Author Topic: TrailMyx's Master Rail Engine/Developer  (Read 155708 times)

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Offline TrailMyxTopic starter

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #75 on: August 14, 2009, 09:10:51 AM »
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Just put in the path and filename of the rail you want to edit, and press load.  That's the easy part; editing the last point is something you'll have to play with.

Just try running tool_rail55c.txt
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Re: TrailMyx's Master Rail Engine/Developer
« Reply #76 on: August 14, 2009, 09:12:49 AM »
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ok so i put in the actual file location on my computer then the name of the rail? so hw_bowcraft.txt? like i said im completely new to this lol

Offline TrailMyxTopic starter

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #77 on: August 14, 2009, 09:13:53 AM »
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Just try it..... Play!!!
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Re: TrailMyx's Master Rail Engine/Developer
« Reply #78 on: August 14, 2009, 09:16:11 AM »
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haha guess so sorry to make ya mad

Offline TrailMyxTopic starter

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #79 on: August 14, 2009, 09:20:01 AM »
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haha guess so sorry to make ya mad

Heh, definitely not mad.  :)  It's just easier to explain when you play a bit with it. I'm sure you'll find it's pretty easy once you fiddle with it a bit.
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Re: TrailMyx's Master Rail Engine/Developer
« Reply #80 on: August 14, 2009, 09:42:16 AM »
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well i got the file to open and i hit insertwaypoint then i hit update position and moved then did the same then saved and overwrited lets hope i get a different ending position lol

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #81 on: August 14, 2009, 10:30:46 AM »
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well i got the rail to run but now it doesnt want to execute the crafting portion lol it just goes there on the new rail and then it will get off the bug then open it get back on bug and then go back to the bank to try to restock?? could someone plz help me out here lol i didnt even mess with the script itself just added a couple new waypoints to the rail i must really suck at this to not be able to get it to work right

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #82 on: August 14, 2009, 10:39:09 AM »
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I find it's always something VERY simple that's keeping it from working.  If you messed up your waypoints file tho... you never know.  Try going over the checklist again to make sure you're doing it all right... Or did it work before you chanced the waypoints?

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #83 on: August 14, 2009, 10:48:37 AM »
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it worked before it was the way points i guess idk how to make a new rail very good and it would just keep it looping so i just redownloaded it all and started over haha im just lookin for a new rail thats different from every other scripter out there cus everyone just sits right on top of each other could  you help me with new heartwood rails by chance haha

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #84 on: August 14, 2009, 11:50:59 AM »
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Ok, I'm just gonna throw this one out there for ya.... clues only.

Find where the rail is called from in the quest script...

set %a #random % 8

That code will set a random number between 0 and 8.

There are 8 directions you can move in.

Event macro 5 0 ; moves you one step NW
Event macro 5 1 ; moves you one step N

I'll leave the rest to your imagination.
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Re: TrailMyx's Master Rail Engine/Developer
« Reply #85 on: August 14, 2009, 07:46:39 PM »
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That's a good idea, but the gms are questioning EVERYONE during the day.  I've seen TONS of beetles around.  Not a good idea to do any unattended there atm. :)  Be really carefull.

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #86 on: August 14, 2009, 08:15:17 PM »
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nah i dont afk script haha i only have 1 acct lol

Offline gen2000

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #87 on: November 11, 2009, 07:44:17 AM »
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I've been playing around with this, and it's AMAZING!!

Now to just figure out how to work it all..  ;)

Offline TrailMyxTopic starter

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #88 on: November 11, 2009, 08:58:49 AM »
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Superslayer has turned into the resident rail engine expert, so there's a few people now that can help if you get stuck.

But yeh, this engine turned the heartwood quester into a nearly 100% stable script; normally railing in a script can be the chink in a scripts armor.  ;)
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Offline gen2000

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Re: TrailMyx's Master Rail Engine/Developer
« Reply #89 on: November 11, 2009, 11:42:46 AM »
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I've got a question. I click record and start walking my rail. I need to stop for a few, so I click stop recording and when I come back to the last spot and click start recording, it resets the waypoints. Shouldn't this work like a pause instead of working like reset?