Recent Posts

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81
Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 20, 2023, 06:00:24 PM »
Where did you release it at?
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by altiric on August 20, 2023, 04:05:05 PM »
The mining script is actually complete. Fully functional, can map its way around caves as it mines. I just kept certain aspects of it limited. My version 2 has runebook mining, storage, etc but i don't think ill be releasing it anytime soon. The one i put out works very well and can easily be upgraded.
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 20, 2023, 03:28:22 PM »
All good - Yeah I seen you been working on a Mining Script.
Ill have to try that once its completed. But yeah, I get it, youre all over the place :)

Thanks for all you do and Ill let you slide on the lumberjack since this one is flawless at this point. :)
Also, we could finish up the script you and I were working on :)
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by altiric on August 19, 2023, 07:46:41 PM »
Had the newer version on hold while i rolled out a more ambitious project, since version 1.0 works quite well. Got that out and rolling now so i'll be working on finishing this up soon. Then its back to my fisher... fun times :)
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 19, 2023, 06:34:10 PM »
Ill look into that in the morning. I did some swapping between Orion Assistant variables and RegRead/Writes. May have saved a value i stopped using and it didnt show up as an error on my end because it was still valid with the previous method.... guessing that the issue.

Altiric,

Have you had a moment to look at the new version you uploaded that doesn't seem to work?
The first version you posted I have used a ton and not one issue at all. Thank you!
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Orion UO Scripts / Re: Sampire Helper
« Last post by COOPEREBC on August 19, 2023, 05:04:08 PM »
I would like to try it out.

Been messing around with scripts today, be good to see one that is more polished than anything I have.
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Orion UO Scripts / Altiric's Amazing Archaeologist v1.0 - Cave Miner
« Last post by altiric on August 19, 2023, 11:56:54 AM »
I am so happy with how this one turned out, was really a labour of love!

Operation:
  • Mines in a grid around the player
  • Marks cave tiles the color of ore extracted
  • Smelts ore on fire beetle when pack gets heavy
  • Makes new shovels as old ones break
  • Scans for the next best spot to mine and walks there
  • Repeats the process until the entire cave has been mapped out

Setup:
  • Have a couple ingots and tinker tools handy, or some shovels
  • Stand in an area that can be mined with a fire beetle handy
  • Play Autostart()
  • Watch the magic happen!
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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 13, 2023, 04:18:57 PM »
awesome - thanks

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Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by altiric on August 11, 2023, 10:19:28 PM »
Ill look into that in the morning. I did some swapping between Orion Assistant variables and RegRead/Writes. May have saved a value i stopped using and it didnt show up as an error on my end because it was still valid with the previous method.... guessing that the issue.
90
Orion UO Scripts / Re: Fully functional Lumberjack script!
« Last post by gruntman on August 11, 2023, 08:16:01 PM »
Awesome!! Thank you for your attention to this script.
Unfortunately it does not seem to function correctly. setup asks for secure - I target
beetle - I target

The "not set" never changes after i set it and clicking okay changes nothing

What am I not doing correctly?
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