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Messages - Gaderian

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46
s7BodfillerX on scriptuo:
http://www.scriptuo.com/index.php?topic=16222.msg125282#msg125282

s7bodfillerx on easyuo:
http://www.easyuo.com/forum/viewtopic.php?p=438499#p438499

These are often the same script, but sometimes one can be posted a short while ahead of the other one. Mostly depends on my mood. ;)


47
Depending on which version of s7bodfiller you mean, there are some issues with the original, because OSI updated how Bods were done after Snicker7's last update.
Neo's worked great when revisions were current with OSI functionality, too.

s7Bodfiller from 2011 or 2013 (I am too lazy to look it up) suffers from changes on OSI:
-large bods changed
-bone armor changed (tailoring)
-click locations changed

s7bodfillerx is a recent (last 2 years?) script update which adjusts for all the OSI changes that happened and works great for smith and tailoring (including bone) as well as combining the large from completed small bods. The only possible large bod filling complaint someone may legitimately raise would be filling large normal bods with exceptional footwear small bods. OSI allows it - so does the script.  That is not really a script issue since OSI permits this.

It is my belief that neo's script here needs some of the same corrections that s7bodfiller needed. Both were excellent scripts when current with OSI changes. neo's is faster processing.

Can't really compare speed with s7bodfillerx - it does all the different bod types - so it is much more complex in the situations it covers. It will be considered slow compared to neo's - for certain.

48
Script run controls are F keys.
F6 will run until returning from the current sub or called script.
F7 is used to step one line at a time through a script.
F8 is used to run a line without pausing for it.

F7 generally doesn't function well when there is a block of code with a timer. You will be too slow for the timer not to expire. That can take a path through a false timeout logically...
When pausing for each line is useful, then F7 works well to step through the script and give you the opportunity to examine variables.

49
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: November 04, 2022, 08:38:42 PM »
So the solution is to remove the reward cloth from your container and store it away somewhere else. Get basic cloth from that you make from bolts or make bolts of cloth from wool or flax.

The alternative is to work out how to make use of the reward cloth - which was not in the original design and you are the only person who has reported trying to use it. Everyone else is using the cheap cloth methods - so you should, too.

As a different solution, you can recode the script for your own use to process the reward cloth with the extra prompts. Seems like a lot of work and nothing other people have even hinted at requesting - after thousands of people have run the script in its original form.

50
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: November 04, 2022, 01:59:00 PM »
It looks like it is having difficulty using Reward Cloth maybe?
It doesn't seem to be the script, but the UO crafting engine.

I bought bolts of cloth (or flax to make thread -> make bolts -> cut the bolts to cloth) for my cloth material.

What happens if you use a leather BOD? Does that work?

51
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: November 03, 2022, 11:49:08 PM »
So I loaded up 2 Tailoring small BODs.
1) leather sleeves, exceptional, 20 count, barbed leather
2) tricorne hat, normal, 10 count, cloth
Choose container -> target the container that holds some barbed leather and cloth
Had the 2 BODs in my main backpack along with some plain iron ingots and a tinkering tool.
Chose "All" bods - the menu writes the description of each bod into the menu display.
Chose "Fill" button

The script sets up the open containers on screen.
Crafted the first bod (leather sleeves) worth of items. Combined items.
Crafted the second bod (tricorne hat) worth of items. Combined items.

My conclusion is that the script works perfectly as intended by following the setup instructions.
If you are experiencing further issues, you will have to supply real details on your issue. I never was prompted for anything about "Which material to choose".

My best guess is that your setup is not correct.
Easyuo
Classic OSI client (client.exe)

If you aren't using what is above, and you might be using something like the Orion, ClassicUO, UOSteam, OpenEUO, or something else, then you will need to abide by the setup.
If you are not following the setup instructions, then you will need to do that.
If you are still having issues, then maybe attach a screen image to show the message? Or a video to demonstrate it?

52
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: November 02, 2022, 01:31:40 PM »
Which tailoring bod are you making?

I will load it up to see where it is in the script.


53
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: November 02, 2022, 01:49:51 AM »
The script can pull resources from all open containers. It will need a primary container. This is the container you have to select when the script begins - before you can fill any BODs. It will use this primary container to drop excess components or tools.

I tend to run the script with a relatively empty backpack to start - except for BODs to fill and a tinker tool. It will pull raw materials from open containers. It will also pull already crafted items to fill most of the BOD types. This allows setting up stacked product to use when filling BODs. In particular, this was done to allow having a stack of arrows, bolts or food and potions. It will also return these kinds of items that can be in a stack to that primary container you selected.


54
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: November 01, 2022, 07:12:26 AM »
This script was developed for an OSI shard. Free shards have their own differences. You will need to figure out those differences to change it to work. I can’t support all free shards, because I do not play on those. If you get it working successfully on your shard and share it with me-I can add it to the section for free shard to document needed adjustments.

55
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: October 31, 2022, 09:42:36 PM »
После всех настроек и запуска, он выбирает ткань, кожу, кладет в пак и задает вопрос "Какой материал вы собираетесь использовать" если сделать клик на ткань, кожу он изготавливает вещь. И снова задает вопрос

Google Translate:
After all the settings and start-up, he chooses the fabric, leather, puts it in the pack and asks the question "What material are you going to use" if you make a click on the fabric, the leather he makes the thing. Again, he asks the question.

Is this on a production shard? Or is this on a freeshard?

56
Crafting / Re: Bod Filler Expanded to Newer Craft Options
« on: October 31, 2022, 03:21:26 PM »
I am not sure what you mean. Were you able to follow the setup instructions?
Can you give some more details on what is happening? (Use a language translation tool if you need to.)

57
UO Professions - Traditional / Re: 5 Control Slot Taming
« on: October 28, 2022, 05:20:24 PM »
Interesting way to raise resist on pets. Thanks for sharing.


58
Scripting Chat / Re: Can I help?
« on: October 27, 2022, 07:52:51 PM »
If you have programming fundamentals, you can definitely succeed at scripting. Lots of interesting options there with a variety of scripting tools.

I don't have anything that is workable on my project list - meaning I don't have time to write stuff for the next 6 weeks. So I can't offer anything up that can be advanced.

What kind of projects interest you? Do you see a need for something useful that either hasn't been done or needs updating?


59
Player Templates / Re: Sampire V2.0
« on: October 27, 2022, 07:46:42 PM »
Clearly you misunderstood what I wrote when adding to this thread and encouraging you with more information and tactics. The champ spawn that ends with Rikki is possible solo complete in 16-21 minutes average with the correct build and tactics. I was not saying that he did only the boss in that time.

Analyzing his run, and he could have shaved off even more time. There is some RNG stuff that happens and getting a perfect run when the RNG is in your favor does account for the lowest possible times. Still, much faster than you indicate.

See the following that he posted:
http://www.scriptuo.com/index.php?topic=15953.msg123933#msg123933

He gave lots of details on how to accomplish this that I can point to those resources with you if you wish. I already brought up some of the necessary tactics, but there are even more details on how to accomplish it.

60
Player Templates / Re: Sampire V2.0
« on: October 27, 2022, 11:24:40 AM »
Baldielocks has posted about doing Rikki solo in about 20 minutes with his best around 17 or a little less. He focused on counter attack and low DCI. I think he also has double slayer (weapon + talisman). If you haven’t tried those options you definitely should.

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