but now he's spamming pathfinding right in front of the tiller man! :-\
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on June 05, 2013, 02:16:26 PM
Remember this is for a classic boat - and I usually get that error when it can not find my boat key. Try the setup again and make sure to save when you are done setting it up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: aiurxx on June 05, 2013, 02:32:31 PM
Right, but I am using a classic boat and it recalls just fine to the boat. Before it would say it could not find the tiller man. Turns out the id was different, had to change it from ENX to HNX.
Now unfortunately, I just spam pathfind right in front of the tiller man.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 05, 2013, 02:53:47 PM
Is your boat pointing north?  Needs to be a small boat as well, not even a large legacy boat.

My guess is your boat is facing south..... ;)

Note this is the *first* requirement in the list of requirements included in the script header....

Remember to change your #FINDTYPE back.....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: aiurxx on June 05, 2013, 05:21:19 PM
 :-X
I guess I should pay better attention to the instructions, heh. Thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 05, 2013, 08:59:36 PM
:-X
I guess I should pay better attention to the instructions, heh. Thanks!

No worries!  I've wanted to add in the auto boat orientation sub that I have in my SOS autofarmer script, but I just never got around to it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Catryonna on June 06, 2013, 07:45:28 AM
SOS Autofarmer?...*ponders*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 06, 2013, 07:47:43 AM
SOS Autofarmer?...*ponders*

The Elites have the option to fiddle with that every day.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Catryonna on June 07, 2013, 06:10:56 PM
*laughs* You tease!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 07, 2013, 06:17:54 PM
oh nooo... take it from me, he is not teasing
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 07, 2013, 08:08:32 PM
oh nooo... take it from me, he is not teasing

See, if I was teasing, I'd post a juicy picture or 2...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 07, 2013, 09:03:57 PM
I think I am gonna have to go ahead and give this one a spin soon. Question is, do I run it with the 100 or so MiB's I currently have (made a huge run last weekend) or fish up a few hundred more first?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 07, 2013, 10:01:18 PM
I'm about to tweak my sorter using this UI so you can split up the MIBs into zones.  I'm just stockpiling MIBs at the moment so I can test.  ;)  If you wait, you can use my sorter.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 07, 2013, 10:27:52 PM
Sounds like a plan. I have been using Kal's SOSmaster to sort them into regions but I would be happy to *ahem* break this one in ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on June 08, 2013, 07:20:11 AM
I really need to give this one a trial.  I use a Volem( Thinker one)  to Kill the sea serpent. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Catryonna on June 08, 2013, 12:29:04 PM
*drools*  You are definitely a tease...*grins*

I have to say, this site has the best scripts by far that I have had the pleasure of using....With the exception of any script written by CEO.  They run well the first time, and are easy to set-up and it doesn't hurt that the people are friendly.....Now back to fishing...:-)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 08, 2013, 12:56:41 PM
Biggest problem with many of the EUO scripts is that they were written several years ago and then abandoned. You have to hope someone comes along and "adopts" a script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 08, 2013, 02:58:24 PM
Yes, CEO writes some nice scripts and he still mostly supports them.  That's a rarity these days since most people have gone off to different pastures for their gaming experience.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on June 08, 2013, 03:54:24 PM
TM.  is the sorter for the SOS part of FaF or is another script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 08, 2013, 04:27:30 PM
TM.  is the sorter for the SOS part of FaF or is another script.

I'll probably post the sorter as a separate script.  I need to check with KalInEx though since I use some of his code that he doesn't want distributed.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 12, 2013, 07:59:48 PM
OK. Holy crap. Fourth time this has happened >:(. Got attacked by orcs on a ship. I keep saying that over and over in my head and it sounds more stupid each time :-[. I either have to find a safer area or some kind of script that will do the "run away!" thing when those guys show up. And no, not Fel. this happened in Tram.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 12, 2013, 08:03:30 PM
Wow, time to find a new place.  I've been scripting 24/7 now for 2 weeks and haven't seen a soul.  (but I do take breaks)

he he.  Orc ship.  he he.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Catryonna on June 12, 2013, 08:06:58 PM
I've only died once while running this script and it was to Orc Pirates.....I've so got to get the ingredients for my cannons so I can go get some payback!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 12, 2013, 08:14:59 PM
.  (but I do take breaks)

Wimp :P
I am even considering resurrecting one of the old accounts for more fishing fodder. Now if only I can remember the wifes email and password...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on June 13, 2013, 07:17:49 AM
.  (but I do take breaks)

Wimp :P
I am even considering resurrecting one of the old accounts for more fishing fodder. Now if only I can remember the wifes email and password...

Who said fishing wasn't addictive!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 08:05:26 AM
Who said fishing wasn't addictive!
C E R V E Z A.  That's who.  lol
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 13, 2013, 08:33:09 AM
Who said fishing wasn't addictive!
C E R V E Z A.  That's who.  lol

Well that's because he is very odd. What non-weird person would change avatars from Rio to Psy? :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 08:40:27 AM
Well that's because he is very odd. What non-weird person would change avatars from Rio to Psy? :P

That's so true!  However I shouldn't throw stones.  I switched from Yoko to tea swilling cooling towers.  lol!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 13, 2013, 08:46:09 AM
Yeah but the towers are funny as hell.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 08:48:27 AM
Yeah but the towers are funny as hell.
Indeed.  Just in case people have forgotten Yoko (http://anhso.net/n2das/album/48876/Yoko-Matsugane/Trang-1.htm)

Don't worry, just alot of side boob.  ;)

Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on June 13, 2013, 09:15:40 AM
Yeah but the towers are funny as hell.

Why do I think KOOL-AID when I see them!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 11:18:34 AM
Oh yeah!!

Anyhow, how does Kals MIB sorter work these days?  Wondering if I should even finish the one I was working on.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 13, 2013, 11:36:08 AM
Oh yeah!!

Anyhow, how does Kals MIB sorter work these days?  Wondering if I should even finish the one I was working on.

The sorting and transfer parts work flawlessly. The "sail to marked" section is borked. Will move about 5 tiles and then say path is blocked or something to that effect.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Catryonna on June 13, 2013, 02:09:48 PM
I don't have any problem with it sailing 99% of the time....when it starts saying it cant get there, I just restart the script and it works fine.

So I went to check on my fisherman today and she was dead!  My guess is she ran out of arrows...its all I can come up with since I've never had that problem before....maybe I should switch to magery...but I love archers  :-)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 02:42:43 PM
That's the reason I use imagery just so you'll never run out of offensive capability.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 13, 2013, 07:00:01 PM
  My guess is she ran out of arrows..

Did you still have arrows in the bank? If so that's not it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 08:03:14 PM
So what do people do with the new fish?  Are they used for the fishing quests?  Do you just carve them up or should there be a setting to keep or carve them?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 13, 2013, 08:09:17 PM
So what do people do with the new fish?  Are they used for the fishing quests?  Do you just carve them up or should there be a setting to keep or carve them?

If you intend to do the fishmongers quest (necessary if you want a 120 fishing scroll) you will want to keep ALL fish without cutting them up.

http://www.uoguide.com/Professional_Fisher_Quest (http://www.uoguide.com/Professional_Fisher_Quest) Fishing quest

http://www.uoguide.com/Fish (http://www.uoguide.com/Fish) New Fish

And don't forget you don't wanna be throwing white nets solo anymore.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 13, 2013, 08:11:50 PM
Do you just carve them up or should there be a setting to keep or carve them?

I just went in and commented out all the spots where it carves fish (simply unmarking "Carve Fish" didn't do it) I also added the new fish ID's to the stackables list for the bank run. Lemme know if you want the ID's again.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 13, 2013, 08:31:29 PM
I've got'em already.  I'm in the process of updating for the new High Seas items.  Lemme know if there's something you'd like to see.

Edit:
Wow, it's been a while since I looked at this code.  I wrote this SOOO long ago; it's pretty crappy.  lol
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 14, 2013, 04:16:11 AM
 My guess is she ran out of arrows..

Did you still have arrows in the bank? If so that's not it.
I am hereby retracting this statement.
This morning I was observing the script run. For whatever reason the script was not grabbing arrows from the bank, I did not realize what was happening until I had a double serp spawn and the char was standing there and not attacking. Out of arrows. A quick trip back to the bank revealed that there were thousands of arrows there waiting to be used. Dunno what's going on but I will try to recreate this and see where the problem is.
Nor is it restocking bandages. Quite odd.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 14, 2013, 08:22:26 AM
*cough* Magery *cough*

Also, if you had 2 stacks of ammo in your bank, the script may have taken the last bit of one stack and that may have shorted your fill.  The stack drag subs in the quester will actually look through multiple stacks; this script isn't as intelligent for that.

So be sure you have only one ginormous stack of ammo in your bank.  If you accidentally have 2 stacks or one stack hidden under a rug, then you might get short changed and have those horrible sea serpents give you a wedgie. ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 14, 2013, 09:21:05 AM
I'm kinda annoyed at this point with HS because of the weight of these new fish.  I went from 1-2 bank runs per fishing expedition to over 10 now.  Hope these extra fish are worth it!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Masscre on June 14, 2013, 09:30:36 AM
I'm kinda annoyed at this point with HS because of the weight of these new fish.  I went from 1-2 bank runs per fishing expedition to over 10 now.  Hope these extra fish are worth it!

For some TM you will have to go to dungeons to fish for them !!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 14, 2013, 09:36:56 AM
For some TM you will have to go to dungeons to fish for them !!


Not to mention Tokuno, Malas, and Ilsh.

And worth it? dunno about that.

Only items of true value from Fishing quest are the scrolls and they are damned hard to get. However if you are on a populous shard you should be able to sell the fish for good profits to other players.

Did you buy a tall ship yet?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 15, 2013, 05:52:31 PM
No tall ship yet, but I'm thinking about pulling the trigger on that since they are only $12.

I've got the script behaving with all the new fish.  I added an additional container in the bank just for the special fish.  I also account for the new trophy fish and cut up accordingly.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 15, 2013, 06:38:55 PM
Yes and the Captain's Bundle comes with the Captain's Wheel (deco item that works like a sextant) and two ship dye tubs, one of which can only be gotten with the bundle.

Item type for the Great Barracuda is _lmz_ *note that that is the great barracuda and not the yellowtail barracuda. that is only a trophy fish and so tends to just stick in your pack until you find it :o

Getting ready to switch to tokuno to try and get some of those trophy fish. this will mark the first time I have put a boat in the water in tokuno.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on June 15, 2013, 07:08:33 PM
Watch out for the pirates
Title: Re: TrailMyx's Full Auto Fisherman
Post by: _C2_ on June 15, 2013, 07:26:59 PM
Watch out for the pirates

Yes,  you could run into them and get blocked and killed.  I'd say anti block becomes an issue with these giant ships.  The just block such a huge area.  Looting serpants is difficult too from a large boat. There is no reason to fish from a large boat.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 15, 2013, 10:32:12 PM
Oh I use the FAF from a small legacy boat just as intended.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 15, 2013, 11:35:55 PM
I guess fishing from a large boat would look "cool".  no?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 15, 2013, 11:37:37 PM
I guess fishing from a large boat would look "cool".  no?

No doubt it would. But as the gents said before, can you imagine the nightmare the unblock would be for even the "small" galleon?  :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 24, 2013, 12:20:16 PM
I think I've got all my little tweaks done to make the script more High Seas aware.  Probably post sometime this week.

Next will be automating the fish mongers questing...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 24, 2013, 02:54:27 PM
I think I've got all my little tweaks done to make the script more High Seas aware.  Probably post sometime this week.

Next will be automating the fish mongers questing...

You rock! I can't wait to check out the new FAF and an automated fish monger quest would be icing on the cake!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 24, 2013, 03:04:41 PM
The fish monger additions will probably be a totally separate script.  The FAF is so poorly written that I can't use it as a basis for something new.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 24, 2013, 03:08:31 PM
The FAF is so poorly written:)

How dare you insult the FAF that way!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 24, 2013, 03:11:28 PM
Heh, well it works OK I suppose.  But since I wrote it back in 2005, it's pretty gnarley..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Masscre on June 24, 2013, 04:18:09 PM
The Wizest Men in Life have accepted the growth opportunities and how life has helped them Grow !!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on June 24, 2013, 04:49:32 PM
I think I've got all my little tweaks done to make the script more High Seas aware.  Probably post sometime this week.

Next will be automating the fish mongers questing...

I have try to get sub for sailing around the recall location. But I got in lot of trouble, getting it to go 100% of the time.  I think I even ask for help we years back for that.   Good luck, sure you have the potential to make something.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on June 24, 2013, 05:10:38 PM
I have try to get sub for sailing around the recall location. But I got in lot of trouble, getting it to go 100% of the time.  I think I even ask for help we years back for that.   Good luck, sure you have the potential to make something.

Maybe dumb this down a bit. Could always give the tillerman a plotted map. That way all you need to do is have the script issue verbal commands?
 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: kaos91 on July 02, 2013, 02:06:57 AM
Hello Sorry to bother, it's a script is something old, and tried to find answers on every page to my problem but I found, porfabor Could you help? the script does not locate the Tillerman: S and use a small boat .. some solution?

Edited : And solved it by changing the scope of the Tiller Man =) Thanks anyway
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on July 02, 2013, 04:24:58 AM
At this time. For the script to run as intended you must be on a small boat with the boat pointed north.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: kaos91 on July 06, 2013, 02:30:26 AM
At this time. For the script to run as intended you must be on a small boat with the boat pointed north.
Thanks =)

And Fantastic Script Job ;O TrailMyx's!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on July 06, 2013, 08:30:09 AM
I have try to get sub for sailing around the recall location. But I got in lot of trouble, getting it to go 100% of the time.  I think I even ask for help we years back for that.   Good luck, sure you have the potential to make something.

Maybe dumb this down a bit. Could always give the tillerman a plotted map. That way all you need to do is have the script issue verbal commands?
 

I did use a map at the end.  Getting the pin at the right lactation was tricky sometime , specially for Pillion. To be honest. I got my Glasses , bait and 120 PS and stop  doing the quest.  The armor isn't worst by time.   got four fishers to keep up with the demand.  List of 6 items at 20.   IF the drop rate change I might unhook my gear.   
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on July 07, 2013, 06:57:21 PM
I have made so many changes to faf over the years I don't know if I could use a new version....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 07, 2013, 07:00:11 PM
Post your version in the Elite section and I'll compare your changes to all the changes that have been added.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Grandewd on August 02, 2013, 03:01:50 PM
Heh, well it works OK I suppose.  But since I wrote it back in 2005, it's pretty gnarley..

Gnarley my ass, this script is worth it's weight in gold... It purely rocks... I trained 2 Fishermen with it a few months back, and it trains as good as it gets!

Is there anything peculiar with using it to train Fishing on Siege?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 02, 2013, 03:26:01 PM
I know Gimlet has used it successfully on Siege.

In any event, I'm glad you've gotten some good use out of it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 02, 2013, 04:45:50 PM
Updated to version 3.0b

Sorry, should have uploaded this a while ago.  I kinda forgot.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 02, 2013, 05:18:02 PM
Thx, TM
 Now I really need to set up your FAF and try it after the effort you put into it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 08, 2013, 08:23:36 AM
Heh, well it works OK I suppose.  But since I wrote it back in 2005, it's pretty gnarley..

Gnarley my ass, this script is worth it's weight in gold... It purely rocks... I trained 2 Fishermen with it a few months back, and it trains as good as it gets!

Is there anything peculiar with using it to train Fishing on Siege?

I was using it on Siege and no issues training with it. ROT hits at 70 and that's the only difference I noticed.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on August 08, 2013, 08:51:32 AM
ROT is not the only difference - how about poles, daggers, scissors with usages etc
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 09, 2013, 06:54:52 AM
ROT is not the only difference - how about poles, daggers, scissors with usages etc

I kind of thought that was a given being that it was Siege. Maybe I misunderstood his question. I thought he was asking about the difference between using FAF to train on prodo shards and Siege.

I kept 5 poles on me and extra ones in the hold. I had already added extra bags and the high seas fish to the script so cutting fish wasn't a big deal cause the only ones that got cut up were the legacy fish until 90 and the big fish under a certain weight. Daggers lasted me a while on Siege. I never looked at the scissors and didn't realize that they had uses on them but I don't remember it being a problem. Poles were the only things that I went through a lot.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 09, 2013, 07:44:08 AM
I play on Siege and have to modified lot of ppl work due to breaking items.   Most items have 140-180 uses I Just ensure that you have enough supply in the secure.  I still haven't try to FaF, primary because I'm to lazy to setup and read.( got enough supply too)     
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 09, 2013, 09:19:45 AM
You'll definitely have to modify the FaF to breakage.  It assumes that nothing breaks and doesn't try to restock anything but arrows or bolts.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 11, 2013, 04:40:23 PM
WOW,
9Hr and no glitch except for my bank is full.   96 SS, 54 MIBS & 13 pearls.     Once you pass the set up is fairly easy.  
Only missing a pack or Beetle to cut on transport.   I like it alot.  Thx again

Speak to soon,
9h32 and I just crash :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 20, 2013, 09:30:09 PM
TM,
I found something for your next update, goat support.  It the third time that I fill up my backpack because the lack of sea Serpent.  Yes I'm in deep water.   A check for corpse or goat can be nice.   Just saying.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 21, 2013, 07:51:23 AM
You can just mark a trash rune and go dump stuff off.  It will trash automatically, but if you click the trash button, it will force a trash run.

Very odd; I run this constantly and never have my pack fill up.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on August 21, 2013, 10:42:03 AM
*gimlet wonders if it was weight or total # of objects*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 21, 2013, 10:45:30 AM
That's a bunch of objects.  If you are stacking fish, MIBs, etc, I can't imaging what's cluttering your pack.

I may play different though.  I limit my fishing runs to 3 hours at a time.  So at least every 3 hours, the pack is forced to be cleared.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on August 21, 2013, 01:39:02 PM
I don't use the claw but I bet you could pick up a ton of crap if you are not carefull
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on August 21, 2013, 02:59:14 PM
TM,
I found something for your next update, goat support.  It the third time that I fill up my backpack because the lack of sea Serpent.  Yes I'm in deep water.   A check for corpse or goat can be nice.   Just saying.

Huh? I would run this for 18 hours straight before with no problems at all. Just clear nets and maps from bank and let it keep running. Are you sure you weren't too close to a server line? I have had that happen before and serps won't spawn when you are too close to the lines.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 21, 2013, 03:28:30 PM
 Been fishing in the same area for years and it was fine.  just started to happen few days ago   since like I fish all the serpent :)

TM
My pack was full of shoe ( 95 of them) since I didn't kill any sea serpent for more them 2h40.  I see the trash Enable.  not sure how to use use yet.    Still trying to understand those Inn/Bank/Donate rune boxes.   the whole left side options :)) 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Black Widow on August 31, 2013, 11:47:10 AM
Awesome Script 8) TM ...TY!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 06:30:26 AM
Many thanks for the script, as well as the site!

This was the script that led me to this site and I was hoping that would help me learn the basics of scripting so I could modift scripts and eventually learn to make my own.

I have failed.

I have scoured the script (and this thread) in an attempt to fix my issues, but haven't fixed a thing.

I can follow most of what the script is doing.  I don't understand it all, but thanks to his comments and just general referencing, I follow it fairly well.

My two problems:

1 I just can't get the setup file to save or load.  I've tried everything I could think of.  I changed the paths several times... to no avail.  This is a minor irritation, but something I can happily live with.

2 The program will not equip the fishing pole.  Not after a bank run, or after fighting.  No matter how the pole comes off, I have to put it back manually. This is my biggest issue and I searched and searched and read and read and stayed up crazy late... and I'm right back where I started.  I used TrailMyx's Info tool and made sure I had the right ID.  I start the script with and without the pole equipped.  Any and everything I could think of.  I'm stumped.

Any ideas or suggestions?

I am playing on abcuo (freeshard) and I wonder if there isn't a problem that I don't see because of that... ?

Even though I have to babysit it in it's current incarnation, this script is still amazing.  Works flawlessly other than the above and saves me TONS of time!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 09, 2013, 08:14:34 AM
What version of Windows are you using?  Can you tell me what era the ABC freeshard is?

Most later era freeshards and EA/OSI don't require the fishing pole to be equipped before you fish.  So you'll have to modify the script to equip your fishing pole on your particular shard.  Lemme know what the answers to the two questions are and we'll see if we can work through your problems.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 12:52:56 PM
Thanks!

First of all, I'm running windows 7.  I'm trying to find the 'era' that ABCUO runs on, but not having much luck so far (not surprising as I have no idea what an 'era' is... I quit playing around 14ish years ago).  I'm assuming that is based on what expansions it runs or...?  After several google searches and forum searches, I found zip.  Not sure if that is because I don't know what I'm looking for or something else.

As far as the newer eras not needing to equip the pole, that might explain why I was unable to find the exact place where it equipped the pole rather than just needing to identify it in your code.  :-[

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on September 09, 2013, 02:53:59 PM

1 I just can't get the setup file to save or load.  I've tried everything I could think of.  I changed the paths several times... to no avail.  This is a minor irritation, but something I can happily live with.

Do you have the EUO client and the FAF script in the same folder? If so, if you are running Windows 7 or later you must run EUO as Admin for it to be able to save the setup file.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 09, 2013, 03:33:18 PM
So when you fish by hand, can you just double-click your fishing pole in your pack, or do you actually have to drag it to your paperdoll in order to fish?

Check out what BW said about your save files, that's probably what's going on with your setup.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 04:07:47 PM
My save issue is solved.  :shame:

I actually thought I checked that and then tried it, but evidently I didn't.  Embarrrrrrrassssssing!

Yes, I have to equip the fishing pole.  A dbl-click informs me that I have to equip it first.

Is that enough info or do I still need to find out ABCUO's era?  If so, is there a command or something that I can use to tell me?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on September 09, 2013, 05:55:07 PM
Actually you can probably ask other players. What we mean by era is what expansion is your shard set in.

Here is a list of them. http://en.wikipedia.org/wiki/Ultima_Online (http://en.wikipedia.org/wiki/Ultima_Online)

Or if available, what the "build" or "publish" your shard is.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 09, 2013, 05:55:22 PM
Lemme look in my other fishing script; I might have a little sub that will equip the pole.  Makes a bit of a sense to check to see if you've dropped the pole from time to time.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 06:07:40 PM
Actually you can probably ask other players. What we mean by era is what expansion is your shard set in.

Hmmm. Well, on the homepage and in the 'Intro' section is the following:

"Up To Date - Rather than wait for someone to write updates and share them publicly, we program things ourselves to include the latest expansion content."

My understanding is that they have made quite a few changes and the fishing needing the pole might be one of them...

"Stability - ABCUO is now in its ninth year with a solid playerbase. This is a modern shard with the latest expansion content as well as refined custom content. We value high server uptime and bug-free code."

Not sure why they might have made that change as they are an unattended macro friendly server (one of the two main reasons I chose them).

Lemme look in my other fishing script; I might have a little sub that will equip the pole.  Makes a bit of a sense to check to see if you've dropped the pole from time to time.

I would greatly appreciate it!  Does it have many of the code explanations bracketed in?  I'm hoping it does as I'm not just trying to get good scripts, I'm trying to learn as I go.

Thanks so much for the help, guys... wish I had found you guys BEFORE I found ABCUO... I'd follow the love.  :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 09, 2013, 07:06:27 PM
When you cast spells on your shard, does your spellbook automatically equip?  If so then part of equipping your fishing pole will be to de-equip the spellbook (or anything else for that matter)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 09, 2013, 07:28:45 PM
This might cause more problems, but also might work.

Add this sub to the script at the end:

Code: [Select]
sub EquipFishingPole
  finditem XHF_KDF C_ , #CHARID
  if #FINDCNT = 0 ; must de-equip fishing pole
  {
    event macro 24 1 ; disarm weapon to setup - left
    wait 10
    event macro 24 2 ; disarm weapon to setup - right
    wait 10
    finditem XHF_KDF C_ , #BACKPACKID
    if #FINDCNT = 0
    {
      display ok I cannot locate your fishing pole - stopping script.
      stop
    }
    set #RHANDID #FINDID
    event macro 24 2
    wait 20
  }
return

and then around line 123 of the FaF, modify this:

Code: [Select]
...
  menu set EUOStatus Fishing...
  gosub RefreshBoat
  gosub EquipFishingPole ; <--  you just added this line to the main loop
  gosub FastFishup
  set %temp ( ( #SCNT - %loottime ) / 60 )
  if ( %temp > 15 ) || ( %nofish > 4 ) ; 15 minutes in a spot will cause advance forward
...

Note you just added one line to the main loop.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 08:12:41 PM
When you cast spells on your shard, does your spellbook automatically equip?  If so then part of equipping your fishing pole will be to de-equip the spellbook (or anything else for that matter)

Nope. Spellbooks never get equipped unless using them for mods like slayer.  No automation.

Just got back and will be adding that code in now.  I'll report back in just a few and let you know how it goes.  Thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 08:25:29 PM
Gets stuck in a loop saying:

Code: [Select]
You must first disarm a weapon before you can arm one.
You must wait to perform another action.
You must wait to perform another action.
The fishing pole must be equipped first.

For my purposes, I'm going to see if I can just edit out the arm/disarming code.

If that works, I'll try to figure out a way to detect if anything is equipped, THEN run the arm/disarm, ELSE go to equipping the pole.

Hope that makes sense and don't let my weak attempts at butchering your code prevent you from putting up an actual solution! heh!

EDIT: Ok, I removed the arm, disarm code and it appears to have worked.  I'll watch it for a few to be sure, but it did equip the pole and start fishing.

I'm going to make an attempt to detect if the character has a weapon in either hand, THEN have that hand unequip, then or else have it equip the pole.  Should work.  Maybe.  Gotta figure out how to detect what might be carried.  :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 09, 2013, 09:02:01 PM
Yeh, that's the way arm/disarm work.  On your shard, you might just be able to drop the pole on your #CHARID, but on Alexandria (RunUO), you can't do that.  So you might need to 'seed' the script at first by arming the fishing pole (by hand), and then disarming it with the macro.

There's no way to detect what's carried without alot of code, but perhaps you can work with that code and a little prep work before you start your scripting session.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Narcissusg on September 09, 2013, 09:58:51 PM
Yeh, that's the way arm/disarm work.  On your shard, you might just be able to drop the pole on your #CHARID, but on Alexandria (RunUO), you can't do that.  So you might need to 'seed' the script at first by arming the fishing pole (by hand), and then disarming it with the macro.

I already tried to 'seed' the script by equipping the pole and then using the macro to disarm.  Script still did the same loop, although I didn't try a different item to seed it such as a spellbook or weapon. I could be wrong, but I don't see other items behaving anything differently which is why I just edited that out of the script.

There's no way to detect what's carried without alot of code, but perhaps you can work with that code and a little prep work before you start your scripting session.

EDIT: I misunderstood your meaning!  That is exactly what I've done.  Edited the code and as long as I don't have anything equipped when I start the script, I'm golden!

I think I'll start small like editing code to do an extra function of some type, test, try again, test, and eventually learn how to add, modify, and create larger, more complex things.  I'm NOT a programmer of any sort and while I've always tinkered a bit with scripts and mods and such, I have no idea how to do any of it efficiently or often, correctly.  My thought: start small, learn fast, and have less chance of giving up from getting overwhelmed. Any suggestions on scripting, programming and the like... feel free to pm me so we don't take over this (fantastic) thread.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 10, 2013, 08:05:42 AM
Honestly, that's probably how we all have started scripting.  I modified a script that didn't quite suite my needs, but tailored it for my own usage.  Then it just branches from there.  It's great fun and adds so many new layers to UO!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on September 10, 2013, 11:27:27 AM
Honestly, that's probably how we all have started scripting.  I modified a script that didn't quite suite my needs, but tailored it for my own usage.  Then it just branches from there.  It's great fun and adds so many new layers to UO!

I totally agree with this and I am a rookie :-)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: garg69 on September 15, 2013, 02:40:11 PM
What a great script! Works like a charm and wouldn't change a thing!!! ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 15, 2013, 04:52:57 PM
Great, glad it works for you!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: cor_fal on September 21, 2013, 11:27:57 AM
I'll definetly test it on my shard :)

Post Merge: September 21, 2013, 11:28:39 AM
Mmmm wait why i can't download the script? is it because i'm a newb here? :( *sigh*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on September 21, 2013, 12:08:23 PM
I'll definetly test it on my shard :)

Post Merge: September 21, 2013, 11:28:39 AM
Mmmm wait why i can't download the script? is it because i'm a newb here? :( *sigh*

Yup. Gonna have to post an introduction before restricted status will be lifted.
http://www.scriptuo.com/index.php?topic=447.0 (http://www.scriptuo.com/index.php?topic=447.0)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on September 27, 2013, 05:31:50 AM
I have been trying to run this script 24/7 with one account.

For some reason, it stops with a message indicating "you are almost overweight" then stops and eventually logs off the character. I suspect I am getting about 3-4 hours of fishing time in before this happens based on the counters.

I have tried both saving the high seas fish and cutting them up to see if that would help with the overweight message.

Playing on an OSI shard.

I saw the 41 pages and tried going thru them looking for something already addressing this but could not find.

Awesome script .....one of the best I have ever used (if not the best)!!

Any insight or help with a fix would be so greatly appreciated.

Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 27, 2013, 08:16:01 AM
Hmm, I never get that.  What's your current strength?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on September 27, 2013, 05:59:12 PM
Current strength is 125.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 27, 2013, 06:35:41 PM
Hmm, dunno what's up.  I let it run constantly and could run for days if it wasn't for server down.  You may have to do some debugging to see where it's going errant for you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on September 27, 2013, 06:40:23 PM
Yea..... I get an actual messag window telling me I'malmost overloaded....
 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Grandewd on September 28, 2013, 09:51:47 AM
Yea..... I get an actual messag window telling me I'malmost overloaded....
 

What are you doing with the fish?  Are you fishing for mib's or fishing for fish?  I used to get that occasionally when I was using it to just fish for mib's, when it wouldn't or couldn't drop the fish to the deck and I'd fill up with the fish...  Do you use it with UOAssist and count on that to drop them?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on September 28, 2013, 01:25:58 PM
I have done both (keep the fish and cut the fish up).

I dropped the weight on the script from 425 down to 325 and aside from having alot more drop offs at the bank it seems to have corrected the overload message.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 28, 2013, 02:08:50 PM
My guess is that you are fishing up a special fish of great weight.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Orionesss on September 28, 2013, 02:18:36 PM
Guys where can i find the download link for this script??
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Grandewd on September 28, 2013, 04:10:21 PM
My guess is that you are fishing up a special fish of great weight.

What gimlet said is also a distinct possibility...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on September 28, 2013, 06:54:46 PM
I have 6 fishermen...one per account (yea dumb enough to have 6 accounts lol). When I run this as instances thru easy uo I get bugged....running all 6....is that a common problem? Or should I stick with just one or two accounts only at a time?

Wasn't sure if there was a secret to it or not...lol
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 28, 2013, 07:55:44 PM
Guys where can i find the download link for this script??

First post in this thread
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on September 29, 2013, 05:24:54 AM
Noticing issues trying to equip the bow when sea serpents popup... Gonna dig through to code and see what's up.

Note: I can hear it trying to drag/drop or equip something and on quick glance noticing possible problem with arm/disarm in relation to the slot the weapon takes up.

EDIT: I got it working alright now. I had to change the arm/disarm event macros around. Using a balanced comp bow which gets equipped to the left slot (event macro 24 1) script however was attempting to execute event macro 24 2 (equip right slot)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on September 29, 2013, 09:18:07 AM
Noticing issues trying to equip the bow when sea serpents popup... Gonna dig through to code and see what's up.


I gotta say man. After, quite literally, years of using this script you should go mage to kill the serps. Just saves a huge amount of time and hassle.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 29, 2013, 09:38:33 AM
Yeh, BW is exactly correct.  Even a junior mage makes quick work of the serps.  Archery is too complicated for whatever good it brings you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on September 29, 2013, 02:36:12 PM
I'll look into it, I just did archery because I had GM archery stoned and my only stoned magery was 120 :X

Archery though with only gm archery, 40 60 anat and 40 tactics 1-2 shots serps, 3 shots deep sea serps and having looter loot arrows back. Only issue I had was the wep swapping but it's been running smooth all day now. Already 97 fishing :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 29, 2013, 03:43:33 PM
and if you use a snake slayer - 1 Ebolt
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on September 29, 2013, 04:32:39 PM
I'll prolly end up switching over since i also want a chr who can do Tram Despise.. (Will be my first blue mage!)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on September 29, 2013, 09:16:40 PM
(Will be my first blue mage!)

Would it surprise you to know that I have never, ever, had a char go red?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 29, 2013, 11:26:30 PM
Back when box trapping was fun, that was my first and only red.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on September 29, 2013, 11:44:34 PM
(Will be my first blue mage!)

Would it surprise you to know that I have never, ever, had a char go red?

I've had my crafters go red before. :X

Back when box trapping was fun, that was my first and only red.

Speaking of boxes, one of my old fav PKs was a GM tinker :D I miss being able to sit at Dungeon chests waiting for lockpickers to recall in, wait for them to pick it then trap it before they open it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Grandewd on September 30, 2013, 08:12:47 PM
Oh, so that was you was it?

I thought that damn chest had 3 traps... Now I know.... :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Grandewd on September 30, 2013, 08:15:34 PM
Yeh, BW is exactly correct.  Even a junior mage makes quick work of the serps.  Archery is too complicated for whatever good it brings you.

My mage fishermen are 100 Magery, scrolled to 110 - Eval GM - Snake slayer spellbook... Most never survive the single EBolt they hit it with... Bam, they're dead...
Just sayin.........
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on September 30, 2013, 08:23:33 PM
I'm going to be setting my fisher up as a mage soon since I want to get a blue mage for more trammy stuff as is... Template I'm going to run is:
Code: [Select]
120 Fishing
120 Eval Int
120 Wrestling
100 Magery
100 Meditation
100 Spirit Speak
60 Necromancy (Enough for Corpse/Omen/Wraith)

120 STR
125 INT
10 DEX

Geared INT will goto 150 for the 15% additional spell dmg, with 60% SDI. Should suffice I think for an all around PvE Mage :>
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on October 01, 2013, 02:43:07 PM
I don't see you needing the wrestling. Serps won't ever get more than one shot off. Maybe resist spells?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on October 01, 2013, 02:58:12 PM
I don't see you needing the wrestling. Serps won't ever get more than one shot off. Maybe resist spells?

It's not for serpents.. Its for other PvE trammy stuff :>

I notice that when I run through these trammy events the mages are always getting owned by things that hit them, when I ask them if they have wrestling they say no :S
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on October 02, 2013, 01:07:00 AM
Perhaps a neat sub option for this would be to use the special fishing nets that you pull up :>

Nets = more serps :>
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on October 02, 2013, 06:25:53 AM
I don't see you needing the wrestling. Serps won't ever get more than one shot off. Maybe resist spells?

It's not for serpents.. Its for other PvE trammy stuff :>

I notice that when I run through these trammy events the mages are always getting owned by things that hit them, when I ask them if they have wrestling they say no :S

When not fishing I use a staff of the magi and don't get owned too much!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dxrom on October 02, 2013, 06:38:07 AM
I don't see you needing the wrestling. Serps won't ever get more than one shot off. Maybe resist spells?

It's not for serpents.. Its for other PvE trammy stuff :>

I notice that when I run through these trammy events the mages are always getting owned by things that hit them, when I ask them if they have wrestling they say no :S

When not fishing I use a staff of the magi and don't get owned too much!

But alas a staff of the magi prevents the use of slayer specific spellbooks being held for additional damage!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on October 02, 2013, 07:06:18 AM
True
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on October 06, 2013, 03:47:54 PM
Hmm... think on this.
New Venus Fly-Trap plants can be used as a trash can and work with clean-up points.
You should be able to place one of these on a tall ship.
Possibilities.... ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirrty_kustoms on October 11, 2013, 03:24:39 PM
Had a 2 Part Question,

1.) With this script does it go to the trash before the bank every time?  I would like to add some items to the trash run for clean up point, but am still a little new to reading scripts and following them.  And for this to work it need to trash before bank.

2.) I have seen a few different "trashcan" parts in the script, what one do I add the items to, to make the script trash them...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Masscre on October 15, 2013, 05:04:15 AM
(Will be my first blue mage!)

Would it surprise you to know that I have never, ever, had a char go red?

I've had my crafters go red before. :X

Back when box trapping was fun, that was my first and only red.

Speaking of boxes, one of my old fav PKs was a GM tinker :D I miss being able to sit at Dungeon chests waiting for lockpickers to recall in, wait for them to pick it then trap it before they open it.

Yea I remember doing this also. This was before they ever had stealth. So you had to go in the dungeon cast invisible and then hide and as they came into the dungeon and picked the lock you gm explosion trapped the chest again :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 17, 2013, 01:24:57 PM
Hi Trailmix,

I am running the new version of this 30b.

I ran the other version on osi for a year or two and it ran well.

This one I have 2 little hang ups.

I decided to try setting it up for donations. I got it working pretty well but when I go to donate fish steaks it hangs up. I think they changed the donation screen and now the fish are a few pages back.

The second hang up is while fishing the boat does not seem to advance forward like it use to in the other version. It only moves when it is trying to get to a dead serpent.

Other than that woo hoo!

Are there any adjustments I need to make?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 17, 2013, 01:32:35 PM
Hi Trailmix,

I am running the new version of this 30b.

I ran the other version on osi for a year or two and it ran well.

This one I have 2 little hang ups.

I decided to try setting it up for donations. I got it working pretty well but when I go to donate fish steaks it hangs up. I think they changed the donation screen and now the fish are a few pages back.

The second hang up is while fishing the boat does not seem to advance forward like it use to in the other version. It only moves when it is trying to get to a dead serpent.

Other than that woo hoo!

Are there any adjustments I need to make?


For the fish donation, it does tend to hang.  Not an obvious fix ATM.

For the boat movement, try moving the boat by hand.  Alot of times there's something just outside server boundary range that prevents the boat from moving.  Boat advancement code hasn't changed in years.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on October 17, 2013, 03:08:54 PM
OK great thanks!

I will fool around with that
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultimafreak77 on November 04, 2013, 02:58:03 PM
This works great, I just tried it this weekend. I liked it enough to add fishing to my 2nd account. I am still not sure if I should complete the SoS's or trash them for points? I tried both versions and didn't really see any difference? Is the fish turn in different than trashing the fish steaks for cleanup points? Sorry, I have been gone along time and so far have spent more time on Google trying to find answers to questions.. than I have spent time playing the game.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 04, 2013, 04:47:29 PM
I forget what the differences are exactly, but they have to do with high seas fish I believe.

donation is for fish steaks and scales.  I wouldn't do it, though because you can get stuck in there donating.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on November 05, 2013, 02:38:00 PM
I am still not sure if I should complete the SoS's or trash them for points?
Do whichever suits you best. With the right scripts (TM has a great one) fishing up the SoS's is a snap. On the other hand, if you are the type to go for cleanup points you will probably get more by fishing everything up and trashing the "fished up from a shipwreck" junk.

Is the fish turn in different than trashing the fish steaks for cleanup points?
Yes. The turn in for this is called the "Fishmonger Quest" or sometimes "The Professional Fisherman's Quest" Details at this link http://www.uoguide.com/Professional_Fisher_Quest (http://www.uoguide.com/Professional_Fisher_Quest)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Djazlizh on November 10, 2013, 10:33:00 PM
I have been looking on every message in this post and I just cant find the script files. When people answers they say its in the very first post. But there is nothing to download in the first post, and the written script to copy from is only some info lines, so my question again is, where do I find this Fisherman script ??

Plz anyone :-)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on November 10, 2013, 10:45:02 PM
I have been looking on every message in this post and I just cant find the script files. When people answers they say its in the very first post. But there is nothing to download in the first post, and the written script to copy from is only some info lines, so my question again is, where do I find this Fisherman script ??

Plz anyone :-)

I refer you to this page http://www.scriptuo.com/index.php?topic=447.0 (http://www.scriptuo.com/index.php?topic=447.0).

Specifically, section 3 which states
Quote
An introduction is required for access to all scripts. All new users are automatically Restricted. You will remain restricted until a staff member accepts your introduction.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Djazlizh on November 11, 2013, 10:50:01 PM
I have a little problem, it all runs well until it have gated to bank and back to the boat again, then it stops. It still says Bank run in the bottom and it dosent equip my fishing pole and continue the script.
What can I be doing wrong ?

Just found out it dosent equip my fishingpole and start again after killing a serpent either :-(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ultimafreak77 on November 12, 2013, 01:47:49 AM
I am sure TrailMyx will have a better answer for you but here are a couple of my suggestions.

1. Go back through the guided setup and make sure everything is setup correctly.
2. When you start the script, make sure you are in the correct position on your ship
3. Not sure what the advantages are of using gate but maybe try using recall instead
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 12, 2013, 06:53:30 AM
Sounds like you're on a weird freeshard....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Djazlizh on November 12, 2013, 06:57:08 AM
Hey TrailMyx, I think you are right, I am playing on a private server called ABCUO (http://www.abcuo.com/ (http://www.abcuo.com/))
So that meens there is nothing I can do to make the script run the right way ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 12, 2013, 07:01:52 AM
lots of peeps have gotten it to work on their particular freeshard, but because they are so different, that's why we don't support them.

If you read the entire thread, you'll find clues though.  Here is one a while back,

http://www.scriptuo.com/index.php?topic=41.msg97501#msg97501

Read around that area; there was a member trying to figure out a similar issue.

For gating, some Siege players have gotten it to work, so perhaps they'll share their experience.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Djazlizh on November 12, 2013, 01:24:03 PM
This might cause more problems, but also might work.

Add this sub to the script at the end:

Code: [Select]
sub EquipFishingPole
  finditem XHF_KDF C_ , #CHARID
  if #FINDCNT = 0 ; must de-equip fishing pole
  {
    event macro 24 1 ; disarm weapon to setup - left
    wait 10
    event macro 24 2 ; disarm weapon to setup - right
    wait 10
    finditem XHF_KDF C_ , #BACKPACKID
    if #FINDCNT = 0
    {
      display ok I cannot locate your fishing pole - stopping script.
      stop
    }
    set #RHANDID #FINDID
    event macro 24 2
    wait 20
  }
return

and then around line 123 of the FaF, modify this:

Code: [Select]
...
  menu set EUOStatus Fishing...
  gosub RefreshBoat
  gosub EquipFishingPole ; <--  you just added this line to the main loop
  gosub FastFishup
  set %temp ( ( #SCNT - %loottime ) / 60 )
  if ( %temp > 15 ) || ( %nofish > 4 ) ; 15 minutes in a spot will cause advance forward
...

Note you just added one line to the main loop.

I added these to Things, but mine just say "You must first disarm a weapon in order to arm one"
That Means that it dosent equip my fishing pole after I have killed a serpent. Anyone got a clue on what I could add or something ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 12, 2013, 02:24:00 PM
read the thread afterwards, there's some help there.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Djazlizh on November 13, 2013, 09:26:43 AM
read the thread afterwards, there's some help there.

Sorry that dosent tells me anything, my problem is I dont know how to make script awork t all, thats why I am here to hopefully get help. I know you dont support it, but I hoped maybe some others might wanna help me out :-)

But no spellbook dont equip at my server either when I cast a spell.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 13, 2013, 10:31:27 AM
Sure it does.  Try equipping your fishing pole, then use the UO macro to disarm MANUALLY.  Then run the script with the added code.

You'll have to work at it to figure it out, but there are lots of clues.

Now you see why we don't support free shards... :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Djazlizh on November 14, 2013, 04:48:19 AM
Gets stuck in a loop saying:

Code: [Select]
You must first disarm a weapon before you can arm one.
You must wait to perform another action.
You must wait to perform another action.
The fishing pole must be equipped first.

For my purposes, I'm going to see if I can just edit out the arm/disarming code.

If that works, I'll try to figure out a way to detect if anything is equipped, THEN run the arm/disarm, ELSE go to equipping the pole.

Hope that makes sense and don't let my weak attempts at butchering your code prevent you from putting up an actual solution! heh!

EDIT: Ok, I removed the arm, disarm code and it appears to have worked.  I'll watch it for a few to be sure, but it did equip the pole and start fishing.

I'm going to make an attempt to detect if the character has a weapon in either hand, THEN have that hand unequip, then or else have it equip the pole.  Should work.  Maybe.  Gotta figure out how to detect what might be carried.  :P

Hey, it seems like you made it work, can you share more acurate what you did, since I dont know much about scripthing :D
I get samme error message as you, so what did you do and where to make it work ?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: floofpunkitten on November 21, 2013, 09:00:23 PM
it keeps asking me to open up a looter in another tab. What does that mean?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on November 22, 2013, 06:59:11 AM
You will required the TM_Claw
http://www.scriptuo.com/index.php?topic=17.0;topicseen

run both script within the same folder as EUOX.   start Claw first  make a few simple rule and start fishing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on November 22, 2013, 08:48:47 AM
You will required the TM_Claw
http://www.scriptuo.com/index.php?topic=17.0;topicseen

run both script within the same folder as EUOX.   start Claw first  make a few simple rule and start fishing.

or comment out the call to claw!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: floofpunkitten on November 22, 2013, 01:12:00 PM
got it, thanks! It works okay for a little while then seems to get stuck on the bank run. It will drop everything off, then try to recall to the second bank rune and fish there.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 22, 2013, 06:28:42 PM
got it, thanks! It works okay for a little while then seems to get stuck on the bank run. It will drop everything off, then try to recall to the second bank rune and fish there.

Probably should re-run the setup and also make sure your runebook index numbers are correct.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: blazehammer on January 06, 2014, 08:16:13 PM
hey just wanted to say this is a great script usually end up with full bank box each day. was just wondering how to set it to use mysticism with snake slayer spell book then you can hit sea serpents for 1 hit kils i hit for 175 with the book in hand with mysticism. if you can point me in the right direction i will try to modify it my self and let people know what i did and again thanks for the script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Saotei on January 09, 2014, 08:07:24 PM
Is this now a private script? I don't see any link or attachment in the first post of this thread to the script :( Was really hoping to give it a try...

EDIT: ahhh, I'm guessing I have to introduce myself first - will do so in the new members thread :p
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 09, 2014, 08:25:54 PM
hey just wanted to say this is a great script usually end up with full bank box each day. was just wondering how to set it to use mysticism with snake slayer spell book then you can hit sea serpents for 1 hit kils i hit for 175 with the book in hand with mysticism. if you can point me in the right direction i will try to modify it my self and let people know what i did and again thanks for the script.

Would take some tweaking to use Mysticism.  This script was written way back in the day when they just introduced UO-TD.  I'm sure it would be pretty easy, but I'll let you figure it out so you can have your one-hit wonder!  Just look for the subroutine calls to the spell cast sub.  Problem is it probably won't handle mysticism.  Kinda on your own there....

In the grand scheme, one hitting the sea serpents doesn't really save you much time over 3 hitting them with a non-slayer magery Corp Por.  Might feel good, but you'll fish up exactly the same number of MIBs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on January 10, 2014, 04:45:02 AM
hey just wanted to say this is a great script usually end up with full bank box each day. was just wondering how to set it to use mysticism with snake slayer spell book then you can hit sea serpents for 1 hit kils i hit for 175 with the book in hand with mysticism. if you can point me in the right direction i will try to modify it my self and let people know what i did and again thanks for the script.

What spell do you want?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on January 10, 2014, 06:54:28 PM
Is this now a private script? I don't see any link or attachment in the first post of this thread to the script :( Was really hoping to give it a try...

EDIT: ahhh, I'm guessing I have to introduce myself first - will do so in the new members thread :p


Now hold on just a cotton picken' minute! You mean to tell me someone actually read the forum rules? :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: blazehammer on January 11, 2014, 04:16:38 AM
mysticism bombard is the spell i would like to use
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on January 11, 2014, 06:22:53 AM
OK - give me a day to test it on my Fisherguy
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on January 11, 2014, 07:03:33 AM
mysticism bombard is the spell i would like to use


OK load the script in Easyuo and look down (close to start) for these lines

chooseskill eval
if #SKILL < 800
  set %magery_offense 36 ; mind blast
else
  set %magery_offense 41 ; Energy bolt

add a ; in front of each of these like this

;chooseskill eval
;if #SKILL < 800
;  set %magery_offense 36 ; mind blast
;else
;  set %magery_offense 41 ; Energy bolt


then add this line

set %magery_offense 689 ; Bombard

Not elegant but it should work fine, Make sure you have at least 97 Myst and make sure you backup the script before you start any changes and save the script after making the changes above. Make sure you have a myst spell book in your backpack with the bombard spell in it.

any problems on manna or timing - let me know
Enjoy


Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 11, 2014, 12:20:43 PM
It'll be interesting to see if the spellcast sub will handle the mysticism stuff.  For anything over spell number 64, the script looks at the usage as it would just for Necromancy.  So no journal spam and just uses mana usage as an indication of successful spellcasting.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: blazehammer on January 11, 2014, 01:24:04 PM
been using it for  few hours and it works great with the bombard spell no trouble with mana or timing thank you again for your script
 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 11, 2014, 02:00:28 PM
been using it for  few hours and it works great with the bombard spell no trouble with mana or timing thank you again for your script
 

I love when a subroutine works under unintended circumstances.  lol.  Thanks Gimlet for pointing out the tweak.  But you have voided the warranty.  lol.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on January 11, 2014, 03:33:17 PM
hehehehehehe -Your mileage may very!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kotan87 on January 21, 2014, 06:11:17 PM
I am running into a problem, and not for sure what to change to fix it.. whenever I fish, it just says "You cannot see that location" when it tries to cast the fishing pole.
---------------
It started working.. kept having to restart it. I did a bit of manual fishing with script paused, and now works -- so far.

Script looks well built - and coding very good (way above anything I could dream of doing)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 21, 2014, 06:38:46 PM
You may have been fishing too close to a server line. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on January 22, 2014, 04:02:20 PM
I am running into a problem, and not for sure what to change to fix it.. whenever I fish, it just says "You cannot see that location" when it tries to cast the fishing pole.
---------------
It started working.. kept having to restart it. I did a bit of manual fishing with script paused, and now works -- so far.

Script looks well built - and coding very good (way above anything I could dream of doing)

You aren't trying to fish from a Tall Ship are you? Script is only designed to work with legacy boats.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: robot_legs on May 26, 2014, 04:19:15 PM
Ok, i just started running this and have it running great! Have gone from 50 fishing to 86 in a pretty short amount of time. The only problem I am having is a can get it to save my setup. The script and setup file are in the same folder. I see that it will save. But when i load setup it stays as the default setup. Any ideas? Thank you for this awesome tool!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 26, 2014, 04:25:05 PM
What version of Windows do you have?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 26, 2014, 04:25:13 PM
Make sure that they are in the same folder with the EUO.EXE and that should fix it. You may also want to save it under a specific character name if you are using it with multiple fisherman.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: robot_legs on May 26, 2014, 04:35:12 PM
Make sure that they are in the same folder with the EUO.EXE and that should fix it. You may also want to save it under a specific character name if you are using it with multiple fisherman.

There we go! That worked perfect. Thank you very much.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: robot_legs on May 28, 2014, 07:47:44 PM
This is running awesome. I am not sure what everyone is getting for Serp/hr but i am getting close to 10 on a certain longitude. Message me and I will send you coordinates =)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 29, 2014, 03:07:41 AM
I wrote a tutorial not too long ago about using TM's FAFisher to get the MIB's and then a couple of other scripts to fish them up. I am not sure if you already have a way of doing it but I here is a nice alternative. http://www.scriptuo.com/index.php?topic=12199.0  8)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: robot_legs on May 29, 2014, 08:39:32 AM
Oh wow! I hadn't gotten around to the fishing them up part yet. That is a great write up. Thank you. Also, I've never done an sos, what is typical loot like?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 29, 2014, 02:13:53 PM
Here is something that will show you what you get with the waterstained SOS. http://uo2.stratics.com/skill-guides/skills-and-professions/fishing/sunken-treasure
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on May 30, 2014, 11:41:14 PM
good night sweet Pearls.

good night TM <3
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 31, 2014, 12:26:24 AM
Lol, that was a long time ago. ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on May 31, 2014, 06:19:05 AM
Aye, was reading the early posts on this thread to refresh my memory on fishing :) Even found an old post of mine where i claim i was running 42 accounts :) Totally forgot about that haha. I had C2 to thank for that :D

Planning on making a fisherman soon :) Gotta live up to my name :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: robot_legs on May 31, 2014, 03:18:34 PM
(http://i62.tinypic.com/14n1qfa.png)
 ???
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on May 31, 2014, 05:44:20 PM
Makes me really wish I had kept a record of some of my better runs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 02, 2014, 09:49:14 PM
Not always, but sometimes after killing a sea serpent and going left x2, forward x2 and right x2, I can't loot the sea serpent. I can skin just fine but it's too far away to loot. Not sure if there's a fix for it or not.

Anyone else have this issue?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on July 03, 2014, 03:12:03 AM
I have never seen that when I run it and I run it quite a bit. I will admit that I don't look at the screen very much lol but I get a good amount of MIB's.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 03, 2014, 03:30:51 AM
Bugs really? The only thing i seen happen so far is that it sometimes (rare) skips a serpent to loot. Not sure what other bugs u might have noticed.

I knew i had that happen to me so i started digging in this thread :)

This thread brings back so many good memories :) I really need to get started on my fisherman <3 but there's a billion other things i want to do too...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 03, 2014, 03:43:30 AM
I have been rocking this script lately to work fishing and collect new fish and I had a few SOSes in my pack.  I noticed i had pillows and shells in my pack... all of the sudden it popped a chest out onto the deck.  What are the odds that it would of crossed a random SOS spot from a map in my pack...wow!

Awesome haha :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 03, 2014, 06:13:06 AM
Bugs really? The only thing i seen happen so far is that it sometimes (rare) skips a serpent to loot. Not sure what other bugs u might have noticed.

I knew i had that happen to me so i started digging in this thread :)

This thread brings back so many good memories :) I really need to get started on my fisherman <3 but there's a billion other things i want to do too...

Dang. I read through 10 or so pages and missed your post. This script is the amazing. Finally finishing up my fishing skill and getting some nets and pearls in the process!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on July 03, 2014, 06:15:43 AM
Don't leave home without it!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 04, 2014, 01:29:32 PM
I ran this script for probably close to 12 hours no issues over 2-3 days. Now I try to use it and it's closing out the UO client.

I load/start CLaw, no issues. I load FAF, no issues. I start it, then it does it's little set up. Next thing you know the client is closed. Any thoughts?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on July 04, 2014, 02:06:58 PM
I ran this script for probably close to 12 hours no issues over 2-3 days. Now I try to use it and it's closing out the UO client.

I load/start CLaw, no issues. I load FAF, no issues. I start it, then it does it's little set up. Next thing you know the client is closed. Any thoughts?

I assume your client and euo are up to date. Usually when I have a problem it is because I do not have some thing to cut dish (dagger) or no scissors or no fishing pole or I have a piece of my armor that is in need of repair.

Check those things first.

I normally don't run CLaw since years ago I hard coded the objects I wanted to loot but what versions of the 2 scripts are you running?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 04, 2014, 04:35:36 PM
I ran this script for probably close to 12 hours no issues over 2-3 days. Now I try to use it and it's closing out the UO client.

I load/start CLaw, no issues. I load FAF, no issues. I start it, then it does it's little set up. Next thing you know the client is closed. Any thoughts?

I assume your client and euo are up to date. Usually when I have a problem it is because I do not have some thing to cut dish (dagger) or no scissors or no fishing pole or I have a piece of my armor that is in need of repair.

Check those things first.

I normally don't run CLaw since years ago I hard coded the objects I wanted to loot but what versions of the 2 scripts are you running?

I'm running the most recent one. Turns out it was my armor. My legs were at 1 durability. I didn't realize the script wouldn't run like that. I repaired and am back fishing  ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 04, 2014, 04:59:32 PM
I'm running the most recent one. Turns out it was my armor. My legs were at 1 durability. I didn't realize the script wouldn't run like that. I repaired and am back fishing  ;D

Lol, that was by design.  On OSI, when your LRC items start falling off you in the middle of a deep sea serpent encounter, you end up dead.  So I put that little detection in there so you could at least fix your armor before continuing.  You're welcome.  ;)

Most RunUO shards don't administer damage to armor for spell combat.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 06, 2014, 12:04:42 PM
Makes sense to me TM! Just didn't realize it at the time.

Not sure if you're still doing any updates but I have a couple minor suggestions if you do.

1. When switching from fishing pole to spellbook, why not use the in-game macro of "EquipLastWeapon"? It would switch a lot faster. But then again is it really worth the extra second or two?

2. During setup and when armor repair gumps pop up, it pops up behind the main FAF screen. Is it possible to offset those or make them appear on top?

3. Every now and then I'll enter an EM fishing contest for biggest fish. I'd like to have a choice to "keep fish over xxx stones".

I can't think of anything else. Unless you know of a secret squirrel way of getting more white pearls  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 06, 2014, 12:13:49 PM
There is a biggest fish function, have you tried that?

The EquipLastWeapon was at one point an OSI-only thing.  To allow for use on a freeshard, I coded it the way it is.

For the repair gump, you just don't have control over those EUO popups.  You might try and make sure that EUO is running always on TOP, but I think this function has been broken for quite some time for EUO.  It used to work back in 1.42.

So really all I can do is WILL you good karma for better white pearl drops.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 06, 2014, 12:17:14 PM
There is a biggest fish function, have you tried that?

Wish conversations about programming at work would be like this :) I'd have so much fun hehe
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 06, 2014, 12:58:49 PM
There is a biggest fish function, have you tried that?

Wish conversations about programming at work would be like this :) I'd have so much fun hehe

Oh. My. God. How did I not see that!!! I guess it would've helped if I actually caught anything 190 or over.

The FAF makes me feel all warm and tingly inside.

(http://emotibot.net/pix/3104.gif)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on July 06, 2014, 01:33:59 PM
Wish conversations about programming at work would be like this :) I'd have so much fun hehe

ROFL, no kidding!
There is a biggest fish function, have you tried that?

Wish conversations about programming at work would be like this :) I'd have so much fun hehe

Oh. My. God. How did I not see that!!! I guess it would've helped if I actually caught anything 190 or over.

The FAF makes me feel all warm and tingly inside.


Me too.  Still a script I still run from time to time. 

Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on July 06, 2014, 02:51:06 PM
There is a biggest fish function, have you tried that?

Wish conversations about programming at work would be like this :) I'd have so much fun hehe

Oh. My. God. How did I not see that!!! I guess it would've helped if I actually caught anything 190 or over.


You may have to tweek it a bit if I remember right since it was just set up for BIG Blue and Green Fish
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 08, 2014, 02:40:55 PM
Wrote a very simple script to keep fishing a single spot on shore till 65. Then i took my little raft to the serverline to start regaining old glory :D At 80 skill i moved away about 20 tiles from the serverline so i could start fishing up them sea serpents :D

Whilst watching football (soccer...) i saw my char fiercely battling a deep sea serpent for over 15 minutes with the serpent stuck at 80-90% damage, healing itself and probably training it's skills while he's at it. So i decided to intervene, let the mana go up till about 60 and spam mind blast so he doesn't have time to heal haha! Turned up the meditation & eval intelligence skill lock so this can be avoided in the not so distant future :D Purely my template that fails, not the script but felt like sharing the story hehe.

Meantime i am at 82.2 fishing woot :D

Script did get stuck for me in FindBanker_loop1:
I think it's because the screen froze for few seconds and i heard the recalling sound 4x before i saw myself standing at the bank.
Restarting the script fixed it :)

Googling FindBanker_loop1 i found this... What the? http://www.abcuo.com/forum/viewtopic.php?f=10&t=12534

Also i added GMH to butcher knife types :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tuna-fish on July 09, 2014, 07:05:47 AM
im using this script on UO demise and it works perfectly until it goes to loot the DSS it just keeps saying move one. but the corspe is in the way. is there something i am doing wrong?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 14, 2014, 02:04:44 AM
GM fisherman baby :D

Does training to legendary increase the odds of getting goodies?
Once i get my Yellow Polkadot Bikini Top i might consider a sex change just to wear that thing!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on July 14, 2014, 07:40:32 AM
Congrats!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on July 14, 2014, 10:30:41 AM
GM fisherman baby :D

Does training to legendary increase the odds of getting goodies?
Once i get my Yellow Polkadot Bikini Top i might consider a sex change just to wear that thing!

Congrats!

120 gives you the chance to catch legendary fish, Some cannot be caught before 105, 110, 115, and 120. Here is a guide to the different fish. http://www.uoguide.com/Fish

You also get better rewards when doing the fish monger quests, check it out here. http://www.uoguide.com/Professional_Fisher_Quest  I got bored doing the quests as the bait doesn't help much though the hooks are nice.

I have 2 120 fishers and if I made another, I would take it to 120 as well.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 14, 2014, 11:02:45 AM
Does difference between GM & legendary increase your odds of getting mib's or ancient sos's even?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: onlyindreams on July 14, 2014, 12:18:50 PM
Does difference between GM & legendary increase your odds of getting mib's or ancient sos's even?

Great question.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on July 14, 2014, 12:19:24 PM
I do not believe that it affects Ancient SOS but it does increase the amount of normal SOS you fish up, well it has for me anyways.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 14, 2014, 12:36:06 PM
Hmm after bit of Googling :)

http://uo.stratics.com/content/skills/fishing_archive.shtml
At the bottom it says: "The higher your skill the higher your chance of catching something more valuable than a normal fish"

http://stratics.com/community/threads/couple-questions-about-fishing.293802/
Here they asked the same question i did and they say they haven't noticed any difference.

http://www.scriptuo.com/index.php?topic=6671.0
TM says the following for non OSI shard: "My serpent extraction went from about 13/hr to nearly 18/hr going from 100.0 to 110.0"

http://uoforum.com/threads/couple-fishing-questions.27901/
Again non OSI shard. Here they claim a higher serpent rate as well.

Haven't found any official source for OSI though :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on July 14, 2014, 02:19:16 PM
I get a higher rate on OSI with 120 fishing. I am usually 16-18 per hour.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 14, 2014, 03:05:09 PM
Man this is probably mentioned somewhere but if you start this script next to a serverline, it won't cast inside the water! Move few tiles away and problem solved! Took me while to figure that out lol!

Working on trial account fisher hehe :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Pearls on July 15, 2014, 05:15:41 AM
Sometimes the script gets stuck for me in FindBanker_loop1 (probably my internet connection lagging during recall). Not sure how that's possible within this sub.
When the script got stuck, i copied over the loop to a new tab in EasyUO, ran it and it worked fine.

Code: [Select]
sub FindBanker
  set #RESULT #FALSE
  ignoreitem #CHARID people
FindBanker_loop1:
  finditem HS_IS G_10
  if #FINDKIND <> -1
  {
    event property #FINDID
    set %prop1 the , #SPC , minter
    set %prop2 the , #SPC , banker
    if %prop1 in #PROPERTY || %prop2 in #PROPERTY
    {
      set #RESULT #TRUE
      goto FindBanker_skip1
    }
    ignoreitem #FINDID people
  }
  goto FindBanker_loop1
FindBanker_skip1:
  ignoreitem reset people
  msg bank$
  wait 20
return #RESULT

Just thought i'd mention this too, although it's nitpicking :D My character has 125 strength so he has 112 hit points (125/2 + 50 = 112.5). Whenever i eat a Truly Rare Fish, i gain 8-12 % strength for 150 seconds. So if it gets the 12%, then i get 120 hit points, causing the following sub to trigger a heal.

Code: [Select]
   if #HITS < ( #MAXHITS - 8 ) || !forceheal = #TRUE
    {
      if !healtype in _1_5_8_9_ ; magery
      {
        gosub TM_NewCastSpell 3 SELF -1 10 10 ; cast heal
        set !forceheal #FALSE
      }
    }
Title: Re: TrailMyx's Full Auto Fisherman
Post by: anewbe4u on October 07, 2014, 11:55:31 PM
Hey all.

I'm trying to run this and when my char recalls to the boat from the bank, I get the message cannot find tillerman. I have checked the ID and it appears to be the same as in the scrip. Any ideas?

Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on October 08, 2014, 05:29:07 AM
Make sure the boat is facing North before you start
Title: Re: TrailMyx's Full Auto Fisherman
Post by: mellifluant on October 08, 2014, 06:54:01 AM
I had this same problem last night.. Until I realized what Gimlet mentioned XD

Script has been working flawlessly since. Thank you TM!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 08, 2014, 07:14:17 AM
That's good to hear.  I lose track of the scripts since I don't run them as much as I used to.  It's nice to see they still wiggle.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: anewbe4u on October 08, 2014, 08:32:45 AM
Ok, thought I tried that. Anyway! Tried again and it worked fine.

Thanks :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on November 08, 2014, 11:10:58 AM
Great script TM. Thought I'd add an observation in one word: "Resist"

My fisherman has GM resist and fishes manually while moving forward slowly. When I get a serpent I quickly check to see if it has a MIB or TMap via my journal and if it doesn't I ignore it and keep moving/fishing. The serpent is faster than my ship and will stay stuck to the tillerman while casting on me but my regen armor + GM resist results in getting hit for 5-7 damage and its regenerated before being hit again.

During an unlucky streak I get 6-8 in a row without lootz I want, all following me, and still my regen is enough to not even remotely be in danger. Some serpents bug out after casting on you, they slow down so much that they fall behind and lose you. Some serpents bug out and never cast on me at all, they just wiggle behind the tillerman. When I see one with a MIB message I stop and target it quickly before it joins the pack and still I ignore the others(they all eventually despawn).

What I'd like to know is why they bug out, I could make them do it on purpose.

I'd like to keep doing it this way since I waste as little time on no-loot serpents as possible. Can you think of a quick way to check for loot before attacking the serp and if none - ignore it? If not its not a big deal, the script is quick already.

Cheers

p.s. GM fishing going on 120 with gm archery+tactics+healing+anat+resist+65 chiv
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 08, 2014, 07:26:57 PM
Unfortunately you've gotta kill them to see what they carry.  Sort of like Obamacare where we had to pass it before we could read it to see what's in it.

Sometimes the Ultima Online random number generator (RNG) isn't very random while it's pulling up crappy loot.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 09, 2014, 08:02:08 AM
TM, did you update this for high seas by chance?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on November 09, 2014, 09:36:00 AM
Quote
Unfortunately you've gotta kill them to see what they carry.

Well, you're gonna love this :)

On OSI the instant one spawns your journal will tell you if it has a Tmap, net or "message in a bottle" in its possession. I'm not in game to check the exact wording right now but it's something like "is carrying a message in a bottle". If the serpent does not have any of these then the journal will only tell you it's a serpent. You can watch the journal when deciding which to kill or ignore!

... of course you need to be moving slowly to ignore them otherwise there would eventually be enough of them to kill you. When moving slowly they eventually get left behind. Perhaps a journal check can become an optional feature in some future iteration of this most amazing script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 09, 2014, 10:30:03 AM
That's actually a great observation.  If the serpent spawns, a quick journal entry will discover if it has a tmap, or message in the bottle.  The mechanics on ignoring them can become bothersome though because my guess is that the serpent will still try and eat you.  So there may be some methods then. 

I won't change the script through because it does work pretty well on freeshards still, and I don't want to create a separate version for OSI and another for the freeshards.  Plus I haven't really don't much scripting in the last 2 years, so there is that nagging laziness factor....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: BabysittingDingo on November 24, 2014, 04:29:43 PM
hey dont mean to bring up an old issue, but i run the script while im at work and i come home and the boat will be stuck on an island, is there any way i can alter the script to unstick itself?
thanks a billion
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on November 24, 2014, 04:56:40 PM
I removed the forward 10 part  - no need to move!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: BabysittingDingo on November 24, 2014, 07:14:58 PM
well its still moving how do i edit it? it forwards into a shore, trys to turn and circles back to back one or right one
Title: Re: TrailMyx's Full Auto Fisherman
Post by: HowlsCastle on January 12, 2015, 11:53:12 AM
I'm not sure if this is was an error on my part during the guided setup or not, but it was getting stuck trying to equip a "magical shortbow" when trying to defend itself. After editing in VER in place of PPO in the SetupWeapon parts, it now works perfectly. I wouldn't be surprised if it was an error on my part though.

Thanks a ton for this awesome script!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 12, 2015, 11:56:23 AM
I'm just surprised the weapons portion of that script still works!  Amazing.  I wrote that thing over 7 years ago now.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: HowlsCastle on January 12, 2015, 12:43:19 PM
After or while looting sea serpents, this pops up. (http://i.imgur.com/F5FCf2x.png)

That pauses the script, and I have to click "ok" to get it to resume.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on January 12, 2015, 12:57:13 PM
I may be wrong but it looks like you did not give CLAW anything to loot so when it goes to loot, there is no rule for it to look at.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 12, 2015, 01:03:16 PM
I may be wrong but it looks like you did not give CLAW anything to loot so when it goes to loot, there is no rule for it to look at.

Yup, Crisis is right.  Just add "Gold" to the loot profile if you don't want to loot anything else.    However, if you are carving the corpses, you can add scales and hides.  Just make sure you have a bladed item on the approved list and some scissors in your main pack.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: HowlsCastle on January 12, 2015, 01:22:31 PM
That fixed it perfectly. Thanks guys <3
Title: Re: TrailMyx's Full Auto Fisherman
Post by: rwek on January 27, 2015, 10:11:44 AM
Been using this a couple days now.  Nice script - ty!



Noticed a couple things that our minor, but it looks like most people encourage feedback -



Cutting/sorting fish.  There are a few fish not being categorized right for high seas.  So it will cut them if cut fish is checked, but cut high seas is unchecked.  Brook trout, haddock...and 1 more i think.

Once you hit 100.00 skill you only get high seas fish and can simply turn off the normal cut fish and not worry about it.


The script will however put those same fish into the wrong bag.  Brook trout and haddock get put into the scales/hides bag(i think, but not the fish bag for certain) in bank.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 27, 2015, 10:23:29 AM
Are you playing OSI?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: rwek on January 27, 2015, 12:58:52 PM
OSI -


I've set script for OSI (it wasn't tracking stats prior to that)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 27, 2015, 01:07:23 PM
OSI -


I've set script for OSI (it wasn't tracking stats prior to that)

There may be some new fish I didn't know about.  If you can find their #FINDTYPE, I'll tell you where to modify the script to move them.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: rwek on January 28, 2015, 03:17:44 AM
Haddock & Bluefish

lastlifted type
EQD

using last lifted ID comes up w/ haddock KPEODND
bluefish AEDODND


maybe those IDs are specific for the actual fish, not sure if that helps

I see EQD listed under the "classic" fish in script.  Not sure if there is also classic fish w/ this TYPE


I no longer get classic fish, so i can just move that fish type to high seas?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on January 28, 2015, 05:06:05 AM
I modified TM's marvelous script years ago to cut up big fish on Siege
Since the Big fish have the same ids as the normal
I post it just as an example (assuming it is ok with TM!)

Spoiler: show

sub EvaluateBigFish
  namespace push
  namespace local EF
  set !source %1
  set !drag_to_pack %2
  set !temp_lobject #LOBJECTID
  set !temp_ltarget #LTARGETID
  set !temp_kind #LTARGETKIND
  finditem EQD C_ , !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 1420 || #FINDCOL = 2119 ;col=1420(green) 2119(blue) type=EQD
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem UYZ C_ , !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ; type=UYZ
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem ZYZ C_ , !source
    if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ;type=ZYZ
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 4

  set #LOBJECTID !temp_lobject
  set #LTARGETID !temp_ltarget
  set #LTARGETKIND !temp_kind
  namespace pop
return

sub EvaluateBigFish2
  namespace push
  namespace local EF
  set !source %1
  set !drag_to_pack %2
  set !temp_lobject #LOBJECTID
  set !temp_ltarget #LTARGETID
  set !temp_kind #LTARGETKIND
  finditem EQD !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 1420 || #FINDCOL = 2119 ;
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem UYZ !source
  if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ;
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  finditem ZYZ !source
    if #FINDCNT > 0
  {
    for #FINDINDEX 1 #FINDCNT
    {
      if #FINDCOL = 2579 || #FINDCOL = 2515 ;
      {
          set #LOBJECTID %blade
          set #LTARGETID #FINDID
          event macro 17 0
          target 5s
          event macro 22 0
          wait 20
        }
      }
    }
  wait 10

  set #LOBJECTID !temp_lobject
  set #LTARGETID !temp_ltarget
  set #LTARGETKIND !temp_kind
  namespace pop
return

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 28, 2015, 09:40:45 AM
I post it just as an example (assuming it is ok with TM!)

You betcha.  I actually though I fixed that..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: BabysittingDingo on February 03, 2015, 03:58:30 PM
thanks gimlet
Title: Re: TrailMyx's Full Auto Fisherman
Post by: primex001 on March 14, 2015, 07:29:38 AM
Anyone running into the problem that after it kills the sea serpant it goes the wrong direction from the sea serpant and just keeps going in the loop further and further away?

I am think something changed with the "finditem YFM G_10 ; locate a dead body"

Still learning this code and trying to figure out whats going on..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 14, 2015, 07:34:53 AM
Is your boat facing North and is it a small legacy boat? I use this script weekly and am actually running it now with no issues moving to and looting the corpse.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: primex001 on March 14, 2015, 07:39:29 AM
Yeah I was just trying to reach through all the posts make sure I wasn't missing anything. I just caught the boat facing north thing! I will try this again! -=)


Thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tasha2 on March 24, 2015, 06:47:24 PM
Help, I keep crashing.......I am missing so much.  I am newly back to UO, and wanted to get back into this, but I have forgotten more than I remember.

TM_fullautofisherman30b script.  Is that the correct one. 
When I run it asked if I have protection enabled?  I have no idea>  LOL....
So I just click yes...
Then it says Waiting for TM_CLAw to initialize...  I am running tm_advclawfull780 in another tab.

So Setup is now loaded.....on tm_advclawfull780

Now I again run TM fullautofisherman It askes if I have protection....?  I say yes, it moves around my bag and character, but nothing happens.  I am very sorry to be such a rookie.....But I'd like to learn, and love to get it to work.


 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 24, 2015, 07:06:43 PM
The 2nd level magery spell protection is just about required to run this.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 24, 2015, 07:14:48 PM
Are you on a freeshard? This could explain it moving things around in your bag and nothing else. It should ask you to target your boat key, you runebook, ask if you are using a slayer spellbook, and if you have a weapon to use.

Protection allows you to cast without getting interrupted which is important in running this script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Tasha2 on March 24, 2015, 07:15:37 PM
ok cool, so couple of questions, when asks me to go to the bank, I did.  Then for non stackable bags, dumb question coming.....
Bags in my inventory or in the bank?

Now past your rolling eyes...LOL

I get to the boat and it says it cannot find the tiller man.  Well at least I've finally gotten that far!  LOL

Post Merge: March 24, 2015, 07:17:20 PM
Are you on a freeshard? This could explain it moving things around in your bag and nothing else. It should ask you to target your boat key, you runebook, ask if you are using a slayer spellbook, and if you have a weapon to use.

Protection allows you to cast without getting interrupted which is important in running this script.

On IOS, and it did run me through everything, and I recalled to bank....not sure which bags to click.  But it stops at the tillerman.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Bookwyrm on March 24, 2015, 07:55:02 PM
I get to the boat and it says it cannot find the tiller man.

Are you on a legacy (small) boat?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 24, 2015, 08:32:08 PM
These are bags in your bank.

Make sure you are using a small boat and that it is parked facing north to start.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 25, 2015, 02:41:48 AM
ok cool, so couple of questions, when asks me to go to the bank, I did.  Then for non stackable bags, dumb question coming.....
Bags in my inventory or in the bank?

Now past your rolling eyes...LOL

I get to the boat and it says it cannot find the tiller man.  Well at least I've finally gotten that far!  LOL

Post Merge: March 24, 2015, 06:17:20 PM
Are you on a freeshard? This could explain it moving things around in your bag and nothing else. It should ask you to target your boat key, you runebook, ask if you are using a slayer spellbook, and if you have a weapon to use.

Protection allows you to cast without getting interrupted which is important in running this script.

On IOS, and it did run me through everything, and I recalled to bank....not sure which bags to click.  But it stops at the tillerman.

The bags are in your bank box for dropping off non-stackables like nets, maps, and sos.
The boat must be facing North and you need to have a legacy small boat.

I am not trying to be rude but did you look at the script header? It has a list of requirements:
Quote
; Requirements:
;     . SMALL boat in deep water pointed NORTH
;     . Runebook in main pack with at least:
;       = 1 rune for a safe logout point
;       = 1 rune for a bank
;     . Boat key in main pack
;     . Container in bank for non-stackable items
;     . Container in bank for stackable items
;     . 100% LRC suit.  On OSI, it's best to have self-repair items.
;     . Sissors for cutting leather
;     . Dagger, knife for skinning sea serpents
;     . Offensive ability using Necromancy, Magery, or Archery buffed with Chivalry (optional)
;     . Defensive healing ability using Magery, Necromancy, Chivalry, or bandages
;     . Start script standing on your boat at the key recall point.
;     . If you haven't run the Guided Setup yet, it's best to start at a bank location.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 25, 2015, 08:07:27 AM
Yeh, it does take a bit of setup and you do have to follow the setup directions to the letter - Crisis and Gimlet are exactly correct.  So pay attention to the instruction header Crisis showed you and if there is a warning dialog box that pops up, be sure to take make a note of what's going on.

And scissors is still mis-spelled in the header.  *doh*
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Zurg on April 13, 2015, 07:49:50 PM
i get the script all set up and hit start recalls to the boat and says can't find tiller man. any ideas
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 13, 2015, 07:56:43 PM
Are you using a small boat? It does not work with the new style boats.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 13, 2015, 08:36:07 PM
i get the script all set up and hit start recalls to the boat and says can't find tiller man. any ideas

Also the small boat must be facing north to start.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Zurg on April 14, 2015, 09:40:59 AM
Boat was facing South maybe that what it is will check when i get home thanks Gimlet. Yes on old style boat its ether small or medium will buy a small one as well. thank y'all for answer
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 14, 2015, 10:19:07 AM
Boat was facing South maybe that what it is will check when i get home thanks Gimlet. Yes on old style boat its ether small or medium will buy a small one as well. thank y'all for answer

No any old boat no matter the size should work!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 14, 2015, 02:10:37 PM
I don't know if it does matter but in the requirements, TM has it listed as SMALL and all caps just like that.

Quote
; Requirements:
;     . SMALL boat in deep water pointed NORTH
;     . Runebook in main pack with at least:
;       = 1 rune for a safe logout point
;       = 1 rune for a bank
;     . Boat key in main pack
;     . Container in bank for non-stackable items
;     . Container in bank for stackable items
;     . 100% LRC suit.  On OSI, it's best to have self-repair items.
;     . Sissors for cutting leather
;     . Dagger, knife for skinning sea serpents
;     . Offensive ability using Necromancy, Magery, or Archery buffed with Chivalry (optional)
;     . Defensive healing ability using Magery, Necromancy, Chivalry, or bandages
;     . Start script standing on your boat at the key recall point.
;     . If you haven't run the Guided Setup yet, it's best to start at a bank location.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 14, 2015, 02:43:47 PM
I just remember the serpent corpses getting stuck more easily on the larger ships.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Zurg on April 14, 2015, 04:26:37 PM
Crisis is right Small only if my no reading but wouldn't have missed that i wouldn't have asked that question. One last question i have 1 computer window 7 and 1 computer windows vista i can't get it to load up setting from before. It says sucessfully saved on TM fisher and Claw i'm sure it me and not the script any ideas.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 14, 2015, 06:15:52 PM
Saving files from EUO in Vista and Win7 can be annoying.  You can try running EUO in administrator mode and also try and save your files off the C:\ directory.  Otherwise you just need to experiment with it until you can find a location that will save the files.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Zurg on April 14, 2015, 06:32:25 PM
ok thxs TM
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Zurg on April 15, 2015, 02:50:22 PM
Where do i add where i save that in this script. Like normal i'm blind. i am running it as admin still won't save.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 15, 2015, 03:02:50 PM
Where do i add where i save that in this script. Like normal i'm blind. i am running it as admin still won't save.

just look for the "execute cmd.exe" commands in the script.  I can't imagine what's different with your setup.  Even on my "problem" VM, this script saves just fine.  Can't say the same for the CLAw...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: hathorne on May 01, 2015, 12:17:51 AM
Hey man script is working great BUT.. (heh) Had it lock up on me a few times during chiv heals.... goes into a never ending loop of attempting to heal via chiv, even though im at full life.

Happened once running about 15-20 mins.. and last time happened about 2 hours in, after running flawless that whole time.

Not a big worry, just a simple restart and it's up and going again.

...

using archery
chiv heals
chiv recalls
OSI newest client

...

Belive it had to do with after a bank unload, sacred journeys to boat... and because of str or hp stats on my suit when i recall to the boat it lowers hp, then starts to heal me.... but then my HPR heals me before the spell is applied and then it ends up attempting to heal me over and over and over ... even though im full life.

Thanks and keep up the great work! Let me know if i can provide anything else.



Post Merge: May 01, 2015, 05:28:12 AM
Ok did some more hours of testing...

Took off all hp regen, and hp armor etc...

Happened less, but still happened.

....

What is happening, when my natural hp recover fills life bar before chiv heal takes effect it gets stuck.

"That being is not damaged." but still keep attempting the heal. over and over and over.

Last time it happened my fisher was paralized from a deep sea serpent... and the bow killed it... and chiv went to heal... and would not go... natural hp regen filled my life bar.... and bam it got stuck again.

"That being is not damaged." but kept attempting heal.

...........


hope that helps.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 01, 2015, 08:32:46 AM
Sounds like you have so much mana regeneration that you regenerate before the script has a chance to sense a successful cast.  Assuming you have high enough Chiv so that you don't fizzle anymore, you can change the line in the script that tries to cast until successful.  In the MonitorHealth sub, change the lines for cleans by fire and close wounds so that it doesn't try to recast forever:

Code: [Select]
gosub TM_NewCastSpell 201 SELF 1 20 20 ;  cast cleans -1 changes to 1

and

Code: [Select]
gosub TM_NewCastSpell 202 SELF 1 20 20 ; close wounds -1 changes to 1

When I wrote this, MR wasn't really used on that character.  Chivalry is an annoying skill to try and support because there is little feedback regarding the failure or success of an attempt.  For this, I just look for a drop in mana.  If your mana regenerates so fast, it will definitely confuse the script.  Best thing you can do is dress like a noob.  Why not?  Normal armor and a slayer bow will make those serpents explode.  Why the overkill?  :)  Especially on OSI, fishing is very lame and boring.  MIB/hr on OSI is pretty pathetic.

Gotta love those "this script works great, BUT" questions...  If I had a dollar for all the "BUTs"..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: hathorne on May 02, 2015, 03:26:16 AM
oh ok :) I was just attempting to help debug figured maybe someone did not test out chiv heals. I ended up just switching over to healing w/ aids.. and it runs great. :) I will send ya a dollar though for the BUT comment ;)

my fisher is a pvp stealth/ninja archer, I dropped ninja from him to add fishing to get white nets in order to pop a higher end boss. :) His suit is for pvp and is pretty high end and decent lol that's why, and it's nice to macro something while i watch tv and sit at work on slow nights.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 02, 2015, 09:13:02 AM
oh ok :) I was just attempting to help debug figured maybe someone did not test out chiv heals. I ended up just switching over to healing w/ aids.. and it runs great. :) I will send ya a dollar though for the BUT comment ;)

my fisher is a pvp stealth/ninja archer, I dropped ninja from him to add fishing to get white nets in order to pop a higher end boss. :) His suit is for pvp and is pretty high end and decent lol that's why, and it's nice to macro something while i watch tv and sit at work on slow nights.



I went through a phase where I was trying everything with chivalry, I did actually test most everything in this particular script.  Unfortunately, with the liimited client feedback you get with chiv, it just makes casting the lower mana cost spells harder to sense.  But at least you could shift your healing ability and all is good.  With magery, I can run this script 24/7.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 02, 2015, 10:41:52 AM
@TM I don't think it is a mana regen issue as it happens to my archer with chivalry from time to time and he only wears a LRC/LMC suit. His suit is a Plain Jane 100 LRC 35 LMC 30 HCI. I never bothered to post about it because it was a small glitch and didn't happen often. I will watch but I am guessing it is lag or something along those lines. My fisherman has 80 chiv which gives it a 100% chance to cast and I use protection scrolls to make sure he doesn't get interrupted on heals. As you said, magery runs flawlessly.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 02, 2015, 11:23:09 AM
@TM I don't think it is a mana regen issue as it happens to my archer with chivalry from time to time and he only wears a LRC/LMC suit. His suit is a Plain Jane 100 LRC 35 LMC 30 HCI. I never bothered to post about it because it was a small glitch and didn't happen often. I will watch but I am guessing it is lag or something along those lines. My fisherman has 80 chiv which gives it a 100% chance to cast and I use protection scrolls to make sure he doesn't get interrupted on heals. As you said, magery runs flawlessly.

It's a random occurrence.  Suppose you chiv heal with very little health down.  You naturally heal before the cast, don't heal yourself, but then don't loose mana.  Then you're stuck.  It's the problem with trying to write an all encompassing casting sub.  Just lots of corner cases to handle.  That's one that's just not handled very well.  The mana regeneration issue is just another way I can see that sub becoming stuck.  Honestly, the best thing is just to avoid chiv healing.  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: oxygen616 on May 16, 2015, 03:34:37 AM
Hi!

My settings are Arch/Chiv / Bandage / Sacred Journey

I use a small boat facing North.

It runs for a while. Then stops. I ask where to fish but do not fish.

Once in 1 hr a Sea serpent appeared. It equipped the bow and then tell me that it can not find my bow...

I run the 20t version.dont know the difference between the 2 Downloadables.

Freeshard.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 16, 2015, 09:40:24 AM
Officially this is an OSI script.  Since IDs are different from freeshard to freeshard, items like bows can be troublesome.  Freeshards work much better if you use magery.  You should also be using the 30 version.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Neftis_RJ on May 19, 2015, 11:57:01 AM
Officially this is an OSI script.  Since IDs are different from freeshard to freeshard, items like bows can be troublesome.  Freeshards work much better if you use magery.  You should also be using the 30 version.

I tried to use the script but the status is always Bank Run... and nothing happens, even pressing other buttons in the chart.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 19, 2015, 01:04:02 PM
Did you do the guided setup before pressing start?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Neftis_RJ on May 19, 2015, 01:08:33 PM
Officially this is an OSI script.  Since IDs are different from freeshard to freeshard, items like bows can be troublesome.  Freeshards work much better if you use magery.  You should also be using the 30 version.

I tried to use the script but the status is always Bank Run... and nothing happens, even pressing other buttons in the chart.

Never mind, it wasn't working because my suit wasn't repaired!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 19, 2015, 02:32:05 PM
Never mind, it wasn't working because my suit wasn't repaired!

You're welcome!  ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Neftis_RJ on May 20, 2015, 09:44:47 AM
Never mind, it wasn't working because my suit wasn't repaired!

You're welcome!  ;)

There's another issue though. Im an archer and Ive run the guided setup. I selected the weapon I wanted to use (fey bow from medusa) and it says "cannot find the weapon".

I try to re-run guided setup in order to change the selected weapon but Im not able to. It keeps saying "cannot find the weapon", even when I reopen the acript.

Any idea?

Thx!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on May 20, 2015, 09:52:21 AM
I gotta ask - Why a fey bow?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on May 20, 2015, 10:28:25 AM
I gotta ask - Why a fey bow?


I just need to remove archery as an option...

You'll need to locate your save file and delete it.  Sounds like you are trying to change your weapon.  If you locate the LoadSetup sub (around line 1010) and add "set %archeryweapon N/A" like so:

Code: [Select]
sub LoadSetup
  set #LPC 1000
  menu set EUOStatus Loading setup....
  menu get EUOEdit12
  gosub AddUnderscore #MENURES
  set %setupfile #RESULT
  gosub TM_FileSystem_LoadFile NULL %setupfile
 
  set %archeryweapon N/A ; <-- add this
 
  menu Combo Select EUOComboOffence %offencetype

Then you can re-run the setup with your new weapon.  Be sure to remove this line when you re-run the script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Neftis_RJ on May 20, 2015, 12:40:47 PM
I gotta ask - Why a fey bow?


I just need to remove archery as an option...

You'll need to locate your save file and delete it.  Sounds like you are trying to change your weapon.  If you locate the LoadSetup sub (around line 1010) and add "set %archeryweapon N/A" like so:

Code: [Select]
sub LoadSetup
  set #LPC 1000
  menu set EUOStatus Loading setup....
  menu get EUOEdit12
  gosub AddUnderscore #MENURES
  set %setupfile #RESULT
  gosub TM_FileSystem_LoadFile NULL %setupfile
 
  set %archeryweapon N/A ; <-- add this
 
  menu Combo Select EUOComboOffence %offencetype

Then you can re-run the setup with your new weapon.  Be sure to remove this line when you re-run the script.

Worked perfectly!

Thank You!

Btw, great script!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 20, 2015, 12:40:56 PM
I gotta ask - Why a fey bow?


I was wondering the same thing lol
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Neftis_RJ on May 20, 2015, 12:44:08 PM
I gotta ask - Why a fey bow?


I was wondering the same thing lol

Any reason at all, it was what I had at the moment.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crymi on June 20, 2015, 12:28:07 AM
Been using this on RebirthUO they have the HS fishing and EA treasure map system.. This is the perfect Fishing script.. Its like on speed or something got to say this is the smartest fishing script i have ever used...


++++Trailmyx
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 20, 2015, 06:45:30 AM
I had to go back and see when I first started writing this one.  It's based on my OLD EasyUO login name "Chuckie" that's long since been lost.  Chuckie's Fishing Helper was first written back in 10/2004.  There was 31 iterations of the Chuckie script before I updated journal stuff and it turned into the FaF.  So this thing has been in the oven for many years!

Once you shed the "can't use unattended for farming" excuse, it's amazing what you can come up with!

And yes, this script works very well on RunUO as well as Broadsword.  With the new chests on RebirthUO, this script is very helpful.  Coupled with the SOS Autofarmer, the gold piles are finally rolling in!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ketchup on June 20, 2015, 09:28:20 AM
where can we get this SOS autofarmer Trailmyx?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 20, 2015, 10:33:17 AM
It is in the Elite section
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ketchup on June 20, 2015, 10:48:48 AM
ah I'd best be a good boy then because I sure as hell ain't getting in on scripting skill.  :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 20, 2015, 11:06:38 AM
ah I'd best be a good boy then because I sure as hell ain't getting in on scripting skill.  :P

BAH! I could barely alter scripts to work for me when I came here (not that I am great at it now lol). Look at the tutorials, analyze scripts and learn the bones of them. Before you know it, you will be starting to make things with the help of others working towards doing more on your own. Scripting is not as scary as it looks at times. You will be surprised at how quickly you will learn. One of the most important things is to be an ACTIVE member and help out where you can.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ketchup on June 27, 2015, 08:51:17 AM
Yeah I've been learning a bit here and there, understanding more and more as I look at things, I'm Trying :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: RowenLacour on June 27, 2015, 09:06:28 AM
First script I've used since joining this wonderful site! So far I've been fishing for 2 hours and I've already fished up 10 serpents. I understand that free shards are not supported since it would be a pain with all of the different designs. The only issue so far running on UO:Demise is that serpent corpses stop the boat. Because of this most of the time I have to manually walk one step to get close enough to loot the corpse. Not a big deal at all but at some point I think I will try and have the script step over one step and back one when finished. Overall this script has been incredible!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 27, 2015, 11:05:15 AM
Wow, it's amazing that Demise has that bug still!  We fixed that on RebirthUO (http://rebirthuo.com/Community/index.php) the week I came on board and noticed it!

Since RebirthUO *had* the same bug, I modified the script to take that step you're looking for.  I need to post that, but I'm not sure I made changes that would break OSI.  Lemme look into it.  I'd post patch code, but it looks like the differences are a bit too involved for you to fix with just patching.  released version is 30b, but I'm using 30e.  :)  Some evolution there....
Title: Re: TrailMyx's Full Auto Fisherman
Post by: RowenLacour on June 27, 2015, 01:10:05 PM
Any looking into it you are willing to do would be greatly appreciated. I've had a little bit of success adding lines to step toward the corpse once it's within two tiles. I now need to work on returning to the center of the ship afterwards and find a way to move either left or right if the serpent dies at the front of the ship so it won't keep trying to move forward through it. So far so good though. The real difficulty is waiting for a new serpent to spawn to test my changes.  :o
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 27, 2015, 02:36:15 PM
Wow, it's amazing that Demise has that bug still!  We fixed that on RebirthUO (http://rebirthuo.com/Community/index.php) the week I came on board and noticed it!

Since RebirthUO *had* the same bug, I modified the script to take that step you're looking for.  I need to post that, but I'm not sure I made changes that would break OSI.  Lemme look into it.  I'd post patch code, but it looks like the differences are a bit too involved for you to fix with just patching.  released version is 30b, but I'm using 30e.  :)  Some evolution there....

Maybe name one Free Shard Edition and post that along with the most current version?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: RowenLacour on June 27, 2015, 02:56:35 PM
Ok still working at it and I now have it walk the last step to the corpse and back to the spot in the center of the boat in a round about way. Not sure if I've fixed trying to drive the boat over the serpent yet. Only time will tell.  :-\

Still amazed by how well this script works though. I hope some day I'll learn enough about this scripting language to design my own with this kind of functionality.

Edit: 12 Serpents so far without getting hung up! Think I got 'er nailed down.  8)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on September 04, 2015, 05:15:18 PM
any idea why after i get cursed by sea serpent and it wears off I stand there casting protection over and over and over and ... well you get the point.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 04, 2015, 05:20:21 PM
I'm assuming you had protection cast to begin with?  Also did your status gump close?  Protection will only cast when your #AR value doesn't match the %AR value that's sampled right after the question that asks if you have protection currently enabled.  For this script to work, YOU MUST HAVE PROTECTION CAST and the status gump must stay open.  Actually protection might cast over and over, but only until curse wears off.  It doesn't happen all that often, so enjoy that feature.  It's not worth taking the extra effort to put in status gump handling. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Lillianna on September 04, 2015, 05:50:06 PM
Just as an fyi, I have noticed that if I remove a piece of armor while the script is running this will happen. By any chance is the curse causing any armor to drop off?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 04, 2015, 06:22:38 PM
Just as an fyi, I have noticed that if I remove a piece of armor while the script is running this will happen. By any chance is the curse causing any armor to drop off?

Brilliant!  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on September 04, 2015, 07:53:35 PM
no armor is falling off and yes protection is cast prior to starting script so let me let it run longer and see if it actually stops
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 04, 2015, 08:05:31 PM
Any of the armor badly in need of repair?
Starting with small boat facing north?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on September 04, 2015, 08:10:24 PM
not the armor.. all seems to be fine...have reinstalled both and apparently I have come across an issue somewhere lol. once it starts casting protection it never again stops. Spawn-O-Matic is whats happening!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on September 04, 2015, 08:30:57 PM
might have figured out the issue...will let you know here shortly... ;)....Heres what caused the issue...I already had 700 skill points used and realized after watching it closely again that i was losing points in resist which apparently was making the script think that protection had to be recast!!! Thank you to all that posted potential fixes...much appreciated!!
I always read the instructions and thought hmmm TM usually writes scripts without any issues so yeah you made your bed...lay in it....figured it out and putting Resist on stone made it go away :)

Thanks!
Tyee  ??? ??? ???
Title: Re: TrailMyx's Full Auto Fisherman
Post by: yan2099 on September 18, 2015, 11:12:25 AM
Hello,

Anyone had this bug where after fishing out the starting spot (when you start the script)  it says slow forward then never stop to fish again? It just keep going forward forever haha.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 18, 2015, 12:20:09 PM
Hello,

Anyone had this bug where after fishing out the starting spot (when you start the script)  it says slow forward then never stop to fish again? It just keep going forward forever haha.

In bug you mean PEBKAC (https://en.wikipedia.org/wiki/User_error)?  Point your boat north.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: yan2099 on September 18, 2015, 04:11:12 PM
Thanks for the quick reply :)

*facepalm* haha my bad I tought it was only for osi shards as it was a good path ;p the link to user error was funny as hell xd

I got another problem might be my fault again haha I position myself in front of the mat(post) right in front in the middle then when I kill a serpent it tries to move the bot right or left by one but it get stuck in the serpent and I am too far to open it? Also my character don't move and even if I manually go near the serpent it will be too far I I had to move the boat backward by 1 to open it. Also I am using a small boat like mentionned in the instructions.

Is there a way to make it so that after it kill the serpent it move to the dead body then return to the center ( initial spot )


Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 18, 2015, 05:00:08 PM
The ships are meant to be navigated by standing right behind the mast between that and the tillerman.  If for some reason your shard doesn't get you close enough to the dead body just by driving the boat, you will need to pathfind close to the body and then pathfind back to the spot where the script is designed to pilot the boat.  That's part of the reason why the script strictly requires a small boat even on OSI.

When I run this on freeshards, you have to hand-tweak it.  That's why we don't officially support any of them because nearly all of them are different.  Freeshards I know this works on is Alexandra and RebirthUO.  In fact I'm fishing on Lexia right now.  :p
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on October 05, 2015, 12:55:29 PM
I've been heavily testing this most excellent script on an OSI server and paying close attention to what's going on in hopes of offering some possible improvement suggestions. I imagine this script will be used as reference by someone re-creating it for stealth, eventually, so here are a couple of the things I noticed.

- it opens the MIBs right on the corpse and loots the waterstained SoS, which is fine, but unopened MIBs do sell a little more quickly to players hoping for an ASOS. This isn't a big deal, but it's impossible to get an actual bottle right now and some may want those unopened

- It cuts the body every time resulting in a pile of hides on the corpse. If I do not have loot hides turned on the weight on the corpse is preventing me from dumping all my shoes onto it, I get messages saying the corpse can't hold more weight

- When it loots the pile of hides it cuts them in your pack. When you get close to max weight this sometimes causes the CheckWeight sub to trigger a bank run even though you might be several kills from being within 20 of max weight. ie: extra bank runs. Perhaps the order could be optimized to keep you as far from triggering a bank run as possible(more time with the hook in the water), such as by cutting fish before looting hides if within 100 of max weight and then not checking weight at the standard 20 from max until after hides are cut? I've been at the bank with as little as 232 weight of 450 max.

- If I specify that I want 100 bandages in my pack and the total falls to 99 a bank run is triggered to get 1 bandage, perhaps forcing the pickup of bandages to equal twice the amount set as minimum would help? Same with arrows. I ran into a loop where recalling to the boat from bank caused a healing attempt due to the perceived damage from crossing server boundaries. That caused the sub to send me back to the bank where I picked up one more bandage.

- No option to keep certain types of fish that might be useful for the deep sea quests, I see some on the AH and wouldn't mind having a stock of them ready if I decide to do the quests later on.

- A Chivalry glitch. If your Chiv skill is low enough that you may fizzle enemy of one the character continues to try to cast it until successful. A few fails in a row may result in a dead sea serpent while you're still trying to cast enemy of one. When this happens, and you finally succeed, the script continues fishing and doesn't loot the corpse(if more than a few seconds have passed since it died).

All testing was done in Fel, it might be different in Tram, and none of the above detract from the script overall, they are just ideas to make it even better. I love this script.

Gem
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 05, 2015, 01:14:25 PM
You should unselect the "Loot ASOS" so it just loots everything.

As far as shoes are concerned, you must still be building your fisher to GM.  This will go away when you get closer to GM and start looting fewer shoes.  Also having very low strength causes other issues.  Ultimately you'll need very high strength when doing MIBs because the chests become VERY heavy (and I do love heavy chests.... ).  Do yourself a favor before you get too far into this and build your strength first.

The max weight thing being closer to max causes other problems when you go over and can't recall.  I keep it lower to be sure you can still recall without having to unload without anywhere to unload.

Bandage/Chiv is really not the ideal way to use this script.  Magery is the way to go.  Micromanaging all the additional requirements like arrows/bandages and dealing with the oddities of casting Chivalry (compounded with high mana regeneration) just causes too many issues.  You want no problems, then use Magery.  I added bandage/Chiv right after ML came out and I went through that phase, but I haven't ever used it since personally.  I more closely follow the KISS (https://en.wikipedia.org/wiki/KISS_principle) principle.

If you don't select "Carve HS fish" then the script will just bank the piles of HS fish, so you'll be able to refer back to your stash in your bank.

At GM fishing and magery, this script runs 24/7 365days/year.  Everything else just becomes corner cases to that function.

Note this script is now 10 years old now.  It's been out of the testing phase for a while, so it is kinda "WYSIWYG".  Frankly I'm shocked it still works as well as it does.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on October 05, 2015, 03:29:54 PM
Quote
As far as shoes are concerned, you must still be building your fisher to GM.

112 of 120 right now, and I don't get many but 3-4 pairs is enough to have a full corpse in fel OSI right now, if the hides are on the corpse with the scales and an item or two.

Quote
build your strength first
I have it at 100 for the damage bonus but without bonuses to it in the script gear I am using its 450str, I agree that's a bit too low.

Quote
Bandage/Chiv is really not the ideal way to use this script.
Agreed, I have it set to use chiv in hopes it gives me the odd gain on this toon, I'm close to my target already. I just included it since it's happening, but it's not the KISS method for sure.

I didn't go with magery since it won't be in my final template, again it's just what I noticed but I get that it's ME not being optimal for the script :)

As for being old, it still rocks. I just wanted to provide feedback again since Stealth is new(er) and this hasn't been converted into a Stealth script yet(that I know of) and if someone goes to do that there's little things they could tweak. I am by no means knocking the script, it's perfect at what it does and I want it perfect if it lands on Stealth too!  It's one of my favs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 05, 2015, 04:59:54 PM
It's actually boggling my mind a little that you are filling a corpse up with crap.  How on earth is that happening?  There never has been so many shoes in fishing from what I remember.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on October 05, 2015, 05:09:54 PM
112 fishing, 1700 luck suit(if that matters), I dunno... your script says I'm getting 13 or so sea monsters per hour but I'm easily getting 4x that in shoes in fel. The script cuts the corpse first, grabs only the SOS or map, and proceeds to dump fishsteaks and shoes on the corpse and occasionally it throws a "corpse cannot accept more weight" type message. It degrades nicely and continues along fishing even with the shoes still in my pack. I vaguely remember that corpses could hold a WHOLE lot more a year ago too so this may be a new change? I dunno...

Maybe if it didn't cut the monster up at all when I don't have loot hides/scales enabled? It's not really a problem, I don't have the trash option enabled and I could do things myself to make sure it doesn't happen... I'm just hoping this finds its way to stealth eventually and if it does it needs a little updating maybe, but not much considering how long its been running along!

Right now I'm just too confused with stealth to get any use out of it, I have it running but there aren't any scripts I can use for what I do in game. I've been reading all the posts I can find on making EUO work with stealth tonight after reading THIS POST (http://www.scriptuo.com/index.php?topic=13387.msg111201#msg111201) but Crome says the opposite IN THIS POST (http://www.scriptuo.com/index.php?topic=11951.msg103951#msg103951) so I'm just lost right now. Learning a pair of new scripting languages as a requirement to using it is tough, for now.

Is it possible to run EUO and Stealth simultaneously so that the scripts run in EUO actually work while stealth is running? If I can't figure it out I'll go back to writing my own, albeit slower than the competition, script for looting idocs in EUO and hold off with learning stealth until a few more scripts migrate over to get clues from, I don't have the python/pascal knowhow to fully write a script there yet.

Stealth works great, EUO works great, but when both work at the same time EUO says "no supported UO client found" if I try to run a script. grrrr...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on October 05, 2015, 05:10:28 PM
Just get a goat and give him the shoe, u can never get in full :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: madgar29 on October 07, 2015, 05:35:47 PM
can someone please help me set this up? do i use SUO or easyuo?  It keeps asking where the loot profile needs to be running that i need a setup.txt where do i get all these? I am sorry I am a newbie
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 07, 2015, 06:05:35 PM
can someone please help me set this up? do i use SUO or easyuo?  It keeps asking where the loot profile needs to be running that i need a setup.txt where do i get all these? I am sorry I am a newbie

I suggest that you go back an read a little bit of this thread since there's many people who have been through what you're going through now.  This isn't really the best starter script to get working because it depends on another script to work properly. 

So grab a sandwich, scroll back a few pages and read a bit.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: madgar29 on October 07, 2015, 10:27:02 PM
can someone please help me set this up? do i use SUO or easyuo?  It keeps asking where the loot profile needs to be running that i need a setup.txt where do i get all these? I am sorry I am a newbie

I suggest that you go back an read a little bit of this thread since there's many people who have been through what you're going through now.  This isn't really the best starter script to get working because it depends on another script to work properly. 

So grab a sandwich, scroll back a few pages and read a bit.

i got it going but when it says where do you want to fish its not throwing the line out... I am trying to figure out why. - FIXED it i was to close to land or whatever... we will see how it runs :P I am running this on a freeshard UO:EVOLUTION

Post Merge: October 08, 2015, 10:20:47 PM
First script I've used since joining this wonderful site! So far I've been fishing for 2 hours and I've already fished up 10 serpents. I understand that free shards are not supported since it would be a pain with all of the different designs. The only issue so far running on UO:Demise is that serpent corpses stop the boat. Because of this most of the time I have to manually walk one step to get close enough to loot the corpse. Not a big deal at all but at some point I think I will try and have the script step over one step and back one when finished. Overall this script has been incredible!


you think you can share that snipit that you fixed with this? I cannot move through the serps either so I am not looting them.  Just wondered thanks.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hulkbuster on November 01, 2015, 12:46:18 AM
Ive been using this on EA as a trainer hunter it is one damn fine script. Althought on EA your not allowed to AFK as such this script is so intelligent that ive been getting away with it so far. 50-110 fishing AFK lol 215 SOS in my collection.

Template

Fishing 110 (120 eventually)
Magery 115 (120 eventually)
Eval Int 115 (120 eventually)
Meditation 120
Incribe 100

Havent decided what other skills to throw on this template yet but with the above skills i have no problem farming the Serpents using a 2/6 100% lrc suit with 32 LMC and 58% SDI (imbued suit)..

The only problem i have noticed recently with this script. When you dont want to carve fish because your collecting fish for the Fish Monger quests you have a high chance of going overweight. For example you have 300 stones out of say 400 max but then you catch a big fish of 120 stones makig you 20 over cap. Even with big fish set to 200 because your not carving fish it wont cut up the big fish.
Would be nice if there was a option to cut big fish only as EA has quite a few of them now so the chances of getting a big fish are greater.

Other than that little problem this is truly the greatest fishing script ever..

Thanks for your hard work TrailMyx simply amazing..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Mac on December 18, 2015, 09:51:20 AM
I would like to point out that I do not have several posts as I prefer to find script problems on my own.  I am having a bit of a time with this one as I have not worked a lot with pathfinding.  Here is the scoop...  I am using a small boat as required, it is facing north, and I have retried setup a couple times.  When the character recalls back to the boat from bank and attempts to pathfind %southofmast it will get stuck in what seems to be an endless loop of pathfinding and lag out and d/c.  I have tried a few options with the timers on this sub but all have been met with no result.  Any ideas?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 18, 2015, 10:11:38 AM
Are you trying to use the computer at the same time, or are you dedicating your computer to running the script?  As far as lagging out and disconnecting, that's something the script simply cannot do for you.  

I recently used this on OSI just to see if it worked and for me it worked well on both my main computer and a VM.  Sometimes it takes a second to pathfind to the south of mast position, but only a second or 2.

Also, are you running any other scripts other than the CLAw?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Mac on December 18, 2015, 11:54:52 AM
Are you trying to use the computer at the same time, or are you dedicating your computer to running the script?  As far as lagging out and disconnecting, that's something the script simply cannot do for you.  

I recently used this on OSI just to see if it worked and for me it worked well on both my main computer and a VM.  Sometimes it takes a second to pathfind to the south of mast position, but only a second or 2.

Also, are you running any other scripts other than the CLAw?

I am currently running 3 accounts on the same computer.  All 2 are running scripts and I am playing on the third.  There has never been any conflict with the auto fisher and other scripts until now.  I did move shards, is it possible that the shard and latency has something to do with the pathfind sub?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 18, 2015, 01:10:49 PM
.... I did move shards, is it possible that the shard and latency has something to do with the pathfind sub?

Very likely.  You'll just have to play with delays like you have been until you can find something that works a bit better. Especially since you managed to get this script to work well before.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Insideout on January 09, 2016, 01:35:16 PM
Okay worked Fine two days ago lol Yesterday I went to fire this bad boy up and keep getting I cannot find your Archery weapon. Well set up has Mage set for Offense. Tried restarting logged out back in shut everything down. Wash rinse repeat. Can't get it to run set up again. What did I mess up lol
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Insideout on January 09, 2016, 01:43:42 PM
Okay deleted the Char Fishing file and started over all is good :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: jgruberman on January 19, 2016, 09:12:59 PM
I am all for reading 56 pages if I know what I'm needing is in there... but does this work with a Brit ship? Or any High Seas ship for that matter?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 19, 2016, 10:08:45 PM
I am all for reading 56 pages if I know what I'm needing is in there... but does this work with a Brit ship? Or any High Seas ship for that matter?

Nope.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on January 20, 2016, 04:06:16 PM
not worth converting it either.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 20, 2016, 04:25:20 PM
not worth converting it either.
Exactly!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on January 20, 2016, 06:03:13 PM
Go buy a small ship for 10k for cry a lourd
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on January 23, 2016, 11:51:20 PM
Yeah, then come fish the fel magincia line so I can PK ya while I fish... and pilfer ye lootz, yaarrr!

Deleting the setup file allows you to create a new one but if you take a look at the file you'll see it's not too hard to modify it instead of re-running the setup.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: hrs024 on January 29, 2016, 11:51:22 AM
wonderful script ty!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: mjoc1985 on February 06, 2016, 04:31:37 PM
TM, this is such an awesome script. I've gone from 29 to 70 fishing in my first day of fishing!

I did have some issues getting it setup initially though but managed to fix it so I thought I'd share my issue and fix for anyone new that has the same issues.

My issue was it wasn't finding the config/setup files after running through the initial setup and closing down. When I loaded up, even when putting in same directory it was failing to load the file. My fix was to run EUO in compatibility mode for Windows XP SP3 and run as administrator. I'm on Windows 10. This fixed it straight away and I've had no issues at all so far since!

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 06, 2016, 10:00:18 PM
Thanks for sharing the fixes.  Definitely helps others out.  Just wait until you start getting MIBs! 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: mjoc1985 on February 07, 2016, 08:42:16 AM
The MiBs are flying in now. Had my first ASOS in my second MiB. How much do they go for these days does anyone know?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on February 09, 2016, 05:20:34 PM
fish it up the white net is worth more. 250k? maybe more now..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: danielbatman on February 10, 2016, 07:59:24 AM
I fished up my first Ancient SoS yesterday and it wasn't very profitable. I did get 40k but as for loot, it was very weak. I will try with a luck suit today to see if that helps. I got a white net from it. Is that hard to solo? I have a tamer with ranked 3 mastery so I am gonna try that to see if I have luck in soloing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 10, 2016, 03:04:49 PM
I fished up my first Ancient SoS yesterday and it wasn't very profitable. I did get 40k but as for loot, it was very weak. I will try with a luck suit today to see if that helps. I got a white net from it. Is that hard to solo? I have a tamer with ranked 3 mastery so I am gonna try that to see if I have luck in soloing.

The net is worth 250k - 1 mil on many EA shards. You have a 25% chance of fishing up scalis http://www.uoguide.com/Osiredon_the_Scalis_Enforcer who is very difficult to solo with a sampire, I think next to impossible with a tamer.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Khameleon on February 14, 2016, 12:40:01 PM
I just pulled a Scalis about a week ago.. I thought we'd be able to do it with 2 mystics and a tamer w/ lvl 3 mastery.. after the first 20 minutes we didn't scatch him, I called in for help 1 or 2 more guys showed up and it still was another 30-45 minute fight, and yes he was discorded...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: hrs024 on February 16, 2016, 08:56:46 PM
im a noob at scripting, can you help me to add marlins to the options of fish that get cut up please? TY
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 17, 2016, 09:56:04 AM
im a noob at scripting, can you help me to add marlins to the options of fish that get cut up please? TY

I'll post my expanded list of fishies when I get home that works well with Rebirth.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 17, 2016, 08:25:55 PM
Around line 1651 change it to this:

Code: [Select]
  gosub TransferItems NULL WYZ_SMZ_OMZ_RMZ_UYZ_RMZ_ZYZ_TYZ_NMZ_MMZ -1 #BACKPACKID %container_Fish ; uncut-High Seas fish
Title: Re: TrailMyx's Full Auto Fisherman
Post by: hrs024 on February 20, 2016, 08:37:24 AM
you are the best ty
Title: Re: TrailMyx's Full Auto Fisherman
Post by: danielbatman on February 21, 2016, 08:53:11 AM
Ya i attempted scalis with me and a friend. I had no idea that it was so strong lol. I spammed general chat to see if people were interested but no such luck. So lost a chance to kill it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on March 02, 2016, 05:21:56 PM
I have been using this script for a very long time. It still rocks!! Thanks TM.

I have an older laptop that is hardwired but seems to be lagging which causes some issues with moving to the correct location south of the mast after recalling.

I have tried messing with the delays but cant seem to find the correct magic to at least keep my fisherman from "sticking" in pathfind mode.

I have bled thru these pages a handful of times but cant find anything on this....I'm sure I'm missing it somewhere cuz I swore I had saw something on it.

Anyone direct me to which delays or maybe which configuration option maybe to adjust to keep my fisherman from hanging up? Would greatly appreciate the feedback.

I know it's lag because it works perfectly fine on my desk top hard wired.....and a faster pc...lol.

Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 02, 2016, 08:48:44 PM
If you locate the TM_StandCorrectly sub and adjust the 'wait 15' in the loop to something longer.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 02, 2016, 07:21:17 AM
The FaF archery fix has been submitted. all rights to this script still belong to TM. I only fixed a small thing for archery.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 02, 2016, 07:31:28 AM
Hopefully this posts the file. The arm/disarm portions only called a certain item type. I added the magical shortbow to these as well as a few TM had listed in this script itself. Cheers.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on September 07, 2016, 06:22:36 PM
Hopefully this posts the file. The arm/disarm portions only called a certain item type. I added the magical shortbow to these as well as a few TM had listed in this script itself. Cheers.

nuffin here....*put glasses on*.....nope nada....ugh!! :)~
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 08, 2016, 11:56:37 AM
I believe TM is looking into the modified lines I submitted. He stated if it was acceptable he would post the fix in an updated version so the one I had submitted would not get confused with versioning. I can't view the script atm but if you open it up hit ctrl f. search for "PPO" I believe it was? it will show up in a few different areas. If you are wanting to used a magical shortbow you need to add VER to all of the lines containing the types of bows recognized by the script. I am currently at work and cannot view the code to get you the exact lines right now. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 08, 2016, 02:29:41 PM
Feel free to post the line numbers and the affected changes here.  I generally scan a thread since the last update to make sure I accumulate all the changes/additions before I update with my own stuff.  But I did quickly delete the posted version just to make sure not too many unofficial versions were running around.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 08, 2016, 02:35:24 PM
ok, TM I will submit the specific lines when I get home tonight. I think it was only three different ones.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 08, 2016, 02:36:03 PM
I will actually go through and get more of the bow types and submit that so it will be more complete.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 08, 2016, 07:40:00 PM
ok lines to be changed: to contain XCP_VER_WER_PPO_QPO_WOH_JSF_USF_LMH
187
618
654

Just copy paste the new item types into the old one and archery will work.
 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 08, 2016, 08:07:03 PM
Next version I'll put all that in a variable and in the setup section.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on September 10, 2016, 04:11:55 AM
Sweet. that is all the bowtypes i could craft haha. which should be every type in game.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on October 05, 2016, 08:44:13 PM
Fishmonger quest fish are selling for about 750g per 10 on my server so I now cut up all fish. If/when I want to quest I'll just buy em and save myself a lot of bank runs. Likewise scales and leather are dirt cheap and so I am not collecting them from serpent corpses anymore. Any small amount that I am losing I am compensating for by simply having more "hook in the water" time.

I'm having a problem however, occasionally. When I kill a serpent the script is immediately cutting up the corpse which puts a big pile of uncut hides on it, and some scales. The corpse will then not allow even a single pair of shoes to be trashed on it due to the weight of the uncut leather. Not having a bladed item in my pack just stops the script and tells me to get one. Before I make a mess of things which line(s) do I need to change to stop cutting up corpses?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 06, 2016, 07:14:11 AM
There's a "carve corpse" selection on the UI.  Just de-select that.  You can just put a dagger in your pack to get past that other error. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on October 06, 2016, 08:09:59 AM
I see a "carve fish" but no carve corpse. I assumed it mean cut up the fish, no? If there's an option I'll figure it out tonight, I just figured most everybody collected hides and scales so it was automatic. Thanks TM.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 06, 2016, 09:42:44 AM
Ah right. Man it's been a while since I fished. I gotta get back to it! Anyhow, just locate and comment out this line:
Code: [Select]
gosub TM_UseAndTargense %blade !presentserp you_skin_it 20 10 #FALSE
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gemviper on October 07, 2016, 06:30:48 PM
Deep waters beckon you, my friend. That did the trick, thank you.

edit: I left you 3 PMs TM, during the night while working on something with this script re:rare fish... sorry for the spam :)

Where I'm at now, in case anyone else wants to keep rare fish, is to simply only cut stacked fish via findStack. Trying to include or exclude a long list of fish is more high maintenance than it needs to be given that common fish stack and rare fish don't. The downside is that whenever the cutfish sub runs a few stragglers are left in your pack, 5-6 on average, but the upside of that is that your lure is back in the water that much more quickly.

P.S. - findcol was not working for me, my 20+ stone barracuda were still being cut with the weight set at 11 stones. The above is working though...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: thaide on November 24, 2016, 05:33:53 PM
First script that i will run! Looks really cool
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on November 25, 2016, 08:01:21 AM
First script that i will run! Looks really cool

it is! but ---- Read this!


http://www.scriptuo.com/index.php?topic=1750.0
 (http://www.scriptuo.com/index.php?topic=1750.0)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: thaide on November 26, 2016, 02:03:52 AM
Yes, i read the rules. I know.
english is not my native writing language, sorry


 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: enchanter on December 23, 2016, 06:28:31 PM
Thanks for the share  :)

İ am using this one right now :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: suppilein on March 16, 2017, 10:58:58 AM
Hey,

the menu looks great, couldnt get any further because when I start it up it says:

Looter not running, make sure its in another tab.

I thought id run both scripts you offered as a download but that was just not the smartest idea.

So my question is: where is the looter?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 16, 2017, 11:23:15 AM
Hey,

the menu looks great, couldnt get any further because when I start it up it says:

Looter not running, make sure its in another tab.

I thought id run both scripts you offered as a download but that was just not the smartest idea.

So my question is: where is the looter?

To not use the looter change this line in script to #false

              set %use_looter #TRUE

If you use looter just start looter first

http://www.scriptuo.com/index.php?topic=17.0

good luck!
Title: Re: TrailMyx\'s Full Auto Fisherman
Post by: suppilein on March 16, 2017, 11:42:00 AM
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 18, 2017, 06:31:51 AM
Make sure that your character is standing in the correct place and are you playing a free shard by chance?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 18, 2017, 09:23:28 AM
also what type of boat are you using?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Cush on March 29, 2017, 05:36:07 AM
Been running this script for several years with little problems.

You just have to set the boat up as instructed. Small boat, facing north, Start in the bank or the spot on the boat.

Very rarely do I have a problem on an osi shard.

It teleports to the wrong spot every once in awhile but it is easy to manage since it is on another screen while I am working.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Rev.KlT on April 15, 2017, 09:29:47 AM
This script could be tweaked up a bit... doesn't loot krakens or water elementals, and if there's more than 2 mobs, only will kill one and continue fishing. Also should have a check to recall if there's a leviathan.

Btw besides that, script works as intended.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 15, 2017, 09:32:55 AM
This script could be tweaked up a bit... doesn't loot krakens or water elementals, and if there's more than 2 mobs, only will kill one and continue fishing. Also should have a check to recall if there's a leviathan.

Btw besides that, script works as intended.

Tweak away!  It's not doing too bad for being written in 2005. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on April 18, 2017, 11:19:26 PM
the claw should be looting the rest of thee stuff
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hrafn on June 07, 2017, 03:51:24 PM
Had this script running for a couple of hours today (on my old fishergirl that got hauled out of storage and put to work). I think its just incredible that a script created in 2005 is running so smoothly and without any hicups at all. Every snag that happend was me, either not following the instructions to the letter or making some bad choices in the set up. ("oh i forgot she's a pure mage, why did i select mage+necromancy"?)

After about 10-15 minutes with minor adjustements, the script ran like a purring cat and the sea serpent population on my shard is decimated.
Awesome!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 07, 2017, 08:34:35 PM
Had this script running for a couple of hours today (on my old fishergirl that got hauled out of storage and put to work). I think its just incredible that a script created in 2005 is running so smoothly and without any hicups at all. Every snag that happend was me, either not following the instructions to the letter or making some bad choices in the set up. ("oh i forgot she's a pure mage, why did i select mage+necromancy"?)

After about 10-15 minutes with minor adjustements, the script ran like a purring cat and the sea serpent population on my shard is decimated.
Awesome!!!

Glad it still works for you.  On OSI, just be sure to keep your equipment repaired.  When your items start falling off and the LRC starts missing, things get ugly.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 09, 2017, 08:33:51 AM
Had this script running for a couple of hours today (on my old fishergirl that got hauled out of storage and put to work). I think its just incredible that a script created in 2005 is running so smoothly and without any hicups at all. Every snag that happend was me, either not following the instructions to the letter or making some bad choices in the set up. ("oh i forgot she's a pure mage, why did i select mage+necromancy"?)

After about 10-15 minutes with minor adjustements, the script ran like a purring cat and the sea serpent population on my shard is decimated.
Awesome!!!

This script is awesome! I have so many MIBs and White MIBs because of it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on July 31, 2017, 10:27:04 AM
TM.

This script has run flawlessly for me for years.  Fishing is one of my favorite things to watch on the screen (in another window) while I am doing something else in the game like spawning, or PvP.

Since there are Cleanup Points now available, I would like to trash all of the t-maps, fishing nets (except for white ones), and the big fish, including Yellowtail Barracudas (Type UYZ).  All of these get you 500 points per and the big fish points are according to weight.

What I am asking is do I add the item ids to line 1309? 

Also the Haddock and Bluefish, both item ids of EQD are sorted into the SOS container instead of the fish container.

I know minor stuff...(also trying to learn more)...

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on July 31, 2017, 10:33:21 AM
Quick easy fixes, just use his findid tool or click the item and get the id from euo and then add it to the list to trash. I added bags to it so I could sort the fish I keep into specific bags so I can use them on the fishmonger quests. It only takes a couple of minutes to alter those. Remember, control-f is awesome to find things in a script or look at the different subs, you will find the spot to edit. :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on August 11, 2017, 02:24:01 PM
Quick easy fixes, just use his findid tool or click the item and get the id from euo and then add it to the list to trash. I added bags to it so I could sort the fish I keep into specific bags so I can use them on the fishmonger quests. It only takes a couple of minutes to alter those. Remember, control-f is awesome to find things in a script or look at the different subs, you will find the spot to edit. :)

I thought I added the item ids to the proper lines in the script but it is still putting the colored nets and maps in the bank. I also noticed that I am catching big fish and they are worth a lot of points based on their weight, so I am trying to toss them as well.  There are several places in the script to add the item ids. I think that I added all the ids to the proper lines. Or do I just add it to one of the lines? 

Also, one question to other fishermen, but I stopped doing the fishmonger quests because it is time-consuming, boring, and does not seem worth it to me.  I have 120 Fishing, what do you guys think?  I may just cut up all the fish and donate them to the Library for points?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 11, 2017, 05:36:39 PM
You just got to learn to read the scripts. I had never made my own script until I started on my SOS fisher. It started out with no buttons or functions other than hitting start on EUO and it fished the spot until it registered that it fished up a chest in the journal. I have never added anything to this script to have thrown out but just by going through it I found this:

Code: [Select]
if #MENUBUTTON = EUOButton9 ; Trash Footwear
  {
    set #MENUBUTTON N/A
    gosub TM_RandomRunebookTravel %travelmethod %trashrune1 %trashrune1 %runebook
    gosub TransferItems NULL CWI_AWI_NVI_OVI_PVI_QVI_ZVI_TVI -1 #BACKPACKID %trashcan
    if %runenable = #TRUE
      set #MENUBUTTON EUOButton1

I would guess that the line
Code: [Select]
gosub TransferItems NULL CWI_AWI_NVI_OVI_PVI_QVI_ZVI_TVI -1 #BACKPACKID %trashcan is where you add the itemid of the nets and maps though beware because I am guessing that the ancient nets have the same id as the colored and regular net since it is the same graphic only rehued so you will most likely end up trashing them as well.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on September 21, 2017, 06:56:36 PM
Been using the Auto Fisherman for years, now I am getting these weird errors...

The script is not able to find the corpse after killing a Sea Serpent -- I have attached a screenshot of the problem:

When I move the boat manually it temporarily fixes the problem until another sea serpent is killed...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: sumsum on September 22, 2017, 07:45:58 AM
I'm using this script now. I ran in to the same problem. The issue was I was starting the script one square in front of the mass and not with my back against it. I logged out and re ran the script standing in the right spot and it works fine now.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on December 14, 2017, 01:46:21 PM
Been runing this fopr about 3 weeks now ; Version: 3.0b.  no problem.  Not sure what you guy having. 

I do have a question.  Did ppl die because of the sea serpent.  Since it is AFK, I don't  know why I die sometime.  I can only think that while I cut the fish in my pack, I don't deference myself.  Any input on that
Title: Re: TrailMyx's Full Auto Fisherman
Post by: bendel on December 15, 2017, 03:42:51 AM
Got it running, trying to understand why boat don't stop when a serpent pop.

Thanks :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on December 22, 2017, 03:09:32 PM
Been runing this fopr about 3 weeks now ; Version: 3.0b.  no problem.  Not sure what you guy having. 

I do have a question.  Did ppl die because of the sea serpent.  Since it is AFK, I don't  know why I die sometime.  I can only think that while I cut the fish in my pack, I don't deference myself.  Any input on that

Ghost that shouldn't be an issue unless your character has very low HP. I would run this for weeks on end on rebirth and never had an issue. Once you are targeted it jumps to the defense sub.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on December 22, 2017, 03:25:53 PM
I had a few instead of death on Lexia.   Maybe the route I use or I have bad load ( lag)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on December 23, 2017, 12:06:02 PM
Its possible. I started working fishing today and will see what I can test and stuff. Its possible a archer fisher may be better on lexia or just need to increase HP on your fisher to buy you more time?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on December 24, 2017, 06:37:44 AM
I can kill the sea serpent in one hit ( magery)   I sen up to 4 sea serpent around me.  If im cleaning my pack, I'm not in defense mode.  It not big deal,  dead or alife I still get player point :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: cbreunig on January 06, 2018, 07:01:06 AM
I had a few instead of death on Lexia.   Maybe the route I use or I have bad load ( lag)

On Lexia, north of Moonglow, there is a pirate ship that runs an east west route, that I run into sometimes and have a death.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on January 06, 2018, 07:04:16 AM
I haven't seen the Pirate ship yet, but  I  have seen the Merchant ship.   Thx for info,
Title: Re: TrailMyx's Full Auto Fisherman
Post by: enixfly on February 03, 2018, 09:39:09 AM
I really don't know how to make this script work?
I run TrailMyx's Full-auto fisherman and Claw full together.
and then, after one pop out screen, autofisherman stop.
the status is Bank run...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 03, 2018, 12:21:35 PM
A few questions for you. Did you do the set-up (set boat key, runebooks, etc?) Did you tell it which runes to use in the book? Are you on a freeshard or prodo?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on February 17, 2018, 07:55:38 PM
Is there a way to just collect the MIB and not open them?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 17, 2018, 08:01:52 PM
I believe there is a checkbox for opening MIBs, you may also need to search through the script but I believe it is a checkbox when started.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on February 18, 2018, 03:31:02 AM
Uncheck ASOS and it will not open the MIB bottles
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on February 18, 2018, 11:52:54 AM
Thank you.  i was wondering what that was
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MobiPapou on March 12, 2018, 08:39:28 AM
I have tried 3 account (me and my 2 brothers) one of them gets tons of fish doesn't seem to be bitting here message but does not change fishing location.

Is there something to look into ?

I am using the same computer, same client, same script... (just different config file).
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on March 12, 2018, 09:43:01 AM
What shard are you playing on? Are you using a small boat? Did you start with the boat facing north?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MobiPapou on March 12, 2018, 09:49:37 AM
small boat, osi, facing north

116.8 skill

the other 2 that I tested with have 110 and 120 fishing and I set them pretty much in the same location. problem seem to be journal scanning when fishing in location 2 ( x-4 y-4)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 12, 2018, 04:10:19 PM
Which version of the script are you using? When I get a chance I will test out my script and see if I am having the same issue. it is possible that OSI changed something with all of the changes for EJ.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: MobiPapou on March 12, 2018, 04:36:46 PM
3.0b

the thing is, it is the only char out of the 3 I have tested that face that issue, the other 2 almost never run out of fish in the spots and, they have a way better mib/hr ratio.

Hey, he must have bad karma with the RNG
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on March 12, 2018, 06:05:30 PM
That guy is bug, use another one.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: valen2.0 on March 13, 2018, 03:33:46 AM
3.0b

the thing is, it is the only char out of the 3 I have tested that face that issue, the other 2 almost never run out of fish in the spots and, they have a way better mib/hr ratio.

Hey, he must have bad karma with the RNG


I have zero issues with this build anymore. you need to have it left on top screen or in its own client of EUO. If you run more scripts besides the looter it will glitch and say its fishing but never actually target the water. Since I run it in its own client and have it set on top screen(I run mutlple clients at a time) it has had zero issues and its been 4 almost 5 days lol
Title: Re: TrailMyx\\\\\\\'s Full Auto Fisherman
Post by: MobiPapou on March 14, 2018, 07:23:14 AM
Ok so I did modify it to whisper (event macro 3 0) the location it was fishing in, it starts at location 2 and always fish there.

The problem is with the journal scanning of the string seem_to_be_biting, I have changed it to only biting and same thing happen.

I will try with another character, with the event macro 3 0 for location but, the seem_to_be_biting string unchanged and report back soon.

Someone has a way to modify this so it loops thru the 4 locations one after the other or a way to fix the journal ?

Post Merge: March 14, 2018, 07:36:59 AM
So it did not took long, I logged with another account, same computer, same client, same server, same script....

As soon as the message seem_to_be_biting popped up, it did switch fishing location to 3.

Will look at settings for both accounts in options and set them the same and see if there is anything in there that would be a problem.

Post Merge: March 14, 2018, 09:24:39 AM
So it looks like the issue would be with how the script handle the journal. Dont know why it does that with this character only but, I have writting a little script to run in parallel and scan the journal for the same string.

Code: [Select]
set %jrnl #jindex
while #true
   {
   if #jindex > %jrnl
      {
      set %jrnl %jrnl + 1
      scanjournal %jrnl
      if seem_to_be_biting in #journal
         event macro 3 0 Not Biting
      }
   }

and this does work, everytime the message appears in the journal, I whisper Not Biting, on the other hand, the fishing script will not recognize the string and keep on fishing in location 2 (North West).

So, this could be a good challenge for you guys.

I will, on my side, try to understand the different parts of the journal scanning procedure.

Post Merge: March 14, 2018, 10:24:11 AM
So I did found a work around.

I changed the string it evaluates.

seem_to_be_biting would not do it, so, I changed it to the full string with the character name include ( Value of the #JOURNAL variable) which was

Bewaunne_Minice:_The_fish_don't_seem_to_be_biting_here. (not real name but following the same pattern.)

It worked. so, I played with the string to add to it till the end word by word or _ or . (seem_to_be_biting_here.) did not worked. So, i went the other way following the same procedure (Bewaunne_Minice:_The_fish_don't_seem_to_be_biting)

It did work. Look like that there is a problem when scanning e: has I have tried :_The_fish_don't_seem did not worked
added the last name Minice:_The_fish_don't_seem worked, I have reduced it till it would not work again.

e:_The_fish_don't_seem_to_be_biting this is working so, there is something with the e: that it does not like !!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on March 19, 2018, 07:26:45 AM
Getting a brain fart,  Does this suppose to open the SOS bottle and save the ASOS.       
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on March 24, 2018, 03:29:55 AM
I answer my own question.  the ASOS only open the MIB,  it will not move the SOS into the bank.

 Also I find out why I was dying,  I'm getting stuck in this loop of the journal near line 2730.   THis happen when I fish up  more serpernt and trying to move the corpse.  It havent see the new serpent  and Voila OoooOOO
Code: [Select]
    {
      scanjournal !temp_jindex
      str pos #JOURNAL !charname 1
      set !namepos #STRRES
      str count #JOURNAL !charname
      set !namecnt #STRRES
      str pos #JOURNAL :_ 1
      set !smcpos #STRRES
      str pos #JOURNAL !text 1
      set !textpos #STRRES
      if !textpos < !smcpos && !smcpos <> 0 || !smcpos = 1 || :_ notin #JOURNAL || VALID notin !args
        set !pass #TRUE
      else
        set !pass #FALSE
      if ( !text in #journal && ( ( !namepos = 1 && !namecnt <= 1 ) || !pass ) )
      {
        set !temp_jindex !temp_jindex + 1
        if ADVANCE in !args
          set !_jindex !temp_jindex
        set #LPC !temp_lpc
        namespace pop
        set !TM_FunctionCalled #TRUE
        return #TRUE
      }
      set !temp_jindex !temp_jindex + 1
    }
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 24, 2018, 08:56:01 PM
It has always opened all of the mib and asos for me and moved them to the bank. It is weird that it is not doing that for you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on March 25, 2018, 04:29:46 AM
I add a sub  to move the ASOS to my bank , so now the sos are move to the trash can. :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Fishwife on April 03, 2018, 11:05:19 AM
Hello! Does anyone have UO Forever version of this script, or have any idea how I should go about editing this?   I'm very new to scripting and am kind of overwhelmed.  Thanks@!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 03, 2018, 03:25:45 PM
There would be a ton of editing but I know it works on some free shards. I would follow the directions to start it and try it out there before doing anything.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on April 03, 2018, 03:43:05 PM
did you look for some clue.

Line 99
set %shard_type ALEXANDRIA

You also need to look at the ID
Title: Re: TrailMyx\'s Full Auto Fisherman
Post by: Fishwife on April 03, 2018, 04:24:46 PM
Some clue?  I'm not even sure what line 99 means.

Post Merge: April 03, 2018, 04:26:11 PM
@Crisis  I will certainly try it out- I'm just not sure how to start editing once i hit an issue.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on April 03, 2018, 05:57:25 PM
Fishwife  have a look here to learn some basic skill

http://www.scriptuo.com/index.php?topic=14288.msg116607#msg116607 (http://www.scriptuo.com/index.php?topic=14288.msg116607#msg116607)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: oddtoddy on April 15, 2018, 05:58:54 AM
This is the greatest and most amazing script I have ever used. Just phenomenal! The only issue I have is when I try to use the donation option. It just hangs. Has anyone been able to figure out a fix for it? I searched through all 62 pages and tried the fix that Tidus posted, but it doesn't seem to work. If I could get this working, it would be so awesome!

TM, thank you SO much for all your hard work on this. It really is amazing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on April 15, 2018, 08:26:23 AM
This wasa build  with the old way to donate when u needed to target each items.  Not sure Tm event updated this part.  Look in the donation sub and adjust the new variable.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kane12 on April 23, 2018, 04:42:35 PM
Has anyone made a tweak or adjustment to this script to run it out of your house with a secure vs going to a bank to unload?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: oddtoddy on April 23, 2018, 09:04:41 PM
Not that I know of, but it sounds like a great idea!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ghavall on May 19, 2018, 10:19:03 AM
I am having a problem with this script crashing when it goes to put things in the bank. Other than that it runs perfectly.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on May 19, 2018, 11:36:59 AM
look for the sub that dropitems at the bank and increase the wait by 5 or 10. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Ghavall on May 20, 2018, 09:45:03 AM
That Fixxed it. Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Hildreck on July 12, 2018, 07:07:31 PM
I love the idea of the script but im getting a message. "Looting system is initialized, but isnt responding" Any ideas? thank you!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Guinness on July 22, 2018, 10:38:53 PM
Your looting system is the Claw. Do you have everything needed for that to work properly?

When you run the fishing script, you must first start up the Claw script... There are two scripts that you must run at the same time... Fisher and Advanced Claw
Title: Re: TrailMyx's Full Auto Fisherman
Post by: wolle9314 on August 21, 2018, 04:45:53 AM
Great tool and works very well.
I have two little problems.

After a recall to the ship there are problems with the pathfinding and the char runs stubbornly against the mast. This only happens sometimes, it seems to be random whether you arrive in front of, behind, to the right or left of the mast. I'll check the debugger again when the time comes.
Quick and dirty fix, added after if #FINDCNT <> 1 { ... } inside sub TM_StandCorrectly:
Code: [Select]
  ; FIX... Because I can't do it better. But it works
  set %fixY #FINDY + 2
  set %fixX #FINDX + 2
  move %fixX #FINDY 0 2s
  wait 5
  move %fixX %fixY 0 2s
  wait 5
  ; ENDFIX

The second, he didn't find the banker/Miner in Vesper (#FINDTYPE YC). For this I still had to adapt the function FindBanker.

Code: [Select]
sub FindBanker
  set #RESULT #FALSE
  ignoreitem #CHARID people
FindBanker_loop1:
  finditem HS_IS_YC G_10

Server OSI.


Edit: Added fix

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Kraker01 on August 24, 2018, 06:12:53 AM
Is it possible to summon a Daemon and kill the serpent with it? I am fishing with my worker that doesn't have many lmc or Eva Int so i can't kill a serpent with Energy Bolt
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on August 24, 2018, 01:06:04 PM
Use mind blast and a snake slayer spellbook!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: jtw1984 on September 20, 2018, 05:33:32 PM
Hey guys, so I've been messing around with this script on a ServUO server. :) Anyways, I've got it to the point where it puts certain items into the trash barrel so that I can get CuB points. However, I can't figure out why it's not opening MiB. The following code snippet looks good (item id is correct). Do I have something wrong in the settings? I have ASOS checked, but also have MIB checked. Do these two settings conflict with one another?

Thank you.

Code: [Select]
if #FINDTYPE = HTD ; MIB, but ancient?
      {
        if %tempmenu = EUOCheckBox21 ; check for ancient MIB
        {
          set #LOBJECTID #FINDID
          event macro 17 0
          wait 30
          event property #FINDID
          if ancient notin #PROPERTY
          {
            menu get EUOCheckBox8 ; just checking for ancients and not MIBs
            if #MENURES = #FALSE
            {
              ignoreitem #FINDID 2 ; it's plain, forget it
              goto checkanddragagain
            }
          }
          else
          {
            set %ancientcount %ancientcount + 1
            set %totalancient %totalancient + 1

UPDATE: Okay, I figured out the issue. It's trying to open the MIB while its still on the sea serpent's corpse. So I need to have it open it after it's in my pack. Let me try to figure this out. If I still need help after a couple days I'll post back here.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Shawn on September 25, 2018, 01:32:51 PM
@Fishwife

Hey Fishwife, I have a version of this script that is probably the ugliest scripting a lot of this awesome scriptors have seen but it worked great for me once its setup on UOF.  I added TM's disguise commander script so that every time you bank its changes your disguise and name.  It loots statues.  It moves towards the corpse.  There was a lot of little changes I had to mess with to get it to work on that freeshard. I used a stealth mage.   Message me if you are still interested and I will help you best as I can with what hacked together.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dyer89 on October 16, 2018, 09:25:15 PM
does anyone have a version of this for UOF , without having to pick a boat key?
please
Title: Re: TrailMyx's Full Auto Fisherman
Post by: hrs024 on February 03, 2019, 08:56:14 PM
151000 reads, insane =O
Title: Re: TrailMyx's Full Auto Fisherman
Post by: oddtoddy on February 03, 2019, 09:23:26 PM
Probably the best script of all time.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 05, 2019, 07:14:53 AM
It's funny, I still run this script all the time on Alexandria.  I have around 1500 SOS I need to pop open.   ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: korea709 on May 15, 2019, 01:57:06 PM
Great post!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: floofpunkitten on June 21, 2019, 01:25:15 PM
Does anyone know how to change the item id on the new mibs? The script no longer picks up MIBS since the fishing change.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 22, 2019, 10:14:51 AM
Does anyone know how to change the item id on the new mibs? The script no longer picks up MIBS since the fishing change.

Use this to find the findtype and then you can go into the script and add it. http://www.scriptuo.com/index.php?topic=188.0
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dyer89 on June 28, 2019, 01:32:21 PM
did anyone ever come up with a version of this for UOforever? just wondering? :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 28, 2019, 04:50:20 PM
Use the tool that I mentioned and check the items to make sure they match, those that don't adjust the script and see what happens. When I need a script for a free shard, that is how I start out.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dyer89 on June 28, 2019, 10:07:19 PM
ive tried cant get it to work :/
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on June 29, 2019, 05:35:16 AM
With the new bottle art and update it doesn't seem to open MIB for ASOS.  Does anyone have that issue?  Do i need to change an item ID somewhere?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 29, 2019, 08:42:29 PM
You need to change the id of them. This is from another post here.

I have not fished up any new mibs but the old sos did not change (on OSI). I'll try to check old mibs latter today.

(been using Crisis scripts a lot lattely! ThANKS)


This from Gaderian at EUO

"So the classic MIB type was HTD.
With the current patch it is AWJC.
Maybe there are other types. "
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dyer89 on June 30, 2019, 01:36:27 PM
would anyone be up for working on a version of this for uo forever shard, I have tried and am at a dead end now if someone could help id really appreciate it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 05, 2019, 09:56:35 AM
TM
Trying to figure out why that after he recall to the bank the script crash or just close.      Sometime I can see  the screen flashing like  the script trying to save the data and pouff the window close.       

I'm running the same script on my smaller laptop 24/7 and I dont have any issue.  I have a big PC and this is happen, it funny and sad at the same time.   Any idea?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 05, 2019, 11:39:27 AM
Sounds like it's just crashing for some reason.  Do you have %stay_logged_in set to #TRUE or #FALSE?  If #FALSE, then when the script ends, it will close UO.  I set mine to #TRUE.  If #FALSE that's the only way the script closes UO unless there's a crash that occurs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on August 05, 2019, 01:20:43 PM
I'm always at the bank when this happen.   I have all 3 logout to #false.      Can't figure why,  I even change the bank location  and still have the same issue.    Will monitor ans see what I can do.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 06, 2019, 11:08:48 AM
The annoying thing about banks are that if for some reason the banker is too far away, this will cause havoc.  Try picking a bank where the bankers can't wander too far away or change your recall point to be closer so they can hear you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Maelific on September 04, 2019, 04:42:30 PM
I'm trying to run your script but every time I load it up all it will do is chain cast An Nox on myself. I used to use this all the time back in the day, it was my favorite.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on September 04, 2019, 08:34:32 PM
Did you try to ease the save file and reload the Guided Setup.   Maybe a bit of info on what you healing is set too.      THe big one. is did you change armour after you run the setup.   Because if you did, the script think that you are low in HP and try to heal you 

 The more info you provide, the easier it will be the help you
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Maelific on September 06, 2019, 07:46:13 AM
I load up EasyUO, launch UO through it and then I load up the 'TrailMyx's Advanced CLAw FULL' script and then 'TrailMyx's Full-Auto Fishermanv3.0b'

As soon as the fisher script status goes to 'Initialization complete!' it begins chain casting An Nox on myself. My health is full the entire time, I didn't swap any gear or touch my stats at all while it loaded. My healing method is set to magery. It won't stop casting An Nox until I stop the script in EasyUO, I can't even start the guided setup or anything while it's going crazy trying to cure me. It's puzzling. :(

EDIT: I'm a gargoyle, I know this script was written before they were a thing but I thought I used this with my gargoyle before.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 06, 2019, 08:18:26 AM
Do you have your status bar pulled?  Otherwise the script won't know what your current stats are.  For some reason the script thinks you are poisoned.  Look at your #CHARSTATUS and see what's flagging you as being poisoned.  I can't imagine that a gargoyle would be much different in that regard.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 06, 2019, 08:19:46 AM
I think (not 100% sure) that gargoyles have a flag that looks like poisoned in a human.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 06, 2019, 08:22:44 AM
I think (not 100% sure) that gargoyles have a flag that looks like poisoned in a human.
 
Are gargoyles immune to poison?  If so then you can just tweak the script by just avoiding the cure function entirely.  Best is just to use a human, but being a human I'm kinda partial.  :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on September 06, 2019, 08:31:31 AM
They are not immune, 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 06, 2019, 08:45:17 AM
They are not immune,

Hmm.  I'm curious about what appears in the #CHARSTATUS then!

Time to roll up a new fisherman!  Gargoyles are best used to adorn old churches and scare little children anyhow.  :P
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Maelific on September 06, 2019, 01:03:32 PM
I'm not exactly sure how to check my #CHARSTATUS. I tried poisoning myself before starting the script just to see if it would be satisfied once it cured me with An Nox, but it just kept on merrily casting it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on September 06, 2019, 02:14:58 PM
If you use razor you will not notice that you are poison.  if you use UOAssist, you will notice that Gargoyles look poison all the time.    The #CHARSTATUS = B  and #CHARSTATUS =CB if you are flying.   
So if you are flying or poison, #CHARSTATUS = CB
Line 2965
Code: [Select]
  if C in #CHARSTATUS
  {
    if !healtype in _1_5_8_9_ ; magery
    {
      gosub TM_NewCastSpell 10 SELF -1 20 20 ;  cast cure until successful
      goto healthloop
    }

you will need to mod this to use the Scanbar instead .

not tested ,
Code: [Select]
  if C in #CHARSTATUS
  {
   call ScanBuffBar
      if _poison_ in %BuffBarIconNames
    {
     if !healtype in _1_5_8_9_ ; magery
       {
         gosub TM_NewCastSpell 10 SELF -1 20 20 ;  cast cure until successful
         goto healthloop
      }
 }
if !healtype in _3_7_9_ ; chivalry


Or do like the rest of us and use a Human or Elf to fish.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Maelific on September 07, 2019, 04:14:25 AM
Would that not mean I could just stop flying and walk instead? I'll try that, thank you!

EDIT: per the helpful advice here I just stopped flying on my gargoyle which apparently removes the poisoned flag from my character status and allows me to use this script without issue. Thanks everyone!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 08, 2019, 11:40:28 AM
Would that not mean I could just stop flying and walk instead? I'll try that, thank you!

EDIT: per the helpful advice here I just stopped flying on my gargoyle which apparently removes the poisoned flag from my character status and allows me to use this script without issue. Thanks everyone!

Beautimus!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Maelific on September 28, 2019, 06:07:02 PM
I've noticed that this script isn't grabbing the MIBs off sea serpent corpses. I'm not sure why. I used another script to ID the MIB and the findtype ID was different than the one in the script so I'm wondering if A. I'm the only one having this issue? and B. if the ID changed at some point in time.

Been messing with the script and IDs trying to get it to work but no luck so far. :(

EDIT:

I managed to get it to loot the MIB now, but it doesn't keep track of it or open it. I'll keep messing with it.

2nd EDIT: Thought I saw it loot a MIB, now it isn't again. I have no idea why not. Ugh.

3rd EDIT: Got it for sure looting MIBs now. I missed a line where it checks the serpents corpse. The ID definitely changed.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on September 29, 2019, 11:42:06 AM
They changed the itemid when they upgraded high seas content. When I changed mine, I just searched the script for the old one and added the new one in its place. Mine pulls them and keeps track of them. The only odd thing is that it no longer opens them but its not a big deal. I just open them in my bank box when I am done running the script.\

@TrailMyx Maybe you can add this to the original post telling people to edit the classic MIB type HTD with the current type of AWJC.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 30, 2019, 10:06:57 AM
They changed the itemid when they upgraded high seas content. When I changed mine, I just searched the script for the old one and added the new one in its place. Mine pulls them and keeps track of them. The only odd thing is that it no longer opens them but its not a big deal. I just open them in my bank box when I am done running the script.\

@TrailMyx Maybe you can add this to the original post telling people to edit the classic MIB type HTD with the current type of AWJC.

Good idea Crisis; done.

http://www.scriptuo.com/index.php?topic=41.msg42#msg42
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 03, 2019, 04:47:45 AM
I made a change to the posted change locations.  I gave references to the SOS farmer instead of the FaF.  I changed the first post accordingly.  Sorry about that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: speedie1991 on November 09, 2019, 08:34:30 AM
does this still work on the 9/11/19?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 09, 2019, 10:10:01 AM
does this still work on the 9/11/19?

It works wonderfully, I am using it right now. Go to the new member section and looking into how to become a member so you can actually try it out. Make 1 post has not worked for quite some time. I am not sure why everyone still tries it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on November 28, 2019, 06:54:21 PM
Suddenly I won't auto defend against water elementals.  What line can I change for that?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 28, 2019, 11:06:28 PM
The server you play on may have changed the ID of the water el. Check the ID and then make sure it is correct in the script. That would be the first thing that I would check.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on November 29, 2019, 10:04:26 AM
thanks.  there doesn't seem to be an enemy list as it does a findID i think and sets that to target.  I am trying to look at the calls and still green
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on November 29, 2019, 09:19:31 PM
in the main loop,  you can add the ID of the water elem
Quote
mainloop:
gosub HandleMenu
if %autodefend = #TRUE
{
  gosub Defend NULL KI %offencetype %defencetype 8
}
Title: Re: TrailMyx's Full Auto Fisherman
Post by: jcarter on March 10, 2020, 07:23:57 PM
Is there a fix to make archery work?

When a serpent pops, it won’t equip my bow even though it’s setup. If I manually equip it’ll kill and then if I manually unequip it’ll continue.

Thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 10, 2020, 08:09:20 PM
You have to make sure that the itemid is specified in the script or it won't recognize it. Find where the other bow itemids are listed and list yours there.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: jcarter on March 11, 2020, 04:19:41 AM
Got it, thanks!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dan123The123Man on March 11, 2020, 06:02:45 AM
Does leaving the "Enable BankRun" work for anyone else if you leave it unchecked does it not goto the bank for anyone else? I leave it unchecked and it still wants to do a bank run but I dont want it to goto the bank and im not really sure how to make it stop going to the bank even with the box unchecked.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 11, 2020, 07:15:59 AM
That looks broken.  In the CheckWeight sub, add

Code: easyuo
  1.       menu get EUOCheckBox11
  2.       set %enablebankrun #MENURES
  3.  

right before the
Code: easyuo
  1.       if %enablebankrun = #true
  2.       {
  3.  

Basically, the %enablebankrun variable is never read again after initialization.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dan123The123Man on March 11, 2020, 05:41:09 PM
Ok im not sure if I put it in the right place here:

Code: [Select]
sub CheckWeight
  if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425
  {
    menu get EUOCheckBox13
    if #MENURES = #TRUE
      gosub cutfish
    if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425 ; still overweight?
     menu get EUOCheckBox11                ;  Is this where it goes to make it so if "enablebank" is unchecked it wont goto bank?
     set %enablebankrun #MENURES    ;  Is this where it goes to make it so if "enablebank" is unchecked it wont goto bank?
    {
      if %enabletrash = #TRUE
      {
        gosub TM_RandomRunebookTravel %travelmethod %trashrune1 %trashrune1 %runebook
        gosub TransferItems NULL CWI_AWI_NVI_OVI_PVI_QVI_ZVI_TVI -1 #BACKPACKID %trashcan
      }
      if %enablebankrun = #true
      {
        gosub DonateItems
        gosub BankItems
        gosub TM_TravelFromObject %travelmethod %boatkey
        if #RESULT = #TRUE
        {
          display ok Error in TM_TravelFromObject
          stop
        }
        wait 20
        gosub TM_StandCorrectly
      }
    }
  }
return

I was wondering though if I only want it to loot ancient SOS and discard the waterstained SOS do I put "MIB" in the CLAw looter and and only "ASOS" in the Fishing script menu? Or do I want MIB and ASOS checked on the fishing script menu? If it only collects "ASOS" (Ancient SOS) does it automatically just throw the waterstained on serpent corpse? And when does it open the MIB to see if its ancient or not? I tried playing with it and all I could ever get it to do is loot MIBs but never open them or discard the waterstained SOS... I think I had the wrong buttons in the fishing menu checked... I had claw looter to loot MIBs but fishing menu I had MIBs and ASOS checkmarked.

Also is there any way this could be added into the script to insure the ancient SOS incase the character were to die (good if enablebank is disabled or if you sail into a bunch of pirates)? The place I had it at was in the "Sub LootSerp" under the "if #pitchshoes = #true" I had gosub ScanInsure but im not sure if thats the best place for it.

Code: [Select]
sub ScanInsure
   ; set !lpc #lpc
  ;  set #lpc 1
   finditem  * c_ , #backpackid
   ; set #lpc 10
   for #findindex 1 #findcnt
   {
       if #Findcol = 1153  ;    ; 2301 = Doom   1157 = Minax   1153 = White for Ancient SOS
      {
         Event sysmessage Looking for Items
         event property #findid
           if ( Minax in #property && insured notin #property || ancient in #property && insured notin #property ) ; <--- chage this or add more like: || blahblahblah in #property &&
               gosub InsureItem
            Else
                Ignoreitem #Findid 7
   }
   }
  ;  set #lpc !lpc
  set %insuretimer #SCNT + 180  ; ( 180 sec )   < ---  add in sec the time you want between each scan
return

sub InsureItem
exevent popup #charid
wait 10

click 61 111 ;  ---  Location of Item Insure
set #ltargetid #findid
set #ltargetkind 1
target
event macro 22 0
wait 10
key esc
return
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 11, 2020, 07:18:25 PM
No, you can't break up a if statement from it's block, so you need to do this:

Code: easyuo
  1. sub CheckWeight
  2.   if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425
  3.   {
  4.     menu get EUOCheckBox13
  5.     if #MENURES = #TRUE
  6.       gosub cutfish
  7.     if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425 ; still overweight?
  8.     {
  9.       if %enabletrash = #TRUE
  10.       {
  11.         gosub TM_RandomRunebookTravel %travelmethod %trashrune1 %trashrune1 %runebook
  12.         gosub TransferItems NULL CWI_AWI_NVI_OVI_PVI_QVI_ZVI_TVI -1 #BACKPACKID %trashcan
  13.       }
  14.      menu get EUOCheckBox11                ;  THIS is where it goes to make it so if "enablebank" is unchecked it wont goto bank.
  15.      set %enablebankrun #MENURES    ;  THIS is this where it goes to make it so if "enablebank" is unchecked it wont goto bank.
  16.       if %enablebankrun = #true
  17.       {
  18.         gosub DonateItems
  19.         gosub BankItems
  20.         gosub TM_TravelFromObject %travelmethod %boatkey
  21.         if #RESULT = #TRUE
  22.         {
  23.           display ok Error in TM_TravelFromObject
  24.           stop
  25.         }
  26.         wait 20
  27.         gosub TM_StandCorrectly
  28.       }
  29.     }
  30.   }
  31. return

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dan123The123Man on March 12, 2020, 09:55:14 AM
I have just ASOS checked under "Loot" in the Full-Auto Fisherman menu and "MIB" in the active loot for CLAw looter but its not checking for ancient SOS. I have like 20 MIBs in my bag. When does it open them up to check for Ancient SOS?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on March 12, 2020, 03:55:30 PM
The check is to kept track of what you loop.   So when the menu tell you that ASOS = 3.  look for 3 ASOS in your bank and trash the rest for points.   You should be able to run this for 12hr before your bank is full.  maybe event more.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Dan123The123Man on March 12, 2020, 05:50:28 PM
right I know its a very good script; however, i'm trying to run it not using the bank which I think with their help it stopped making them goto the bank with the "enable bank" not checked, but now I cant figure out why its not opening the messages in a bottle if all I have checked is "ASOS" not "MIB". Isnt that how you determine whether you only want it to keep ancient SOS or messages in a bottle, the "MIB" or "ASOS" buttons? I looked back on page 63 and someone at the top was trying to figure out how to open MIBs to, is this script not supposed to open the MIBs for you if you have ASOS checked?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on March 12, 2020, 08:37:14 PM
ensure you have change the ID of the  msg in bottle.  it have change last year.   This script were build for bank support. so I never mess with it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 12, 2020, 09:38:19 PM
It would not be difficult to replace the bank run with a house drop - but that is not what I would do these days.

If after doing what TG suggests, following the initial post modifications, the ASOS still doesn't work, then you will probably have to step through the logic and see how it evaluates. You could probably toss a regular SOS and an ASOS on the serpent corpse to see if it will pull the ASOS and leave the SOS behind. That would determine if it is the looting logic or the evaluate logic that doesn't seem to be working for you.

That post on page 63, stated that the issue was trying to open the MIB while on the serpent's corpse. In general, that doesn't make sense as an issue. I have a script that opens MIB's in containers that are not my #backpack, so that shouldn't be the issue.

You would have the ASOS chioce checked (but do not need the MIB choice checked) in order to only loot ASOS.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 13, 2020, 06:16:36 AM
Almost Dan.  You need to move those 2 statements above the IF statement.  You wrote:

Code: easyuo
  1.     if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425 ; still overweight?
  2.      menu get EUOCheckBox11                ;  Is this where it goes to make it so if "enablebank" is unchecked it wont goto bank?
  3.      set %enablebankrun #MENURES    ;  Is this where it goes to make it so if "enablebank" is unchecked it wont goto bank?
  4.     {
  5.  

but should be

Code: easyuo
  1.      menu get EUOCheckBox11                ;  goes here
  2.      set %enablebankrun #MENURES    ;  and here
  3.     if #WEIGHT >= #MAXWEIGHT - 20 || #WEIGHT >= 425 ; still overweight?
  4.     {
  5.  
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on March 29, 2020, 01:51:54 AM
I have been using this Script for years. Fishing is very boring, but fighting Scalis is not. I love selling the ASOS and white nets.

Something must have changed, as it is not equipping the bow when a Sea Serpent is fished up. It drops the fishing pole into the backpack and my Fisherman just stands there. The findtype is QPO - an animated composite bow of sorcery.  If I equip the bow manually it proceeds to kill the Serpent, but the Fisherman just stands there after the Serpent's death followed by "You must wait to perform another action" error over and over.  It also seems to me that you cannot have more than one bow of the same kind in your pack as the script errors and states that it can not find my archery weapon. Archery+Chivalry is selected.

ORACLE
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 29, 2020, 02:04:39 AM
Isn't the guided setup needed to select your weapon?
If you have that correct, then you may have a right/left hand weapon to arm/disarm it.

I don't play this with archery... so I rarely have even tested out the archery.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on March 29, 2020, 02:23:53 PM
I have used the guided setup, but it will not pick up the weapon from the backpack. Also if I am watching and arm it manually it won't put it back in the backpack...he just stands there -- after the kill, he doesn't loot the corpse, etc.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 29, 2020, 02:59:31 PM
Hi Oracle,
Ok, so I just tested a snippet of this code. It turns out the composite bow (type QPO) is a left handed weapon when it comes to equipping it. Here is the change you need to make for several lines where it references PPO in the routines SetupWeapon, DisarmWeapon and ArmWeapon:
Code: easyuo
  1. sub ArmWeapon
  2.   if #RHANDID <> %1
  3.   {
  4.     finditem %1 C_ , #BACKPACKID
  5.     if #FINDKIND <> -1
  6.     {
  7.       set #RHANDID %1
  8.     }
  9.     else
  10.     {
  11.       display ok I cannot find this weapon
  12.       return
  13.     }
  14.   }
  15. ArmWeapon_loop1:
  16.   finditem %1 C_ , #CHARID
  17.   if #FINDKIND = -1
  18.   {
  19. ArmWeapon_loop2:
  20.     finditem %fishingpole C_ , #CHARID
  21.     if #FINDKIND <> -1 ; must de-equip fishing pole
  22.     {
  23.       exevent drag %fishingpole 1
  24.       wait 10
  25.       exevent dropc #BACKPACKID
  26.       wait 30
  27.       goto ArmWeapon_loop2
  28.     }
  29.     finditem %1 C_ , #BACKPACKID
  30.     if #FINDKIND <> -1
  31.     {
  32.       if #FINDTYPE in PPO_QPO
  33.         event macro 24 1 ; disarm weapon to setup - left
  34.       else
  35.         event macro 24 2 ; disarm weapon to setup - right
  36.       wait 30
  37.       goto ArmWeapon_loop1
  38.     }
  39.     else
  40.     {
  41.       display ok I can't locate your archery weapon
  42.       stop
  43.     }
  44.   }
  45. return
  46. ;-------------------------------------------------------------------------------
  47. sub DisarmWeapon
  48. DisarmWeapon_loop1:
  49.   finditem %1 C_ , #CHARID
  50.   if #FINDKIND <> -1
  51.   {
  52.     if #FINDTYPE in PPO_QPO
  53.       event macro 24 1 ; disarm weapon to setup - left
  54.     else
  55.       event macro 24 2 ; disarm weapon to setup - right
  56.     wait 30
  57.     goto DisarmWeapon_loop1
  58.   }
  59. return
  60. ;-------------------------------------------------------------------------------
  61. sub SetupWeapon
  62.   finditem %1 C_ , #CHARID
  63.   if #FINDKIND = -1
  64.   {
  65.     finditem %1 C_ , #BACKPACKID
  66.     if #FINDKIND <> -1
  67.     {
  68.       if #FINDTYPE in PPO_QPO
  69.         set #LHANDID %1
  70.       else
  71.         set #RHANDID %1
  72.     }
  73.     else
  74.     {
  75.       display ok I can't locate your archery weapon
  76.       stop
  77.     }
  78.   }
  79.   else
  80.   {
  81.     gosub DisarmWeapon
  82.   }
  83.   if #FINDTYPE in %crossbowtypes
  84.   {
  85.     menu Font BGColor BtnFace
  86.     menu delete EUOLabel32
  87.     menu Text EUOLabel32 176 196 Bolts
  88.     set %ammotype LNK ; LNK - crossbow bolts
  89.   }
  90.   else
  91.   {
  92.     menu Font BGColor BtnFace
  93.     menu delete EUOLabel32
  94.     menu Text EUOLabel32 176 196 Arrows
  95.   }
  96. return
  97.  

The only lines that change in those routines are where it referenced if #FINDTYPE in PPO gets changed to if #FINDTYPE in PPO_QPO.

Make those changes and give it another try. (You might need to go through the guided setup again... I am not sure.)

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on March 29, 2020, 07:03:11 PM
Gaderian!

That was it. I did not think of a bow as being a left-hand object would n=make a difference. I simply assumed that during setup clicking on the bow would initialize it in the script when running it. It sure messed up the timing of the script. I hated babysitting it and manually arming and earning the bow.

Thank you for all of your help. Now need to see if there is a 120 Fishing around. The art of Fishing seems to have died in Sosaria.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 29, 2020, 07:13:10 PM
Happy to help. It also may help the next person, too.

There is a method to arm/disarm without the right/left hand stuff using the event macro 64-66 commands which would make the script more generalized, but that is a little more effort than adding your weapon's type to each of the statements.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: affejern on April 21, 2020, 11:07:43 AM
I am a totally new player and was wondering how/what Auto - Auto means.
I hope you all will be nice in giving a few pointers for a fly fisher :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on April 21, 2020, 11:22:31 AM
it mean that you follow the instruction.    put  small boat in water,  follow the setup direction.    This will fish/kill/loot the items you have selected.   it will recall to the bank to drop items you have selected..    Don't forget you will also need to run this to be able to loot
http://www.scriptuo.com/index.php?topic=17.0;topicseen
 
Yes you might need to run the setup a few time because you forget something.  but once it done hit save and you are good to go.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 21, 2020, 04:30:47 PM
This is a great script! I have made millions from it and have even used it as a trainer!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 06, 2020, 07:26:34 PM
So ive got this all set up and running, and it works until i get a bag full of fish.  Set up went fine, swapped out the text so it will pick up the MIBs now, however I've noticed it has quit making fish steaks.  So fish are accumulating in my pack.  It will then recall to the bank, will a bag full of fish (not fish steaks), it deposits something, then recalls back to boat (with a pack full of fish still), casts, then instantly makes another bank run.  Any ideas what could be happening?

pSK
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on May 06, 2020, 07:36:09 PM
The fish steak are dump in the sea serpent corpse. 
- So ensure that under Throw away using  you had check all 3. 
-Under Loot   select MIBs
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 06, 2020, 08:54:51 PM
You can also check and make sure that you still have your dagger in your bag. If you are on Siege, they have uses and go quickly.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 06:54:15 AM
Yes, ive got all three checked.  The problem is that it isn't cutting the fish into steaks.  I hit a serpent pretty early and it did dump the steaks that were in my bag when the script first started.  Its just as soon as the fish begin to accumulate, he then recalls into town to try to bank items (im assuming because the weight starts to climb, but not completely weighed down either), instead of cutting the fish steaks up and keep fishing. Dagger is for sure in the bag. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 07:23:52 AM
Ok morning update... I started totally clean, reloaded everything.  He fished for about 10 mins.  Pack is starting to get really full. Serpent shows up, kills it, moves over to it, slices it up.  Now it starts trashing all the boots and sandals in the bag.  It then starts to cut up the fish! However, half way through the cutting of the fish, an error popped up "You must have at least one rule in your active list.  Please select a rule from your [Rule Entry] tab and press the add button."  But what rule are they talking about?  And where is rule entry?  Thanks in advance. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 07:36:58 AM
I pushed ok on the error message just to see what it would do, and it basically just kept going.  However the incident where it started to accumulate fish started happening again, i have a golden dagger could that be the problem, but when i first started up the script the recognized the dagger because it did slice up the serpent and half of the fish in my bag.  It then did a thing where the pack was almost to full weight, still had 100 stones or so.  He would fish, regardless of a fish or not, he would then recall back to bank.  places something in the pack, then recalls back to boat.  Fishes again, pulls up a fish or nothing, recalls backs to bank. wash rinse repeat. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 07:42:14 AM
another update, sorry if this is annoying, just trying to figure this out.. So fished up another serpent while bag was full of crap.  Kills serpent, opens, places all boots in trash, proceeds to cut up fish, cuts about 3/4 of the fish up, and moves some steaks the the corpse, and then boom, error message again, "you must have at least one rule in your active list...." so it seems the error pops up when i am offloading things onto the serpent corpse.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 07:45:09 AM
Good god im sure yall hate me but another update.  another serpent showed, killed etc.  The error message popped up around the time he was messing with the leather.  Any ideas? 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 07:51:36 AM
again after a serpent but error showed up when he was in the process of cutting up fish.  i have chosen to not loot the leather.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on May 07, 2020, 07:54:19 AM
Ok  in the Clay you need to have atlease one rule. 

So I use Self repair > 10,  this way it will never loot this item.     I add the word supply because I want to loot the map.      The is their to loot extra items that FaF dont.     So just put the the Selfrepair rule and you should be good.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:06:37 AM
Ok awesome! Forgive me here, I'm reallly trying.  So in the Claw menu on the bottom half, i have self repair under item attribute, user defined: supply N/A, user entry: Supply.  I can't figure out how to add the rule to the list, i click add and nothing happens
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:07:34 AM
Do i need to add the rule in claw before i run the fishing script correct? like at the top of the menu it says "no configuration file found" is that because i havent turned on the fishing script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:12:10 AM
Ok i messed with it and figured it out, i was able to add the Self Repair > 10, however, underneath yours says "Supply" and i was not able to add it.  I did type it in on the bottom though.  just doesnt show in the rule column
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:26:17 AM
Ok now for some reason i can't get any of the buttons to click.  its not frozen, its just not responsive, the buttons click, just nothing happens
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:26:52 AM
Still couldn't get supply added to the rule
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on May 07, 2020, 08:27:59 AM
1) in the User Entry,: type supply and hit OK.    this is move the word  into User Defined box. 
2) In the User Defines:  it shold said SUPPLY.  now if you click the button ( >=)  you will see that the value change.  I use NA and put value 0,  now hit OK.  By hitting OK  that will move the word in the left side.   Select the word supply and click ADD ( Omit  Add Rule )   this will move the word SUPPLY to the right side. 

The left side is a bank of value.  The right side is your active rule.  It will only take the rule from the Right side.

Select a setup file name  and hit save setup.


You might need to read http://www.scriptuo.com/index.php?topic=17.0;topicseen

Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:30:04 AM
ok no idea what i did, but i went back after making the last post and it allowed me to change the >= to NA and it allowed me to add supply to the rules which it wasnt letting me before, but it wont put the rule in the active column.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:36:06 AM
Sorry i feel like a total idiot.  I read through it, i just am having trouble.  But it seems like it added the rule, i am just waiting for a full pack of fish.  Thank you for your help, ill read the set up guide again.  Much appreciate the patience. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 08:49:49 AM
Ok, its off and running, not getting the error message anymore.  However its still not cutting up all the fish into steaks, it does some fish, but not all.  Is that maybe because some of the fish names arent in the script? Do i need to add some? 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on May 07, 2020, 09:22:42 AM
You'll be proud, i went back through and added the new fish to the list.  Still not cutting up Capt Snook and mahi, anyone know the abbreviation for these?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on May 07, 2020, 10:39:19 AM
That should be the change that u need. 
PS the SOS change ID as well to AWJC

sub BankItems
Quote
gosub GumpWait NULL container_gump container_gump
  gosub TransferItems NULL AWJC_SVH_XVH_UDF_EQD_UVH -1 #BACKPACKID %container_MIBs
  wait 20
  gosub TransferItems NULL WWS -1 #BACKPACKID %container_Stack   ; pearls
  wait 20
  gosub TransferItems NULL POF_KUF -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL IND_HND_STO_JJG_UDHB -1 #BACKPACKID %container_Stack
  wait 20
  gosub TransferItems NULL EQD_FQD_GQD_DQD -1 #BACKPACKID %container_Fish ; uncut old-style fish
  wait 20
  gosub TransferItems NULL WYZ_SMZ_OMZ_RMZ_UYZ_RMZ_ZYZ_TYZ_NMZ_LMZ -1 #BACKPACKID %container_Fish ; uncut-High Seas fish
  wait 20

sub cutfish
Code: [Select]
menu Get EUOCheckBox13
 finditem EQD_FQD_GQD_DQD_UYZ_ZYZ C_ , #BACKPACKID

 menu get EUOCheckCarveHighSeasFish
finditem WYZ_SMZ_OMZ_RMZ_UYZ_RMZ_ZYZ_TYZ_NMZ_LMZ C_ , #BACKPACKID

Title: Re: TrailMyx's Full Auto Fisherman
Post by: arutharen on May 17, 2020, 01:46:42 PM
<3 thank you mate.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on May 20, 2020, 08:55:55 PM
Hello Fellow FisherPersons,

I have been trying to modify this script to use the Tot Bows i.e.the Horselord. It doesn't want to arm it even after Item ID changes.

I need some help here...

Also, it will not loot T-Maps anymore even though the box is checked...

Any help is appreciated...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on May 20, 2020, 11:51:37 PM
It loots the maps for me so not sure on that one. Go back a few pages and Gaderian explains how to fix the bow issue. It is always good to go backwards and look for things that have broken and been fixed. Whenever something doesn't work for me, that's what I do.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on May 21, 2020, 07:26:40 AM
You seen to be  on the right track,  adding the ID is good,  now you need to added to the right line.   Here a question for you,  Left or right hand weapon.  You will anwer me that a bow is two hand weapon so it a left weapon.   NOOOO.       Try the other hand.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on June 05, 2020, 02:49:53 PM
Hello, Fellow Fisher Persons (to be politically correct),

I have been trying to update this script to take advantage of the Fishing Bonus using the Tokuno Ship. I seem to be at a loss and was wondering if anyone else had success adding the Tokuno or any other ship. I keep getting the error of not being able to find the tillerman. Id the tillerman and its item type? Is it that easy?

Fishing is boring enough, but it would be nice to get some good Fishing trophies.

The Fish Monger Quests need to be addressed as well. Could they have made the process of turning in your "catch" any more lengthy or tedious? Come on, Right?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on June 14, 2020, 10:44:48 AM
I guess i didn't save the edited script to include the new fish, and my computer updated during the night so basically I had to start from square one again.  I had the script running perfectly for a while now, but now after reloading and editing what i thought was all the proper code to include the new fish, however, Red Snook, Haddock, and Blue Fish don't seem to get cut into steaks.  Anyone know the code for these specifically?  I have copied and pasted what Ghost had told me to do earlier, but it seems this go round it didnt work.  Thanks in advance!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on June 14, 2020, 10:46:07 AM
Also, Black seabass
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on June 14, 2020, 06:28:13 PM
I just answered someone else with this same data, so might as well share it here as well.

Not all the rare fish are identified here (there is a black marlin, but many come in 2 facings as examples), but the more common types are all present.

You will notice many share a common type, of course for the same graphic.
Some share the same type, but have a different hue.
Some names have different types for the flipped orientation.

All common fish and a few rare fish sorted by name:

Code: [Select]
    EQD:A Big Fish
    WYZ:Amberjack
    QZZ:Apple Crab
    CAAB:Autumn Dragonfish
    LMZ:Black Marlin
    GQD:Black Seabass
    QZZ:Blue Crab
    OMZ:Blue Grouper
    EQD:Bluefish
    OMZ:Bluegill Sunfish
    RMZ:Bonito
    EQD:Brook Trout
    OMZ:Cape Cod
    TYZ:Captain Snook
    RMZ:Cobia
    NZZ:Crab
    QZZ:Crab
    PZZ:Crusty Lobster
    RMZ:Cutthroat Trout
    NMZ:Darkfish
    SMZ:Demon Trout
    TYZ:Drake Fish
    NZZ:Dungeness Crab
    OMZ:Dungeon Chub
    SMZ:Fairy Salmon
    NMZ:Fire Fish
    OMZ:Fire Fish
    KZZ:Fred Lobster
    SMZ:Gray Snapper
    WYZ:Green Catfish
    EQD:Haddock
    RMZ:Holy Mackerel
    PZZ:Hummer Lobster
    SMZ:Infernal Tuna
    NZZ:King Crab
    RMZ:Kokanee Salmon
    KZZ:Lobster
    PZZ:Lobster
    GQD:Lurker Fish
    TYZ:Mahi-Mahi
    EQD:Mud Puppy
    EQD:Orc Bass
    NMZ:Pumpkinseed Sunfish
    SMZ:Rainbow Trout
    SMZ:Red Drum
    NMZ:Red Grouper
    DQD:Red Snook
    NMZ:Redbelly Bream
    QZZ:Rock Crab
    KZZ:Rock Lobster
    SMZ:Shad
    KZZ:Shovel-Nose Lobster
    DQD:Smallmouth Bass
    FQD:Snaggletooth Bass
    NZZ:Snow Crab
    PZZ:Spiney Lobster
    QZZ:Stone Crab
    GQD:Uncommon Shiner
    FQD:Walleye
    RMZ:Yellow Perch
    UYZ:Yellowtail Barracuda
    ZYZ:Yellowtail Barracuda

Same listing sorted by type:

Code: [Select]
    CAAB:Autumn Dragonfish
    DQD:Red Snook
    DQD:Smallmouth Bass
    EQD:A Big Fish
    EQD:Bluefish
    EQD:Brook Trout
    EQD:Haddock
    EQD:Mud Puppy
    EQD:Orc Bass
    FQD:Snaggletooth Bass
    FQD:Walleye
    GQD:Black Seabass
    GQD:Lurker Fish
    GQD:Uncommon Shiner
    KZZ:Fred Lobster
    KZZ:Lobster
    KZZ:Rock Lobster
    KZZ:Shovel-Nose Lobster
    LMZ:Black Marlin
    NMZ:Darkfish
    NMZ:Fire Fish
    NMZ:Pumpkinseed Sunfish
    NMZ:Red Grouper
    NMZ:Redbelly Bream
    NZZ:Crab
    NZZ:Dungeness Crab
    NZZ:King Crab
    NZZ:Snow Crab
    OMZ:Blue Grouper
    OMZ:Bluegill Sunfish
    OMZ:Cape Cod
    OMZ:Dungeon Chub
    OMZ:Fire Fish
    PZZ:Crusty Lobster
    PZZ:Hummer Lobster
    PZZ:Lobster
    PZZ:Spiney Lobster
    QZZ:Apple Crab
    QZZ:Blue Crab
    QZZ:Crab
    QZZ:Rock Crab
    QZZ:Stone Crab
    RMZ:Bonito
    RMZ:Cobia
    RMZ:Cutthroat Trout
    RMZ:Holy Mackerel
    RMZ:Kokanee Salmon
    RMZ:Yellow Perch
    SMZ:Demon Trout
    SMZ:Fairy Salmon
    SMZ:Gray Snapper
    SMZ:Infernal Tuna
    SMZ:Rainbow Trout
    SMZ:Red Drum
    SMZ:Shad
    TYZ:Captain Snook
    TYZ:Drake Fish
    TYZ:Mahi-Mahi
    UYZ:Yellowtail Barracuda
    WYZ:Amberjack
    WYZ:Green Catfish
    ZYZ:Yellowtail Barracuda

If you look on uo.com for the fish that match the graphic, you can expect to find those to be the same, depending on orientation.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on June 15, 2020, 07:19:40 AM
Here a version with picture



Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on June 17, 2020, 01:28:13 PM
Much appreciated yall, would have gotten back sooner but i had to start going back to work :( Thanks for the help again guys
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on June 19, 2020, 04:22:05 AM
I hate wasting things so I wanted to donate all the fish steaks to the Libray to get something cool. I set this up with two runes to the Fisherman in the Britain Libary and checked the appropriate boxes.  Watching my Fisherman, he never gets to the Libary always by-passing it for the Bank or back to the Ship.

does anyone else use the "Donate" Option? Is it working for them? And may I ask what they used to fix it?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on June 19, 2020, 08:46:47 PM
never use the donate option.  Sorry
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Oracle on June 20, 2020, 10:45:45 AM
Something new has popped up -- FaF loots the T-Map off the Serpent corpse but then after continued looting puts the T-Map back onto the corpse and moves on. Has anyone else experienced this? Are we looking at an ID change? It also starting doing this with Big fish and some of the Rare Big Fish.

FYI trashing the small big fish that you do not want to keep for a Trophy, gives pretty good cleanup points.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Thargorff on July 30, 2020, 09:15:35 AM
Greetings everyone, does anyone know where i could find id for raw serpent steaks? Looks like a waste to leave them on the corpse, they are stackable, and there is a cooking receipe now available for them. Thank you in advance and for all your hard work and time you guys invested
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on July 30, 2020, 09:30:54 AM
If you drag an example of something in game and drop it. Next examine the #LLIFTEDTYPE to get it's type.

That is the easy part. Next comes where to add it. Last winter (2020) I looked at this and the loot keep/toss types are individually hard coded into the routine rather than being variables. You will have to examine that logic to determine what you want to do with it. Several items have new TYPE's during 2019's updates, so until you get all the new updates identified the internal looting logic may not do what you expect.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Thargorff on July 30, 2020, 10:57:20 AM
Thank you reply Gaderian, i wonder if i add this id to TM Claw, it has an option for loot, as long as it picks steaks from corpse, just need to figure out how to make it to put them in the bank with the rest of the stuff
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on July 30, 2020, 07:11:22 PM
Adding it to the Claw should collect the steaks.

Looking at it closer, the items put in the bank happens here in the routine BankItems. If you add the type for the cut serpent steaks to the line:
Code: [Select]
  gosub TransferItems NULL IND_HND_STO_JJG_UDHB -1 #BACKPACKID %container_Stack
It should be a simple change to add the TYPE to this line.

I would appreciate it if you shared your solution back here, too.

Gaderian
Title: Re: TrailMyx\\\'s Full Auto Fisherman
Post by: Thargorff on July 31, 2020, 08:06:31 AM
Thank you, will do some changes later tonight and post the results

Post Merge: July 31, 2020, 12:22:12 PM
gosub TransferItems NULL IND_HND_STO_JJG_UDHB_XGKC -1 #BACKPACKID %container_Stack

here is what i did in the line you suggested Gaderian, and added a rule for "Raw Serpent Steak" N/A under claw menu (left bottom corner .user entry>user defined> parameter N/A)

I must be total newb since I cant figure out how you posted that rule in the format like Code in in your last post

Post Merge: July 31, 2020, 12:25:14 PM
Forgot to say, it works so far - loots serpwnt steaks and deposits them with the rest of stackables ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on July 31, 2020, 08:54:16 PM
Excellent work!
as for the 'code' there are a few buttons above when you formulate your message to post. There is one that defaults to a drop down with "code" in it. You can use the drop down for syntax highlighting for a language you wish from the list. If you do not want the syntax highlighting, then there is a # button that you can use.
Either method creates "code" tags.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: jenovauh on October 30, 2020, 03:36:32 AM
I hate wasting things so I wanted to donate all the fish steaks to the Libray to get something cool. I set this up with two runes to the Fisherman in the Britain Libary and checked the appropriate boxes.  Watching my Fisherman, he never gets to the Libary always by-passing it for the Bank or back to the Ship.

does anyone else use the "Donate" Option? Is it working for them? And may I ask what they used to fix it?

I tried using the donate function, it will teleport to the NPC but doesn’t donate the fish as I think the NPC donation  interface had change and that’s why it is not working.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on October 30, 2020, 05:52:42 AM
A couple years ago the gump changed for the bank donation. Some things moved down on the same former page but you may need to turn the page to get to the donation link.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gabrielo on November 26, 2020, 02:25:53 PM
Wow, what a script!  Thank you. 

I have been running it for a few hours and have updated the script for the newer OSI MiB ID, just keeping it ruining to see what else needs updating.

I will dig though this thread, but at nearly 70 pages, it might take a while.  Does the script extract the SOS from the MiB anywhere?  I can’t seem to find it having looked through it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on November 26, 2020, 07:25:00 PM
If you choose to keep ASOS then it opens to see if they are.
If you want to keep all sos you have to choose that as well.
I believe if you choose the ASOS it may trash regular sos if you haven’t selected both. I personally have always chosen both - because I have uses for all the stuff in sos.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 27, 2020, 08:17:25 AM
I do not have it open the MIBs. It is my understanding from what others have posted, the more MIBs you open at one time, the more likely you are to get ASOS. Testing I have done seems to verify this. I do not have numbers, I just know that when I open 124 MIBs one after another, I seem to get more ASOS than opening them as I fish them up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on November 27, 2020, 08:21:55 AM
It definitely feels like opening a bunch gives more ASOS.

My friend had 2500 MIBs and got approximately 125 ASOS from it. I remember it was about 1 secure full. That would be 5% which is the typical 'rare' 1 in 20 of UO drops.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gabrielo on November 27, 2020, 10:23:25 AM
Ah, interesting.  Yes, the only reason I asked was because it wasn’t moving the MiBs to my secure, but I found and updated all the MiB item ID references in the script all is good now.

Also, what do you do with all the special nets you get?  I have never used them.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on November 27, 2020, 04:30:46 PM
the white nets from ASOS spawn either leviathan with a few other monsters or Osiredon/Scalis.
The plain green common nets... I trash for cleanup points.
The colored uncommon nets - people use for deco - I toss on a vendor.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on January 22, 2021, 05:23:29 AM
hmm i need to look the script over, been running it for days, collected about 200 sos, didnt have to update the ID's, and nope not missing a sos.. i do watch them fish though to make sure.. will need to look at that dont open option though to test for the ASOS, only gotten 4 so far since I been back. But I honestly am happy with way script is for me, fish kills loots etc.. all the new loot is nice also.. well deco loot..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on January 23, 2021, 03:24:06 AM
I make sure that it doesn't open them and just collects them. When I get around 100 of them, I run my script to open them and usually get way more than opening as I collected them.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on February 11, 2021, 09:49:57 AM
Does the Evaluate Loot open the mibs?  How do i keep them closed, so i can open them all myself?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 11, 2021, 04:52:12 PM
Does the Evaluate Loot open the mibs?  How do i keep them closed, so i can open them all myself?

Make sure you don't check the "ASOS" box in the "Loot" section, but have the "MIBs" checked.  Checking the ASOS box will cause the script to open them and only loot the ones that are ASOS.  Why did I do that?  Hell if I know?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: dirtmcgirt on February 12, 2021, 01:43:50 PM
Dude thanks for replying!! I can't explain how incredible this script is! Great job!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 17, 2021, 08:02:27 AM
Dude thanks for replying!! I can't explain how incredible this script is! Great job!!

Glad is still works for people.  Fishing is something in UO that always was one of my favorite functions.  Without scripting, I probably would have fished for a couple hours and forgotten about it.  There are some tedious functions in the game, but fishing is probably one of the most boring and repetitive.  Just like real-life fishing!  Gotta do something while you drink your beer!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Broodking on February 24, 2021, 03:09:29 AM
I've also had alot of issues with the FaF'er saving the set up most likely Vista issues as well even though I'm running as Administrator.

Finally last night I ended up manually editing the fishing_setup.txt file with all the ID's of my runebook, boat key, slayer book etc.

I renamed the file fishing_setup_ultima. Then opened my Europa_Ultima_Fishing file and edited so it now says:

Code: [Select]
set %setupfile fishing_setup_Ultima.txt

Now it's all working good on all my accounts/characters that I have fishing. Much thanks to Nobama and Khameleon for helping with issues and fine tuning!

Follow this and it will work perfectly.  After lots of trial and error this script works FLAWLESSLY.  Just need to empty your bank 2x per day with all the MiBs!!


Thus far Off Osiredon I've managed to pull 3 one tile soul forges, 1 Enchanted Coral Bracelet, and 1 Leviathan Hide Bracers after tossing approximately 60 White Nets. Ironically I've only received 2 ML artifact drops from the Leviathan..neither of which was a Ghost Anchor or Sea Horse Statuette.

All Glory to the Admiral TM and the FaF'er!

Thankyou Sir!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 24, 2021, 05:51:44 AM
So Broodking, I gather that Ultima's solution was what fixed your problem?  Wonder why certain people have to do silly things like that.  Still weird.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 28, 2021, 04:28:11 AM
TM, I have used and abused this script with many fishers and love it. I am trying it on a freeshard for the first time and it mostly works but I have a question about the casting into the water. It seems hit or miss. It is hard to tell if it because the casting spots change or if it is something progressive. It starts out casting and pulling in fish fine. It will go through about 20ish casts then start getting you cannot see the water. It finally ends up with casting and the system message what water would you like to fish in but no animation of it going into the water and no system message of pulling anything in or not seeing the water and of course, no fish.

I am not sure if it has to do with the z axis in places or something else. I know I have seen animations and seen it pull fish in almost or all of the 4 corners. Since you have used this on some freeshards, I am hoping you may have some advice for me. I cannot imagine fishing without this script. If it matters any, this is on UO Heritage, sometimes called trueuo. It is the official server of ServeUO and run by one of the ServeUO devs and is for most parts an OSI clone with a few customs.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: The Ghost on February 28, 2021, 04:01:29 PM
Did you notice if you are fishing in the same direction when msg occur.  Maybe the count  do not reset.  Or   the Charpox Location do not get updates.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 28, 2021, 06:21:12 PM
TM, I have used and abused this script with many fishers and love it. I am trying it on a freeshard for the first time and it mostly works but I have a question about the casting into the water. It seems hit or miss. It is hard to tell if it because the casting spots change or if it is something progressive. It starts out casting and pulling in fish fine. It will go through about 20ish casts then start getting you cannot see the water. It finally ends up with casting and the system message what water would you like to fish in but no animation of it going into the water and no system message of pulling anything in or not seeing the water and of course, no fish.

I am not sure if it has to do with the z axis in places or something else. I know I have seen animations and seen it pull fish in almost or all of the 4 corners. Since you have used this on some freeshards, I am hoping you may have some advice for me. I cannot imagine fishing without this script. If it matters any, this is on UO Heritage, sometimes called trueuo. It is the official server of ServeUO and run by one of the ServeUO devs and is for most parts an OSI clone with a few customs.

I used this on RebirthUO and Alexandria without issue.  Are you standing right behind the mast on one of the little boats?  Some shards change where you recall into the boat and it seems to mess with things.

The fishing sub uses the journal extensively for fishing so be sure the fishing journal spam is similar/same to OSI and baseline RunUO.  You can see all the journal key phrases in the "FastFishup" subroutine for reference.  Since this is a shard run by the ServUO peeps, the fishing should be OSI compliant.

Also when you pull up EasyUO, make sure you see information filtering through the #JOURNAL variable.  If not then you might have other issues.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 28, 2021, 07:12:01 PM
Somehow it was the shoreline interfering with it. Even though I was 9 or 10 tiles from the shore, I had to move one more over to get it to work. I have been that close before on OSI with FAF but for some reason it wasn't quite working on ServeUO. I switched to yours to continue to gain because C2's dungeon and shore fisherman had too many cannot see the water errors though the same spots work fine for it on OSI. It is a subtle difference and once I can get into open waters, I won't have to worry about it. :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 01, 2021, 09:18:01 AM
Somehow it was the shoreline interfering with it. Even though I was 9 or 10 tiles from the shore, I had to move one more over to get it to work. I have been that close before on OSI with FAF but for some reason it wasn't quite working on ServeUO. I switched to yours to continue to gain because C2's dungeon and shore fisherman had too many cannot see the water errors though the same spots work fine for it on OSI. It is a subtle difference and once I can get into open waters, I won't have to worry about it. :)

Oh, ok.  I was going to ask that.  Both the shoreline and on OSI if you're too close to a server line.  Server lines aren't a "thing" on RunUO-based shards though.  What might be is being too close to the edge of the map where your casts might be trying to overlap.  Best to give yourself alot of buffer room.  Anyhow, glad it was something simple.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 01, 2021, 11:41:42 AM
Worked like a champ (as always) once I was out in open waters! This is by far the most used script that I own! You the man TM!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gabrielo on March 02, 2021, 07:42:48 AM
Absolutely love this script.  I have adapted it to see the newer MiB ID and it has been great.

One issue, however, is that the small map itself doesn't draw the boxes or locations of the SOS properly.  So, I am forced to separate the SOS into the 10 zones and fish them one zone at a time.  Any idea how to get the map to draw correctly again, it would help when looking at ASOS locations.

Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 02, 2021, 07:48:25 AM
So the problem is with the MIB sorter from Kal In Ex?  Probably a problem with the OCR used.  Are you on a freeshard or OSI?  Last time I used his sorter on Lexia, it sorted and drew the proper boxes just fine. 

For support for that script, you'll need to ask over at EasyUO unless someone here has seen/solved the problem already and is willing to share here.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gabrielo on March 02, 2021, 07:56:03 AM
Thanks, I'm on OSI.  It seems to sort them and sails to the locations ok, just doesn't draw the little map and pinpoint the SOS locations. 

The location boxes are all shrunk into area 1 by the look of it.

Edit:  SORRY, I completely, posted in the wrong script page!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on March 02, 2021, 11:18:27 AM
Read that script from Kal in depth, it might need a dependency. I use both - FAF to find, and the Kal to go and it draws my maps perfectly, sorts, then i use Crisis to fish it up and sort (shameless plug there)..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 02, 2021, 02:42:29 PM
Read that script from Kal in depth, it might need a dependency. I use both - FAF to find, and the Kal to go and it draws my maps perfectly, sorts, then i use Crisis to fish it up and sort (shameless plug there)..

Go to that script on EUO and go to the end then go backwards until you find toymaker's fix. It puts the regions back where they belong. You will most likely need to change the id of the MIBs though because they have changed since he posted that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 02, 2021, 09:36:54 PM
First, I am a huge fan of both scripts...

I must admit, I am not sure why we are discussing Kal's original sos master script here, but over on Easyuo, I fixed it all. The original post there has a link to both Toymaker's version and mine in it's thread, so the updated versions should be simple to find without the need to scan through the pages.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on March 03, 2021, 02:52:11 AM
First, I am a huge fan of both scripts...

I must admit, I am not sure why we are discussing Kal's original sos master script here, but over on Easyuo, I fixed it all. The original post there has a link to both Toymaker's version and mine in it's thread, so the updated versions should be simple to find without the need to scan through the pages.

I did not realize that you updated the original. I have not been to it since I grabbed the other one when my original SoSMaster looked like the one posted. I will have to go and give yours a shot. The reason is that they work great together. I use FAF to pull about 100 MIBS, open them all at one time, and then use SOSMaster to sail to them.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 03, 2021, 05:44:43 AM
There are several other things that have been updated with it. Most high seas boats, OCR fix, gump fixes, freeshard related fixes (both ServUO and Sphere base work), map updates, along with the obvious menu graphics and MIB types. Because of my vision my next update will include larger everything to be able to see it easier.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Glandit on April 06, 2021, 10:46:37 AM
anyone please help me set this up?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 06, 2021, 11:29:58 AM
It always helps to express what is wrong and to read the requirements of the script. You will need to download the claw from the looting scripts, small traditional boat placed in the water facing North, and run the guided set up. This is directly from the script header on the original post:

Code: [Select]
Requirements:
;     . SMALL boat in deep water
;     . Runebook in main pack with at least:
;       = 1 rune for a safe logout point
;       = 1 rune for a bank
;     . Boat key in main pack
;     . Container in bank for non-stackable items
;     . Container in bank for stackable items
;     . 100% LRC suit.  On OSI, it's best to have self-repair items.
;     . Sissors for cutting leather
;     . Dagger, knife for skinning sea serpents
;     . Offensive ability using Necromancy, Magery, or Archery buffed with Chivalry (optional)
;     . Defensive healing ability using Magery, Necromancy, Chivalry, or bandages
;     . Start script standing on your boat at the key recall point.
;     . If you haven't run the Guided Setup yet, it's best to start at a bank location.
;
; Special Thanks:
;     Valuable testing/feature input by j4bber, MissyMoose, Bookwyrm, sss567, Hoby, Gimlet
;====================================
; Revision History:
;===================================================================
; ToDo:
;  . Item evaluation with TM_CLAw
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Glandit on April 06, 2021, 12:33:43 PM
forgive me, im new to this, i have the main script, what/where is the looting script?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 06, 2021, 01:07:02 PM
Looking through the different script sections will help a lot. If you had gone to the looting section like I suggested, you would have found this. http://www.scriptuo.com/index.php?topic=17.0

People don't mind helping but you will need to take some initiative reading, googling, trying things out, etc first. I knew next to nothing when I came here and with the help of others wrote my first script. I had to have something in place for others to look at and give advice. You learn more by attempting yourself first than letting others do it for you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 07, 2021, 08:03:54 AM
.... I knew next to nothing when I came here and with the help of others wrote my first script.....

From scripting neophyte to GMOD!  Your daddy would be proud! :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: altiric on April 13, 2021, 11:47:44 PM
Thanks for this! :)
Only changes i ended up making was to fix an issue i was having with the script hanging on a broken rod, and moved my drop off location to a secure in my house. Really just wanted to take up fishing for a stockpile of metal chests and was too cheap to pay for them lol, this did the trick and saved me many hours of not having to actively fish :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 14, 2021, 08:23:02 AM
Thanks for this! :)
Only changes i ended up making was to fix an issue i was having with the script hanging on a broken rod, and moved my drop off location to a secure in my house. Really just wanted to take up fishing for a stockpile of metal chests and was too cheap to pay for them lol, this did the trick and saved me many hours of not having to actively fish :)

Broken Rod - thought that only happened on Siege?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: altiric on April 14, 2021, 03:53:24 PM
Only shard i seem to enjoy playing on since getting back. Been gone since 05. Took a peek at Atlantic and went running, screaming, in tears...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gimlet on April 14, 2021, 06:03:23 PM
Only shard i seem to enjoy playing on since getting back. Been gone since 05. Took a peek at Atlantic and went running, screaming, in tears...

lol

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 14, 2021, 07:18:56 PM
Gimlet probably has some experience getting this thing to run on Siege!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: altiric on April 14, 2021, 08:50:00 PM
Had no issues at all! Youre scripting is so clean and easy to follow (and learn from). Was easy enough to update the boat stuff for the bigger ships, toss my keepables into the cargo hold, replace broken rods, etc. Not to mention i actually read through all the pages and found a few handy tid bits.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 15, 2021, 07:39:15 AM
Had no issues at all! Youre scripting is so clean and easy to follow (and learn from). Was easy enough to update the boat stuff for the bigger ships, toss my keepables into the cargo hold, replace broken rods, etc. Not to mention i actually read through all the pages and found a few handy tid bits.
That's great to hear.  Especially that you've gotten some use out of my code helping you learn yourself.  EasyUO is really one of the best examples of people using sample code to branch out to make their own creations.  Good stuff!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: altiric on April 15, 2021, 04:19:11 PM
Examples like yours and a couple others here sure make it easy. I also have the benefit of coming from a perl/php/c background, Lua, pascal, etc however is beyond my realm of interest. Normally just hack and slash subs together from working scripts to make what i want. Decided to try releasing my first script and it gave me a whole new level of appreciation for you guys. The amount of extra work involved in automating setups, error checking, etc is kind of insane.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 16, 2021, 06:15:25 AM
Examples like yours and a couple others here sure make it easy. I also have the benefit of coming from a perl/php/c background, Lua, pascal, etc however is beyond my realm of interest. Normally just hack and slash subs together from working scripts to make what i want. Decided to try releasing my first script and it gave me a whole new level of appreciation for you guys. The amount of extra work involved in automating setups, error checking, etc is kind of insane.
You have the right of it.  It is definitely one thing to get a script working for your own needs, but it's entirely different to try and come up with something that can run for someone without much script fixing experience.  Really it's just a matter of how much support a scripter wants to give the users after release.  A poorly written script will lead to lots of work after release for the scripter supporting it.  So bulletproofing is a must (for sanity-sake).

This has been a neat community that really likes to "break" scripts.  If one doesn't take that too personally, then it's a good opportunity to stress your script and make it better.  You learn really quickly to write easy-to-read and modular code just so that it makes support it easier.  Being a coder like yourself, you can certainly appreciate the benefit of modularity when you're going back to debugging or reusing functionality.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: storani on June 18, 2021, 06:17:58 PM
Hi!!!
I have 2 types of problem with this script, both involving the gun.
I use Repeating Crossbow with Spell Channeling.
In the first few times of use, the message appeared saying that he could not find the weapon, even though it was in his hand. That message appeared whenever he was going to cast Chival. This influenced at the end of the macro, when he would get close to the body and cut. If you didn't click the OK in the box, it wouldn't continue.
After running Guided Setup several times this problem apparently ended.
Now, what happens is that after he kills the sea serpent, he doesn't proceed (get close to the body, cut, loot, etc). The message: "you must wait to perform another action" keeps appearing.
The macro only continues if I manually remove the weapon from my hand.
And I need to put it later, as it doesn't automatically arm after this loot process, nor when another Sea Serpent appears.
Does anybody know how to solve this?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on June 18, 2021, 07:36:00 PM
Are you running this on a production or freeshard server?

There are types for the weapon. Does your weapon show up in either the bow or the variable that keeps track of the left-handed/right-handed (not looking at the code, just from memory)?

There is also routines for disarm and rearming the bow, but I do not know if these are skipped for spell channeling weapons. I would test with another bow of some type that isn't spell channeling just to see if it simply functions for you. It sounds like you are having multiple issues (maybe a lag/timing issue as well). So I would test it out with a basic setup, then figure out how to add elements.

If you need assistance to adapt the script, it will first need the TYPE of the weapon you are using. Drag it and check the value of #LLIFTEDTYPE.
Next you need a left hand vs. right hand arm/disarm routine.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: storani on June 19, 2021, 06:59:06 AM
Are you running this on a production or freeshard server?

There are types for the weapon. Does your weapon show up in either the bow or the variable that keeps track of the left-handed/right-handed (not looking at the code, just from memory)?

There is also routines for disarm and rearming the bow, but I do not know if these are skipped for spell channeling weapons. I would test with another bow of some type that isn't spell channeling just to see if it simply functions for you. It sounds like you are having multiple issues (maybe a lag/timing issue as well). So I would test it out with a basic setup, then figure out how to add elements.

If you need assistance to adapt the script, it will first need the TYPE of the weapon you are using. Drag it and check the value of #LLIFTEDTYPE.
Next you need a left hand vs. right hand arm/disarm routine.

Good Morning.
Come on.
Today, right at the beginning, the problem reoccurred saying that he did not find a weapon, and after I killed the sea serpent, and he did not take the weapon out of my hand, and he kept giving that message that he was waiting for an action, etc. (the that I posted above).
Here are the answers:
1 - I'm currently playing on Demise. I don't know if it's considered like OSI or FreeShard.
2 - I don't have much knowledge of EasyUO scripting, but I haven't seen anything about spellchanneling, but I think it should be removed and put out of my hand, regardless of this property.
3 - The weapon is a repeating Crossbow (PPO in #LLIFTEDTYPE)
4 - I didn't click on the box that spoke of not finding the weapon. After he killed the serpent, I clicked to see what he would do. He cast all chival abilities that should have been cast before (even repeated the "spell" even though she was a buff).
5 - I changed the weapon. I got another Crossbow repeating without spellchanneling. I redid the Guided Setup. When the serpent appeared, he did not take the weapon. After I manually armed, he casted chival without the message box appearing. After killing the snake, he didn't go near it to cut. The same message "you must wait to perform another action" appeared. I had to remove the weapon manually for him to proceed.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 19, 2021, 07:43:57 AM
This is probably a good time to remind the thread that I don't recommend using the archery feature.  It was written 14 years ago, and never worked all that well back then.  However using magery with this script always seemed to work much better.  Since you are on Demise, you will also have issues with the peculiarity of your shard since it's not 100% what EasyUO expects (and more specifically what scripts are written to handle).  Timing, click locations, last object, tile behavior always function a bit differently on freeshards vs. production.

With that said, you can probably figure it out but you will need to debug very carefully.  You'll need to add "pause" statements in the problem areas of the code and then single-step through the script noting the variable values are getting the expected values.  This is exactly how I would approach the problem, and really how most of us learned to script in the first place. :)

Title: Re: TrailMyx's Full Auto Fisherman
Post by: storani on June 19, 2021, 08:38:11 AM
This is probably a good time to remind the thread that I don't recommend using the archery feature.  It was written 14 years ago, and never worked all that well back then.  However using magery with this script always seemed to work much better.  Since you are on Demise, you will also have issues with the peculiarity of your shard since it's not 100% what EasyUO expects (and more specifically what scripts are written to handle).  Timing, click locations, last object, tile behavior always function a bit differently on freeshards vs. production.

With that said, you can probably figure it out but you will need to debug very carefully.  You'll need to add "pause" statements in the problem areas of the code and then single-step through the script noting the variable values are getting the expected values.  This is exactly how I would approach the problem, and really how most of us learned to script in the first place. :)
Thanks. I will follow your advice!

Taking advantage (even though it's not the main topic of the topic), don't you have an updated script for Waterstained SOS? What I found does not read the SOS properly and ends up not marking them on the map by region. Is this also a problem for being on Demise?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 19, 2021, 08:43:27 AM
Taking advantage (even though it's not the main topic of the topic), don't you have an updated script for Waterstained SOS? What I found does not read the SOS properly and ends up not marking them on the map by region. Is this also a problem for being on Demise?
That's definitely a question for Gad since he seems to be the official/unofficial maintainer for Kal's MIB SOS Master.  I'm not sure he has a thread here about it, so you might need to ask about that over at EasyUO in the SOS Master thread.

http://www.easyuo.com/forum/viewtopic.php?f=3&t=11099&hilit=sos+master
Title: Re: TrailMyx's Full Auto Fisherman
Post by: storani on June 19, 2021, 09:21:59 AM
Taking advantage (even though it's not the main topic of the topic), don't you have an updated script for Waterstained SOS? What I found does not read the SOS properly and ends up not marking them on the map by region. Is this also a problem for being on Demise?
That's definitely a question for Gad since he seems to be the official/unofficial maintainer for Kal's MIB SOS Master.  I'm not sure he has a thread here about it, so you might need to ask about that over at EasyUO in the SOS Master thread.

http://www.easyuo.com/forum/viewtopic.php?f=3&t=11099&hilit=sos+master

Thanks!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on June 19, 2021, 11:58:45 AM
Read through that entire thread, there was something that needed a simple update (a dependency) and it works like a champ, i know i starting using it again last year and had to read through to find the fix to properly label, but i can tell you for sure it works as before, and have fished up a couple hundred sos with no issues.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on June 20, 2021, 08:49:16 AM
Your best bet would be to use a normal bow and imbue it with snake slayer and spellchanneling and whatever else fits if you are going to use archery. I had many issues using other bows and I think it had to do more with the hand that it equips it in than anything else. With that being said, with gm magery and eval and a snake slayer spallbook. I 2 shot sea serpents and 3 shot deep sea serpents. With a 100% LRC suit, there is no ammo to use either. Magery is definitely the way to go. You will need to update the itemid for the MIB and Ancient MIB and may need to adjust other things since it is a freeshard (RunUO Server) and this script was written for official shards. It works like a champ though!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: baseball3331 on June 27, 2021, 11:31:53 AM
After some trouble shooting, finally got it working! Had to brush off the old cob webs. Great script, Thank you!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on June 27, 2021, 01:06:55 PM
After some trouble shooting, finally got it working! Had to brush off the old cob webs. Great script, Thank you!
Did you get it working for OSI or a freeshard?
Title: Re: TrailMyx\\\\\\\'s Full Auto Fisherman
Post by: TrackStar on August 20, 2021, 06:21:12 AM
(I am on OSI shard using a small boat)

Great script. I used this in the past long ago.

I am back but this time I am having issues.
EDIT:
I AM A MORON SO SORRY


Post Merge: August 20, 2021, 06:42:23 AM
Additionally:

Solved my own issues like a big boy!

Post Merge: August 20, 2021, 09:16:00 AM
For some reason the script is not looting MIBs.

I tried adding the MIBs option to the CLAw script and making sure its an active rule but its still not looting them.

What can I do?

Post Merge: August 20, 2021, 09:35:10 AM
Fixed that as well...

Not sure which one it was but I unchecked the ASOS option and also readded the MIBs option on the CLAw script but with the #FINDTYPEs with "AWJC" entered.

Any idea which one it was?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 20, 2021, 10:07:44 AM
Sounds like you got it all figured out.  Nice nice.
Title: Re: TrailMyx\'s Full Auto Fisherman
Post by: TrackStar on August 22, 2021, 09:46:12 AM
Sounds like you got it all figured out.  Nice nice.

Mostly...

how can I ensure that that items are getting looted from the sea serpents?

Specifically MIBs. It seems that they are not being looted despite both selecting the MIBs check box in the Auto Fisher Loot options and choosing MIBs in the CLAw.

I did this by choosing the drop down in "Specified Items" that says "MIBs" and pressing "OK" then moving it from "Rule Entry" to "Active Rules".

Is there something more specific I should have done?

Post Merge: August 22, 2021, 12:47:01 PM
You know what.. I think I figured it out.

For some reason the boxes on the bottom left of the CLAw kept switching around. I think I've stabilized that now and things are working.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 23, 2021, 11:18:42 AM
I will look at my settings, but honestly the auto looter  you dont have to have much in it, as the FAF will open or not open MIB, will loot all the valuables you need.. what are you trying to search for specifically? And no you dont need MIB or SOS or NET or anything like that in the claw..
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 23, 2021, 12:08:12 PM
I will look at my settings, but honestly the auto looter  you dont have to have much in it, as the FAF will open or not open MIB, will loot all the valuables you need.. what are you trying to search for specifically? And no you dont need MIB or SOS or NET or anything like that in the claw..

Would love to hear your settings in both CLAw and the Fisher.

I thought I fixed the issue but the CLAw check boxes keep switching around. I've tried renaming the setup file and the path to it to make sure it loads up from that file but it looks like that hasn't fixed the issue.

In the past I relied on the Fisher to loot but it was constantly leaving MIBs and other items.

All I have in the CLAw are:
-meat
-MIBs (with AWJC in #FINDTYPEs)<- not sure that's appropriate use of that function
-colored nets
-special nets
-Raw Serpent Steak >= 1 (added that in the User entry/defined section)



It seems like everything would be fine if the CLAw would stop switching its bottom left box markers around.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on August 23, 2021, 12:36:00 PM
All the sea serpent things you are mentioning changed a few years back. So both the Claw and FAF need to be either current or adjusted to make sure the items you are after will get looted properly. Have you double checked all those settings and definitions?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 23, 2021, 01:56:22 PM
Ask and you shall receive.
Title: Re: TrailMyx\'s Full Auto Fisherman
Post by: TrackStar on August 24, 2021, 02:08:48 AM
Ask and you shall receive.

Wow thanks!

Can I ask, what do you do about these things filling up your bag? Is there an easy way to have them moved to the bank or is this more of a manual process?

I would think some of it would be easy to add to the list of items put into the bank like regs but what about gear, etc?

Post Merge: August 24, 2021, 02:11:24 AM
All the sea serpent things you are mentioning changed a few years back. So both the Claw and FAF need to be either current or adjusted to make sure the items you are after will get looted properly. Have you double checked all those settings and definitions?

Yes I did. I went through the code and added the new fish on the fisher... and the CLAw seems to pick up the things I've set up but its not perfect. As I said its hit and miss and often leaves things on the corpse.

I'll make sure the IDs in the Fisher are all set properly for things like MIBs though.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on August 24, 2021, 06:51:52 AM
I do not remember-which items are looted by the FAF vs the Claw?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 24, 2021, 09:40:10 AM
I do not remember-which items are looted by the FAF vs the Claw?

I added extra lines to make sure that the process of looting certain items that were not actually got through to the game.

It seems like maybe there needs to be a delay added to make sure the items are looted before moving to the next item?

Either way, adding the repetitive code made it work much better.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 24, 2021, 05:21:23 PM
i added the reg ids and gem ids to my hold bag in my bank. having the 3 containers helps out a lot and i keep on average 80ish normal items in bank (between fish and leather scales etc..). go fishing for half a day, pause script and offload all the big fish (into trash for points, also green nets) rest of it i take to house and store. There is another script here (its on easyuo site) that pulls and maps out the sos for you and you can sail to them. When you feel good enough let me know and pm me TrackStar and will gladly help you get that set up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 25, 2021, 09:12:31 PM
i added the reg ids and gem ids to my hold bag in my bank. having the 3 containers helps out a lot and i keep on average 80ish normal items in bank (between fish and leather scales etc..). go fishing for half a day, pause script and offload all the big fish (into trash for points, also green nets) rest of it i take to house and store. There is another script here (its on easyuo site) that pulls and maps out the sos for you and you can sail to them. When you feel good enough let me know and pm me TrackStar and will gladly help you get that set up.

Wow, thanks for the offer! Ya, I've gotten to the point where I'm sitting on a ton of MIBs. I'll take you up on that offer in the near future.

Good to know you don't run into issues with running into item cap with your bank like that.

I'll be adding more to the CLAw like you have.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 26, 2021, 09:40:50 AM
Highly Highly Highly recommend this script - http://www.easyuo.com/forum/viewtopic.php?p=97820#97820 . Read through it, there are two fixes that need to be done, and ensure you have the correct files, otherwise it wont work properly. But this once set up and works you can fly through MIBs. 10 chests to hold them, and runes to where you want to drop a boat from (you will get idea when you read up on it). Hope this helps.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 26, 2021, 10:48:16 AM
Highly Highly Highly recommend this script - http://www.easyuo.com/forum/viewtopic.php?p=97820#97820 . Read through it, there are two fixes that need to be done, and ensure you have the correct files, otherwise it wont work properly. But this once set up and works you can fly through MIBs. 10 chests to hold them, and runes to where you want to drop a boat from (you will get idea when you read up on it). Hope this helps.

Ditto!  This is one of the most useful scripts for those of us with 1000s of MIBs.  Being able to organize them into easy to sail to sections of a map make farming so much simpler.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 27, 2021, 06:37:27 AM
Ask and you shall receive.

How did you add "Artifact" to the list?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 27, 2021, 06:42:56 AM
i didnt, but you can, wont hurt...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 27, 2021, 08:00:36 AM
i didnt, but you can, wont hurt...

On the image you shared it has "Artifact" in the list and since its not one of the default options I was curious if there was anything special about it.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 27, 2021, 08:02:12 AM
Highly Highly Highly recommend this script - http://www.easyuo.com/forum/viewtopic.php?p=97820#97820 . Read through it, there are two fixes that need to be done, and ensure you have the correct files, otherwise it wont work properly. But this once set up and works you can fly through MIBs. 10 chests to hold them, and runes to where you want to drop a boat from (you will get idea when you read up on it). Hope this helps.

Oh yea, I've been looking at that script! Can't wait to jump into that! So much to do since I've come back to UO so many new things so much to learn and explore! I'll get to the MIBs very soon though!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 27, 2021, 10:31:48 AM
Okay, yeah i have it on mine in case artifact quality drops from serp (very rare that it happens), but when i do this, i run 4 fisherman same time, and usually fill up super fast. But happy that sos sell on my shard...
Title: Re: TrailMyx's Full Auto Fisherman
Post by: baseball3331 on August 28, 2021, 07:43:51 AM
For those who are having trouble with MIBs being looted, I updated the values and attached it. I could have sworn I saw this already in the 70+ pages; but, I couldn't find it again when I came around to it. I Hope this helps someone!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 28, 2021, 10:51:51 AM
For those who are having trouble with MIBs being looted, I updated the values and attached it. I could have sworn I saw this already in the 70+ pages; but, I couldn't find it again when I came around to it. I Hope this helps someone!

Oh nice. I should have done that.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 28, 2021, 11:00:31 AM
Okay, yeah i have it on mine in case artifact quality drops from serp (very rare that it happens), but when i do this, i run 4 fisherman same time, and usually fill up super fast. But happy that sos sell on my shard...

2 questions:

1. How did you add "Artifact" to the CLAw? Was it as simple as just adding it through user defined by typing "Artifact"?

2. I've had issues with the client crashing when I run more than one fisher. Currently I have a separate file for 2 claws and 2 fishers and their save files. Do you do anything else? Like run it in a special compatibility mode? etc?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on August 28, 2021, 12:06:56 PM
Highly Highly Highly recommend this script - http://www.easyuo.com/forum/viewtopic.php?p=97820#97820 . Read through it, there are two fixes that need to be done, and ensure you have the correct files, otherwise it wont work properly. But this once set up and works you can fly through MIBs. 10 chests to hold them, and runes to where you want to drop a boat from (you will get idea when you read up on it). Hope this helps.

Ditto!  This is one of the most useful scripts for those of us with 1000s of MIBs.  Being able to organize them into easy to sail to sections of a map make farming so much simpler.
I am afraid that to get that functional on the newest version of Easyuo, it is more than a few changes though...
Easier to just D/L the fixed ones.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 29, 2021, 03:45:29 AM
There is a user defined option on claw inteface, you type in Artifact. then above that line is where you can pull down and grab the word - just make sure you toggle the <>+= to NA before you add it, otherwise will look like this Artifact < bleh bleh...which you want. i dont have it open in front of me, but will try and get a screen shot explaining better.


Yes i run 4 accounts same time, if your computer can handle it. 2 should not be issue as long as your comp is decent, but dont know specifics so dont ask. and yes you will need to ensure you toggle the clients per each character.. so each claw is on separate characters and so is each fishing client.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on August 29, 2021, 05:11:39 AM
2. I've had issues with the client crashing when I run more than one fisher. Currently I have a separate file for 2 claws and 2 fishers and their save files. Do you do anything else? Like run it in a special compatibility mode? etc?

The only thing I see as a conflict that I know of that is quick to cause client crashes is related to mouse clicks. There are 3 mouse click sections of code in the fishing script:
1) travel
2) library donation
3) stand correctly routine (TM_StandCorrectly) - I did not do the math on where it is clicking, but I think it is configured for an 800x600 screen size and would force your character to stand facing south-east (UO cardinal direction so straight down) at some point. If it is a 640x480 screen size your character would stand east (again UO cardinal direction so bottom right corner of the game window). (TM_StandCorrectly also pathfinds to have the character stand probably below the mast and within 2 tiles of the ship's hold, then finally moves the mouse somewhere to the south/south-east of the character - but it doesn't do a mouse click - only moves the mouse there).

I never did the library donation this way, because the items stack. I would just bind those into a deed (these days) and head to the library once in a while myself to do the donation.

Mouse click locations are important because there is 1 mouse action at a time on the computer. This means you don't want the screens minimized or behind something else. I know at one point mouse clicks were like the screen reads and affected whatever the top client was. I have had more success in recent operating systems getting it to read screens where I had a browser open on top. I can't get screen reads to work if the client is minimized. Are your clients minimized??

I had client crashes and situations where it would lock up, but managed to have better results when changing all my mouse click operations to use 'DMC' ('don't move [mouse] cursor' position).

I have run 3 clients on my I5-4 core system reliably. A 4th client and I notice a difference. A 5th client and my computer is very sluggish to respond the way I am used to. I have plenty of RAM, so in my case I believe it is really the CPU that limits my system. I have discussed multiple clients with others who run 7 clients with a better CPU than mine, but that is more than my setup can handle. YMMV...

When you run your multiple clients, are each of the game windows able to be seen together on screen?

When you describe it crashing, do you mean you can click on the paperdoll 'logout' button? or does the game client "become unresponsive"? My solution involving "mouse clicks changed to use 'DMC'" corrected the issue where I could still logout using the paperdoll choice (I think this is sometimes fixed by re-opening the paperdoll which resync's the connection to the server; and there is a sync option in Razor/RazorEnhanced which does something similar). When the client 'becomes unresponsive' is a different issue for which I have not found a solution.

Are you using VM or directly on your OS?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 29, 2021, 07:29:07 AM
2 questions:

1. How did you add "Artifact" to the CLAw? Was it as simple as just adding it through user defined by typing "Artifact"?

2. I've had issues with the client crashing when I run more than one fisher. Currently I have a separate file for 2 claws and 2 fishers and their save files. Do you do anything else? Like run it in a special compatibility mode? etc?

Adding a word like "Artifact"
1) Type "Artifact" into the "User Entry" line and press "OK" next to it.
2) "Artifact" will now appear in the "User Defined" drop down selections
3) Select "Artifact" from the "User Defined" dropdown,  Press the ">=" several times until "NA" appears
4) Press "OK"
5) Simple rule "Artifact" will now appear in your simple rules list.  Add that rule to your active list

More than one fisher:
EasyUO doesn't do well with more than one client and is worse when there's a bunch of drag/drops going on.  Early on we found that in order to prevent interactions between clients, we run each instance of a client in its own virtual machine.  Personally I use VirtualBox and a minimal Windows 10.  You just make one instance and get it configured then clone it so you can have multiple instances of UO basically running but each on its own "computer".
Title: Re: TrailMyx's Full Auto Fisherman
Post by: formerlyrara on August 29, 2021, 01:37:39 PM
Quote
Adding a word like "Artifact"
1) Type "Artifact" into the "User Entry" line and press "OK" next to it.
2) "Artifact" will now appear in the "User Defined" drop down selections
3) Select "Artifact" from the "User Defined" dropdown,  Press the ">=" several times until "NA" appears
4) Press "OK"
5) Simple rule "Artifact" will now appear in your simple rules list.  Add that rule to your active list

More than one fisher:
EasyUO doesn't do well with more than once client and is worse when there's a bunch of drag/drops going on.  Early on we found that in order to prevent interactions between clients, we run each instance of a client in its own virtual machine.  Personally I use VirtualBox and a minimal Windows 10.  You just make one instance and get it configured then clone it so you can have multiple instances of UO basically running but each on its own "computer".



That!!!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 30, 2021, 06:13:29 AM
2. I've had issues with the client crashing when I run more than one fisher. Currently I have a separate file for 2 claws and 2 fishers and their save files. Do you do anything else? Like run it in a special compatibility mode? etc?

The only thing I see as a conflict that I know of that is quick to cause client crashes is related to mouse clicks. There are 3 mouse click sections of code in the fishing script:
1) travel
2) library donation
3) stand correctly routine (TM_StandCorrectly) - I did not do the math on where it is clicking, but I think it is configured for an 800x600 screen size and would force your character to stand facing south-east (UO cardinal direction so straight down) at some point. If it is a 640x480 screen size your character would stand east (again UO cardinal direction so bottom right corner of the game window). (TM_StandCorrectly also pathfinds to have the character stand probably below the mast and within 2 tiles of the ship's hold, then finally moves the mouse somewhere to the south/south-east of the character - but it doesn't do a mouse click - only moves the mouse there).

I never did the library donation this way, because the items stack. I would just bind those into a deed (these days) and head to the library once in a while myself to do the donation.

Mouse click locations are important because there is 1 mouse action at a time on the computer. This means you don't want the screens minimized or behind something else. I know at one point mouse clicks were like the screen reads and affected whatever the top client was. I have had more success in recent operating systems getting it to read screens where I had a browser open on top. I can't get screen reads to work if the client is minimized. Are your clients minimized??

I had client crashes and situations where it would lock up, but managed to have better results when changing all my mouse click operations to use 'DMC' ('don't move [mouse] cursor' position).

I have run 3 clients on my I5-4 core system reliably. A 4th client and I notice a difference. A 5th client and my computer is very sluggish to respond the way I am used to. I have plenty of RAM, so in my case I believe it is really the CPU that limits my system. I have discussed multiple clients with others who run 7 clients with a better CPU than mine, but that is more than my setup can handle. YMMV...

When you run your multiple clients, are each of the game windows able to be seen together on screen?

When you describe it crashing, do you mean you can click on the paperdoll 'logout' button? or does the game client "become unresponsive"? My solution involving "mouse clicks changed to use 'DMC'" corrected the issue where I could still logout using the paperdoll choice (I think this is sometimes fixed by re-opening the paperdoll which resync's the connection to the server; and there is a sync option in Razor/RazorEnhanced which does something similar). When the client 'becomes unresponsive' is a different issue for which I have not found a solution.

Are you using VM or directly on your OS?

Good to know about what the best client size is. I think that might help some pathing issues I've noticed. (it gets to the spot but its fumbles around a bit)

I've been keeping the client opened and have tried on one screen or on different screens. I've noticed if I just leave the 2 of them running and I don't interact with my computer at all then both clients will USUALLY go without interruption.

When there is a crash its always just one client and its while I'm actively using the computer for web browsing. The client will simply close completely without notice.

I am using Win 10. VM sounds like the way to go and was something I was considering when I came to ask you guys about this.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 30, 2021, 06:16:37 AM
2 questions:

1. How did you add "Artifact" to the CLAw? Was it as simple as just adding it through user defined by typing "Artifact"?

2. I've had issues with the client crashing when I run more than one fisher. Currently I have a separate file for 2 claws and 2 fishers and their save files. Do you do anything else? Like run it in a special compatibility mode? etc?

Adding a word like "Artifact"
1) Type "Artifact" into the "User Entry" line and press "OK" next to it.
2) "Artifact" will now appear in the "User Defined" drop down selections
3) Select "Artifact" from the "User Defined" dropdown,  Press the ">=" several times until "NA" appears
4) Press "OK"
5) Simple rule "Artifact" will now appear in your simple rules list.  Add that rule to your active list

More than one fisher:
EasyUO doesn't do well with more than one client and is worse when there's a bunch of drag/drops going on.  Early on we found that in order to prevent interactions between clients, we run each instance of a client in its own virtual machine.  Personally I use VirtualBox and a minimal Windows 10.  You just make one instance and get it configured then clone it so you can have multiple instances of UO basically running but each on its own "computer".

Thanks for the info on the CLAw. Sounds like I was using it properly! Glad to know I'm able to work through a lot of this myself and that it, for the most part, is decipherable for me.

Yea, it sounds like I should do a VM. I used to do QA for a web developer a long time ago where I used VM and others extensively as well as various other reasons over the years.

Is there a virtual machine software you prefer? VirtualBox I guess?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 30, 2021, 11:33:11 AM
Thanks for the info on the CLAw. Sounds like I was using it properly! Glad to know I'm able to work through a lot of this myself and that it, for the most part, is decipherable for me.

Yea, it sounds like I should do a VM. I used to do QA for a web developer a long time ago where I used VM and others extensively as well as various other reasons over the years.

Is there a virtual machine software you prefer? VirtualBox I guess?

I used to use VMWare Workstation until my licenses got too old.  VirtualBox is sufficient (though seems slower).  They both allow for cloning VMs, and that's what's important.  Another nice byproduct of consigning your UO session to the VM is that you can use your computer for general stuff simultaneously since the mouse/keyboard interaction is negated and you can minimize the display so that even OCR-intensive scripts will still work.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on August 30, 2021, 11:41:31 AM
Thanks for the info on the CLAw. Sounds like I was using it properly! Glad to know I'm able to work through a lot of this myself and that it, for the most part, is decipherable for me.

Yea, it sounds like I should do a VM. I used to do QA for a web developer a long time ago where I used VM and others extensively as well as various other reasons over the years.

Is there a virtual machine software you prefer? VirtualBox I guess?

I used to use VMWare Workstation until my licenses got too old.  VirtualBox is sufficient (though seems slower).  They both allow for cloning VMs, and that's what's important.  Another nice byproduct of consigning your UO session to the VM is that you can use your computer for general stuff simultaneously since the mouse/keyboard interaction is negated and you can minimize the display so that even OCR-intensive scripts will still work.

I used to use VMWare and I can probably get a free copy. I'll see if I can do that before trying VirtualBox.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: awicker0510 on September 13, 2021, 01:24:21 PM
I started running this script again and I am running into a problem.  After killing a serpent and the boat needs to move to make it lootable the script goes the opposite way of the corpse. for example if the boat needs to go backwards to loot, the script has the character say forward one and it just goes on endlessly going the wrong way. 

I am not sure how to fix the problem.  I don't know how to figure out if the problem lies in the script identifying the character XY or the dead body XY   It calculates the incorrect direction to go based on the location calculated on the comparison of the XY of the body/character.

I tried swapping the forward one/backward one commands in the sub but it did not fix it. It has to be something in the calculation of body/character location.  any help is appreciated.



here is the sub it is getting stuck in
;-------------------------------------------------------------------------------
sub LootSerpent
  namespace push
  namespace local LS
  set !temptargetkindid #LTARGETKIND
  set !templtargetid #LTARGETID
  set !templobjectid #LOBJECTID
  set #LTARGETKIND 1
  finditem YFM G_10 ; locate a dead body
  if #FINDKIND = -1
  {
    namespace pop
    return
  }
  wait 2s
  finditem YFM G_10 ; locate a dead body again, first body may have changed.
 
  event property #FINDID
  if serpent NOTIN #property ; be sure the located body is a serpent of some sort
  {
    ignoreitem #FINDID
    namespace pop
    return
  }
  set !presentserp #FINDID
  ignoreitem #FINDID
  set %deadserpcount %deadserpcount + 1
  set %totalserps %totalserps + 1
  menu set EUOStatus Serpent looting in progress...
  set !tempxxx #CHARPOSX
  set !tempyyy #CHARPOSY
closey:
  set !xdist #CHARPOSX - #FINDX
  set !ydist #CHARPOSY - #FINDY
  if !xdist = -1 && ( !ydist < -1 || !ydist > 1 )
  {
    event macro 3 0 left one
    wait 25
    goto closey
  }
  if ( !xdist = 0 || !xdist = 1 ) && ( !ydist < -1 || !ydist > 1 )
  {
    event macro 3 0 right one
    wait 25
    goto closey
  }
  set !ydist #CHARPOSY - #FINDY
  if !ydist < -1
  {
    event macro 3 0 back one
    wait 25
    goto closey
  }
  if !ydist > 1
  {
    event macro 3 0 forward one
    wait 25
    goto closey
  }
closex:
  set !xdist #CHARPOSX - #FINDX
  if !xdist < -2
  {
    event macro 3 0 right one
    wait 25
    goto closex
  }
  if !xdist > 2
  {
    event macro 3 0 left one
    wait 25
    goto closex
  }
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on September 13, 2021, 01:26:38 PM
I started running this script again and I am running into a problem.  After killing a serpent and the boat needs to move to make it lootable the script goes the opposite way of the corpse. for example if the boat needs to go backwards to loot, the script has the character say forward one and it just goes on endlessly going the wrong way. 

I am not sure how to fix the problem.  I don't know how to figure out if the problem lies in the script identifying the character XY or the dead body XY   It calculates the incorrect direction to go based on the location calculated on the comparison of the XY of the body/character.

I tried swapping the forward one/backward one commands in the sub but it did not fix it. It has to be something in the calculation of body/character location.  any help is appreciated.



here is the sub it is getting stuck in
;-------------------------------------------------------------------------------
sub LootSerpent
  namespace push
  namespace local LS
  set !temptargetkindid #LTARGETKIND
  set !templtargetid #LTARGETID
  set !templobjectid #LOBJECTID
  set #LTARGETKIND 1
  finditem YFM G_10 ; locate a dead body
  if #FINDKIND = -1
  {
    namespace pop
    return
  }
  wait 2s
  finditem YFM G_10 ; locate a dead body again, first body may have changed.
 
  event property #FINDID
  if serpent NOTIN #property ; be sure the located body is a serpent of some sort
  {
    ignoreitem #FINDID
    namespace pop
    return
  }
  set !presentserp #FINDID
  ignoreitem #FINDID
  set %deadserpcount %deadserpcount + 1
  set %totalserps %totalserps + 1
  menu set EUOStatus Serpent looting in progress...
  set !tempxxx #CHARPOSX
  set !tempyyy #CHARPOSY
closey:
  set !xdist #CHARPOSX - #FINDX
  set !ydist #CHARPOSY - #FINDY
  if !xdist = -1 && ( !ydist < -1 || !ydist > 1 )
  {
    event macro 3 0 left one
    wait 25
    goto closey
  }
  if ( !xdist = 0 || !xdist = 1 ) && ( !ydist < -1 || !ydist > 1 )
  {
    event macro 3 0 right one
    wait 25
    goto closey
  }
  set !ydist #CHARPOSY - #FINDY
  if !ydist < -1
  {
    event macro 3 0 back one
    wait 25
    goto closey
  }
  if !ydist > 1
  {
    event macro 3 0 forward one
    wait 25
    goto closey
  }
closex:
  set !xdist #CHARPOSX - #FINDX
  if !xdist < -2
  {
    event macro 3 0 right one
    wait 25
    goto closex
  }
  if !xdist > 2
  {
    event macro 3 0 left one
    wait 25
    goto closex
  }

Sounds like your boat is facing the wrong direction.

Has to face north.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 13, 2021, 01:48:20 PM

Sounds like your boat is facing the wrong direction.

Has to face north.
Yes, or you are trying to use ANYTHING but a small boat.  Small boat is a must.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: awicker0510 on September 13, 2021, 02:05:37 PM
I am using a small boat.  I grabbed a new boat and started it again.  Thanks for the quick reply.  This is by far the best Script out there.  Thanks for all your hard work.  Special thanks for the quick answer to my stupidity.  Have a great day.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrackStar on September 13, 2021, 02:17:45 PM
Just has to be facing north when you start script.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on September 14, 2021, 10:34:28 AM
Another script that amazes me that still works as well as it does after all these years.  I've only tweaked is a couple times since it was released.  Thankfully the UO devs haven't diddled with the fishing mechanics all that much over the years.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: oddtoddy on September 14, 2021, 01:17:02 PM
Still the best script ever made.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: airfluff on September 24, 2021, 11:39:12 AM
Hi for some reason it doesn't loot sea serpent and stay stuck in that command while the toon keep saying one left ... lol i can do all over the map, it never stops. Playing OSI.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on September 24, 2021, 02:19:23 PM
That happens to me from time to time and not sure why. I think something in game has changed recently because I never really had that happen before. I think it generally happens when the serpent wanders too far from the boat when it dies. When it happens, I shut down EUO and restart it and pick up where I left off.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: airfluff on September 24, 2021, 05:17:49 PM
Hi

Would it be possible to have a container for each fish type in the bank?

Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on September 24, 2021, 05:43:35 PM
Yes, I have mine split up by appearance but if you have room, you can set it to move each type into a separate container.

Modify under this part
Code: [Select]
sub BankItems
Title: Re: TrailMyx's Full Auto Fisherman
Post by: juvi on December 01, 2021, 06:49:55 PM
I added throwing weapons under the bow area and works like a charm.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: juvi on December 13, 2021, 03:56:09 AM
has anyone got the donate to work?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on December 13, 2021, 07:25:01 PM
The donation gump for fish steaks has completely changed since about 2 different publishes on OSI: High seas, Community Collection Point Award Token

I have High Seas active on my accounts that are setup to donate to the library, so you may have a different experience if you don't have that expansion - I can't say.

The DonateSteaks routine needs the following changes:
It used to be that fish steaks was on page 2 of the gump, so you would advance 1 page and then select fish steaks as an option.
With High Seas, the fish steaks now need 3 clicks to advance the page, then choose the 4th option on the page, where it used to be the 2nd page.
It can also be that it will only donate fish steaks that match the old type IND. Some of the new rarer fish have other fish steak types, so not all will work. (Note it requires a pile of 4 per donation, so if you have less than 4, the menu selection doesn't show up to allow a donation.)
Code: easyuo
  1.         if %shard_type = OSI
  2.         {
  3.           for !FishSteakPage 1 3
  4.           {
  5.              set !clickx #CONTPOSX + 305 ; Next arrow
  6.              set !clicky #CONTPOSY + 342
  7.              click !clickx !clicky
  8.              wait 20
  9.           }
  10.           set !clickx #CONTPOSX + 38  ; Click fishsteaks
  11.           set !clicky #CONTPOSY + 305
  12.           click !clickx !clicky
  13.         }
  14.         else
  15.         {
  16.           set !clickx #CONTPOSX + 38  ; Click fishsteaks
  17.           set !clicky #CONTPOSY + 222
  18.           click !clickx !clicky        
  19.         }


The DonateScales routine needs the following changes:
It used to be that scales were on page 2 of the gump, then option 3. Now it is page 2, option 4.
So !clicky becomes #CONTPOSY + 288
Code: easyuo
  1.         if %shard_type = OSI
  2.         {
  3.           set !clicky #CONTPOSY + 288 ; 196
  4.         }
  5.         else
  6.         {
  7.           set !clicky #CONTPOSY + 260
  8.         }
  9.  

If you do not have High Seas, then you will have to find the correct page advances and different selection on the page for the correct click location.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 14, 2021, 06:29:54 AM
When I did the donation routine originally (and a long time ago) it wasn't done with alot of thought, so it never worked very well.  That coupled with the many changes over the years to the gumps that Gad points out will certainly make getting it to work on today's OSI or a freeshard somewhat of a PITA.  It honestly needs a complete re-write taking into account the new click positions and changes to the donation system itself.  If you are on a freeshard, then all bets are off.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on December 14, 2021, 09:32:29 AM
Honestly, anything that is stackable allows donation from a commodity deed. That makes it more efficient use of time to bank the resource and bring the deed to the donation point manually.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 14, 2021, 11:01:15 AM
Honestly, anything that is stackable allows donation from a commodity deed. That makes it more efficient use of time to bank the resource and bring the deed to the donation point manually.

Ah yes, that would be much easier!  Good call!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: juvi on December 18, 2021, 05:08:21 PM
Honestly, anything that is stackable allows donation from a commodity deed. That makes it more efficient use of time to bank the resource and bring the deed to the donation point manually.
nice that is super easy. thanks for info
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on March 02, 2022, 12:58:14 PM
I've been using this for a few days and it works like a charm. I'm up to 112.8 now and, if I hadn't picked up the boat I would be finished. I don't know why the gains just came rolling in at that spot. If anyone knows of a good spot, please feel free to share.

Top notch script, never had a single problem. I'd recommend it to anyone.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on March 02, 2022, 01:31:55 PM
The random number generator has always been VERY strange on OSI.  There was once the 8x8 trick where you could chase gains by sailing north once you start a run.  It was kinda fun - I miss those days.  Glad the script is still working well.  I use it constantly on the freeshard VnV.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on March 02, 2022, 02:20:11 PM
I moved over to lobster traps to raise my fishing skills from just over 105 all the way to 120. What is cool about the lobster traps is that the location doesn't run out, so there is no boat movement required. Just recall away to unload/restock and return to the boat and setup again.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 29, 2022, 09:34:23 AM
The random number generator has always been VERY strange on OSI.  There was once the 8x8 trick where you could chase gains by sailing north once you start a run.  It was kinda fun - I miss those days.  Glad the script is still working well.  I use it constantly on the freeshard VnV.

Found another run that was almost as good and finished up in no time. Very fun script and very stable. Never had a single problem with it. Well done! Oh yah I remember 8x8! Worked ok until you had to start dodging all those piles of chest junk left around. Was amazing when you caught a good line.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 29, 2022, 10:22:30 AM
Good tip! I have a little archer I've decided to put fishing on and I will try out this method for sure! Thanks so much!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on July 27, 2022, 08:51:02 AM
Read through that entire thread, there was something that needed a simple update (a dependency) and it works like a champ, i know i starting using it again last year and had to read through to find the fix to properly label, but i can tell you for sure it works as before, and have fished up a couple hundred sos with no issues.

I'm getting the same error using a bow. What did you do to make it work, if I may ask? I'm really stumped and have been for days. I have a mage-fisher but really love playing with the bow. Help appreciated!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on July 27, 2022, 10:55:49 PM
While we were discussing this over in the CLAW thread, here is the code to fix the bow issues and being able to equip or unequip it in this post:
http://www.scriptuo.com/index.php?topic=41.msg122550#msg122550 (http://www.scriptuo.com/index.php?topic=41.msg122550#msg122550)

Notice that there is only 1 kind of bow defined in the original. I mention adding whatever bow type the user was trying to equip and it is hard coded in the routine rather than a more generally used variable. There is still the logic about whether a weapon is right vs. left handed that needs to be included when updating for other weapon types.

Gaderian
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on September 01, 2022, 01:59:17 PM
Lovely! I will go give this a try right away. Now, anything fixable in the area of quivers or with fishing poles with spell channeling?

Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on September 02, 2022, 01:59:57 PM
I use a fishing pole with spell channeling. I use magery (not archery), but swap spellbooks to battle the sea serpents and water elementals with my fishing pole. I doubt that spell channeling has anything to do with an issue. I should make up a character to test all this out. I started to, but discovered my fisher was on a different shard from my crafter to make the bows... then I got distracted...
;)



Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on January 26, 2023, 07:42:41 AM
This script is what keeps me loving fishing!!
Lately it does not loot the scales even though they are checked.
it makes reference to something in my hands and the scales always get left behind.
Anyone know where i can make the adjustment to have the script also grab the scale succesfully?

seems like a timing issue to me
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on January 26, 2023, 08:37:43 AM
Double-check the item id (type) of the scales.  They may have changed like some of the other fishing things.  Scales aren't handled any differently that other items, so if other things work, then scales should assuming the TYPE is correct.  Presently the scales TYPE is found in this line:  FINDTYPE = STO

Code: easyuo
  1. set %id_scales STO_
  2.  
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on January 26, 2023, 12:40:23 PM
Thanks TM!
That was the first thing i checked and it is accurate. says my hands are too busy and it always misses that item.

UGH! :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on January 26, 2023, 01:23:37 PM
Do you have more than one thing running that could do drag-drop exevents? That could interfere with the game thinking you are carrying something.

I think that delay is between 'exevent drag' actions. I have had some timing issues where I actually was trying to move items as fast as possible. The 'exevent drag/drop' functions need about 1 second between actions. Lots of code examples show different ways to implement it, from no wait between the drag/drop and then a full second after or including a variety of waiting times ("drag; wait 5; drop; wait 15" vs "drag; wait 10; drop; wait 10"). Whichever you pick to implement is simply superstition. ;)

What is important is to complete the transaction and not have something not dropped (so the game thinks it is STILL in your hand).

I did a lot of testing and discovered that if I tried to drag something and got a denial message, I could issue a new 'exevent drop' and try to drag again. My ping times usually ran in the 50-100ms range when I did this testing. I could do drag/drop operations in as little as .85 seconds and as slow as 1.2 seconds. The average was about 1.05 seconds. That is 1 EUO timeslice above 1 second. So that 1 second rule of thumb is pretty good.

If you are having a slow time to your server, you might be able to:
1) slow down the drag/drop slightly (wait 20 = 1 second) or you can issue the statement "exevent dropc [container]" just before the "exevent drag" statement. If it turns out there is nothing in your hand, then the game doesn't even complain. It would send an extra packet or so to the server, but it increases the success rate of drag/drop significantly.

Increasing the wait time for drag/drops here while fishing is not the end of the world. After all, it takes like 6-8 seconds between casts. You can get a lot of things done in that window before casting again.

The item types that changed in game were the MIB's and the sea serpent steaks. Make sure both of those are correct.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Piller on January 26, 2023, 03:04:39 PM
Is fishing still a viable skill to spend time scripting? When I looked it up it seemed that all the items were outdated and not worth much, not sure if im missing something.

Patch 115 announced a fishing pole that does not catch footwear. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on January 26, 2023, 04:44:08 PM
beauty is in the eye of the beholder - fishing allows me to acquire a crafting reagent :O

Thanks Gaderian!! i will try and decipher what you meant! :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on January 27, 2023, 09:55:15 AM
Grunt man, if you need more specifics let me know. There is a fine line between respect, condescension and I never mean the latter.
So always better to err on the side of expecting everyone else knows enough and they can ask for clarification on what wasn’t clear. ;)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: gruntman on January 27, 2023, 10:34:55 AM
Gaderian, Thank you for taking the time to clarify. I have some basic knowledge and can generally find the issue and get a work around solution but this one has me lost.
I am aware of your demeanor and appreciate you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on January 27, 2023, 06:08:51 PM
beauty is in the eye of the beholder - fishing allows me to acquire a crafting reagent :O

Thanks Gaderian!! i will try and decipher what you meant! :)

White fishing nets bring in a decent amount and you can sell or fish up the MIBs. I use the FAF to gather MIBs and then when I get a bunch I fish them up. I trash all of the fished up shipwreck stuff for CUB points and save the regs, gems, gold, and then unravel the loot. You get 10-30k for the normal chests and 40k for the ASOS.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on February 12, 2023, 06:20:45 AM
I have one character that won’t target the water to fish.  It works with all other characters.  Any ideas ?  It suddenly stopped working and I even used a fresh pc. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 12, 2023, 11:16:11 AM
I have one character that won’t target the water to fish.  It works with all other characters.  Any ideas ?  It suddenly stopped working and I even used a fresh pc.

A few simple things are to make sure your boat is pointing north, it's a small one and you're not too close to a server line in case something on the other side of the line is blocking.  Just for giggles you might try and run the guided setup again.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: docaw on February 12, 2023, 02:58:27 PM
I have had success for years and it’s just odd. Maybe I’ll place a new boat and do setup. It does recall and open the plant then the lazy heffer never casts.  Tried several poles too
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 12, 2023, 08:43:15 PM
I seem to remember a similar issue at one point that turned out to be a PEBKAC, but I can't remember what I was doing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on February 13, 2023, 05:46:47 PM
Here is a snippet from the fishing code:
Code: easyuo
  1.   set #LOBJECTID %fishingpole
  2.   set #LTARGETKIND 2
  3.   gosub TM_AdvJournalSync FISHING
  4.   event macro 17 0
  5.   target 4s
  6.   event macro 22 0
  7.   set %fishtimeout #SCNT + 9
  8.  

Did the %fishingpole variable get corrupted? is it set to a different item id than the fishing pole you think it is using?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on February 15, 2023, 02:14:59 PM
Here is a snippet from the fishing code:
Code: easyuo
  1.   set #LOBJECTID %fishingpole
  2.   set #LTARGETKIND 2
  3.   gosub TM_AdvJournalSync FISHING
  4.   event macro 17 0
  5.   target 4s
  6.   event macro 22 0
  7.   set %fishtimeout #SCNT + 9
  8.  

I don't want to hear it - yes - I quoted myself. ;)

Another possibility is that #LTARGETKIND variable. It needs to be set to 2 to allow fishing up the resource and target the water. However, other things like casting a direct damage or heal spell (not ARCHCURE or other area of effect spells) require #LTARGETKIND to have a value of 1.

If you are running another script that sets #LTARGETKIND, then FAF is open to it changing before it tries to target the water. There is only one #LTARGETKIND (well, any of the #... vars really) for any client. These are not instanced by tab or namespace, etc.

So it is very easy to interfere if you are running multiple scripts on the same character - and you will get exactly the results you are describing.

Did the %fishingpole variable get corrupted? is it set to a different item id than the fishing pole you think it is using?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 15, 2023, 04:46:25 PM
I was thinking the same thing.  If you have a healer or looter running in another tab this will set #LTARGETKIND to 1 from time to time.  Then it's just a matter of timing if this might mess up targeting unless there's some synchronization occurring between scripts.  My healer and looters play pretty nice with one another because I use common namespace status variables, but even then it's not 100%.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 20, 2023, 07:52:33 AM
I am having an odd issue that I have not run into before with the FAF. When full, he recalls to the bank and then continuously tries to recall to the same spot over and over. I can no longer leave it unattended and it is not every time. I have tried different banks with the same affect.

1. Official Shard
2. Banker nearby (within 10)
3. Not sure what other info would be important
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on February 21, 2023, 05:06:35 PM
The only thing I can suggest is that you try a totally different bank rune for some place in Trammel that's super-close to a banker.  If your connection is really slow, you can try adding a bit of delay between when you recall successfully and when the script starts searching for the banker.  On laggy shards or slow connections, sometimes the script will zip too quickly to the vender search portion of the code before the bankers have been populated post-recall.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 22, 2023, 06:27:58 PM
On laggy shards or slow connections, sometimes the script will zip too quickly to the vender search portion of the code before the bankers have been populated post-recall.

It may be this tbh. I have extremely fast and expensive cable speed and am hardwired. My computer was built for games like WoW so it is overkill for UO. I will see about a delay after recalling to the bank to see if that helps.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 03, 2023, 03:06:40 PM
Ok, this makes no sense and I'm just out of ideas. Lately, when the character recalls to the bank, the pack is emptied and everything put away, then the message "can't find tillerman" pops up. Well of course not, she's still standing at the bank! The key is right there and I do the setup every time just to be sure.

Sometimes, even tho I have N/A on both the inn runes and just using the two bank slots, my char will end up standing outside my house, looking at it while a reaper has a party.

I've had this happen on two characters, on two computers. I've redownloaded and replaced the script several times, restarted the comp, all that good stuff.

Any ideas? I'm at a complete loss.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 04, 2023, 03:27:39 AM
I think it is timing more than anything and the fact the EUO is not aging well. It has been over a year since it was updated last. Anyways, the same thing happens to me from time to time as far as the recalling to the house and just standing there. The tillerman happens as well from time to time and I know that is a timing thing though I have not bothered with trying to adjust it since it is not every time. More than likely, it is due to a lag spike in game and the script thinks it already recalled to the ship.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 04, 2023, 08:33:30 AM
I think it is timing more than anything and the fact the EUO is not aging well. It has been over a year since it was updated last. Anyways, the same thing happens to me from time to time as far as the recalling to the house and just standing there. The tillerman happens as well from time to time and I know that is a timing thing though I have not bothered with trying to adjust it since it is not every time. More than likely, it is due to a lag spike in game and the script thinks it already recalled to the ship.

Yes, I was thinking it might be a lag issue but to have that suddenly matter when it never did before seemed odd to me. I've been unable to simply run the macro on its own for some time now. Ah well, still better than manual. Thanks for the response!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 04, 2023, 09:43:25 AM
If we're all honest with ourselves, EUO has never been the most reliable client automation method.  Even with a perfectly crafted script, there has always been that chance where you'd upset the round-about way EUO interfaces to the client memory and cause a hard crash with a memory access error.  This is only made worse by scripts that try to do things faster than they should or don't have as much protection or redundancy built in.

So Crisis is exactly right with his assessment.  When you start from a shaky platform, things only age that much worse. 

I'm more amazed honestly that after all these years there are still many scripts that still run relatively well.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on April 04, 2023, 11:54:43 PM
It has been a long time since I ran this, but doesn't have a time and count setting? I thought the default ran for about 2 hours. I never got very good at getting an appropriate count to run, so I would try to set a ridiculously high count and give it the time that I wanted it to run.

Is your home set as the default for it's rune book? If it isn't the same rune book as the bank runes, then the default wouldn't change as the script runs (TM's travel routines set the default on the rune book, then will travel (recall/gate travel/sacred journey) by targeting the book).

If your house has the chance to spawn aggressive things, then setting up a safe logout location would be the wiser choice than leaving it unset.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on April 05, 2023, 09:05:54 AM
I'm down to running only a few scripts anymore, but this is one of them (as well as SOSMaster being supported by Gaderian).  I do run on a freeshard and run this script daily.  From my own usage, I see no issues at all.  My usage is that I run in 2 hour increments and so far have never had issues with this script. 

But if you're having lag issues, it's always best to locate the "WAIT" statements right after a recall/gate/sacred journey attempt and make them a bit larger.  Also if you find your character just standing there, just pause the script and note what line/subroutine the code is stalled at.  One thing I remember seeing is if the script gets to the point where it's either looking for a banker or a secure before the server has time to populate the surround #FINDIDs due to lag, it might get stuck.  Adding a delay can help this.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 07, 2023, 12:39:55 PM
If your house has the chance to spawn aggressive things, then setting up a safe logout location would be the wiser choice than leaving it unset.

Can we just chalk that up to temporary insanity? I have no idea what possessed me at the time, to go ahead and make my house the "safe" place! I've since changed it to an inn on both and that works fine. I still have the issue of not finding the tillerman at the bank but can't think it's anything more than lag.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 07, 2023, 02:50:28 PM
I'm down to running only a few scripts anymore, but this is one of them (as well as SOSMaster being supported by Gaderian).  I do run on a freeshard and run this script daily.  From my own usage, I see no issues at all.  My usage is that I run in 2 hour increments and so far have never had issues with this script. 

But if you're having lag issues, it's always best to locate the "WAIT" statements right after a recall/gate/sacred journey attempt and make them a bit larger.  Also if you find your character just standing there, just pause the script and note what line/subroutine the code is stalled at.  One thing I remember seeing is if the script gets to the point where it's either looking for a banker or a secure before the server has time to populate the surround #FINDIDs due to lag, it might get stuck.  Adding a delay can help this.

I extended wait times by about 10 each. I watched a bank run and it appears sacred journey is not casting for some reason. It looks like it's supposed to try again but doesn't do it. Am I right? There is no error and it's unlikely there's anything standing on her spot on the ship. Not sure what I should change since it seems to say to try it until it works but it only tried once.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on April 07, 2023, 07:13:26 PM
Can you afford 65 magery to succeed at recall 100%?

There is a lot more feedback to determine the travel spells when using magery(recall/gate travel) vs chivalry(sacred journey) - so the travel routines do a much better job of determining what happened.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on April 08, 2023, 07:33:53 AM
Can you afford 65 magery to succeed at recall 100%?

There is a lot more feedback to determine the travel spells when using magery(recall/gate travel) vs chivalry(sacred journey) - so the travel routines do a much better job of determining what happened.

I can use a soulstone and swap something, most likely, for magery. I will give that a try.

EDIT: I don't have any characters on that account I can steal magery from and it would take too long to train it up, not to mention also finding room for meditation. Is it possible to just have the sacred journey command repeat? Seems if I'm already there, fine and, if not, this might do it. On the other hand, maybe there's a way to use the Recall (scroll) option? I could make sure the book stays full. Just a thought.

Anyway, maybe that's possible or how else can I get it to check for location and know, if I'm not in the right spot, it casts again? I'm not sophisticated enough with programming to do that myself.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on April 10, 2023, 03:59:05 PM
With C2's ultimate Casting Trainer, 2/6 jewelry, and a spell channel mage wep like a wand (-29 is the best but anything it good) you should be able to hit GM super quick!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on April 10, 2023, 06:11:19 PM
Crisis explanation to train magery is true and quick enough (maybe 7 hours?).

However, if you can dedicate a suit to skills, then you can equip some things to give you more magery and meditation. A book with +skill magery and meditation is possible. Jewelry set with 15 of magery and meditation can be crafted simple enough (needs crystalline blackrock from mining to allow imbuing the skills). Even looting or buying +20 skill jewelry is possible.

If your character is a mage then the spell woven britches grant 10 meditation.

So it would be possible to gain magery (65 = 100% recall success) and meditation (could be GM) with:
ring +15 magery, +15 meditation
bracelet +15 magery, +15 meditation
spell woven britches + 10 meditation
spellbook with +12 magery and +12 meditation (this is the max it will spawn with 9-12)

47 magery, 57 meditation in skill bonus
18 magery as real skill + 43 meditation as real skill (61 skill points)

If you are are at your cap of 720, then you may find a way to get the other skill points without as much impact to your play style other than swapping a suit. You could even get back a different 60 points from a different ring and bracelet to give you enough skill to restore the lowered skill(s). It would take 2 or 3 skills to get more points.

So in my estimation almost anything is possible with a little creative accounting.

Title: Re: TrailMyx's Full Auto Fisherman
Post by: destlucks on August 22, 2023, 01:26:32 AM
is it normal that the script does not move my boat at all
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 22, 2023, 03:22:32 PM
I use this constantly and it works with no issues as long as it is a small ship and facing North. You cannot use it with medium or large ship or the ships introduced with the seas expansion unless you modify them. It may also need modifications on free shards.

TLDR: Get a small ship and make sure it is facing North before you start.  :D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: destlucks on August 22, 2023, 03:51:05 PM
Ok got it working was the loot thing that i did not load haha.

Last queations i have MIB ticked because i want to pick up the sos bottles but it just leaves them in the snake corpse why?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 22, 2023, 06:22:13 PM
A few years back, they changed the id of the MIB so you will need to update that in the script. Try replacing the old one with UVH but I am not 100% positive that is correct.
Title: Re: TrailMyx\'s Full Auto Fisherman
Post by: destlucks on August 23, 2023, 02:58:05 AM
Ok cool do you know where in the script to change it i checked really quick but did not find it. Alot of display stuff for MIB bit not the actual item ID to change it.

Im on official shard

Post Merge: August 23, 2023, 04:35:37 PM
A few years back, they changed the id of the MIB so you will need to update that in the script. Try replacing the old one with UVH but I am not 100% positive that is correct.
Lemme know if you know where in the script to change the id

Thanks
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 23, 2023, 05:01:55 PM
There were a few places to change it, do a search for the old id and replace the old id with the new one. I do not know the old one but I am sure if you do a search there are probably a few posts here talking about the change.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: destlucks on August 24, 2023, 12:16:50 PM
Yah thanks bro found it before you sent the reply :) not i need to fix the fact that it disconects. And the message i get ia you are nearly overweight.

Weird because bank runs are enabled and working
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Gaderian on August 26, 2023, 11:06:10 AM
Can you provide more details on the character weight issue?
What is the character race?
OSI or freeshard?
Character strength?
Is it 'big fish' related? Does it successfully drop 'big fish' to the deck of the boat, or does it push the character to hold too many stones? Big fish changed from being the original types of fish to all the different fish types, so there may be something being overlooked in the script when those are caught.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 27, 2023, 08:19:58 PM
I guess I forgot to post this revised version, as well as the 9 versions previously.  lol.  Look for version 30k attached to the first post.  I keep this one pretty up to date since I still use it on many RunUO freeshards.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on August 28, 2023, 01:05:53 PM
I guess I forgot to post this revised version, as well as the 9 versions previously.  lol.  Look for version 30k attached to the first post.  I keep this one pretty up to date since I still use it on many RunUO freeshards.

I am still using 20T lol
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on August 28, 2023, 06:06:01 PM

I am still using 20T lol

 ??? :o ??? ;D
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on September 07, 2023, 10:23:09 AM
Can you afford 65 magery to succeed at recall 100%?

There is a lot more feedback to determine the travel spells when using magery(recall/gate travel) vs chivalry(sacred journey) - so the travel routines do a much better job of determining what happened.

Just got back to UO and trying the script now using recall with 65 magery. It still failed and I got "can't find tillerman" again. I'm trying the 30k version now. What does it change and do I need to go in and add the MiB code again? Oh and while I'm here, the overall statistics don't save and update between sessions. It saved one overall on July 28/22 and that was it, no updates.

Couldn't live without this script! Thanks for keeping it up.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on October 21, 2023, 12:23:09 PM
So, I've tried to figure out what I need to do but I can't get Statistics to add to the overall totals and save it. The current statistics show an update until I relog. It only saved it the first time I used it but I seem to recall that it does update the current and overall sections and saves them.

I'm not very good at writing scripts yet but, if someone can tell me what to change or fix, I can probably do it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on October 21, 2023, 01:17:36 PM
I have not been able to get it to save, the same with other similar scripts. I am not sure if it is a windows thing or something else :(
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 23, 2023, 05:12:20 PM
CityKitty, are you using a small boat?   I still use this script all the time and really never have a problem with it.  I'm playing on a freeshard and recently started on another successfully.

Also, the latest version 30k already has the modifications for the "new" style MIBs, so you don't have to make that change.  So assuming you're using the small boat and IT IS POINTING NORTH, then is should work for you.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 23, 2023, 06:24:01 PM
Crisis, are you still plagued with scripts not saving text files?  Wow, you've got a horrible case of Windows Blues!  lol.  Anyhow, you should give a try with installing a VM and a bare-bones Windows 10 image.  Then you can turn off all Window-related nonsense and just let the scripts run.  For my mining, fishing and lumberjacking I just use VirtualBox and minimize it while the scripts do their thing.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 24, 2023, 07:30:26 AM
Updated to version 30l

So after 15 years, I finally added the ship orientation code into the FaF so that it automatically orients your ship to face north every time you recall back.  I've had this for years in my MIB autofarmer and have just "forgotten" to drag that code over to this script.  I've been fishing recently, so I figured "what the heck."  Give it a test.  Enjoy.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on October 26, 2023, 03:09:19 AM
Thank you! I am quite a bit behind so I will give the new one a run this weekend.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 26, 2023, 06:02:48 AM
Thank you! I am quite a bit behind so I will give the new one a run this weekend.

I wish we could figure out your saving errors.  You seem to have a nearly singularly-unique problem. 
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on October 26, 2023, 01:35:19 PM
CityKitty, are you using a small boat?   I still use this script all the time and really never have a problem with it.  I'm playing on a freeshard and recently started on another successfully.

Also, the latest version 30k already has the modifications for the "new" style MIBs, so you don't have to make that change.  So assuming you're using the small boat and IT IS POINTING NORTH, then is should work for you.

Yes, small boat facing north. this being Hallowe'en, how about something scary? You know that issue with recalling back to the boat? Well, it makes the spell and it fails at targeting so out of the blue, I got this idea. What if the key is the problem? I swapped  the light gold key in my pack that was failing every time for the darker copper one in the bank and voila! It works just fine. So, There's another puzzle for you. I'm using 30b but I will get 30l now. I just did know  if I was going to have to change those codes again for the MiBs.

Here's another one: I stopped the script and, when I started it again, I found it had saved the last session! Nope, nothing new or changed and no idea why.

Thanks so much TM for this script and for keeping it up. I really appreciate it.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on October 27, 2023, 10:51:06 AM
Here's another one: I stopped the script and, when I started it again, I found it had saved the last session! Nope, nothing new or changed and no idea why.

Thanks souch TM for this script and for keeping it up. I really appreciate it.

Sounds like you're getting closer then - that's great.  The only time the script saves things is when it completes your bank run number, online time, looted item number or if you explicitly save with the save button.  I suppose I should put a check in there to see if your boat key changed either by your own death or you re-place the boat when you dry-dock it.

But if you do rerun the initial setup to re-learn the boat key, you'll need to press that SAVE button.

I guess this script is kinda like Halloween - you get some nice treats, but you have to suffer some tricks as well!

TM

(Unless you're Crisis, then you'll never be able to save - EVER!!! Muahahah!)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on November 12, 2023, 12:02:59 PM
I used 30I a while and it works like a charm. Thing is, how do I get it to extract the SOS from the bottle? My fishing is based on how many ASOS I have for my vendor and I hate the click click click after a fishing trip! Is there a command I can write in or something? Thanks in advance TM!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on November 13, 2023, 05:45:52 PM
There is either a checkbox on the menu or something in the code that allows you to choose whether to open them or not. I find I get more ASOS when I open a crapload at one time so I wrote a little snippet to run to open them all for me.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 14, 2023, 05:44:30 AM
There is either a checkbox on the menu or something in the code that allows you to choose whether to open them or not. I find I get more ASOS when I open a crapload at one time so I wrote a little snippet to run to open them all for me.

Almost... It's never that easy.... ;)

I used 30I a while and it works like a charm. Thing is, how do I get it to extract the SOS from the bottle? My fishing is based on how many ASOS I have for my vendor and I hate the click click click after a fishing trip! Is there a command I can write in or something? Thanks in advance TM!

Crisis is right, there's a checkbox for looting only ancients - but it will only loot ancients and not loot normals. If you want to open them and keep them all, you need to make one small change to the script.  On line 2067, comment out the ignoreitem so it goes from this:

Code: easyuo
  1.             menu get EUOCheckBox8 ; just checking for ancients and not MIBs
  2.             if #MENURES = #FALSE
  3.             {
  4.               ignoreitem #FINDID 2 ; it's plain, forget it
  5.               goto checkanddragagain
  6.             }
  7.  

To this

Code: easyuo
  1.             menu get EUOCheckBox8 ; just checking for ancients and not MIBs
  2.             if #MENURES = #FALSE
  3.             {
  4. ;              ignoreitem #FINDID 2 ; it's plain, forget it
  5. ;              goto checkanddragagain
  6.             }
  7.  

So this will open all MIBs and keep them instead of only keeping the ancient SOSes.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on November 14, 2023, 11:00:48 AM
Terrific! I will go try it in a few. I sell them all, the normals and the ASOS and still have too many. I love to fish hehe
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 14, 2023, 11:51:03 AM
The only other caviet I can think of is you used to be able to open MIBs in another pack, but I think they changed it so they need to be in your main pack.  Let me know if they don't open and I can update so they are dragged first before they are opened.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on November 15, 2023, 08:21:31 AM
The MiBs are in my main pack and i made the script changes but they're still not being opened.

aaand it isn't cutting up fish now. Is that by design?
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on November 15, 2023, 03:18:20 PM
Fish cutting shouldn't have been affected.  Weird.

For the MIBs, if you already have MIBs in your pack, then they won't be opened.  It only works as you loot them from the serpent.  You'll have to catch up by hand and then let the script open them as you fish them up.

The question still remains since the script now tries to open them on the serpent corpse first.  I don't think this works anymore and they'll need to be opened in your main pack.  This will require a little script change if this is the case.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on November 21, 2023, 02:23:55 PM
Yes, I'm talking about the new MiBs as they get fished up. They don't get opened at all. As for the fish, there was no attempt to cut them up and some of them were put into bag 3, where trophy fish are supposed to go I think.

I went back to B and it still works well. I'll stick with it for now so no big rush to fix L.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on December 02, 2023, 05:55:04 PM
MAY DAY! MAY DAY!!!!

This has never happened to me before. When I start up claw, prior to starting fisherman I'm told the configuration file can't be loaded. This is happening on two computers, one a Windows 10 and the other a Windows 11. They are the ones I always use every day. The last run of the script ended normally, with no bumps or crashes so no reason for corrupt files. I tried swapping fishing setup between the two with the same result.

What can I do to fix this? I really need to get back to fishing as soon as I can. Thanks in advance!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 03, 2023, 03:17:09 PM
Just for giggles, try creating a small set of rules and try to save it.  Then go see if you can find where that saves file is located.  Curious if your paths have changed from where EUO is defaulting.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on December 03, 2023, 04:42:11 PM
I made a small file in easyuo and save it. It saved in the correct place.

Oddly, it did work briefly earlier. The claw file loaded up and the fishman flle saw it, thought it didn't oad the correct file, but just one that had all zeroed out values. It fished for a while, then just stalled out. Now, when I start up, nothing happens and then I can't pause, load setup, save setup, etc.

EDIT: Just used the L version and it started out great, then it just stalled out. Nothing's happening now. This is on the newest easyuo but I was having the same problem before I got that version. Beats me why it would just stop working like that.

EDIT2: May have fixed the stalling problem. I redid the guided setup twice and so far no stalling out. The rest of it is still an issue though.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 05, 2023, 03:57:12 PM
EDIT2: May have fixed the stalling problem. I redid the guided setup twice and so far no stalling out. The rest of it is still an issue though.

Ok, so what's that part that's still broken?  I'm confused now... :)
Title: Re: TrailMyx's Full Auto Fisherman
Post by: CityKitty on December 10, 2023, 09:35:32 AM
Yah very confusing. There were so many things at once and I was trying to work on everything at once. Good news is it's working again. It appears it was a corrupt config file as far as I can tell. I went right back to brand new, first time and went from there. So far, no stalling, file is saving, recall is working fine and it's running well. Was my best bet with so many errors and I think it's fixed now.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: TrailMyx on December 11, 2023, 07:23:55 AM
Yah very confusing. There were so many things at once and I was trying to work on everything at once. Good news is it's working again. It appears it was a corrupt config file as far as I can tell. I went right back to brand new, first time and went from there. So far, no stalling, file is saving, recall is working fine and it's running well. Was my best bet with so many errors and I think it's fixed now.
Glad you got it sorted out CityKitty.  I've had problems with corruption a couple times myself.  Fortunately I keep backups of most of my config files, so I was able to revert to a previous file I saved about a week previously.  My CLAw save files get pretty large and reconstructing those is a PITA, so I learned early on to keep a copy just in case.  Cheers!
Title: Re: TrailMyx's Full Auto Fisherman
Post by: mauz79 on February 22, 2024, 01:37:49 PM
hi all!
I used this great script a while ago and it worked perfectly (version 30b). finally the shard where I play (uodreams.it) has implemented high seas and I decided to start fishing again, I tried the old version but I had problems with the orcish galleons. with the 30l version however I can't carve "normal" fish (EQD, FQD, GQD, DQD) and I don't know why...
(https://i.ibb.co/hCjK22F/Senza-titolo.jpg) (https://ibb.co/mSwHhh5)

I also added a change to stop the script before restarting the server and login back in at a set time, but this part no longer works. (the server restarts at 7.00 every morning, I stopped the script at 6.50 and logged in again at 7.15)

but at the moment my problem is how to cut the old types of fishes before putting them in the bank, anyone have any ideas?
thanks in advance
Title: Re: TrailMyx's Full Auto Fisherman
Post by: Crisis on February 22, 2024, 02:37:25 PM
His script does not work with the new ships or big ships. You still need to use the small ship. I would also check itemid on the fish to make sure that they did not change when your shard added high seas.
Title: Re: TrailMyx's Full Auto Fisherman
Post by: mauz79 on February 23, 2024, 04:44:33 AM
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[
Title: Re: TrailMyx's Full Auto Fisherman
Post by: mauz79 on February 25, 2024, 10:45:04 AM
yes, i know it.
i'm using a normal small ship and old fishes itemid is in the script...
Quote
sub cutfish
  set !temp_LOBJECTID #LOBJECTID
  set !temp_LTARGETID #LTARGETID
  set !temp_LTARGETKIND #LTargetKind 
  menu Get EUOCheckBox13 ; carve fish?

  if #MENURES = #TRUE
  {
    set #LTargetKind 1
    finditem EQD_FQD_GQD_DQD_UYZ_ZYZ_LMZ C_ , #BACKPACKID
    if #FINDCNT > 0
    {
      gosub Defend NULL %autodefend_against %offencetype %defencetype 10
      for #FINDINDEX 1 #FINDCNT
      {
        event property #FINDID
        if caught , #SPC , by in #PROPERTY
        {
          gosub TM_GetItemWeight #FINDID
          menu get EUOEdit1
          if #RESULT >= #MENURES
            continue
        }
        set #LOBJECTID %blade
        set #LTARGETID #FINDID
        event macro 17 0
        target 3s
        event macro 22 0
        wait 20
      }
    }
  }

can't figure how to make it work again  :-[

solved it temporarily by moving the generic fish ids between those of high seas, but EQD is also the id of big fishes, so now it carves everything. that part of code just doesn't process
Title: Re: TrailMyx's Full Auto Fisherman
Post by: El_Remo on March 26, 2024, 07:36:59 PM
Geez I miss this one. Im playing on UO Forever now and trying to deal with Razor is a pain lol.. I miss the good old days!