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Messages - Gaderian

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1
General UO Chat / Re: Spellweaving Training
« on: January 28, 2024, 05:34:56 PM »
I would setup a script to cast on my pet and then heal my pet.

2
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: December 24, 2023, 07:34:22 AM »
Hi Broodking,
I read that over on easyuo as well.

If you hover the mouse over the crafted item, what is the name?
What color is the item? Does it match the color of 'dull copper'? or is the color the same regardless the color the source materials?


3
Is there an orion based test for a special move being active?
The icon will change color whether it is active or not, so there must be some communication between client and server to indicate that. I would think that testing for it would be available in orion, but I have not spent much time coding with that language.

Whirlwind will only clear by hitting more than 1 target, while lightning strike works with a single target. So while you still target 1 opponent for each, you need more than one in range for the special move to happen. I don't remember the timer (2 seconds?) of cool down after a special move where mana cost will be doubled. You need enough mana available to execute the special move as well.

I have a routine in EUO that will swap special moves based on how many targets are in range and do the mana calculations. It works very reliably. The same logic should be available through Orion as well.

4
Scripting Chat / Re: Fishing up SOS'S
« on: September 03, 2023, 08:51:39 PM »
So your pics look like the display of your boat position is 1 pixel too far left.

In any case, it seems to be cosmetic. The calculation for where to sail to is done in tile locations on the map. It translates the map degree locations into absolute tile number locations (seen as your #CHARPOSX and #CHARPOSY values). If your server is doing something different with the map degree locations and is off by a tile position, then sailing to the marked location and fishing off the side of the boat will miss the SOS (You would fish up fish and not the pre-chest loot or the chest...).
 
If it is after 'sail[ing] to marked' location and fishing retrieves the chest, then it is simply the display of the dot for your boat. If this is the case, then adding 1 to the display of the dot that indicates your boat looks like it would be correct.

When the menu commands changed, the alignment of the graphics changed by 5 or 10 pixels (I do not remember which...) and I probably missed the count and adjustment.


5
Scripting Chat / Re: Fishing up SOS'S
« on: September 01, 2023, 02:24:07 PM »
I would be curious what version of the script you are trying to use.
I definitely fixed everything with it after the EasyUO updates which changed the menu code.
I have it working on many freeshards and the production servers as well.

There are many reasons why it may not work. You need a valid version of the script though to handle the gump when the SOS is opened. OSI/Production, RunUO2.0, ServUO (versions 57.x and 58) have all been working for me, but the gump can be different.

Plotting the dots is independent of being able to sail to the proper location. The data is stored that gives the coordinates of the map location. Your person has to be on the map location and then can fish it up from anywhere around it. The important part is that your specific tile location match the MIB/SOS location. Which direction around you doesn't matter when fishing.

Is it plotting points for your maps?
The script will calculate the location based on approximately 4 quadrants: NW, NE, SW and SE (it is a little weird at the right most edge of the map, because you end up with NW and SW crossing over to the far right). There is an issue where some of the gumps have the map location within the text of the SOS, while others have it fixed on the SOS gump. Then there is an issue where some gumps always have some additional text and seem to force all maps to be pinned either North or South (I forget, but I suspect it is plotted and calculated as North) which leaves some correct and others wrong.

Maybe you would like to share which freeshard and a description of what is happening?

6
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: August 26, 2023, 11:06:10 AM »
Can you provide more details on the character weight issue?
What is the character race?
OSI or freeshard?
Character strength?
Is it 'big fish' related? Does it successfully drop 'big fish' to the deck of the boat, or does it push the character to hold too many stones? Big fish changed from being the original types of fish to all the different fish types, so there may be something being overlooked in the script when those are caught.

7
Orion UO Scripts / Re: Fully functional Lumberjack script!
« on: August 05, 2023, 02:20:07 PM »
Here is the timer on chopping.
Each iteration of the loop looks like it waits for 100 milliseconds, or .1 second.
It is looking for messages to show up in the journal about chopping the tree or out of resources.
The loop ends when either of the messages show up or the timer exceeds 1.6 seconds - whichever happens first.
You can increase the 1600 slightly or you can add a deliberate wait after the while is finished.
If the message shows up in the journal and you still get the message that you are swinging your axe too quickly, then you will need to add the separate wait.
If your server is unhappy with the 1.6 seconds and expects more time until the journal message shows up, then you will need to increase the 1600.
Code: Javascript
  1.     do {
  2.         useAxe(tree.X(), tree.Y());
  3.         Orion.SetTimer('chop');
  4.         while(!Orion.InJournal("You chop|You hack") && Orion.Timer('chop') < 1600)
  5.             Orion.Wait(100);            Orion.ClearJournal("You chop|You hack");
  6.     } while(!Orion.InJournal(messages) && !Player.Dead() && !Player.WarMode());
  7.  

8
Submit your Script / Re: Powerscroll Organizing and Combining
« on: July 28, 2023, 02:07:43 PM »
Does it work on official servers too?
It keeps failing.
It would be better if you filmed how to use it on YouTube and upload it!!

This was written to function on official servers. I never tried it on a freeshard.

Lots of requirements in the setup. How many books locked down on the floor of the house. Security for the books. All the books and the containers to pull scroll binders need to be in reach. These all must be within 2 tiles of the character's standing position.

Needs more info on what it does (or how it fails) beyond just stating that it fails.


9
Combat/Healing/Looting / Re: Pet heal assistant
« on: May 05, 2023, 06:58:35 PM »
TC = eagle art (swoops - just has different color than eagle)
As for SZ...
SZ = I have it listed as lava elemental

10
You could also use fertile dirt to fill the plant bowls.

11
General UO Chat / Re: Secret way to detect hidden players?
« on: April 12, 2023, 07:31:01 PM »
my guess would be that these are run as the same player. So they ignore their own group of players. If each character takes turns using Tracking, there would be practically no delay for the group. Once tracked successfully, they get a gump that moves around as an arrow that shows where you are.
They are tracking players - not monsters, which is why the monster doesn't trigger the guard calling action.

12
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: April 10, 2023, 06:11:19 PM »
Crisis explanation to train magery is true and quick enough (maybe 7 hours?).

However, if you can dedicate a suit to skills, then you can equip some things to give you more magery and meditation. A book with +skill magery and meditation is possible. Jewelry set with 15 of magery and meditation can be crafted simple enough (needs crystalline blackrock from mining to allow imbuing the skills). Even looting or buying +20 skill jewelry is possible.

If your character is a mage then the spell woven britches grant 10 meditation.

So it would be possible to gain magery (65 = 100% recall success) and meditation (could be GM) with:
ring +15 magery, +15 meditation
bracelet +15 magery, +15 meditation
spell woven britches + 10 meditation
spellbook with +12 magery and +12 meditation (this is the max it will spawn with 9-12)

47 magery, 57 meditation in skill bonus
18 magery as real skill + 43 meditation as real skill (61 skill points)

If you are are at your cap of 720, then you may find a way to get the other skill points without as much impact to your play style other than swapping a suit. You could even get back a different 60 points from a different ring and bracelet to give you enough skill to restore the lowered skill(s). It would take 2 or 3 skills to get more points.

So in my estimation almost anything is possible with a little creative accounting.


13
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: April 07, 2023, 07:13:26 PM »
Can you afford 65 magery to succeed at recall 100%?

There is a lot more feedback to determine the travel spells when using magery(recall/gate travel) vs chivalry(sacred journey) - so the travel routines do a much better job of determining what happened.

14
Gold Farming / Re: TrailMyx's Full Auto Fisherman
« on: April 04, 2023, 11:54:43 PM »
It has been a long time since I ran this, but doesn't have a time and count setting? I thought the default ran for about 2 hours. I never got very good at getting an appropriate count to run, so I would try to set a ridiculously high count and give it the time that I wanted it to run.

Is your home set as the default for it's rune book? If it isn't the same rune book as the bank runes, then the default wouldn't change as the script runs (TM's travel routines set the default on the rune book, then will travel (recall/gate travel/sacred journey) by targeting the book).

If your house has the chance to spawn aggressive things, then setting up a safe logout location would be the wiser choice than leaving it unset.

15
Hi Piller,
That isn't the code where the containers are defined by you, but the transfer of items to the containers. What it is doing is testing if the various containers have been defined already or not (not defined will have the value N/A).

So what you are describing and the code you have selected are not the same place in the script. If you are unsure how to locate the code, then learn to use the commands in EUO to step through the code to find it:
F7 = advance 1 line and pause
F8 = step over a line (usually used for call or gosub statements, where you want to have it run the whole subroutine because you have already cleared it to not have your issue)
F6 = run to the end of the current routine and pause when you get to the next line after the call/gosub statement to execute this routine


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