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Topics - declo

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16
Scripting Chat / Target type move
« on: December 30, 2015, 05:54:45 PM »
Is anyone familiar with a sub that will ask to target an item and then use the itemtype selected in a event drag loop?

17
Scripting Chat / Rune Marker
« on: July 30, 2015, 02:39:21 PM »
Anyone know of a good rune marking script that will also edit name of rune?

18
General UO Chat / Archer Weapon for Dragons
« on: June 12, 2015, 10:49:56 AM »
What is considered the best archer weapon for Dragons?

Assuming Dragon slayer of course.  100% cold?

19
Scripting Chat / Moongates
« on: June 01, 2015, 12:56:27 PM »
Is it possible to access moongates with EUO?

20
Scripting Chat / Character Status
« on: May 21, 2015, 02:44:51 PM »
Is there a way to determine within EUO what the setting is for the character when it comes to the "always run" mode.  I use the macro to change it but from time to time it gets to a status of always run when it shouldn't.

Ty!!

21
Scripting Chat / Restart Script
« on: May 07, 2015, 09:34:24 AM »
Is it possible to stop and restart a script via a 2nd script?

22
Scripting Chat / Repeat until question
« on: April 24, 2015, 08:31:21 PM »
Can you do a nested repeat loop within another repeat loop?


23
Scripting Chat / Simple Timer
« on: April 22, 2015, 06:05:50 PM »
For what ever reason, I can't wrap my mind around how to use #time to make a simple timer that can execute after 30, 40 or 60 seconds.

Any help for this old mind would be very appreciated.

24
Script Debug / Silly Question
« on: April 08, 2015, 05:05:25 PM »
How do you close a corpse?

25
Scripting Chat / Dungeon Entrances
« on: March 12, 2015, 12:22:52 PM »
I am having an issue trying to enter a dungeon via the entrance (fan dancer).  Most of the time, a "move 123 123 a" with a wait 20 after works, just at times, the char doesn't enter the dungeon and the next move statement actually moves the character away from the dungeon entrance and into trouble.

For those locations that you can't recall/sacred journey to, does someone have a sub that moves the character to a spot and checks to see it has moved inside the dungeon.  Would nested IF THENs be a good solution?

26
Scripting Tutorials / Movement & Dragging
« on: March 02, 2015, 04:03:27 PM »
I know I have read somewhere that you can do an IF Than to check if your dragging something to avoid moving while dragging.  Could someone enlighten me please.

27
New member introductions / I have fallen off the wagon yet again....
« on: April 06, 2012, 12:19:08 PM »
In short, I am a UO-aholic.  I began playing UO back in 99.  How UO has changed over the years!

I was introduced to EUO in 2003 and have found that UO can not be enjoyed without EUO.  While I do not consider myself a master scripter, I can find my way around a script and make modifications when needed.

I stepped away from UO in 2009 due to family & work commitments.  After a 2 years, I fell off the wagon and have jumped back into the world of Britannia.

I own a successful business which allows me free time to explore my inner UO-youth.  When not engulfed in UO fun, I spend my time golfing and traveling.  I have visited all but 7 states over the last 40+ years and hope to see those 7 in the next few years.

My family has never caught the UO bug, but we do have alot of fun together and enjoy our time together.

Ask away if you have any further questions!

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